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Everything posted by Superfluous J
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Convert Random Letters to a Sentence!
Superfluous J replied to michaelsteele3's topic in Forum Games!
Oops I feel bad I took G.R.'s General Rarity's superior post, redacted? Preposterous! And Deutherius': Lenient scientists nod toward gentlemanly engineers in nocturnal tryst. And my new one: vptqtrui -
Interesting. If I had time this weekend I'd try a fuel tank with a power-generating engine facing down for both "artificial gravity" and power for the wheels, then I'd drive it up the highest hill I could find. The trick would be cutting the engine the moment you left the ground because keeping it running would actually lower your apoapsis. The other trick would be not flipping over and crashing
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Mod for Making Custom Tech Trees Easily
Superfluous J replied to xXIndestructibleEVAXx's topic in KSP1 Mods Discussions
People have wanted this (and tried to code it) since the day the tech tree came out. I think what we need is a mod that makes making tech tree mods easier. -
Convert Random Letters to a Sentence!
Superfluous J replied to michaelsteele3's topic in Forum Games!
Hey, everybody! (and OP if you want) there's a way to generate truly random strings, just click this link: https://www.random.org/strings/?num=1&len=8&loweralpha=on&unique=on&format=html&rnd=new And it'll give you a new 8-letter string each time. Anyway, back to the game. Unicorns run naked, verily; science baffled. jpdazojo -
What I want to see is drivers waiting until the last second and cutting across 3 lanes of traffic to get from the left turn lane to the onramp, which causes the massive backlog of traffic to get worse. ...like in real life.
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How do i level out a orbit?
Superfluous J replied to theh5's topic in KSP1 Gameplay Questions and Tutorials
The kind of orbit we're talking about isn't something you could get and then drift away from. It's literally impossible to get. Mathematically. Physically. Impossible. You didn't have that kind of orbit. Next time you have what you are trying to describe, take another pic and post it. Maybe you're misreading some key information or something. -
Couple question from a beginner.
Superfluous J replied to Cucumbor's topic in KSP1 Gameplay Questions and Tutorials
You need to up your Conic Patch Limit. If you have PreciseNode installed you can crank it up in there, but if not you can edit the config file for KSP and change it there. Find, in your KSP directory, the file named settings.cfg and copy it (just in case), then edit it and find where it says: CONIC_PATCH_LIMIT = 3 All that does is gives you more lines when it's drawing your predicted orbit through different planets' SOIs. Or, if you're playing career, you need to upgrade both your Mission Control and Tracking Station 1 each to get patched conics and maneuver nodes. -
How do i level out a orbit?
Superfluous J replied to theh5's topic in KSP1 Gameplay Questions and Tutorials
What exactly do you want to do? Match Gilly's inclination, or the galactic plane, or something else? - - - Updated - - - I'm not sure what this means, and I think you mean Eve I think you're trying to do something that isn't possible but I'll wait for clarification. -
The usefullness of deep-space re-fueling
Superfluous J replied to lextacy's topic in KSP1 Discussion
Untrue. If you build your ship to just have enough dV to get to Minmus orbit with nearly dry tanks, it will cost you about 4500+1100 (orbit + everything else to end up in Minmus orbit, ready to refuel). If instead you went to Jool, that would cost 4500+1930. Going to Minmus to refuel saves you having to put enough fuel to get 820 more dV, which is a lot of fuel you don't have to lift off of Kerbin. And Jool's a bad case because you slow down for free so don't need as much dV total. When making a Moho, Dres, or Eeloo ship the savings is astonishing. I never do this because you're wasting fuel lifting all that drilling and processing equipment everywhere. Better to make a ship that can hop 3-5 times and just make sure your last hop lands at your drilling/refueling base. I can rendezvous with an orbiting station with just a few dozen dV. However, bringing all that fuel way down the gravity well only to push it back up seems counterproductive to me. Better in my mind to bring the near-empty (and therefore much lighter) ship to Minmus to refuel. Planets? I agree with you. I would never even consider going to - say - Dres on my way to Jool. Certain Moons? I totally disagree. If you do it smart the savings are massive. -
I can't vote in the poll I currently have 0 screenshots. I clear the folder out on a very regular basis, including about an hour ago.
