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KSP2 Release Notes
Everything posted by Superfluous J
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I was just showing how slow the transmission is, not suggesting anything about the craft or its compression algrorithms.
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I just don't understand what is so magical about dV that the game does NOT include it. Why even tell us the masses of the parts and their other stats, when we could just put everything in a spreadsheet instead?
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Or to put it another way, a byte is 8 bits, and a(n ASCII) character is 2 bytes. So, to send what I've typed here the probe would have taken over 5 minutes.
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KSP Caveman Challenge!
Superfluous J replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
All you need is an in-atmo contract that gets 1 science. Do that contract 1000 times or so. I prefer to try to complete the challenge this decade -
KSP Caveman Challenge!
Superfluous J replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
So far, so good, though would it be okay to also install Blizzy's toolbar? I forgot that the Ambient Light Adjustment wouldn't work without it. Last mod request I swear! -
Convert Random Letters to a Sentence!
Superfluous J replied to michaelsteele3's topic in Forum Games!
Quite witty engineers really turn your universe inside-out, pal. irlrgbit -
Ouch Just remember. You don't need massive amounts of fuel to get home. You don't need to bring up 3 orange tanks' worth or LF. Or one. Without seeing your ship I can't tell you what you need, but if you are in LDO (say 50-100km over the surface) and can burn up to Ike's orbit, you can easily get home with 3x the fuel you have right now, and maybe even 2x.
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My car tells me how far I can go on the gas remaining. It's pretty accurate too, in spite of the fact that fuel mileage is far less accurate a prediction than m/s is in the rocket equation. ...and I'm not even an engineer.
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KSP Caveman Challenge!
Superfluous J replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
Thanks. It doesn't do anything that cranking the brightness way up on a monitor would do, other than not look quite so sucky (and actually work when recording video). With a recent crashy setback in my current series, I've been looking for something fresh to do. -
KSP Caveman Challenge!
Superfluous J replied to GoSlash27's topic in KSP1 Challenges & Mission ideas
10*90 + 5*45 + 20+18+15 + 2*5 + 0 = 1188 science. I think I can do that. (To be continued) EDIT: Can you allow visual only mods? I can't really make a compelling YouTube video without Ambient Light Adjustment. I *could* up the ambient light in post but then the video will have tons of visual artifacts. -
I was specifically addressing:
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But I'm not an engineer. Even though I've flown to other planets and back I can't even change a tire, little alone calculate simple math. And regarding using a spreadsheet program to play a video game... No. Just no. I won't do it. This is not Kerbal Accountancy Program or Kerbal Charts And Graphs Program. I want the stuff in the game in an easily consumable way so it stays fun and doesn't become stale. I deal with spreadsheets at work. I don't want to futz with them during my limited time playing a game. And I've documented on video for the past 2 years (almost) how far I can go with KER. Spoiler Alert: Everywhere.
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I have 3 computers actively running in my apartment, and I'll be installing Win 10 on the 2 of them that do NOT run KSP (ie, are not my main machine), as soon as I can. When I'm comfortable with it, I'll be upgrading the main computer.
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How Do You Deal with Inerplanetary Aerocapturing in 1.0.4?
Superfluous J replied to Geschosskopf's topic in KSP1 Discussion
I'd prefer a non-FAR fix. I was hoping this curve was defined in a config file somewhere but either it's not or I'm not smart enough to find it. -
I actually forget that KER requires an Engineer. It's in the list of things I change when updating the game. Frequently, my modulemanager config is in place before I even install KER. I don't think I'm alone. I even think that KER has a setting somewhere to turn it off, but I've already got the config so hey.
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[1.8.x] Contracts Window + [v9.4] [11/1/2019]
Superfluous J replied to DMagic's topic in KSP1 Mod Releases
Maybe I'm doing something wrong but the missions interface feels very clunky. You have to have MasterMission selected to be able to add contracts to other missions, and go into those other missions to remove a contract from them. There's no indication that a contract was put into a mission, and no way to see - at any time - what missions a contract is in. I would personally prefer if - instead of just a simple "add this to a mission" or "remove from the current mission" interface, there was a "missions" button that would bring up a list of all missions with some indication of which missions this contract is in. Then I could click a mission to toggle the contract on or off for that mission. Very cool mod though, don't get me wrong I've been away a while and the additions looks really sweet! -
Well there's no chance I'd have to quote Maxmaps' ellipsis considering he was talking, but I suppose it's possible I'd want to indicate a pause. In any case, I didn't know that, thanks!
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How about base it on the navball mode? Orbit mode: Altimeter is height above "sea level" Surface mode: Altimeter is distance to the ground (or liquid) between you and the center of the current SOI Target mode: Altimeter is distance to your target And we could have a little light or indicator of some sort next to the number that indicates it's for that mode.
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Oh I'm one too, and we've all been there, at least with the chutes. And yeah, I mostly did the play-by-play to keep the summary interesting... for myself while making it The two big takeaways for me were that dV will require an engineer (which makes me grumble) and Unity 5 will help in a lot of ways (I never thought about them having a 4 gig cap while designing the game).
