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Everything posted by Superfluous J
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Contracts and Administration Strategies
Superfluous J replied to Claw's topic in KSP1 Suggestions & Development Discussion
Maybe I'm weird but I can't get enough Survey contracts. I can bounce around Minmus all day, and after about an hour I have more science and money than I know what to do with. Sure I've got to decline a lot of contracts before I get those, but with 2 mods (rejecter and that "quick mods" mod that lets you hit X to reject a specific contract) that is very simple to do and only takes a few seconds. I spend far more time finding OX-STATs in the Utility menu than I ever do canceling contracts. -
[1.12] Extraplanetary Launchpads v6.99.3
Superfluous J replied to taniwha's topic in KSP1 Mod Releases
Funny, I was going to report a similar bug but then I realized I was using some MKS/OKS parts so don't know who to seek help from. The ship I created spawns on the launchpad all right but when I try to build it on site it spawns sideways in a random place within about 50 meters of the construction port, and then explodes. I have it on video doing that several times; it'll be in episode 21 of my Let's Play. -
Who is the biggest KSP video maker on Youtube?
Superfluous J replied to Duckytrask's topic in KSP1 Discussion
Yes. I think it went 2 episodes. If that many -
Amusingly, this workaround you lament is exactly the strategy I'm excited to get working.
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I'm not sure I'd call this a bug, but xEvilReeperx would you consider a more integrated support for contracts? I'm imagining simply the ability to click-run a science experiment if you're in the zone for a contract that uses that experiment. Ideally, only if you're in EXACTLY the correct place (aka flying under 3000 meters while in the zone if that's what the contract says) but simply being able to click-run the experiment instead of the old fashioned way of clicking the experiment itself, would be a huge boon and would take the tiny bit of drudgery from the survey contracts that are among my favorites.
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Contracts and Administration Strategies
Superfluous J replied to Claw's topic in KSP1 Suggestions & Development Discussion
I agree that it won't, and I agree with Squad that it shoudln't. No matter what they do you'll eventually be in the position to simply time warp through a several-year wait for something and that is bad. Which is why part testing should directly relate to a part's cost. Test a part, the cost goes down. Each part has 3 tests. In atmo, in space, and landed on a planet. Either: If you deny a part test, eventually it will come back (in the regular rotation of tests) differently. This is how it works now and the good part is that you won't get stuck testing something at 50m traveling 1249m/s. The bad part is that you can just keep declining contracts until a milk run comes up. Once a part test condition has been set, that's it. You can decline it but eventually THE EXACT SAME CONTRACT will come back. If you want to save the money, eventually you'll have to take the contract. There should be a way to say "Don't ever offer me this contract again" and also a way to say "Hey that contract I didn't ever want? I'd like to try it now." This will require those atmo contracts to be tightened so you don't get crazy hard ones OR crazy easy ones. Or at least not crazy hard ones. And These contracts should give you NOTHING except reduced prices on the parts. Maybe the parts would start costing 2x or even 3x as much as they do now, and after you've completed all 3 of the part tests the parts end up costing what they do now (or more accurately, what their appropriately balanced costs would be). -
Who is the biggest KSP video maker on Youtube?
Superfluous J replied to Duckytrask's topic in KSP1 Discussion
Yeah I just added up Manley's KSP videos. He's published 502 of them, unless I mistyped or missed a playlist. He has a lot of them. -
The Positive Forum Movement (Updated 4 December 2015)
Superfluous J replied to Deddly's topic in Kerbal Network
We'll make an exception for you, regex. You should treat other posters the way *they* want to be treated -
The Positive Forum Movement (Updated 4 December 2015)
Superfluous J replied to Deddly's topic in Kerbal Network
I didn't grok the purpose of your first post, though now on a re-read I do. You then disagreed with two people who do agree with the first post, which made it look very much like you disagreed with the first post. I see now that while you agree with the spirit of the first post you disagree with how those two (and I) interpret it. -
Contracts and Administration Strategies
Superfluous J replied to Claw's topic in KSP1 Suggestions & Development Discussion
While we disagree on the specifics, I think we agree in spirit. Also, I really like your suggestions! We both want "Make money" to be separate from "Make science." You're championing a different way of doing that than I am. Yours does sound quite intriguing and I'd love to try it, but in the practical sense I don't think Squad would ever go that far. It would - for the most part - mean a complete rewrite of the system. Note I'm not saying that a complete rewrite isn't warranted OR preferable. I just don't think they'll do it. -
Hibernating or Full Shutdown that is the question :-)
Superfluous J replied to Pawelk198604's topic in Science & Spaceflight
I shut down my computer once a year whether it needs it or not. Though it spends 99% of the time that I'm not using it in sleep mode. -
The Positive Forum Movement (Updated 4 December 2015)
Superfluous J replied to Deddly's topic in Kerbal Network
You seemed to be disagreeing with the OP. I apologize that I took your meaning wrong. So you're merely saying it's tough? I totally agree with that. -
99% (or so) of the time I start the game, it's into a Career save. The other 1% is into a Sandbox save to test something or do a one-off fun mission. I've started a Science save one time (just to see) and don't expect I will again. I got enough of that mode back when it was career mode. However, I think every new player should start in it.
