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Everything posted by Superfluous J
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Not really, sadly. They're hard to make and the person making them won't get as much out of them as the random ones. There used to be a set of contracts that told a story but IIRC it was never completed and hasn't been updated in years. One thing you CAN do is install Strategia. It allows you to focus on one planet at a time and it generates a few specific contracts for that planet. Other than that, though, I don't think there's anything.
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You can disable the repeatable contracts section by section with Contract Configurator. I don't remember exactly where but I think it's either in settings or in the alt-f10 menu somewhere. I turn off recovery contracts my own self, but you could turn them all off. I'd leave World Firsts on. Those + anomaly surveyor should give you plenty to do and plenty of money to do it with (assuming you didn't go super hard on cash. And if you did I'd change those settings to make up for having less contract funds coming in)
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That could get sticky and really, how much does it change? What is a science grind? Is grabbing a reading on the launch pad after you unlock a new device "grind?" what about doing both the launch pad and runway? What about hopping over to KSC and the crawlway? The VAB is *right* *there* so that can't be really considered a grind now, can it? All to prevent a couple dozen science. A better rule may be that you can only go into R&D and unlock nodes once between missions, but even that I'm not too hot on.
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Not to mention the original Star Wars movie back in 1977 Check out New Horizons. Your homeworld orbits a gas giant in that pack (and likely many others). You could use the configs to figure out how to make your own moon-Kerbin.
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This is useful for so many purposes I do it myself frequently just out of habit, but just making sure they face roughly the same way and holding alt when it's being stubborn works perfectly. (One other good reason to build centrally and then move, you can easily do symmetry around symmetrically-placed parts, and then do symmetry around those, as many times as you'd like)
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You're forgetting the calendar reworking that willain-was done in 2021 to add daylight saving month.
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How to secure payload in fairings?
Superfluous J replied to Warp_8's topic in KSP1 Gameplay Questions and Tutorials
Bone stock. I don't use the wheels regularly so I assume "Heaviest" is what they auto-strut to always. I don't know of anything that auto-autostruts to grandparent, just root or heaviest. -
Reccomended Science Mode mods?
Superfluous J replied to nascarlaser1's topic in KSP1 Mods Discussions
The worst part is I actually remember this now that you say it Pinging OP @nascarlaser1 in case it's missed otherwise. -
How to secure payload in fairings?
Superfluous J replied to Warp_8's topic in KSP1 Gameplay Questions and Tutorials
No it won't, at least not in my testing. It will find a robotic part along the way and the game will stop there, and autostrut to the robotic part instead of the heaviest part. Here's a link to my testing on the subject. -
How to secure payload in fairings?
Superfluous J replied to Warp_8's topic in KSP1 Gameplay Questions and Tutorials
Yeah I finally got a chance to try it and it doesn't work anymore, either way The problem here is if there is a robotic part on the ship between your part and the fairing, the autostrut will very likely connect to it instead, which doesn't help at all with wobbling. In those cases you MUST use actual struts. -
One of the things you can't tell the difference between 1.3 and 1.7 is that the vast majority of mods written for 1.3 work in 1.7.
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Hinges won't move decouplers?
Superfluous J replied to birdog357's topic in KSP1 Technical Support (PC, modded installs)
Doesn't matter. Autostruts very often attach to the first robotic part they find as they make their way up the .craft tree towards what you actually wanted to strut them to. -
What have you been playing recently? (Other than KSP)
Superfluous J replied to a topic in The Lounge
Due to finding the wonderful mod Warptorio, I'm once again diving headfirst into Factorio. -
How to secure payload in fairings?
Superfluous J replied to Warp_8's topic in KSP1 Gameplay Questions and Tutorials
I thought you could strut to the fairing? If the game doesn't let you do it directly, you can do it indirectly by building girders through the fairing and then trying to strut to the girder. The strut will stop at the fairing and it will hold normally. Then, of course, delete the girders. But I thought they changed it so you could just strut to the fairing. I don't remember for sure because just a couple autostruts always fixes it for me, though now that robotics plays oddly with autostruts I may revisit the technique. -
"Completing" Failed Contracts?
Superfluous J replied to Geonovast's topic in KSP1 Gameplay Questions and Tutorials
I use it for every maneuver node and use it to jump to the ship with that node (unless I'm already controlling that ship). You just click the alarm in the list and there's a button for it. Get in that habit and you will always have tons of backups. Also, it's super convenient. I've not gone interplanetary in 1.7 but I get impatient going to Minmus so usually have 2-3 things in progress at any time. I even sometimes drop a maneuver node on an orbit just so I'll get an alarm for the ship, for say before atmospheric re-entry. -
"Completing" Failed Contracts?
Superfluous J replied to Geonovast's topic in KSP1 Gameplay Questions and Tutorials
Do you use KAC? It makes lots of backups, once each time you jump to the ship. Of course you have to use its jump to ship ability... -
[1.12] Extraplanetary Launchpads v6.99.3
Superfluous J replied to taniwha's topic in KSP1 Mod Releases
I have wanted this for like ever. THANK YOU! One question, is there a way to see this shell before committing to building the craft? I guess you could just cancel the build but it'd be nice while choosing to see that it's going to clip something, or build inward into the construction port, or whatever. -
You know everything, what will you do with it?
Superfluous J replied to JERONIMO's topic in The Lounge
I don't know. But I would then, I guess. -
"Completing" Failed Contracts?
Superfluous J replied to Geonovast's topic in KSP1 Gameplay Questions and Tutorials
And next time hit ESC before walking away! -
KSP Spinoff Game?
Superfluous J replied to VITAS's topic in KSP1 Suggestions & Development Discussion
I'm sure they're popular in certain circles but I disagree that they are even remotely ubiquitous. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
Superfluous J replied to Thomas P.'s topic in KSP1 Mod Releases
Never feel like you must apologize for not giving us free stuff faster. And a sincere thanks for releasing!