-
Posts
15,688 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Superfluous J
-
Twenty Year School Reunion... What Should I Expect?
Superfluous J replied to Spacescifi's topic in The Lounge
I actually never went to mine, I live 2000 miles from where I went to high school and that's too far to travel just to not have a good time. I did though help out at my older brother's 10 year (before I moved away) and knew a lot of the people he was friends with in High School. Every one was either sad or surprising. From the honor student working at the K-mart gun counter to the quiet kid nobody talked to showing up in a suit and at least pretending to be a rich stock broker. -
Twenty Year School Reunion... What Should I Expect?
Superfluous J replied to Spacescifi's topic in The Lounge
It will suck. Sorry to say but it will. Everybody there will be people you barely remember who you didn't remain friends with for a reason. Either you didn't care enough to remain friends with them, or they didn't care enough to remain friends with you, or both. Several people will be way better off than everybody else and are there just to rub it in whomever's nose they can, and most everybody else will be just normal people with jobs and families and stuff. I personally wouldn't want to hang out with either set for very long -
Save Kerbals Passing by Kerbin
Superfluous J replied to stewake1306's topic in KSP1 Gameplay Questions and Tutorials
It's the exact same process as an asteroid capture (though you can set up the direction the "asteroid" is coming from when the "asteroid" is instead your own Kerbal - at least a little bit) so I present to you a video that tomorrow will be no less than 6 years old! I pretty well describe exactly what I'm doing and why. My ship is obviously way OP for your needs but the mechanics are the same. Those actual mechanics are spread through the video so no time stamps. Just skip through it. Or watch the whole thing I'm not your boss. -
totm oct 2022 The All-Contract Challenge
Superfluous J replied to Scarecrow71's topic in KSP1 Challenges & Mission ideas
Mission 4, titled "Take the Good, Take the Bad" https://imgur.com/a/p0k49Zv As usual it's documented there, but to recap: 2 ships in 1 launch to complete 5 contracts. A satellite for 2 contracts: Orbit Mun with a satellite. Test airplane landing gear in orbit of Mun. Which is important they just decided. A ship with Bill in it for 3 contracts: Rendezvous 2 vessels at Kerbin. Fix a satellite. Add a radiator to a satellite. I won't say which of these I failed to complete, to keep some mystery until you read the Imgur page. -
For sure, landing on a docking port from orbit. I used to do it all the time. The first time took an hour, probably. The second time took minutes. After that I could pretty much do it at will. Of course this was all done on Minmus because no way am I going to try it anywhere heavier. And Gilly doesn't count because you're basically in free-fall anyway.
-
totm oct 2022 The All-Contract Challenge
Superfluous J replied to Scarecrow71's topic in KSP1 Challenges & Mission ideas
Another rules question. If we don't have a contract to return anything, are we still allowed to return home? Asking for a friend (Bill) who forgot to pack snacks Assuming you can't just return home, is it within the rules of the challenge to "rules lawyer" it to, for example, later on take a "transmit or return science from space around Kerbin" and then have Bill return home with a 0-point crew report? Or what about for a "repair x thing at y place" contract that's in a place he can't get to? Would it be alright in that case to bring him home so he can get on a new ship? -
Seems to me that those 2 groups have the same members. I too don't recall BSG being all that marginalized, though my entertainment opinions tend to be marginal so anything more popular than the stuff I like looks mainstream to me That said, I don't tend to like "serious" animated things. They seem to tend to go overboard with the "we're not for kids!" themes and that gets boring for me quickly.
