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KSP2 Release Notes
Everything posted by TranceaddicT
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
TranceaddicT replied to Lisias's topic in KSP1 Mod Releases
Yeah, it's kinda a knee-jerk response for me where I don't see a link to logs. Had I stopped for a moment to conceptualize the size ... My bad @Darkherring- 633 replies
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[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
TranceaddicT replied to Lisias's topic in KSP1 Mod Releases
First thing to do is validated you have everything installed that needs to be installed. 000_KSP-Recall ModuleManagerWatchDog (folder) 666_ModuleManagerWatchDog.dll Second,LOGS.- 633 replies
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Yes. LOG? https://github.com/net-lisias-ksp/TweakScale/issues/45
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[1.12.x] Near Future Technologies (September 6)
TranceaddicT replied to Nertea's topic in KSP1 Mod Releases
See, caaaafffffffiiiiiiinnnne. I operate from the position that :FINAL is a conditional best left solely for the end-user unless absolutely necessary (see TweakScale). If a mod is going to host a MM patch, it should be via :NEEDS. You're absolutely right. I shouldn't have said JNSQ. (That's just my current focus.) I believe it should be :NEEDS[Kopernicus]. -
KSP.log and we can better assist. As is, it should work out of the box. No, you need to rescale each part individually.
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[1.11] RemoteTech v1.9.9 [2020-12-19]
TranceaddicT replied to tomek.piotrowski's topic in KSP1 Mod Releases
KSP.log? -
@Jatwaa I think you need to modify (at least) the 1.9.1 installation package. You are duplicating CRP's install by including it in JDSA. The only thing that should be present in JDSA is the MOISTUWT directory. You should set CRP as a dependency in CKAN.
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[1.12.x] Near Future Technologies (September 6)
TranceaddicT replied to Nertea's topic in KSP1 Mod Releases
I'm just waking up, so the BCL (blood caffine level) is notoriously low, but I think that :FINAL should to be :NEEDS[JNSQ]. -
[1.4.3 <= KSP <= 1.12.5] KSP Recall - 0.5.0.2- 2024-0521
TranceaddicT replied to Lisias's topic in KSP1 Mod Releases
If it moves, compile it. It's a Linux thing.- 633 replies
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Then, I would like to gently notify both of you there is grey matter between your ears that is currently going unused. Take the Science Only config and compare it to the default config. See what's different between the two. Suss out what config chunks that are not present and what they do. Then, cobble together a rational, reasoned config and present it here for discussion.
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209 by CKAN's count. It takes 10m to startup.
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LoL. I was getting crashes because I was running at the edge of memory capacity (32Gb). If there was a spike in usage it all came crumbling down. So, what do you do to fix that ??? MOAR RAM! I'm now running 4x16Gb.
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This looks good from the start. Logs match RC14.
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Sure. Booting RC15 now. I'll update this with the log. KSP_RC15.log Give me another 10m and I'll have a RC14 log to compare. KSP_RC14.log
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So, this happens in RC15; yet, everything is fine in RC14.
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There is a Science Only config available on CKAN or here.
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LOGS, people. LOGS.
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[1.11] RemoteTech v1.9.9 [2020-12-19]
TranceaddicT replied to tomek.piotrowski's topic in KSP1 Mod Releases
It should be. There are RT compatibility configs (/GameData/Bluedog_DB/Compatibiltiy/RemoteTech) included with BDB. @TaxiService Kerbalism has dropped RT from it's recommendations due to support issues. Is there work on compatibility with Kerbalism? -
This IS NOT my mod. This was created by the talented @Vexillar. I'm starting this thread because there isn't one and, yeah, there REALLY needs to be one. (Also, moderators are free to turn control of this thread over should @Vexillar decide to claim it.) You need ID! Vexillar's ID Flags and Decals ID Flags and Decals adds a selection of flag images with numbers and letters to ease the identification of multiple spacecraft or other constructions in-game. Additional images are supplied for decoration, cinematics, fun and enhanced game immersion. From version 1.3, IDFlags can now be used standalone, using the new Flag Decal parts introduced in KSP 1.10. Hence subsequent releases are NOT fully compatible with earlier versions of KSP 1. Version 1.4 introduces integration with drewcassidy's Conformal Decals mod. Further enhancements are in progress! INSTALLATION To install, simply copy the IDFlags folder from the zip archive into your Kerbal Space Program GameData folder. If you already have another version of this mod installed, delete the IDFlags folder first. KSP 1.10 STOCK FLAG DECAL PARTS The Flag decal images (letters and numbers) are automatically available for selection via the new stock parts. Additional decals are provided in custom parts. INTEGRATION HINTS AND TIPS Update v1.4, now with over 510 flags and decals! NB - IDFlags v1.4 supports KSP 1.10. Use IDFlags v1.2 for all earlier KSP versions.