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Superfluous J

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Everything posted by Superfluous J

  1. I'm just curious, why don't you get along with much (if any) of this community when most of what you said agrees with what appears to be the vast majority of us?
  2. I work 3rd shift and don't have a lot of time to peruse the forums at night (which may surprise some of you, but I work efficiently when I DO browse the forums) so I didn't see this until about 8 hours after it was posted. I tossed in a quick reply and then went to bed. Then I got up and reread the vast majority of this thread, and I share a lot of concerns. Reading between the lines, it really looks like Squad doesn't know what to do with what they have. It's like they swerved the car off the road and now that it's plummeting into the ravine, they're turning around and asking us for opinions on how to make it better.
  3. Jousting elicits underwhelming reactions of doltish, neophytic lemmings (This is actually a quote from the very first hipster, in 1283. He like jousting before it was cool) kivxqcnc
  4. Today, I - pretty much by accident - successfully landed on a docking port on Minmus without the help of the Vertical Velocity mod. ...then, I did it again, on purpose. I've not felt this accomplished since I figured out docking. The idea that landed docking can some day be as mundane to me as orbital docking is now is... yeah I didn't know this game still had these moments left in it for me.
  5. Every version < 1.0 is about adding stuff. 1.0 is about polish, bug fixes, and balancing. You've already got a full plate of new stuff going into 1.0 (which is why I personally wish you did a .99 or something first) but I would urge you to spend every spare bit of everything getting all the little things right. Except dV. That is a must
  6. Today I removed everything from my KAS containers and stuck them all to the sides of my ship. Then I took all the containers and racks and "threw 'em on the ground" and then cancelled them in the tracking station. Now I need to create some KIS container racks to put all that junk in.
  7. I believe the max distance is 100 meters. I've personally made a vessel 50 meters away. have you tried putting one stake X-Y meters away (so it's 20 or less meters from your base) and another stake with the same name X+Y meters away, such that X is the distance you want and Y is the distance you need to get the first stake 20 meters away so it's "valid"? I don't know if this would work but it'd solve the distance problem for up to about a kilometer.
  8. Vine-hopping youthful boy bakes pizza? Never, zealot! qvuicggg
  9. That certain date was around 2 years ago, no? Or at least over a year ago. I'm guessing the OP bought the game recently. If that is the case, you're out of luck. You can either: 1) Not use Steam, and just run the game. 2) Buy it again through Steam. 3) Use the "Not a steam game, but running in Steam" option. I use option 1, personally.
  10. Hey that's my favorite setup too. Only got it once, and I was lucky enough to also have 2 automated reloaders. It was disgusting. ...ly awesome.
  11. Offline mode does a good job of avoiding high bandwidth downloads. I spend about half my life tethered to a cell phone so I both worry about bandwidth caps AND bandwidth-hogging downloads. I let Steam run most of the time in offline mode, and only turn online mode to check for updates and buy a game. I have never, ever even been warned about my bandwidth. If you have similar concerns, I suggest you click on "Settings" on the forum above, and "General Settings" on that page on the left. Then turn off autoloading of images. That saves SO MUCH time when you accidentally click on a thread where someone posts 30 inline 1080p images of their Mun base.
  12. Other than tools, the ability to move larger parts, the ability to hold multiple parts at the same time, dragging and dropping parts across the landscape, and a much more streamlined ui? No, it's basically the same thing.
  13. Simply put: Graphics. If the mod has lots of graphics it will eat lots of memory. If not, it won't. This essentially means parts and 'pretty' mods, and Kerbinside.
  14. "Anchor under dinghy" is all Pablo and Sam said, so... sure. vfpexdua
  15. It's not. And once you get really good at the game you don't need to rely on the RNG to have mercy. You will face those "impossible" situations and scrape by. Then you'll dominate. Finally, you'll flourish. I am dead serious here. 99% of the "oh the RNG screwed me" moments ARE surmountable. If not at the time they happen, then because your ship should have been better prepared and your choices prior to that event were not the best. And I'm not talking that you need prescience to avoid the situation. I'm saying that if you build your ship up in a good way you will just naturally be better able to face those events. For example, with the exception of missiles most ships in the first 2 sectors can't get through 2 shields. So you should spend your *first* 50 scrap on shields. Don't bother with the power, just get those shields. Every time you face a ship with 2 shots, or a single shot and a beam, power down your engines (who cares about dodging when you're invincible?) and put on your shields. Then, take your time tearing the enemy apart. That alone can net you HUNDREDS of risk-free scrap to use to upgrade your engines, buy a nice new weapon, or take advantage of something you find floating in space.
  16. It looks like you somehow forced it into a resolution the game doesn't support. It's 720p only. If you fullscreen it, it just blows up the 720p to the full screen. I just play it in a window. Even with the most OP ships (which are hard to unlock, yes) the game is hard. It punishes you at every step. If that does not appeal to you as a game mechanic then yes, I would not recommend this game to you. But if you want to actually feel like you EARNED the win (instead of just reloaded a save 50 times until you got the win, or worse yet found the game so easy that you just won it on the first try) then FTL is all that and a bag of space chips.
  17. No, but a youtuber I'm pretty familiar with . If you just watch the first video (or maybe the first three, which would complete my first "Kestrel" run) you should know whether or not you want to drop the bones on it.
  18. Yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay! (I'll give more cogent thoughts when I've actually tried it)
  19. Regarding esoteric transport justifications: Hyperspace jumps gather velocity. iduafmnb
  20. FTL is one of my very favorite games. I can win almost 100% of the time with the ships I like, and 50/50 or so with the ships I don't like so much. On Hard mode.
  21. Actually in theory, if you were going down a hill at 36m/s, and that hill curved further downward causing you to leave the ground, and beyond that hill was a valley that was wide enough that nothing was directly in your way... then yes you'd escape
  22. Frank Zappa as Nathan "Very Rowdy" Drake. ipgzthve
  23. Yeah if I could define a mission as starting at a certain point landed, up to an orbiting station, and then come back down and land at that specific spot it would eliminate 95% of the drudgery from my Karbonite and ELP bases on Minmus.
  24. Sometimes, Trevor eats waffle gravy over various yogurts. (ew) myvjzbcq
  25. Hehe I like those And usually there's somewhere flat in the radius. You'll be happy to know that some sort of pre-launch checklist will be in 1.0. They asked us a while ago what all we'd want in it and that second one was on the list. I am not sure of the first one but it sounds like something reasonable. EDIT: Oh and I should complain as well. I hate that parachutes always get put in the bottom stage and launch clamps somewhere in the middle. So unless you fix them EVERY SINGLE TIME you invariable get the situation where you hit the spacebar and your rockets go, the parachutes kick off, and the ship sits still because it's locked to the launch pad.
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