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KSP2 Release Notes
Everything posted by Superfluous J
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This thread has one purpose: To list - with links - specific things announced for KSP2. I will only accept as a link something said by an employee of Squad, Star Theory, Private Division, or Take Two, or something clearly shown in a video from them. Currently, "I talked to person X and they said Y" will not be referenced here, except in the cases of non-recorded interviews done by moderators of this forum (so far @Snark) or well-known streamers (currently I'm only seeing Scott Manley and @DasValdez talking about this). Even in those cases, I'll try my best to stick to hard solid facts. I'm trying to toe a line that I'm not sure even exists, between grand statements and specifics. "New Engines" is not what I'm looking for. I'm looking more for "Orion Drive". However, there's some wiggle room. "Animated Tutorials" is fine, as I don't really expect to see (nor do I really want it) a list of all the tutorials they'll have at launch. I work and sleep so will update this thread when I can, but I'm here a lot so things should stay pretty updated. Please reply with a fact about the game and a link to that fact. From the official Squad KSP 2 Fact Sheet: Animated Tutorials At least 2 (The specific word used was "multiple") other star system. New planets: Ovin, a ringed super-Kerbin. Rask and Rusk, that orbit each other in a way that is not thought to be possible using patched conics. No further information on this has been given. Modding Multiplayer Launching in 2020 From the KSP2 Master Post on this here forum: Price $59.99 It will not have Loot Boxes or an in-game currency purchasable with real-life money. It will not be exclusive to any store. It will come out on Steam, and "other digital storefronts" at launch. KSP1 saves will not transfer. No official word on craft. KSP1 mods will not work in KSP2. From the KSP Developer Story Trailer (YouTube link): (1:53) Orion Drive. (3:20) Standard Blue/Brown navball likely. From the interview done with Star Theory and Private Division by Snark at PAX West: There will be 2 modes, Sandbox and "Progression" mode that is somewhat and somehow both career and science mode. There will be a way to transfer resources between two landed ships without docking. There are two new part sizes, implying that the old part sizes are still there. Not confirmed what those sizes are or even if they're larger, smaller, or fill in a current gap. There will be some form of automation. At the very least, they specifically said that if an accelerating ship goes on rails, it will continue to accelerate. The aerodynamics model will be "very similar" to the current model. The colony building system will also work on Kerbin. Unspecified tools to aid in interplanetary missions. Unknown if this is a list of windows, a pork chop plotter, or something else entirely. Persistent rotation in and through time warp, and on rails. From the interview DasValdez did with Nate Simpson from Star Theory, summarized by @GoldForest in this thread: The Orion Drive's nuclear bombs are simulated enough that if one goes off near another craft, it will push that craft away from the blast. Metallic Hydrogen. You do not mine it or "convert" it. It is produced in colonies (at least). Two new VAB types, orbital and colonial. Colonial is a box with a launch pad on top, as seen in the final scene of the trailer. Orbital is like a space dock. From the interview Scott Manley did with Nate Simpson from Star Theory: Star Theory has been working on the game since before the Poodle remaster, which was announced November 30, 2018. 4:00 "PQS Plus". More scatter. Scatter with colliders. 9:55 Very interesting discussion about Rask and Rusk and how they're doing it. They have a specific solution for Rask and Rusk that doesn't work anywhere. When asked why it doesn't work everywhere. "We don't want an n-body solution everywhere." They want each celestial body to be a new challenge of some type. Not just "bigger and bigger." 14:14 Ability to "customizing the colors of your crew and your vehicle and your bases." 15:50 Some KSP code is still there. 18:00 Multiple launch sites around Kerbin. 18:45 Aiming for Spring 2020. "Spring is very long" Category: DRM From @Snark: The single-player game is DRM-free, can be played from a copy, and requires no network connection to play. Category: Game Modes From a PC Gamer Interview: There may be limits to Science Mode, as in things that you cannot build right away. No specifics. If this gets big I'll split it into categories. For now I'm splitting it by source for ease of posting
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Even considering all the stuff in the difficulty screen, scaling up the system to 2x, 2.5x, 3.2x etc was what actually made the game harder for me. A+ suggestion, with the admitted caveat that while it's (relatively) easy to scale up the planets and distances, it's not so easy to balance the rest of the game around that rescale.
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Where is that screen shot from? kerbalspaceprogram.com? Did you buy it on kerbalspaceprogram.com or on Steam?
