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TranceaddicT

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Everything posted by TranceaddicT

  1. I'm home. And, only to find out my memory suck, I lied. <hangs head> It's not the Mk1 Hatch mod. It's this one that stuffs Kerbals in the LanderCan like sardines... Nor is it BDB. It's AirplanePlus with the directory snafu.
  2. Your may run into this problem: { module = FSbouyancy } https://github.com/net-lisias-ksp/TweakScaleCompanion_FS/issues/1
  3. Psssh, I just pick up on things because I read a lot. I'm not smart enough to do what developers do. But, your welcome and thanks for the compliment.
  4. camelCase. Underscores are fine. They get translated into dots at some point. It's in skipping straight to dots that causes problems. So either of these is fine name = myFancyPart name = My_fancyPart name = myFancy_Part name = My_Fancy_Part
  5. i'm not home right now so i can't help, but check in CKAN for the mod that adds a hatch to the Mk1 pod. That one uses dots as separators. BDB mod has the issue with spaces in directory tree names. If I remember correctly, the arises only for parts located in the directory for "Structures and Fuels".
  6. Yes and no. It depends on the mod and how far those characters propagate throughout the files. Deleting spaces or dots and replacing with underscores does result in other problems being created. Note, even spaces in the directory the for models and textures causes this.
  7. Those would be things like . (dots) and spaces. TS doesn't like those. I'm dealing with that in the Mk1Hatch mod. Problem is that those "unholy characters" are embedded elsewhere, like .my files.
  8. Suggestion for that solar panel issue, put the part back in and delete the file PartDatabase.cfg. Then launch KSP and let it rebuild the database.
  9. @PCkarma112 My bad. I forgot it was private. I've made it public, so you can access it now.
  10. @PCkarma112 I'd revist each mods page and review the dependencies, if I were you. You should probably be running ModularFuelTanks. You def need to reinstall TweakScale and B9. There are a mess of "as it can't satisfy its NEEDS" for things that SHOULD be satisfied like B9 Also, go here and get missing models (fuelTankJumbo-64) for SpaceY .
  11. Upload your KSP.log and I'll take a look. From what I see in that log, it's not ToolbarController. Your PartLoader starts throwing NRE in the middle of SXT. Upload your <KSP\Logs\MMPatch.log too. You've got two files compaining. [ModuleManager] 1 warning related to GameData/Bluedog_DB/Compatibility/RemoveRealNamesExtraFields.cfg [ModuleManager] 1 warning related to GameData/UtilityWeight/Patches/Size_TweakScale.cfg
  12. You can follow the progress at the GitHub repository. https://github.com/Kerbalism/Kerbalism/projects If you create an account you can follow the development progress of almost all the mods.
  13. @EXPERIMENT_DEFINITION:HAS[#id[crewReport]]:FINAL { %baseValue = 8 %scienceCap = 8 %biomeMask = 23 } @EXPERIMENT_DEFINITION:HAS[#id[evaReport]]:FINAL { %baseValue = 5 %scienceCap = 5 %biomeMask = 7 } Here you go; use this.
  14. I just grep'd for convertatrons in all files and came up empty. I don't think there are configs for what you seek.
  15. Yes, and no. DeltaDizzy did what needed to be done through a PR (PullRequest) via his Fork (a clone of your repository wholly separate for collaboration.) Now, YOU (as the owner) must merge that request into your repository.
  16. Imagine, thinking not coding gaming/KSP for 3d but instead diagnosing stupid customer infrastructure problems is taking a break. /smdh Seriously dude, after you release 2.4.4, I EXPECT YOU TO GO AWAY for a loooooooooooong weekend.
  17. Yeah! Locked and loading (as I type.) Terrible Mondays are all we have right now. Don't burn yourself out on this. (Too many do; hate to see that happen with you.) I've adopted your _LOCAL hierarchy. I was doing the zzz-thang, but like this being at the top of the directory MUUUUUUUCH better. One more thing, I'm working on those 'Workarounds.' (Monday-itis, it's a pandemic.)
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