-
totm oct 2022 The All-Contract Challenge
Superfluous J replied to Scarecrow71's topic in KSP1 Challenges & Mission ideas
Thanks for the clarification. Luckily for me I didn't break a rule this time because I had the "Collect science from space around Mun" contract as well as the temperature stuff. -
totm oct 2022 The All-Contract Challenge
Superfluous J replied to Scarecrow71's topic in KSP1 Challenges & Mission ideas
Meet Mun Lander 1, officially known to the KSA as "Mission 3" https://imgur.com/a/VHVLqRp Story's in that link, but to recap: I got a ton of science from the KSC science car and was able to build a pretty big ship in a fairing. I upgraded the VAB and Launch Pad so I could build without any real restrictions. The mission went as good as can be expected, and I even got a few nice contracts along the way. After this mission was over, I was able to upgrade every building at the KSC to level 2, and research some critical tier-2 tech nodes, most notably unlocking the OKTO2 - my single favorite probe core - both for relay satellite missions AND pilot-free missions so Bob can finally be alone like he prefers. After all this, I picked up a large number of contracts, enough that I actually upgraded Mission Control to level 3 so I could take them all. Don't worry, I still have 400k in the bank for the next mission, which will be one (or more) of: Launch a satellite to orbit Mun Launch Bill up to repair a satellite in orbit of Kerbin, achieving - I think - the "rendezvous 2 vessels" contract at the same time. Land a base built to fairly easy specifications - that also has the Mystery Goo deployed science experiment in it - on the Mun near a stranded Kerbal that will then come home as requested by the rescue contract. Build a space station around Minmus - which will hopefully get me some tasty "get Minmus Science" contracts that should then win the challenge for me. -
totm oct 2022 The All-Contract Challenge
Superfluous J replied to Scarecrow71's topic in KSP1 Challenges & Mission ideas
I made a simple science car and drove it around KSC and got over 400 Science, which is 2x what I got for my rocket flight but hey it is what it is. I used that Science to pick up several more nodes, including the all-important solar panels, one of my favorite pods the Pea (2-seater), and fairings which will make both the Pea AND multi-probe launches - well - launchable. -
totm oct 2022 The All-Contract Challenge
Superfluous J replied to Scarecrow71's topic in KSP1 Challenges & Mission ideas
Time for part 2, where we totally go to Mun! All the images and text of the mission are here: https://imgur.com/a/G9PVmZN But for highlights: I had to do the mission twice because I accidentally brought Bill instead of Bob the first time. The rocket was VERY optimized for this mission and had 0 m/s left over in the launch stage (actually closer to -20m/s) and a whole 166m/s left over in the flyby craft itself. The mission went perfectly but I only got 212 (total in the bank, I forgot to note how much I got from the mission but it was pretty close to that) Science as I could only get science from "space around Kerbin." That Science was enough to get all the "tier 1" science doo-dads AND wheels, however, so I am going to do a science collecting run around KSC before I take my next mission, which will either be Orbit or Landing on Mun depending on what happens. And what happens also depends on an answer to this question: Does this count "Survey" contracts as well? Those ones with 3-4 things like "Temperature above 8200m near area D4XQ," means I can take all readings including say an EVA report there? But I can't use that to take all data anywhere in space around Mun, just at those 4 spots? -
totm oct 2022 The All-Contract Challenge
Superfluous J replied to Scarecrow71's topic in KSP1 Challenges & Mission ideas
Okay I'm in. I set up the game as NORMAL, with the changes described in the first post. I don't plan on killing anybody but if I do it'll be a bit novel to get them back. The rest of the settings are defaults for me anyway. I have a pretty light mod setup. KSP has most of what I want in the game already with several small exceptions: All Y'All - I hate collecting science manually. ForScience! is my fix of choice for that problem but for this challenge, it would be too easy to accidentally collect science when I didn't have a contract for it. So, All Y'All's "collect all science" will have to do. Antenna Helper - So I don't have to math any probes. Astrogator - So I don't have to math any transfer windows. Or transfers, for that matter. BetterTimeWarp Continued - I am an adult and can handle time warping quickly at low altitudes. Thank you very much. RCS Build Aid - So I don't have to math balancing my ships. I will be posting pics but for these first few missions, nothing special is going on. 0.0-Sciencer My first ship just got goo and crew science on the pad and slightly above it, to satisfy the 2 starter contracts, "do science" and "launch a vessel." As your instructions state I can collect any science