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With OWK still out, I had some time so watched the archived Squadcast stream. Regular text is my paraphrasing what Maxmaps said. "things in quotes were said verbatum. I use... ellipsis when I skip part of the quote. I also skip ums and ahs." These are my asides, mostly about how he's playing the game. I put 10:00 interval breaks so if you have questions you can get a better idea of where to jump in the video to see. 0:00 He's on 1.0.4 backs Reddit mods. squad has an opinion but no acutal say Unity 5 work is continuing. it's been a massive amount of work. surprising with cool things and optimizations, but it's a "nontrivial" amount of work. lots of stuff just being redone, to make them work the way they did before. 3 ui systems in use now, because Unity 4 did not do what they needed. Unity 5 ui system allows them to do all the things, but that means they have to redo them all. "Not from scratch, but pretty close to from scratch." Max isn't throttling his *7* *engines* up from 50%. It's driving me nuts. Finally he does, and then lets his rocket flip q: New screenshots of new shaders? a: When they are presentable. 10:00 They can't say that as soon as they've got U5 done, they'll have 64 bit. However, that's the goal. They will do "everything we can" 64 bit is relevant to those who don't use mods. What's in 1.1? "Wouldn't you love to know." Max comes in for a direct landing on Mun. He seems a bit low on fuel. One of the great things about U5, is a 64 bit editor. Their project is large. Compiling takes a long time, and crushes the non-64 bit editor. Max realizes during deceleration to land that he doesn't have the fuel to get home. The slope looks bad and he's using a tall lander... He lands, it's about a 20 degree slope. THe lander falls over. The lack of fuel to get home turns out to be immaterial Max is discussing why 64 bit works for some people but not others. Feel free to jump to about 16:00 or so and listen yourself. He tries to take off even though he's sideways, and blows up all the ship except the command pod. 20:00 Most of this is Max converting his rocket to land on Minmus. Which the rocket was fully capable of before, even considering poor flying He puts 6 unidirectional RCS thrusters around the craft. I'm going to call that a unique way to put them on. He launches with Bob at the controls, and the rocket predictably flips uncontrollably. 30:00 He gets to orbit anyway, but is down to just his lander's fuel. He presses on regardless. He wastes a ton of fuel fixing his AN/DN in LKO. q: will the gimbal be nerfed? it's way too fast moving also the sas always overshoots the nodes a: "we might go back into sas and gimbal speed in the future. it's not in the short term plans but is part of the gameplay polishes we have taken a peek at. right now they can react too quickly... more than the sas wanted them to move and then has to compensate an it's not hyper-efficient. It's not top priority but it's definitely something we can look into" 40:00 He opts to flyby and get science to return to Kerbin. q: have you thought to add KER to the game? a: "we're not adding kerbal engineer entirely as it is but there definitely is a plan." Based on Kerbal skills. If everything works out we can have it in 1.1 Played around with it for 1.0 but it didn't come out right, no matter how much they tried. He has a heat shield at least, but he has no PE marker meaning his PE is underground. From Minmus. He realizes his re-entry is too steep hen he's maybe 500km above the ground. He burns to fix it. He runs out of fuel with the PE right under ground. Less than 100km. He transmits all his data, separaetes the spent stage, and comes down on his possibly aerodynamically stable return vehicle. 52km, fire. 44km, his spent stage explodes off camera. 31km, he gets below 3km/s, heat gauges start popping up on the ship. 20km, he's giong 2km/s, talking about how RCS is actually saving the day. I suspect it may be pod torque. 15km, he's going 1km/s. I think he'll actually make it. ...and he does. Nothing exploded on the main ship! ...then he hits the chute going 400m/s and it breaks. "I forgot that I'm a dumbass." 130m/s splashdown, everything dies. 50:00 q: ksp for android and ios? a: no. it'd have to be a totally new game. try Simple Rockets. U5 is not ready to show. q: physics on multiple cores? a: U5 allows you to break up calculations over multiplecores. He doesn't know how it does it or specifics. All they know is it works on multiple cores. q: Holo Lens? a: That'd be cool. he saw the minecraft demo and his mind went pop. He launches the same ship he launched the first 2 times, this time with a pilot and a couple more fins. It flips anyway. The rocket is inherently unstable because of all the (unneeded) mass at the back as fuel drains. He goes for a powered landing back on land... Working on U5 is fantastic, but it's a lot of work. Steering system for wheels is good enough to be in a "proper car game" now. 1:00:00 He gives up on trying powered landing, but does hit the chute under 250m/s. Landing is successful.
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GPOSpeedFuelPump [KSP V1.0.2]
Superfluous J replied to Geordiepigeonowner's topic in KSP1 Mod Releases
Until this is available, you may be able to get some of this functionality now with a new mod, Part Commander. It lets you control right-click menus without a right-click menu, and more importantly to control symmetrical things at the same time. So you can have the window up and enable/disable the pumping of all symmetrical tanks at the same time. -
Former most desired features
Superfluous J replied to Kaos's topic in KSP1 Suggestions & Development Discussion
This is a weird one, because while it's in the game it's still on my list of desires: Mun craters. I really wanted interesting terrain when I first started, and Mun got it which made me very happy. I want all worlds to have similar treatment, though, so this will remain on my list for who knows how long. (No, I don't want all worlds to have craters. I want them to have interesting terrain on the sub-kilometer level on a world-wide basis) -
I leave wifi, 3g, 4g, bluetooth, and gps on full-time and my phone (Samsung Galaxy S5) has an idle battery life of a day or more (Never tested it, mostly because I can't leave it idle for much more than 8 hours and then only because I'm sleeping) and an in-use time of hours. And I'm talking hard use, like screen on the whole time playing a game that actively uses gps and 4g networks.