-
Posts
15,689 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Superfluous J
-
How will interstellar travel work?
Superfluous J replied to M_Rat13's topic in Prelaunch KSP2 Discussion
Naw they just need to add a background SOI into the game and give each star an SOI limit manually. -
KSP2 will have axial tilt!
Superfluous J replied to coyotesfrontier's topic in Prelaunch KSP2 Discussion
I never preferred FAR, DRE, RT, Kethane, IR... But I play with and enjoy all of their stock versions and think the game is better for their being added. Yes. In the game right now, if Ike's orbit was tilted both it and Duna would need axial tilt to stay properly tidally locked. -
Add rotational gee forces
Superfluous J replied to Xd the great's topic in Prelaunch KSP2 Discussion
Interesting. I'd call that a bug. I can see them not bothering to test it on EVA'd Kerbals but it seems very obvious to make a spinny contraption to make tourists pass out. I mean, if that's what they paid for. -
Add rotational gee forces
Superfluous J replied to Xd the great's topic in Prelaunch KSP2 Discussion
Probably because EVA'd Kerbals are craft, and Gee forces for passing out are only calculated for Kerbals inside craft. Just a guess, but seems reasonable. -
I would be happy with (and maybe even prefer who knows) a middle ground between procedural and lego parts. Mostly fuel tanks and structural parts, of course. If we had all the parts we have now, but you could place one of them and convert it to another in a UI-friendly way, that would satisfy most of my wants with procedural parts. Imagine unlocking the next bigger tank, and then opening an old ship and just stretching out the current tanks on it to be bigger. Delete half of them (that have nothing attached) and double the rest (not losing any attachments on them) and bam same ship, updated. Or even allow selecting 2 adjacent parts and merging them if a tank of the proper size exists.
-
KSP2 will have axial tilt!
Superfluous J replied to coyotesfrontier's topic in Prelaunch KSP2 Discussion
And for you there's Elite Dangerous. Quite a good game and even has real sized solar systems. If that's too much, try No Man's Sky it's actually quite good these days. -
You can see stars in space. I don't know if they are poopy or not. https://www.universetoday.com/136802/can-astronauts-see-stars-space-station/
-
piloting with just a scientist
Superfluous J replied to MPDerksen's topic in KSP1 Gameplay Questions and Tutorials
Probe cores can use the auto-aim buttons (radial, prograde, etc) when not connected to the network. I know this because I wrote a Making History Mission based entirely around this fact. So it will work with Bob in the pod. It will even work with Bob out of the pod. What Bob adds is the ability to throttle (as opposed to only having Z and X). I don't recall if he also adds the ability to aim anywhere, or if that only works in Science mode, or if I'm just having fever dreams about it. -
KSP2 will have axial tilt!
Superfluous J replied to coyotesfrontier's topic in Prelaunch KSP2 Discussion
In the end, I slowed down with engines in space until I was going under 1km/s then entered without a heatshield. When the flames started I kicked the engines on again until they were out of fuel and then I dropped the slow-down stage. The rest was the lander, which survived the rest of the still-pretty-harrowing atmospheric entry with the aforementioned solar panel losses, and then landed with parachutes. Perfecting this took multiple test runs, and this is after I gave up on trying to slow down using just the atmosphere and heat shields because they never worked well enough. The heat shield was fine, but the rest of the ship would invariable wander into the airstream and some critical part or other would explode. I even tried enclosing the entire ship in a huge ball of inflatable heat shields. That had fairly comical - but ultimately unsuccessful - results. -
KSP2 will have axial tilt!
Superfluous J replied to coyotesfrontier's topic in Prelaunch KSP2 Discussion
Yes. Probably. Yes. No. Because my experience is different from yours. I spent hours working on my Eve lander AFTER the hours I spent making it able to lift off of Eve. Those hours were figuring out how to get it to land on Eve without exploding. And believe me, my first attempt was to "slap on heatshields" and it did NOT work. When I finally got something that only lost a few solar panels, I called it good. As opposed to before 1.0, when I literally came in from interplanetary and hit the peak of the highest mountain on the first try. -
You seem to be confusing the question between what do we want in the game and what do we expect will be in the game. But for me the answer to both of those is "No." I don't know what they will do, but I expect it'll be something akin to Sigma Binaries.
