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KSP2 Release Notes
Everything posted by Superfluous J
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Precision mode disables rcs??
Superfluous J replied to Errol's topic in KSP1 Gameplay Questions and Tutorials
Does it disable them for translation? I thought it just did so for rotation. The easy solution is to bring a reaction wheel with you. In a perfect world you should never use RCS for rotation anyway (unless you're trying to mimic real life where they have to due to pesky things like reaction wheel saturation) -
Neither Ba dum, ching. I'm here all week.
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I wonder how the last 10-ish years of that graph would look if it was made today, with bitcoin and AI "helping" use power.
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How to Rendezvous (Beginner version): Launch your first thing into a high-ish orbit. 200km is nice. Sure it'll take extra fuel to get there but the sanity savings is immeasurable. Take the time to make the orbit pretty circular. 199km-201km is fine, 182km-217km is not. Launch your second thing into a lower orbit. 80km, 100km, whatever. Just well under your first thing. Again, take the time to make this orbit circular. Target the 1st thing while controlling the 2nd thing. At the next An/Dn marker, make a maneuver node to burn Normal to make those an/dn markers wobble crazily and report 0 degrees. Do that burn. Make a maneuver node somewhere on your orbit to burn prograde such that you're new orbit will just touch the orbit of Thing 1. This will give you encounter markers. Drag the maneuver node around until the markers are close to each other. 0.0km is the ultimate goal but anything under 5km is fine. Anything under 2km and I wouldn't bother trying to get closer. Note you can add or remove prograde burn to tweak, and use the little maneuver node editor in the lower left (or a mod) to help you tweak exactly. Do that burn. Warp to before but near the encounter. Click your speed indicator on your navball until it says "Target" Find target retrograde on your navball and aim at it. Find your target on the screen (it'll be somewhere "behind" your rocket, really ahead of it but your engine will be aimed somewhere near it) As you pass your target, hit the gas. Be ready to cut the gas because you may only have milliseconds of burn. Experience will tell you how much you need to burn. You get experience doing this over and over Once you're going relatively sedately compared to the target (say less than 1m/s) aim at it, burn to head toward it, so you will reach it in about 10-20 seconds. You may need to repeat steps 9-12 a couple times. That's cool. Boom you should now be stopped next to your target. Notes: Don't do this with your space station. Do it with little mk1 probes with Kerbals in them. There's a reason NASA had an entire Gemini program before they started building space stations and going to the Moon. Do it until it's second hand before you try to build your space station. You can edit the ships into orbits instead of launching them. It's quicker and concentrates on the hard part instead of the boring part. You can do the above on Mun, Minmus, Gilly, etc to see how different it is on different worlds without launching full missions.
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I have a fantastic comment but it breaks about 40 of the forum's rules so I won't post it.
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The most unrealistic part of the film is the time it took to get there.
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A friend of mine has his own email server and website. Whenever he signs up for anything that requires an email, he uses "company@hisurl.com" where "company" is who he's signing up for. So he wants a loyalty card to HEB he uses "heb@hisurl.com" (obviously I'm obfuscating his url). Whenever he wants a laugh, he goes in and sees who has sold his email address to whom.
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I'm sure that computer in Siberia is scared. Laws do nothing. Fines do nothing. There are so many ways around all that it's like playing whack-a-mole with a mole that splits into 100 moles every time you whack it, and 150 moles every time you miss. The best and only way to stop it is to ignore it on your phone until they move on to someone else.
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I can do similar for texts (silence is the notification sound, and then custom sounds for friends and work). No clue on iPhone if something similar is possible. Paying extra to block phone calls sounds borderline Machiavellian (not on your part) to me. I have a similar gripe: You (as an app developer) can give your notifications categories, so I can accept notification from my doorbell if - say - someone rings it but I can have it not bother me if it notices the neighbor walking by on the street. For a while every app seemed to use it, but now they realize we'll just filter out the stuff we won't want to see (aka ads) so Amazon - for example - won't notify me that my package has been delievered unless I blanked approve all notifications, including "Hey we say you bought X and because of that here's some Y and Z to look at!"
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If you're on android, do this. I did and it's wonderful: Save a blank file, name it 'silence.mp3' and copy it to your phone. Set it as your default ringtone. Go through the list of people you want your phone to ring for (For me, it's like 3 people) and give them a custom ringtone that actually makes sound. Profit
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That makes sense to be my problem too. I used a bookmark I've had forever and when it stopped working I just figured the forum was down again. After a couple weeks I figured it was down for good. Then bam I try on my phone and it's fine. I ended up deleting and re-creating the bookmark and it worked, though I couldn't think why. I don't have the old bookmark to check anymore but that makes sense.
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Oh great another game engine to get excited about, half-code half-thought of game mechanics in, and then abandon forever. Oh wait it's all about politics? F that is there anything actually different about it or is it just "Godot where you can hate people"
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I don't know, "they weren't ready to tell us anything" pretty well sums up the past 7 years of KSP-related communications.
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If KSP2 was reworked, what would you change?
Superfluous J replied to Pthigrivi's topic in KSP2 Discussion
I will never support "do this action multiple times or we won't allow you to go to Mun." If I can land on Mun on my very first rocket, go me. Don't lock down the ability behind doing any number of orbital flights, even if that number is 1. Everybody complains that science points are arbitrary but so is XP in pretty much every single game ever made. Lara Croft learns how to craft better shoes by shooting dudes with arrows. In Factorio you learn how to build a rocket by shoving gears and circuit boards (and a dozen or so other semi-random items) into "science" bottles and disintegrating them. Is it realistic? Of course not, but what it does do - in every good instance of it at least - is create a gameplay loop that rewards the player for doing the thing that the game is about. Tomb Raider, it's killing dudes with arrows (and raiding tombs sometimes though not all that often these days). In Factorio, it's setting up factories to make stuff. In KSP, it's building rockets that go places. Is science perfect? Of course not, but the problem isn't that the points don't make sense. If anything, it's that there are far too many of them available and also that once you unlock the tech tree they're not useful anymore. -
I disagree. You make many fine points and I personally agree with them, but there is a segment of the population that values ease of use to simplicity of design, and for these people a Smart TV is a boon. Buy a TV, Plug it in, Give a few companies a credit card and bam you're watching Grey's Anatomy in no time. I just wish that - along with all the Smart TVs - there was even the option to not buy one. And don't get me started with trying to find a refrigerator without a built-in ice machine. Box (at least my Roku) breaks, buy a new box for $50. TV breaks, good luck finding a good one for so cheap.
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When I self-hosted all my images it went great, until I decided to give up the whole "have a website" thing and then I had to load all the cached images up on Imgur and re-link them. The ones I found. I'm sure there are dozens or hundreds that are still broken, all over the dark corners of the Forum (and the rest of the Internet)