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KSP2 Release Notes
Everything posted by Superfluous J
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Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
Superfluous J replied to UomoCapra's topic in 2019
I guess I must be one of those rare people that just doesn't use Kopernicus! And I'm one of those rare ones that on my Kopernicus install, doesn't just let the game update whenever Steam wants to. -
Yay more people = gooder! I like your Minmus mission, how you used the lander fuel/engines to get the orbiter home. There's a problem after your final mission. I hope you have a quicksave! Your tech tree has nodes unlocked from a higher tier, but you haven't totally unlocked the current tier yet. From the first post: When unlocking tech tree nodes after a successful mission or science-gathering jaunt around the KSC, you can unlock nodes within a tier in any order but you must completely unlock a tier before unlocking any nodes in a higher tier. So yes, you do have to unlock nodes with plane parts and probe cores (and docking ports) if you want those parts in higher tiers.
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Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
Superfluous J replied to UomoCapra's topic in 2019
As a land surveyor, how often are things at exact latitude lines? I wish they'd put KSC further from the equator, not closer. Not like 20 degrees or anything but 3-5 would be nice and force you to think about orbital planes a little bit on every launch. -
Why won't my asteroid budge?
Superfluous J replied to Navel lint's topic in KSP1 Gameplay Questions and Tutorials
Note this happens with ships too, just you don't tend to build this way. Asteroids aren't special in this. -
Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
Superfluous J replied to UomoCapra's topic in 2019
They don't actually include the 32 bit executable, at least not in the Steam version. I believe, though, that they just don't delete it so it's possible you see it because of that. I know this because I got a new computer recently and didn't copy anything, just reinstalled from Steam. All it has is ksp_x64 and Launcher. No clue why it still has Launcher, of course. -
Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
Superfluous J replied to UomoCapra's topic in 2019
The Launcher doesn't work. You merely found a new way that is true. -
Welcome! Allow me to give you your first rep point.
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Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
Superfluous J replied to UomoCapra's topic in 2019
I don't know about Kopernicus in particular, but most mods you can get around that by editing the *.version file. It's pretty likely that there's nothing in 1.6.1 that will not work, if Kopernicus works in 1.6.0. And it doesn't hurt to try. Also, this should be the impetus you need to back up your game every once in a while. Or better, don't play the Steam version and instead play the "backup." -
Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
Superfluous J replied to UomoCapra's topic in 2019
They didn't say mods were the root cause. From what I know of the problem, it's triggered the first time you load the game, and any time after that that you change the part database. Without mods, you should only see this once. With mods, you should only see this once each time you load a mod (or mods) that change(s) the part database. Mostly I thought this because it matches my experience, and when I read their line: I assumed they meant "loading mods that change the part database" -
OUCH. I am very sorry for missing that. I did watch both of your videos but totally missed that you didn't dock on the way back up. I hate to say it but I'm going to be a stickler on this one. If it makes you feel any better, I'm redoing Eelollo because when I got back to Kerbin I realized there was no parachute. I could have gotten out and parachuted down the Kerbals (and even gotten the science, I've done it before) but I consider landing the ship on Kerbin at the end too much of a requirement. While deciding what to do with ManEatingApe's entry that he decided to not continue, I thought of some sort of "Also Ran" list, for people who did very similar missions that didn't actually fit the full challenge rules. If you decide to not go back and redo, I'll put you on that list. As soon as I think of a better name than "Also Ran."
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Not getting caught doesn't make it right.
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You can't copyright the idea "move this part to this node" or "create this node here" but you can copyright the files that do it. And he did. Stupid or not, copying those files is illegal yet writing your own file from scratch to do the same thing is not. Arguably, if something is easy enough to just write it, then there's no need to copy it because you can just rewrite it. If it's hard enough to write that copying it is significantly easier, then it's reasonable to allow the writer to copyright it. SpinkAkron is doing this the correct way (in more ways than one, Creative Commons A++ would fork again) and just copying all of Yemo's work is not.
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Snark's basically got it, except for not being sure. I will confirm his suspicions. You will never, ever get a contract to dock 2 ships in orbit of anywhere if you never buy a docking port tech tree node. You will never, ever get a contract to build a space station or ground base if you never buy at least one each of a tech tree node with docking ports, electricity generators, and antennas. you will never, ever get a contract to put a satellite into orbit if you never buy at least one each of a tech tree node with probe cores, electricity generators, and antennas. You will not progress much through the game in any case if you don't unlock these nodes, though. If not for themselves, then for the nodes that will be unattainable by excepting yourself from them. I can say this with assurance because of experience with the mode, and also a bug I recall from years ago when the launch clamps accidentally started allowing satellite contracts, because they actually generate power. They had to IIRC write a special exception for them. In the stock game of course, mods can do whatever they want.
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Custom Contracts in Career Mode
Superfluous J replied to Ruarc88's topic in KSP1 Suggestions & Development Discussion
This is basically what I thought Missions were going to be when they first announced Making History. I'm still a bit sad they're not. -
It was in fact a joke. I thought "I just blew your mind" was enough but it was not, so sorry about that one.