- 217 replies
-
KSP 2 will ruin the original
Superfluous J replied to Thelizard's topic in Prelaunch KSP2 Discussion
If the changes to the game from 1.9 to 2.0 are comparable to the changes between 1.8 and 1.9, then yes it is. 1.9 to 1.10 implies an iterative but significant change to a software version. 1.9 to 2.0 implies a massive change that means the software is essentially new. And with KSP2 coming out, I'd go so far as to say it'd be tantamount to a lie. -
KSP 2 will ruin the original
Superfluous J replied to Thelizard's topic in Prelaunch KSP2 Discussion
Well yes, they can. They could go to 92458.23146 if they wanted to. But it would be ridiculous to go from 1.9 to anything but 1.10 -
KSP 2 will ruin the original
Superfluous J replied to Thelizard's topic in Prelaunch KSP2 Discussion
No, they will go form 1.9 to 1.10 Software versions aren't decimal numbers. They're integers (whole numbers actually) separated by periods. -
What is your preferred way of capturing? Part 1
Superfluous J replied to RocketSimplicity's topic in KSP1 Discussion
That pun was tylotally lame. -
Is Kerbal Space Program 2 a Simple Rockets 2 copy or....
Superfluous J replied to VoidCosmos's topic in The Lounge
Pick one: No. I don't see a huge obtrusive navigation sphere UI around every craft in the KSP2. No, they're both copies of KSP. -
He said so here https://amp.reddit.com/r/KerbalSpaceProgram/comments/csl2vp/x_kerbal_space_program_2_developer_story_trailer/exhm3bo/?context=3 Assuming I got the right link on my phone interface to Reddit which is not sure by any means.
-
What is your preferred way of capturing? Part 1
Superfluous J replied to RocketSimplicity's topic in KSP1 Discussion
Duna I could do either aerocapture or Ike. Mostly it depends on if I'm going to do something at Ike, which I usually am. Gilly's no help and Eve likes to murder craft, so I propulsively capture there on those odd missions where I'm not actually going to Gilly anyway. For Kerbin, assuming I'm doing this to come home, it's an aerobrake helped with whatever fuel I managed to bring home with me. Assuming I'm not coming home... well I'm generally not going to Kerbin -
This does not happen to me. I frequently lock to retrograde all the way down to 1 m/s (where it goes to regular SAS).
-
No I'm a fan of portmanteaus. You could call me a portfanteau.
-
I just think it sounds stupid. Like really really stupid. I can't really explain it better than this: it triggers the same guttural reaction in me that someone typing "alot" instead of "a lot" triggers. Only it's worse.
-
Okay let's assume they're planning on charging for every launch and to unlock every part. And if you want to use Jeb that's $.50 a mission. And they are diabolical about it so they're lying to our faces and saying "no. no way would we ever do that." And they're sitting in a chair petting a white cat, of course. How is this going to work out for them? Do you believe they expect it to be a positive result? You must, else you wouldn't expect them to do it.
-
KSP 2.0 why we need it and what it needs
Superfluous J replied to Renae's topic in KSP1 Suggestions & Development Discussion
Not necessarily true. I'm hopeful that there will be some kind of managing of a space program in Kerbal Space Program 2, and one of those facets - in my perfect version of the game - would be automated routine missions. Your Apollo program should be managed hands-on, like we do things now. Sending food up to your space station should not. I don't know exactly how it should be automated, but the player should not have to do it manually more than once, and maybe not even that once. -
And they gave a simple answer. They didn't say "no" which is all I expect you'll accept, but they did flat out say no to the kinds of microtransactions that are bad for gaming. It's like asking if there are chemicals in a food product. Of course there are. But not BAD ones.