around KSC for free, I used the contract to collect and return the science from flying. So no cheating there 1.0-Orbiter (ship in spoiler for ease of loading the page) Using the scant science I received from the above, I built "Orbiter", which I use in pretty much every career to get to space. I accepted 2 contracts, "Escape the Atmosphere" and "Test a parachute" near the ground. I don't recall the specifics of the parachute contract but it's always available at the start. Orbiter got to space to complete the first contract, then I left it there to go accept "Orbit Kerbin" which I then did, and then came back to accept a "do science from space around Kerbin" and that's where things went bad. There was no such contract! Oh well, I picked up "return to Kerbin" and then did so, burning up EVERY SCIENCE EXPERIMENT on the way down except the barometer. I was able to trigger the drogue chute I had put on the craft to slow down enough to get the parachute contract, and I was able to get barometer, crew report, and EVA report data from the Highlands that I landed in. Then, I recovered and can you guess what contract titled "Science Data From Space Around Kerbin" came up? All in all, a successful first "real" launch. Considering I upgraded Mission Control (2), the Astronaut Complex (2), and the Tracking Station (2), and then took that "Science from Space around Kerbin" contract along with "Flyby the Mun," and used my whole 75 science to get General Rocketry because the only way I'm getting to Mun with 30 parts and 18 tons is with a Terrier. But that's a story for later. After I've done it -
totm oct 2022 The All-Contract Challenge
Superfluous J replied to Scarecrow71's topic in KSP1 Challenges & Mission ideas
Interesting concept! I tend to play my careers this way for a while at the start anyway, though I'm not nearly as strict when I'm just playing for my own fun. I may give this a try. -
Legally, assuming each and every mod has a license that permits it then yes it's legal. Technically, it's probably easier to use CKAN to install the mods and then just distribute the exported list, which is also 100% legal no matter what the mods' licenses are. That of course assumes all the mods are on CKAN but the vast majority of the popular ones are.
-
Wait so Luigi's name is Luigi Mario? So when their mom was mad at Luigi and Yelled "Luigi Mario you come in the house right this minute!" how did Mario know she didn't want him to come in too?
-
I don't know, but the phrase "dolphin cheese" tastes like vomit.
-
Well that could have gone pre-alpha?
-
Bad science in fiction Hall of Shame
Superfluous J replied to peadar1987's topic in Science & Spaceflight
Dialog and acting aren't the only core aspects of a good movie. I'm sure it's been in this thread before but here's a non-exhaustive list from memory of what I recall making Armageddon bad, in spite of being fun to watch. It takes like 90 minutes to get into space. Everything before that is character building that might work in a character-building movie, but this isn't a character-building movie. Liv Tyler can't get her voice above 2 decibels and they don't raise it in post. Thankfully she didn't come along into space. The entire concept that you can teach oil riggers to be astronauts faster than you can teach astronauts to run a drill. They're not even drilling for oil on the asteroid. They brought rovers with them to the asteroid. Those rovers had loaded machine guns. They had to stop at Mir to refuel. The one cosmonaut on Mir had to spin it up for gravity, which makes no sense even if they got gravity pointing the correct direction afterward. Hint: They didn't. I won't even get into the asteroid being "as big as Texas" yet break-apartable with a single nuke drilled like 100 yards into the surface. Or the "and after all that they just landed the shuttle." Or ... well ... I'm getting into it so I'll stop -
Developer Insights #14 - Part Creation
Superfluous J replied to Ghostii_Space's topic in Dev Diaries
I'm in. Ignore what? -
Who did you bring in your first mun landing?
Superfluous J replied to cebu516's topic in KSP1 Discussion
No clue. It was almost a decade ago. I assume Jeb. No idea if I brought Bob or Bill. Val wasn't even a concept back then. -
What have you been playing recently? (Other than KSP)
Superfluous J replied to a topic in The Lounge
I don't know. I was addicted to it long before that point. Before I bought it, even. I could tell by looking at it that it had my soul. It may just not be the game for you. It happens. -
Old movies to show your kids of all ages....
Superfluous J replied to StrandedonEarth's topic in The Lounge
Wow talk about a stealth release the last I heard about this movie, years ago, was that it was kinda planned maybe. -
That's a SPOON. I thought it was mimicking a hair on the camera lens but I couldn't for the life of me figure out why they'd want to mimic a hair on a camera lens for that picture.
-
totm march 2020 So what song is stuck in your head today?
Superfluous J replied to SmileyTRex's topic in The Lounge