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KSP2 Release Notes
Everything posted by Superfluous J
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Haha right...No in marketingspeke he's totally correct. You just need to translate
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HMV Plays KSP! New series for 1.2: PreRelease!
Superfluous J replied to Superfluous J's topic in KSP Fan Works
Haha that would be awesome. I must admit, with the bugginess of this game my first thought was "Creeping NaNs" But then when I started teleporting into somewhat view-favorable trajectories I figured it must be you. -
Balancing contracts (for fun and cash return)
Superfluous J replied to Warzouz's topic in KSP1 Discussion
Lots of agreement here, with some exceptions: Rescue Kerbals (Never) For my videos I name Kerbals after listeners and it's harder and more prone to bugs to rename rescued Kerbals. Build base/stations (Always) I don't always take them, but I always - when going to a new place - try to take 3 of them. I take 1 to make a base orbiting Kerbin, one to make a base orbiting the Sun, and one to make a base orbiting or landed on my destination. Then I build one "base" (that is just part of the ship) that can do all 3, and if possible shed pieces along the way to keep my craft as efficent as possible. Science survey at target (Often) I like these. Sometimes I do them just to have something fun to do for an hour or two. They're much easier on worlds where you have an ISRU presence and the gravity's nice and light, like Minmus or Gilly. -
The thing about the elevons (and other rotated things) that chaps me is that after you have them all set up, you alt-click them to copy the correctly rotated thing right next to itself, and the newly copied one is somehow magically EVEN WORSE than if you had just picked a new one from the parts list.
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I cannot come up with an analogy that both involves KSP and porting to the WiiU, because that's never happened yet. As that is the only analogy you will accept I will stop trying to talk to you. I am amused though that you are able to make the analogy between trusting that a fairly common practice in video games (releasing a lesser version of the game on a lesser platform and a better version of the game on a better platform) will occur and a naive as an immigrant buying the Brooklyn Bridge. - - - Updated - - - I don't know, how many games have crappy ports these days? Seems everybody just knows not to get game X on platform Y, and those who don't, wouldn't know anyway.
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You seem to think that porting the game to the WiiU will somehow cause the PC version to become worse, or perhaps not get better at a rate you'd prefer. Neither of these should be expected until someone says so. Minecraft was ported to smartphones, for crying out loud, and you don't see the PC version being limited to 2x2km worlds (or whatever limits the phone version has) and simplified controls.
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What resolution do you play KSP at?
Superfluous J replied to CaelumEtAstra's topic in KSP1 Discussion
1920x1080, which is the preferred resolution of my gaming laptop's screen. Also, it's what YouTube likes and samples down nicely to other common video sizes. It looks surprisingly well at 720p and I can usually still read all the little text. -
Actually with all the tide-induced vulcanism, the atmosphere may be thicker than it otherwise would have been. Crazy thing, atmospheres. They don't like to follow a simple rule, all linear and tied to mass of the world.
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The Moon is great, and actually leads me to think the Fermi Paradox solution is actually that we're first, at least in our galaxy. It kept the Earth warm longer, possibly keeping radioactive substances nearer the surface to aid in mutations and evolution; made it easier (and therefore possible) for nocturnal predators and prey possibly giving our species' up to 2x the amount of time to actively evolve; intercepted or misdirected who knows how many all-life-destroying asteroids from hitting us; spurned thinking in math, physics, and the arts; and finally gave us an early tangible and reachable goal in a space program. Really, for a all-in-one spacefaring civilization starter package, you would be hard pressed to beat the good old Moon.
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For Questions That Don't Merit Their Own Thread
Superfluous J replied to Skyler4856's topic in Science & Spaceflight
The advantage is that by pulling your payload instead of pushing it, you eliminate Wiggly Rocket Syndrome. The detriment is that your engines can get confused and gimbal the wrong way, causing no end of hilarity trouble. -
My next problem - EVE
Superfluous J replied to Pinchy's topic in KSP1 Gameplay Questions and Tutorials
Yeah you'll be hard pressed to survive the atmosphere of KERBIN at 6 km/s. Eve will rip you to shreds. Look up Hohmann transfers and go to Eve using one. Your ships will thank you! -
What brand of GPU do you use to play KSP?