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Lander testing
Superfluous J replied to spaceman1999's topic in KSP1 Gameplay Questions and Tutorials
There is no real analog to Duna but Duna. It all depends on what you want to test. Ideally you'd send a probe first to see how many parachutes you need, or thrust you need, etc. (there are mod and online resources that will help, but you sound like you want to do this without their aid) -
What about mining expensive resources?
Superfluous J replied to PatPL's topic in KSP1 Suggestions & Development Discussion
That's a whole lotta extra parts to clutter up the utilities tab (even further). -
What would be your 'boots only' modlist?
Superfluous J replied to eddiew's topic in KSP1 Mods Discussions
That's the one, though I'm not sure how a non-minimalist "boots on ground only" series would go. That was the whole point, to me, was that the entire concept was "do the least with the least". Otherwise it seems like you'll be just repeating the same thing over and over. -
Couple question from a beginner.
Superfluous J replied to Cucumbor's topic in KSP1 Gameplay Questions and Tutorials
I'm not sure what you mean. "Estrange" means to alienate someone, usually purposefully. Do you mean decouple them from each other? 2 decouplers would have the same problem as 2 modular girder segments. The first would connect but the second would not. -
What would be your 'boots only' modlist?
Superfluous J replied to eddiew's topic in KSP1 Mods Discussions
I did a very similar game to what you're trying, in science mode (that's all we had back then) with the caveat that I could also only land on one planet or moon at a time and - once landed on - that planet or moon as off limits. To boot, Mun and Minmus started off limits so I could never go to them. My first mission was to orbit Kerbin. My second landed on Gilly. You don't really need a lot of mods for this. I basically just used my core set of favorite mods and enjoyed the experience. The full modlist is at the bottom of this post. -
Couple question from a beginner.
Superfluous J replied to Cucumbor's topic in KSP1 Gameplay Questions and Tutorials
The 2 engines connected by those 2 trusses does not work (as others before me said) but if you use the strut (the one that's just called a strut) instead you get a rock-solid attachment in just the way you want. -
Is the launch pad really that weak?
Superfluous J replied to Kelderek's topic in KSP1 Gameplay Questions and Tutorials
I blew up the fully upgraded pad during a test firing (without launch clamps) of my Astro-glider 2. It was pretty awesome but that was in sandbox for fun. I would not have been that happy if it'd have happened in a career save. -
I played a bit this morning and had a similar problem to Deadpangod3. My first city was just to learn, and my second is coming along nicely. I've not gotten out of the "low density" phase but already have a positive money flow, basic city services, and am expanding inward from the starting freeway into the middle of the map where hopefully I'll have a little metropolis of my own some day. So far so good. This is the city building game I've wanted since SC3000 didn't cut it for me.
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I second (or fifth, by now ) the idea of making the parts more visible in the VAB. We already have blue highlighting on parts that we've not unlocked but are available for testing, but those we HAVE unlocked have no such highlighting. I would like those highlighted as well. And when you right click them (for the extra stats) there should be a little "contract: Test this part traveling between 1200m/s and 1500m/s at between 50m and 53m altitude. Good luck" summary of the contract.
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I don't know the specifics, but it's an obvious name for something that destroys ships in a game where naming stuff with a K is a running gag (that is thankfully used sparingly by the game itself).
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KSP 1.0 General Thread + All the new features
Superfluous J replied to Daze's topic in KSP1 Discussion
Yup. They flat out traded one for the other. -
I was going to watch a few LPs of this game to see if I wanted to buy it, but then I accidentally bought it instead.
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[1.0.x] RKE Kanadarm v0.11.0 - May 24
Superfluous J replied to spudbean's topic in KSP1 Mod Releases
Best. Typo. Ever. And cool looking mod. Maybe this will spurn me to try IR again. -
I've never had this problem, and if the game company does it right (like Squad did) you actually don't need Steam for anything but downloading each patch. I don't *need* it either (and have been gaming for over 30 years), but it's really, really nice to go through a library of 50, 100, 200, or whatever games you've purchased but don't have installed (because let's face it, even these days there's only so much hard drive space for multi-dozen-gigabyte games you play once every few years if at all) and go "Oh. Tomb Raider. I never finished that did I? *click* install *click* play *click* your save is right there. True dat. But after so many iterations of these games that didn't do it for me, I can't help but be excited for one that might. I'm about halfway to buying it