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Heading to get to KSC2?
Superfluous J replied to kahlzun's topic in KSP1 Gameplay Questions and Tutorials
Nope. -
I ate the lie cake. I have it in mah belly. Drop a piece of buttered toast on the ground butter-side up.
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Contracts and Administration Strategies
Superfluous J replied to Claw's topic in KSP1 Suggestions & Development Discussion
All contracts need less science awards. Possibly eradicate all science from contracts across the board. We have a way to get science, it's called "doing science." We don't need setting up a base on Minmus to give us more science than our instruments would. My current career I have literally done NO science except that which completes contracts (and those are usually for 0 science because I do the same stuff over and over) and I've completed the tech tree. This was on normal. This is bad. Rescue contracts are weird. I don't know how to fix them. But having someone lost in a 100x100 orbit within seconds of me breaking the Kerbin World Record of height (70km, aka "escape the atmosphere") is weird and wrong. When you decline the same contract several times, they need to start offering them less often. This will serve a dual purpose of giving you what you want, and dissuading you from declining contracts for what you want to do, but that are a bit outside your comfort zone. If you want to build a base, and are offered a contract to build a base for 13 Kerbals with a science lab, cupola, and espresso machine and you decline it, you may not see another base contract AT ALL until you've completed a few contracts. However if you decline a few part tests in atmosphere, you will be happy to see them offered far less in lieu of something more fun. I don't have opinions on the strategies. I don't like them in general and if you cut all science from contracts you end up with 2 possible strategies: Convert funds to rep or rep to funds. -
HMV Plays KSP! New series for 1.2: PreRelease!
Superfluous J replied to Superfluous J's topic in KSP Fan Works
If my schedule stays as busy as it is, I just may do it in 2 parts in lieu of actual episodes because I'm having the durndest time finding time to play lately. But I'll warn you, the quality is very bad. Both sound and video. I do run out of memory. I can only play for 90 minutes to 2 hours. Luckily for me, that's usually about as much as I play anyway. -
The Positive Forum Movement (Updated 4 December 2015)
Superfluous J replied to Deddly's topic in Kerbal Network
I don't understand what you are arguing for or against here. Are you saying that we shouldn't be nice to people, or that we cannot manage it so should just accept that we'll be mean and go with it, or something else? And how does this tie in with logic. Is logic not possible in these situations for some reason or is it helping or hindering people from being nice to each other? Seriously I don't understand. It's like if someone suggested we have pizza for dinner and someone else came in and said we can't do that because water is wet. -
There's a thread somewhere where people much more capable than I tested the in-game rotator (it's in the code with no parts for it). At first it looked really good. No bugs, no weirdness. Someone even made a plane with propellers made out of control surfaces and the rotor. Then they saved games and reloaded and weirdness happened. Ships stopped being connected (but remained a single ship) so if you had an arm with several rotors, each part of the arm would be separated from the others and be floating in space.
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Ask a stupid question, Get a stupid answer back.
Superfluous J replied to ThatKerbal's topic in Forum Games!
Get Bob Hope, Bing Crosby, a camel, and just go. Is the dress blue and orange or green and black? -
Heading to get to KSC2?
Superfluous J replied to kahlzun's topic in KSP1 Gameplay Questions and Tutorials
I'd do it like they did in WW1. Fire one, see were it lands, adjust, and fire another. -
Pfft easy. It's just a cube 1 meter by 1 meter by 1 meter by 1 second. Just imagine a 3-d cube passing through a 2-d plane in 1 second, and then add a dimension. Link everybody in the world arm-in arm on the equator in a hippie love circle.
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While I agree that the price tags are too high and the science points to plentiful in Hard career mode, this is exactly the thing games are supposed to do