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NathanKell

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Everything posted by NathanKell

  1. Problem has been discovered, blizzy will get a fix out when he can. No need to report further.
  2. Was reported above, I think. The reason for the tankage is because it is modeled to look kinda like the LEM Ascent stage, which had plenty of tankage.
  3. Wanderfound: you are using KSP .25, 32bit (or linux x64)? Note that it is incompatible with: KSP 0.24.x and below KSP 0.25 Windows x64 (as the OP says). Motokid600: You want 5.3.2, and set both density exponent and afx density exponent to 0.85. Mods compiled for .25 are unlikely to work on .24, and see above for x64.
  4. NoPersona: that's because OpenGL (in Windows) uses way less memory, so you're under the 32bit limit. .24.2 Win x64 is decently stable when under 4GB memory usage; but if it won't let you use more memory than 32bit, and has other bugs (clickbug etc) then why use it? And .25 has issues even under the 4GB limit.
  5. regex pointed you at the docs; MM is really not that hard to use. I'm sorry to say I'm busy enough that I don't have time to take it on myself (and I know *nothing* about KSPI, so that's not helpful either); heck I just handed Deadly Reentry off to Starwaster.
  6. Yeah, now there's really no choice *but* to finally fix the scaling issues we've been talking about for months.
  7. Thanks. Think I'll let that be covered by the SDHI entry if you don't mind.
  8. It will not work. I have an update almost done. It includes part cost.
  9. Would you consider taking the opportunity (since you have to include a texture anyway) to remap the Bonny so we can edit its texture? (I want to make it look even more like a razorback canopy...and support color switching.) No rush though! Sleep, RL, etc.
  10. Sounds like maybe the heat shield was attached via the wrong node? Not sure though. Also, I'm going to assume you're on KSP 0.24.2? What versions of the various mods?
  11. Please post the forum links, not the download links. Also, if you can format it like the others have been (and my posts) that would help a lot.
  12. I'll say it again: if you don't care about something, you might want to free others who do to work with it.
  13. 2.4.5 is fine in .24. However, sarbian and I and many others don't support .24.2 Win x64 either, so please don't post issues with it, since we can't do anything.
  14. Oh, right. Sorry, didn't mention the "we don't even have that part anymore" ones. Mk2 stuff too (mk2 fuse, e.g.). Mark2 cockpit (now the Mk1 Inline) is same as it was, though.
  15. timmers: Chris has a WIP update, he just has to nail a few things down and have time to write the posts.
  16. No texture names have changed, just folder names.
  17. Versioning was not in the OP; it was in a later post. I updated the OP.
  18. Well, and you delete the parts you don't use. There will be a lot of them (for instance, you can ditch NP2 and KW fairings, pretty much all fuel tanks and nosecones, etc...)
  19. Why do you want 7.3? v8.0 is coming shortly, just checking CustomBiomes.
  20. Means what it says. You recall how there's a warning when you try to download KSP Win x64 from the store ("unstable") and how there's a warning in the Update FAQ that it's unstable? Well, it is. Rather than make it *more* unstable (and be blamed for it, too) many modders have decided to disable their mods on the Windows x64 version of KSP 0.25. If you need KSP x64, use the Linux version; that's stable.
  21. You do not need to pay for Visual Studio Express. I'm not sure how many times we have to tell you this for it to get through to you.
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