Superfluous J replied to Red Iron Crown's topic in KSP1 Discussion
Nvidia here. They won me over with their great Linux support so much that I use them in my Windows machines as well. It's not about which one works better anymore. It's about winning me as a customer and never failing me. -
I've had this before and it's a bit dodgy to fix. I've had luck with HyperEdit in the past. The trick is, don't control the ship. Once the game has trouble with that sort of thing load up Hyperedit while controlling a different ship, select your buggy ship in the drop down, select "orbit", and then put in the orbital parameters you want. Once you exit out of that, your ship should work fine. I've saved several stations as recently as this month with that method. It's harder when you have weird orbits to match. Regarding bugs... yeah. I feel your pain.
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Oh no! Now even MORE people will be able to buy KSP! We'll feel even LESS special now! *sits in corner, rocking slowly, muttering about being in the pc master race*
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I A'd or B'd all tests in high school without much prep. I could always figure out what the tester wanted. I had a fairly rude awakening when going into college. It turns out knowing stuff is actually important! I was never able to actually devote full-time to school, what with needing to eat sometimes and sleep somewhere other than a cardboard box, so I always worked full time and went to school part time. That plus my natural tendency toward laziness and procrastination spelled my doom in college. I was "undecided" until my counselor berated me into picking a major. I picked math, as that was what I was best at. I hated those classes, so switched to electrical engineering to hopefully put my talents to more practical use. I hated that, so switched to computer engineering which I also hated, and finally settled on computer science, where I rocked at the CS classes (when I showed up) but was miserable (both in production and outlook) at everything else. One day, an online friend who I'd never met in person but happened to live in the same city offered me a job. I took it, and started making more money than people who were graduating with CS degrees were making. I played at staying in school but after about a year dropped out. That was in the 90s and I've never looked back. tl;dr, put me in "Those who had life happen to them during college"
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KSP Caveman Challenge!
Superfluous J replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
There is no spell check on the forum. That's your own personal dictionary that understands the word -
[1.2] NavHud - a NavBall inspired Heads Up Display - 1.3.3
Superfluous J replied to Ninenium's topic in KSP1 Mod Releases
I've had 0 problems with it. -
[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Superfluous J replied to nightingale's topic in KSP1 Mod Releases
What I want is but a bit more involved I've ordered all locations in the game by dV and certain parts will only be found in a small subset of those places. The highest-tier parts will require the most dV, for instance. However, I only want to offer them up in places that the player has shown interest in (by going there). That way, you won't be offered to pick up (many) things landed on Eeloo when you've sent your scavengers to orbit Laythe.- 5,225 replies
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[1.10.1+] Contract Configurator [v1.30.5] [2020-10-05]
Superfluous J replied to nightingale's topic in KSP1 Mod Releases
Oh man this is big for my pack. I was not happy about not giving the player some control of where in the system you can find the parts to scavenge. Now I can use variables to store where the player has been and then use those to generate new contracts.- 5,225 replies
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Probably a noob question about fuel consumption.
Superfluous J replied to Camaron's topic in KSP1 Tutorials
Oh! If that's all it is then the mod I suggest for you is ModuleManager. That, along with this (untested! But it won't hurt anything, it just may not work) config: @part[*] { @PROPELLANT[LiquidFuel] { !ResourceFlowMode } } -
Probably a noob question about fuel consumption.
Superfluous J replied to Camaron's topic in KSP1 Tutorials
I would suggest GPS Fuel Pumps. You can set your rocket tanks to level 0 and your jet tanks to level 1 (i.e., set them so the jet tanks are higher) and the jet tanks will always fill the rocket ones. One problem with that, they won't balance with oxidizer. However that's not a huge deal as the jets will still take from the rocket tanks once their own tanks are empty. Bonus: GPS Fuel Pumps has about a billion uses other than this. It's solved or at least patched every fuel pumping issue I've ever had. -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Superfluous J replied to TriggerAu's topic in KSP1 Mod Releases
Yeah there's an option in there somewhere to replace the stock one. I don't know exactly where it is because I set it the day it became possible and never looked back. -
Can we please get better prefixes for the Add-on releases forum?
Superfluous J replied to mivanit's topic in Kerbal Network
In all fairness, they usually are.