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Everything posted by NathanKell
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[0.25] Realism Overhaul w/ RedAV8R [Terminated]
NathanKell replied to RedAV8R's topic in KSP1 Mod Releases
Was reported above, I think. The reason for the tankage is because it is modeled to look kinda like the LEM Ascent stage, which had plenty of tankage. -
Wanderfound: you are using KSP .25, 32bit (or linux x64)? Note that it is incompatible with: KSP 0.24.x and below KSP 0.25 Windows x64 (as the OP says). Motokid600: You want 5.3.2, and set both density exponent and afx density exponent to 0.85. Mods compiled for .25 are unlikely to work on .24, and see above for x64.
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NoPersona: that's because OpenGL (in Windows) uses way less memory, so you're under the 32bit limit. .24.2 Win x64 is decently stable when under 4GB memory usage; but if it won't let you use more memory than 32bit, and has other bugs (clickbug etc) then why use it? And .25 has issues even under the 4GB limit.
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RealFuels KSP-Interstellar Integration Config
NathanKell replied to Northstar1989's topic in KSP1 Mods Discussions
regex pointed you at the docs; MM is really not that hard to use. I'm sorry to say I'm busy enough that I don't have time to take it on myself (and I know *nothing* about KSPI, so that's not helpful either); heck I just handed Deadly Reentry off to Starwaster. -
Official Mod Compatibility Thread for .25
NathanKell replied to NathanKell's topic in KSP1 Mods Discussions
Thanks. Think I'll let that be covered by the SDHI entry if you don't mind. -
LLL - Lack Luster Labs - Development Thread
NathanKell replied to Lack's topic in KSP1 Mod Development
Would you consider taking the opportunity (since you have to include a texture anyway) to remap the Bonny so we can edit its texture? (I want to make it look even more like a razorback canopy...and support color switching.) No rush though! Sleep, RL, etc. -
Official Mod Compatibility Thread for .25
NathanKell replied to NathanKell's topic in KSP1 Mods Discussions
It's in the second post -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
NathanKell replied to RedAV8R's topic in KSP1 Mod Releases
Sounds like maybe the heat shield was attached via the wrong node? Not sure though. Also, I'm going to assume you're on KSP 0.24.2? What versions of the various mods? -
Ah, I think I know what the problem is. EDIT: Nope.
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Official Mod Compatibility Thread for .25
NathanKell replied to NathanKell's topic in KSP1 Mods Discussions
Please post the forum links, not the download links. Also, if you can format it like the others have been (and my posts) that would help a lot. -
[0.21+] Kosmos Spacecraft Design Bureau: Updated (9/27/13)
NathanKell replied to Normak's topic in KSP1 Mod Releases
I'll say it again: if you don't care about something, you might want to free others who do to work with it. -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
NathanKell replied to ferram4's topic in KSP1 Mod Releases
Intake drag is now accounted for. That could be why. -
LLL - Lack Luster Labs - Development Thread
NathanKell replied to Lack's topic in KSP1 Mod Development
Oh, right. Sorry, didn't mention the "we don't even have that part anymore" ones. Mk2 stuff too (mk2 fuse, e.g.). Mark2 cockpit (now the Mk1 Inline) is same as it was, though. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
NathanKell replied to stupid_chris's topic in KSP1 Mod Releases
timmers: Chris has a WIP update, he just has to nail a few things down and have time to write the posts. -
LLL - Lack Luster Labs - Development Thread
NathanKell replied to Lack's topic in KSP1 Mod Development
No texture names have changed, just folder names. -
Official Mod Compatibility Thread for .25
NathanKell replied to NathanKell's topic in KSP1 Mods Discussions
Versioning was not in the OP; it was in a later post. I updated the OP. -
[0.25] Realism Overhaul w/ RedAV8R [Terminated]
NathanKell replied to RedAV8R's topic in KSP1 Mod Releases
Well, and you delete the parts you don't use. There will be a lot of them (for instance, you can ditch NP2 and KW fairings, pretty much all fuel tanks and nosecones, etc...) -
Why do you want 7.3? v8.0 is coming shortly, just checking CustomBiomes.
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Means what it says. You recall how there's a warning when you try to download KSP Win x64 from the store ("unstable") and how there's a warning in the Update FAQ that it's unstable? Well, it is. Rather than make it *more* unstable (and be blamed for it, too) many modders have decided to disable their mods on the Windows x64 version of KSP 0.25. If you need KSP x64, use the Linux version; that's stable.
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You do not need to pay for Visual Studio Express. I'm not sure how many times we have to tell you this for it to get through to you.