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Everything posted by Superfluous J
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My first Moho mission
Superfluous J replied to BRG75's topic in KSP1 Gameplay Questions and Tutorials
Possibly nothing, other than using a nuclear engine. What was your burn dV? Insertion burns at Moho can get up over 3km/s. If your nuke only gets you 2m/s2 then it's going to take 30 minutes or so to do that. Ideally you want to do one of two things when going to Moho. Bring more beef. You want the insertion burn to be less than 5 minutes, so you want at least 10m/s2 of thrust. I prefer maybe twice that. Do most of your burn in Sun orbit. There's no real time limit here, so instead of using the calculator, go to Moho like you'd rendezvous with a ship: Burn to transfer to Moho's ORBIT, not Moho itself. Then at your Pe (where you meet Moho's orbit, where Moho is somewhere else around the Sun) burn (with a maneuver node so you know you're doing it right before you burn) your orbit down until on the next pass, you enter Moho's SOI. This will do some (and hopefully most) of your burning when time doesn't really matter. If you spend 2000m/s getting your encounter, you'll only need about 1000 at Moho itself, meaning your 2m/s burn will "only" take 10 minutes. I actually tend to do both of these things. One thing to keep in mind: Moho is HARD. It's not Eve HARD, and may not even be Tylo HARD, but it's HARD. Harder than any other planet to get into orbit of, for sure. So don't feel bad it's taking a few tries. -
What exactly is REP Force?
Superfluous J replied to magoigor's topic in KSP1 Gameplay Questions and Tutorials
Ah that's how much your tracking station upgrades affect signal strength. -
What exactly is REP Force?
Superfluous J replied to magoigor's topic in KSP1 Gameplay Questions and Tutorials
Could you post a screnshot? I see nothing in the stock config labeled "REP force." I also don't see one labeled antenna signal strength, though there is one named "Range Modifier" Are you using mods? -
What have you been playing recently? (Other than KSP)
Superfluous J replied to a topic in The Lounge
After about 30 minutes getting chat working (Did you know that all consoles flat out disable cross-chat? I do. Now. But there's an xbox live app for windows that allows for chatting that way. I doubt it'd work across 3 platforms but it did the trick for me) I had an absolute blast for 3+ hours in CAR BALL. It's likely going to be my Friday Night Default Thing To Do (TM) for the foreseeable future. -
Can't upgrade R&D building to level 3
Superfluous J replied to seevee's topic in KSP1 Technical Support (PC, modded installs)
I'd be very curious the difference between your save right before and right after doing that debug menu upgrade. -
Can't upgrade R&D building to level 3
Superfluous J replied to seevee's topic in KSP1 Technical Support (PC, modded installs)
Can't hurt. I'd also gift myself 1.6 mil -
Then I wholly recommend PreciseNode and Kerbal Engineer. The stock maneuver node editor does a pretty good job these days, but PN has them beat on ejection information for sure.
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Can't upgrade R&D building to level 3
Superfluous J replied to seevee's topic in KSP1 Technical Support (PC, modded installs)
The area of the save you're looking for is "MissionParamsFacilities". here's a fully upgraded one. MissionParamsFacilities { facilityLevelAdmin = 3 facilityLevelAC = 3 facilityLevelLaunchpad = 3 facilityLevelMC = 3 facilityLevelRD = 3 facilityLevelRunway = 3 facilityLevelSPH = 3 facilityLevelTS = 3 facilityLevelVAB = 3 } If your save is very old, IIRC it used to go from 0 to 1 and now it goes 1, 2, 3. maybe you got some weird number in there like 2.5 or something. -
Then you should remember the answer
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Need help with docking
Superfluous J replied to PlatinumBlast's topic in KSP1 Gameplay Questions and Tutorials
I'll toss my own rendezvous and docking tutorial out there. -
Another trick is to hack something into low Duna orbit. It can be anything that can make a maneuver node, like a simple antenna+solar probe. Make a maneuver node with that probe, and then make your Ike ship's maneuver node so it makes a trajectory as parallel as possible to the probe's. If you target the probe with your ship, you'll see its maneuver node. Timing is important. You want to time leaving Ike when it is heading as close to the probe's ejection direction as possible, and when your ship is also heading in that same direction around Ike. That way, Ike is throwing you that way and you're getting a further boost from your orbital speed. These are more important than getting the transfer window right, but you still want to be as close to it as possible. After you have the maneuver node set correctly, delete the probe. Consider its cost to be the fee you paid the consultant to get that trajectory
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Do DLCs get a hype train or a lesser hype vehicle?
Superfluous J replied to Nightside's topic in KSP1 Discussion
Me too. I'm specifically past wanting a thread dedicated to hyping out about it. -
Do DLCs get a hype train or a lesser hype vehicle?
Superfluous J replied to Nightside's topic in KSP1 Discussion
Considering that out of all the people on the forum and in this very thread, not one has thought/bothered to - I don't know - post a hype train thread... I think you have your answer. Though for me personally it's not that the update doesn't deserve a hype thread so much as we're a bit past all that by now. -
Kerbal Space Program Breaks Ground with a New DLC!
Superfluous J replied to UomoCapra's topic in 2019
Music is something that doesn't interest me at all. I tend to turn off the music in KSP (and many games) and either listen to my own or none. I'll buy pretty much any actual content DLC for KSP but not that kind of stuff.- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
Superfluous J replied to UomoCapra's topic in 2019
Maybe you'll get lucky and the DLC for 1.12 will be "A Real Hard Turn" and will include stock versions of those.- 1,121 replies
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What feature do you want for 1.8?
Superfluous J replied to KingKerb's topic in KSP1 Suggestions & Development Discussion
I like this idea. Also doing their contracts could affect this. Rep per manufacturer? -
Kerbal Space Program Breaks Ground with a New DLC!
Superfluous J replied to UomoCapra's topic in 2019
Like ksp, the base game is pretty solid. You can easily play it for hundreds of hours and then pick and choose a couple DLCs bases on what you enjoy. I personally got the transportation one because that's my favorite part, and skipped the rest.- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
Superfluous J replied to UomoCapra's topic in 2019
Stock was announced complete over 4 years ago. And it matters because without income the developers will quit, to do paid work that will feed them and their families. Correct. You are not supposed to expect free work of any kind after agreeing to pay for a certain amount of past work.- 1,121 replies
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Kerbal Space Program Breaks Ground with a New DLC!
Superfluous J replied to UomoCapra's topic in 2019
Literally I must say I'm more than excited for all the little things like probes all tucked in when in fairings, then unfurling once in space.- 1,121 replies
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