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KSP2 Release Notes
Everything posted by NathanKell
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No, the integration plugin is source in the MFT/RF repo and needs to be built for each MFT or RF version, that's why we supply it now rather than TweakScale.
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Real Fuels itself doesn't come with engine packs; please let Raptor (or whomever) know the pack needs to be updated. Also...totally forgot to add the subtitle! Fixed.
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Faark: my memory was hazy, but I was pretty sure you weren't compressing. Point is, as long as read outweighs seek grabbing DDS is going to be significantly faster than MBM/TGA, and about the same as PNG (depends on how noisy the image is) due to decreased file size. And since presumably many folks aren't tied to spindles anymore, seek is likely not a significant factor. And that's even apart from the decompression from PNG or TGA-RLE...
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
NathanKell replied to ferram4's topic in KSP1 Mod Releases
DaMichel: what I do is just disconnect the parts my tail surfaces are attached to, then calculate again. That will give me wing area. Then I reattach and get dry and gross weight from RCS Build Aid. Then run the numbers myself. As ferram says, it doesn't work for blended wing/tail or BWB designs.- 14,073 replies
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[1.0.5] Advanced Jet Engine v2.6.1 - Feb 1
NathanKell replied to camlost's topic in KSP1 Mod Releases
Yeah, I had a total splurge of confusion about this, sorry. I saw your PR, and thought it was for my AJE repo; I therefore thought you did not have your own AJE repo. My brain has been unfogged, etc., etc. Sorry. -
Moved crazy-scary-fuels discussion to RF thread. impwarhammer: what do you mean by "integrated"? And yes, things should be less flat.
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That problem has now been solved, due to ~sooper powerz~
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[1.0.5] Advanced Jet Engine v2.6.1 - Feb 1
NathanKell replied to camlost's topic in KSP1 Mod Releases
Ah, sorry, I posted before checking my email. >.> I'll send you a pull for the new RF fuels if that hasn't been fixed yet. -
Faark: KSP Win x64 is broken for most people; not all of us want to / can / etc switch to Linux, and OS X doesn't have a 64bit version. ATM, while awesome, cannot (apart from fixing the TGA loader bug) decrease memory without quality loss. To get things working with even a *reduced* mod set and only *1* planet worth of textures (RSS) I had to set scaling to 1/4th in ATM. Besides, why the heck would I want to waste RAM (and VRAM) on parts I'm not actively using!? Oh, and do check out Sarbian's DDS loader--streaming DDS from disk direct to VRAM should be much, much faster.
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[1.0.5] Advanced Jet Engine v2.6.1 - Feb 1
NathanKell replied to camlost's topic in KSP1 Mod Releases
Which reminds me--camlost, you really need to set up a github account so the repo can be yours -
Ah, the MFT archive seems to be lacking the TweakScale interaction plugin. That would explain it...
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Do you have the latest MFT, and TweakScale 1.44?
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MK-16 and Deadly ReEntry Question
NathanKell replied to Miro Beero's topic in KSP1 Technical Support (PC, modded installs)
You need to only pop parachutes when your craft has slowed down enough that the air won't either rip the chute to shreds or burn it up (fast air hitting something heats it quite a bit, and there's a *lot* of parachute for it to hit). That means waiting until you're subsonic, yes. -
Are the aircraft physics really, really bad?
NathanKell replied to Pokletu's topic in KSP1 Gameplay Questions and Tutorials
Pokletu: sounds like you might be using KSP Windows x64? (did FAR and NEAR come up with warnings when you started KSP?) That would explain them not working. Even if you have 64bit Windows, you should use 32bit KSP. -
This sounds very cool!
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tedach: raptor is aware and will be putting out a release as soon as possible. If you want to do it yourself, the main changes are N2O4->NTO, Aerozine->Aerozine50, what RedAV8R said, and LiquidH2->LqdHydrogen. Not sure what else Stockalike RF uses that would be affected.
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[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
NathanKell replied to Tiberion's topic in KSP1 Mod Releases
We choose to sleep, and do the other things... -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
NathanKell replied to ferram4's topic in KSP1 Mod Releases
DaMichel: you would need to exclude all vertical wings, and *try* to exclude tail surfaces, as otherwise the wing loading won't be calculated the same as in real life (and thus will not be so useful if you have to mentally multiply it by 1.25 to get a comparison to known real-life loadings) Wanderfound: not really, because until now FAR did not change the masses of wings.- 14,073 replies
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Official Mod Compatibility Thread for .25
NathanKell replied to NathanKell's topic in KSP1 Mods Discussions
Verios44, can you post the forum links, as the OP asks? Thanks