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Thanks for reminding me. Action Groups (assuming either they're still in the game, or there is some analog to them in the game) should be editable in flight. No offense but, I don't want my video games to be less enjoyable than my job. Yeah 1 out of 20 people who are SO INTO THE GAME THAT THEY WENT TO A PRESENTATION ABOUT ITS SEQUEL have not left what is basically the tutorial area. That says more to me than any Steam stats. Which are generally even worse
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KSP 2 "bull session" with DasValdez today! 3PM PDT
Superfluous J replied to Snark's topic in Prelaunch KSP2 Discussion
So... where exactly is this taking place? I see hash tags and pictures, and DV's Twitch stream is hosting some other guy. Oh it's like, LIVE live. I thought it was live on the Internet. Oh well, enjoy! -
There isn't much that will keep me from buying KSP2, but if you have to right click a part and click some variation of "do the science with this part" I will be VERY unhappy. If you have to manually trigger science at all I'll be fairly unhappy. I missed my first Eeloo flyby because I was too busy clicking on parts. Please don't make anybody else go through that.
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https://www.google.com/amp/s/www.dailystar.co.uk/news/weird-news/unexplained-gel-like-substance-unusual-19112236.amp I'm not saying anything, but I'm just saying. They say it has an unusual color. They don't say what color but come on we all know it's green.
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Make sure 2 asteroids orbiting each other (or a ship orbiting an asteroid) keep(s) doing so when out of physics range, and any ships landed on the asteroids remain landed. And I never said it wasn't basic, just that it'd be a hack
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None that know of, and I don't see how you could do it well. Anything that did add it would be a hack. Things in this game are either on permanent rails with no way to divert them and have gravity, or they are able to be affected by the player and don't have gravity. There's no middle ground.
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If KSP 2 gets Early Access, how should they do it?
Superfluous J replied to GoldForest's topic in Prelaunch KSP2 Discussion
I do not think they should do Early Access. However, if they decide to, it should be done as early as possible and the access should be to everybody who wants to buy it in its incomplete state. I was not able to accurately represent this opinion in the above poll, so I chose the final option of the 2nd part. -
Request: Ability to use Orion Drive within Kerbin
Superfluous J replied to Jestersage's topic in Prelaunch KSP2 Discussion
I've heard of this word... allowed... but I don't understand it in this context. -
No there is (was? I never used it so don't know if it still exists or not or even its name) one that actually turned multiple parts into a single part. Pretty sure it had "welding" in the name.
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Poll: Will you keep playing KSP1 after KSP2 is released?
Superfluous J replied to EchoLima's topic in KSP1 Discussion
I probably won't play much KSP 1 once KSP 2 comes out. I don't think I'll play much BEFORE KSP 2 comes out. Sure there will be a few nostalgia runs or maybe I'll load it to answer a question here, but really after 6 years I'm kinda done with KSP no matter what. I'm not complaining. No video game has ever held me as consistently for as long as KSP did. But everything ends. -
First of all: Awesome. Secondly, this brought up a new question. Will there be the ability to put decals on the rockets? I'm thinking placing flags anywhere you want, or even better writing in any font you have installed anywhere on the rocket. "Green Belle" on a plane, or K S A on the side of your rocket.
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That's an early UI mockup if I ever saw one. I'd be pretty surprised if anything in the game even vaguely resembled that. Though I bet (in a certain part of the dev code) they can move those around wherever they want. In the final version it will look a bit more like what we have now and moving them around too much may be troublesome.
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I think it is supposed to be useful for it, but it's not being made only for it. My washing machine does not play DVDs. In fact nothing in my house does.
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I mean, 25% more G sounds great to me! 4G was a pretty big step over 3G, at least in my experience and in my area. 5G sounds like a big waste of time but who knows in a couple years when it's the standard maybe it'll be nice and everybody will be laughing about how how 6G sounds stupid.
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That's a reason to not FREQUENTLY go farther than Mun. The reason most don't EVER do it is different and varied. Partially it's really, really hard to learn how, especially without mods or frequent use of the forums or YouTube tutorials, which I suspect less than 25% of all users ever even touch. Secondly, there is a large percentage of people who just don't like playing enough to continue once they (or even if they) get to Mun the first time.
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So it turns out it's been a long day of infodumps and .. well .. I sleep all day so I missed them all. I just saw that Twitch clip where Scott Manley discusses their answer to him asking what sounds like the exact question I was going to ask, and ... well ... I'm underwhelmed. I'd still like to know if they have an answer and maybe just nobody there knew it. But as of now I'm assuming on this front that they have Rask and Rusk planned but not actually designed, and will end up throwing them out or making them more like Ike and Duna than Rocheworld.
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You need to answer a question first. Do you want: A functional satellite network that may occasionally have a gap in coverage, but will facilitate most any reasonable expectation? A perfectly symmetrical network with no gaps that works 100% of the time from everywhere? All 1 takes is you to luanch a half dozen or so satellites into different orbits. One or two should be polar, and eccentric orbits going every which way chaotically is better than symmetry. If you're in career mode, just completing "launch a satellite" contracts with relay antennas on the satellites is really all you need to do. [snip]