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KSP2 Release Notes
Everything posted by Superfluous J
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All I can tell you is, if the mod worked in 1.5 I'd be pretty hopeful it'd work in 1.6. And gamedata is correct... It should be a single folder off of gamedata, usually named after the mod's name.
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Nicely done! Welcome to the participants list! If I had a Kerbuck for every time I unlocked solar panels and then forgot them on the very next ship, I'd be able to afford solar panels for all my new ships. I just posted Laypollo, which turned out to be a much longer video than I'd expected. I was going to put Laythe and Vall together but decided to make it it's own video when it got to 5 minutes.
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Retrograde around Duna shouldn't be any harder than prograde or any other orbit, as you'll be coming in from interplanetary anyway. So, I'll concentrate on Ike. Likely, Ike is going to interfere with the orbit. No big deal. Set up the satellite in that orbit anyway, get paid, and then laugh as the satellite crashes or is thrown from the system.
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Sweet I'll look at these when I can (Likely tomorrow) and update the first post (again, likely tomorrow) Nope. That's the way it is. You won't be able to make or delete maneuver nodes without comms though. Probe cores are allowed, yes, but you can't use them for the lander or orbiter. Kerbals need to do the Kerpollo stuff themselves. I thought about making it no probes at all (and even redid a mission that had a probe core for merely aesthetic purposes) but for scanning ore, it seemed a bit much to require a Kerbal. And yes, you can re-attach them for transfer. Though in my experience it's hard to make a probe that is so fuel starved that it can't get from Pol to Bop.
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I don't have one, but it's only 2270 if you can start with full tanks. Maybe 2500-3000 to account for inefficiencies and/or low TWR.
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Let pilots be able to land a ship.
Superfluous J replied to Daveroski's topic in KSP1 Suggestions & Development Discussion
That said I'd love it if they could kill a burn when a maneuver burn ends. -
Why not? The ship is for going down to the surface, running a bunch of experiments, and then coming back up. They'll be in the chair for less time than most rover trips.
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State of the game - How is KSP doing?
Superfluous J replied to PunkyFickle's topic in KSP1 Discussion
It's not just the default. As of ... 1.5? 1.6 for sure... 32-bit is not even available. -
Sorry, been a long weekend that stretched up until now. I'll watch your vids and update the main post in a bit. but for now, I present part 1 of what I expect will be a 3-parter, JOOLOLLO! Any chance you have a screenshot of the lander docked back to the orbiter? Or at least a pic of the lander that shows the docking port? Consider what you've posted of your other runs I've no doubt you did it but proof is always better than no proof It's pretty obvious that it would be able to get back into orbit to dock, and I see the docking port on the orbiter, so the only piece I'm unsure of is if the lander had a port.
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Can you rethink the need for a lander can? Going with a chair instead will save some mass and that can go a long way in a case like this.
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DOES ANYONE HAVE A KSP SOUNDTRACK, IF SO, WHATS IN IT?
Superfluous J replied to Kerbal Madness's topic in The Lounge
Here's the bulk of it. From the source himself. https://incompetech.com/music/royalty-free/most/kerbalspaceprogram.php -
I love the new rover MK2 Lander variant.
Superfluous J replied to MechBFP's topic in KSP1 Discussion
I've used it several times, but never on a rover. For some reason I like the empty space to put stuff in. I know it has doors but I like greebles. -
State of the game - How is KSP doing?
Superfluous J replied to PunkyFickle's topic in KSP1 Discussion
That's a massive stretch to deduce that based on one piece of information. -
State of the game - How is KSP doing?
Superfluous J replied to PunkyFickle's topic in KSP1 Discussion
Nobody knows. I wonder sometimes if Take Two knows. Squad wanted money I suspect, and the offer was good enough. For all I know, Take Two was just buying it for the chance at a return if Jeb became the next Mario. Yes No to be serious it was generally gradual with an odd exodus of people who were mostly hired from the modding community, not long after 1.0 came out, who all quit on the same day.. To my knowledge nobody ever said what happened and we don't really deserve or need an answer. Nope. Not even a "we bought KSP" to my knowledge. So far it seems the opposite. I bought MH and it's fine. It's overpriced but if it cost $100 it'd still make KSP a bargain for all the joy I've gotten, and it does come with some very nice parts. Since then though, the game has gotten two big updates (1.5 and 1.6) with another likely in a couple months, and there is no indication that we won't see 4 a year going forward, all free and for the base game AND Making History. So not too shabby there. -
Add proper units!
Superfluous J replied to bitzoid's topic in KSP1 Suggestions & Development Discussion
Doc Brown should like to have a word with you... -
Kerbal Space Program 1.6.1 and Making History 1.6.1 is live!
Superfluous J replied to UomoCapra's topic in 2019
The plan is to release a new minor version every 3 months. So unless that has changed I expect 1.7 to drop some time in mid-March -
Expired vs Declined contracts
Superfluous J replied to GoatRider's topic in KSP1 Gameplay Questions and Tutorials
Seems odd to me that canceling them would be better than expiring, or vice versa. Though I'll be honest I don't know. There is a way Take a strategy that gives you a big boost to rep instead of funds, and then take a contract that gives a ton of funds. While rep gain goes down as you approach 100, it is possible to get - say - 5 rep when you're at 95 if you get enough. I don't recall the exact numbers but way back when the admin building first came out (did it come out with contracts? It's been so long I don't remember) I did it. -
Expired vs Declined contracts
Superfluous J replied to GoatRider's topic in KSP1 Gameplay Questions and Tutorials
I believe that for accepted contracts, canceling and allowing to expire have the same penalty. Except allowing to expire uses up a contract slot, of course -
No ISRU, one core "command pod" that is actually a chair on top of the smallest lander evar for Pol and Bop. That lander goes on top of a slightly bigger base to land on Vall, and a slightly-more-bigger base to land on Tylo. Then Laythe gets its own dedicated plane because Laythe. I put 2 full mk1 LF tanks on the Laythe plane and still almost ran out of fuel. Tylo actually went okay but was scary on the descent, and on Vall I not only blew up the lander base (with a tiny bit of fuel in it) but also ran out of fuel with a couple dozen m/s left to orbit, due to having to burn straight up to miss a mountain due to my poor planning skills on the ascent (and the aforementioned exploded lander base) Luckily, Val got out and pushed and everything worked out in the end. I also discovered that probeless craft with pilots remember their SAS settings so "hold prograde" actually held prograde while Val pushed from behind. Made the whole thing much easier.
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This morning I finally started my Jool-5 mission, my first serious attempt since before KSP 1.0. I got 3/5ths of the way through. And I only had problems with the Tylo and Vall landers. And the Laythe lander. Hm. Hopefully Pol and Bop will be a bit less ... ah ... interesting.
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Expired vs Declined contracts
Superfluous J replied to GoatRider's topic in KSP1 Gameplay Questions and Tutorials
Note that the -1 rep hit is not nearly as bad as it seems. The lower your rep, the more rep you get for completing contracts, and the higher it is the less you get. Therefore, you will tend to not ever get to the top and hover around some number that is natural for you. Also, having more rep is not useful at all, once you start seeing 3 star contracts. In short, decline away with wild abandon. You likely won't even notice the rep hit. -
What's Your Favorite KSP Version?
Superfluous J replied to Johnster_Space_Program's topic in KSP1 Discussion
For purely personal reasons 0.23.5 was a big one for me. However if you go by which version would I choose to do a brand new career in today, 1.6.1 hands down, no contest.