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KSP2 Release Notes
Everything posted by Superfluous J
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I don't even have that expectation. Have they actually said that once released, KSP2 will be followed by indefinite updates a la KSP1 and Minecraft? We tend to forget about this on this forum, but that is not the norm at all for most games.
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ksp2 KSP2 Roundtable and PAX Recap - Ask Das Anything LIVE
Superfluous J replied to DasValdez's topic in Prelaunch KSP2 Discussion
HAHA 1:32:15 "Oh no spaghetti rockets are back that's terrible, they need to fix that because I don't know how to build rockets that are actually engineered correctly!" I don't usually watch Twitch streamers, but I may have to start watching you for this statement alone. -
I care about that, and I also care about not needing 24 tanks per tank size, 12 each for the resource and "ore". *shudder*.
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"No comment" does not mean "yes." "No comment" on all the resource questions ONLY means they're not commenting on resources. There could be 3 resources. There could be 30. I suspect it's somewhere in between and closer to 3 but we don't KNOW and won't know until they say something other than "no comment" or release the game.
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Name the Orbital VAB (preliminary poll)
Superfluous J replied to GoldForest's topic in Prelaunch KSP2 Discussion
I can't see how you'd build something in orbit in a VAB-type interface without having to launch something up there. We don't know if you launch it up or launch up multiple parts that then become it, but they'd have to go out of their way to code it such that you don't end up with some part (as in, a Unity "part" object) that the player can't point to and say "this is how I interface with the __________." And that _________ is the topic of this thread. -
Name the Orbital VAB (preliminary poll)
Superfluous J replied to GoldForest's topic in Prelaunch KSP2 Discussion
Right. Same with a ship. But a ship has a capsule, and that capsule has a name. A specific name. Mk1 Capsule. Lander Can. Whatever. We're musing on the name of that name, for the "Orbital VAB." Essentially, we're not discussing the ship name, but the part name. -
SCIENCE!
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I voted Eve even though I don't know what a CB is off the top of my head. I mean, I know it's a Citizen Band radio, but I don't think that's what you mean. Laythe was hard the first time. Tylo was hard the first time. Heck even Minmus was hard the first time. Eve, also, was hard the first time. But Eve was also hard the second time, and the time after that. And every other time up to and including the most recent time.
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They have answered this one already. It's not the answer you want but it's likely not going to change until they launch for Windows. The answer is "We are not doing it now but want to in the future." Because programming is hard. Game programming is harder. Game programming on multiple platforms is crazy hard. Releasing all of those on the same day is crazy freaky hard. I really expect it's high on the list once they get PC out the door. Maybe right after Macs, but likely at the same time. However, I don't speak for them so you'll have to wait until they announce it.
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I'm hoping all colonies on a planet share resources, maybe with some lag time or lowered amounts available for use depending on how far apart they are and how much of some currency you devote to some sort of nebulous "shipping infrastructure" value. Then similar can be done for automatic inter-satellite* and then (to a lesser degree) interplanetary resource transfers. *There does not seem to be a word for "interplanetary transfers but between satellites." This both amazes and bothers me.
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Name the Orbital VAB (preliminary poll)
Superfluous J replied to GoldForest's topic in Prelaunch KSP2 Discussion
I do quite a bit of building in the VAB Anyway, my vote is is actually Orbital VAB. For 2 reasons: You know exactly what it means no matter how wrong it is technically. The Cubic Octagonal Strut has exactly the same problem and nobody minds. -
They seem to be focusing on how colonies do stuff for you. I'm starting to wonder if you'll plop a colony down and every x hours they make y units of raw material, based on the ores in their location, the size of the colony, perhaps what "parts" the colony has and maybe a tech level unlock or something. Then you're not mining flobidium and kerbonium and combining them into Valerian steel. You're landing on (or near, according to them) the colony you placed on the combo flobonite/kerbonite patch and picking up the steel they have made since your last visit. That kind of resource system they can make as complex as they want, as your main interaction with it will be pinpoint landing things in interesting key areas that you found with the scanning setup you put in place earlier.
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DasValdez KSP2 Interview Information
Superfluous J replied to GoldForest's topic in Prelaunch KSP2 Discussion
It's just a joke. "Build" is a verb. "building" is something you do. When you're done building, that thing is built. "The Empire State Building" implies that it's not finished, if you think about it. -
Full screen
Superfluous J replied to Dr. Omicron's topic in KSP1 Technical Support (PC, unmodded installs)
If you're launching from Steam, you drop most of it and just put -popupwindow in the Steam "Set launch options" button. Don't add the -forced3d11 on an unmodded game, it doesn't help much and makes all the parts in the VAB parts list light blue. If you navigate to the location of ksp.exe at a command prompt, though, you can literally just type that line and it'll run KSP in popupwindow mode. That's way outside this thread, though, and a pretty big topic if you don't know about it. It's the computer equivalent of "how do I go to space and stay there?" in KSP. -
DasValdez KSP2 Interview Information
Superfluous J replied to GoldForest's topic in Prelaunch KSP2 Discussion
The building is going on inside the framework, of your ship In fact, it's more apt to call it a "building" than a building is. Those should be called "builts" -
DasValdez KSP2 Interview Information
Superfluous J replied to GoldForest's topic in Prelaunch KSP2 Discussion
Vacuum Assembly Building. VAB. We'll know which one it was from context. Aside: When I started I thought the VAB was the Vertical Assembly Building. I couldn't figure out why the SPH was not the HAB, Horizontal Assembly Building. -
List of things announced for KSP2
Superfluous J replied to Superfluous J's topic in Prelaunch KSP2 Discussion
I don't see that in his recap, do you have a link? I'm pretty jazzed about that too and I recall that he was going to ask it, but not what their answer was. -
Full screen
Superfluous J replied to Dr. Omicron's topic in KSP1 Technical Support (PC, unmodded installs)
It's one dash. I launch with a batch file and use that. Specifically I use: start /wait ksp.exe -popupwindow -force-d3d11 I've had this in rare cases, and it's annoying. I'm pretty sure it's Windows being Windows. Try rebooting. Select reboot, not shutdown when you reboot. "Shutdown" does a sleep thing these days which doesn't necessarily actually stop all processes. -
List of things announced for KSP2
Superfluous J replied to Superfluous J's topic in Prelaunch KSP2 Discussion
I've included what I consider to be the solid facts from your interview link in their own section, and your statement about DRM as a link to your post (as it wasn't in that other thread). I know DasValdez has an interview that he put on Twitch but I've not had a chance to watch it. If someone has a link to a text summary I'd be most appreciative. Otherwise, the first post of this thread will include my own summary of what was confirmed in it. -
List of things announced for KSP2
Superfluous J replied to Superfluous J's topic in Prelaunch KSP2 Discussion
I know for a fact that this is going to sound pedantic, especially with it being directed at you, but do you have a link to someone involved directly in the game saying it? For the record, I personally am 100% willing to take your word on this. I want this list though to be for only those things were someone can follow a link to read or hear for themselves, from someone who knows firsthand because they are actually working on the game.