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KSP2 Release Notes
Everything posted by GoldForest
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You have 3 chances vs 4 million players. The odds are not in your favor.
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Epic shouldn't even be a consideration. It's been like... what? 5 years? And they still haven't made it even a quarter as good as Steam? Besides, Epic still does extremely anti-consumer practices and should not be supported. So, yeah, Steam for life.
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Why aren't the Vectors HydroLox fueled?
GoldForest replied to Tweeker's topic in Prelaunch KSP2 Discussion
Tbf, methane turbine engines do exist and are being made and tested today. Methalox RS-25 wasn't even considered afaik. -
@benjee10 I know you're basically finished with this, but might I make one tiny suggestion? A rounded cap for the ORB would be nice to have to make it more aesthetically pleasing. Also, the Kibo lab module still has that bulkhead node glitch. The node doesn't move with the bulkhead. I used to be able to get around this by attaching the CBM and then selecting bulkhead node which would move the bulkhead to the correct spot, but not the node, but now it seems that doesn't work. Here's some pics. The top module is the kibo module:
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Ah, I misunderstood, sorry.
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The recommended SSD space is 60 GBs, so I would go with at least 128 gb, possibly 256 if you plan on having tons of mods. Remember, the game isn't complete. We don't know if that 60GBs is the full complete build or the actual day one EA size. I would play it safe and get a 128, or even a 256.
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Hmmmm, if the rocket is complete, what can they add on T-1?
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It will not release on the Xbox One, only PC, PS5 and Xbox Series X
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KSP 2 give away happening on Discord, right now!
GoldForest replied to GoldForest's topic in Prelaunch KSP2 Discussion
2 chances to win! -
I say no less than 220, no more than 230.
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I'm excited for interstellar and colonies like everyone else. If I had to choose something from day one of EA, probably the new terrain graphics and the procedural wings. No more building 200 part wings!
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KSP 2 give away happening on Discord, right now!
GoldForest replied to GoldForest's topic in Prelaunch KSP2 Discussion
Sorry, don't know why I didn't type the full of it. Basically, to celebrate hitting 30,000 users on Discord, the KSP 2 team is having a giveaway of 3 copies of KSP 2. -
Launch Countdown – Countdown to Feb 24, 2023 8:00 am in Austin (timeanddate.com) We are less than 48 hours from release! Let's go!
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KSP 2 give away happening on Discord, right now!
GoldForest replied to GoldForest's topic in Prelaunch KSP2 Discussion
Intercept's, where else? -
Cheat menu from KSP Insider event
GoldForest replied to GoldForest's topic in Prelaunch KSP2 Discussion
Nah. Until it's confirmed to be staying around, I would hold off on retiring. -
In Matt Lowne's latest video, we get to see a cheat menu. Now, it wasn't confirmed if this would be in KSP 2 at launch, but I think it's worth noting. Menu options: (These are my guesses as to what some of these do.) GIVE ME MY QUICK ACTIONS BACK - I'm assuming that, for now, the action groups or buttons may glitch out, erasing some of the parts associated with the action group or the key bindings for some keys, and this restores them to their last 'saved' parts or key binding. Create planets - Probably more than likely just a dev kit tool, but name is obvious. YOu can create a brand new planet in KSP without mods. Create your own planet 8! Or 9! Or 10! (Of course, I see this option not being in game at release.) Performance Window - Performance metrics, like Shadowplay or other monitoring program. Teleport - Teleports you where you want to go, obviously. VolumeClouds - Adjust the clouds properties
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The CPU will be fine as it surpassed the recommended specs. Your GPU might be a problem.
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SISS 6: S1 & P1 Truss Segment - November 13th, 1989 Flown by Shuttle-Saturn-B The investigation into the Enterprise crash concluded and gave its results. The problem, obvious to most, was the poor weight management. Enterprise was too tail heavy, and the center of lift was in front of the center of mass, allowing for the flat spin to take place. New guidelines were proposed, which NASA took and applied, starting to retrofit Columbia as well as the rebuilt Enterprise. The shuttles were cleared to launch once the modifications were completed. Until then though, work on SISS had to resume. And resume it did, with the launch of the Shuttle-Saturn-B, a redesign of the Shuttle-Saturn A. Instead of flying the payload and S-IVC on top of the ET, they instead remove Shuttle-C and place the S-IVC and payload in its place, side mounting the pair. Due to weight problems, SS-B had a little difficulty since the COT and COM weren't lined up, but by rolling early, the craft was able to gimbal enough to compensate for the problem. NASA had anticipated this and trusted the computer to fly the craft, even with the COT+COM problem. Their trust was not unfounded. SS-B got into orbit just fine and proceeded to SISS. NASA did experiment with SS-B. Instead of including a purpose-built tug, they retrofitted the S-IVC to act like a tug. This proved to work out well, and may be used on later designs. NASA did notice a problem with the radiators though. They did work, there was nothing wrong with them, but they blocked the aft port and aft starboard ports. NASA got to work on a solution. Full album: Imgur: The magic of the Internet (It's not shown in this shot, but the nodes do become blocked when the rads are in full up and down mode. YOu could fit a small module in the space between the rad's outer circumference and the node, but I doubt IRL NASA would take that risk, so neither will I)
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Campaign does not stand for tree progression. Tree progression stands for tree progression. A campaign in KSP 1 was completing contracts. A campaign in KSP 2 would be completing milestones, which they've said they are going to add in some form. Lazy coding? You can't call it lazy when you haven't even seen under the hood. If the game releases and the code is full of shortcuts that are held together by rubber bands and paper clips, then and only then could you call it lazy coding. Parralax is a MOD. Mods do not count towards STOCK KSP 2. Comparing Modded KSP 1 to Stock KSP 2 is disingenuous and arguably deceptive and deceitful. So, yes, I'm ignoring that fact that you mention parallax for the sole fact it has no meaning to this discussion. They have promised nothing, but to make KSP 2 better. That's the only promise they have made. They didn't promise a release date, they didn't promise to have features x,y,z in early access, nothing but "We will make the game better." and from what we've seen from the sneak peeks, they mean it. They went from showing a stuttering fps to at least smooth fps. No, release dates are NOT a promise. If they were, everyone would complain when every game got delayed. None of your posts are "Buyer beware." they are you complaining about problems with an unfinished game that says its unfinished. That's not buyer beware. @K^2 even said it. And no one has told you to be 'empathetic' just to be constructive.
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There's the thing. You can't compare KSP 2 to KSP 1. They are in essence, two totally different games that are just doing the same thing. It's like comparing a Ford Mustang 2022 to Ford Mustang 1969. You can point out similarities, but at the end of the day, they are two separate cars. I don't have insider knowledge, but it's common sense that professional gamers make better code than some accounting firm who made a game for fun that had no knowledge of how to make a game in the first place. So, yes, KSP 2 has way better code than KSP 1. The physics lagging out is just how physics-based games go. It needs optimization, which will come. Again, Early Access. Stock KSP crashes just as much as modded KSP. Look at any content creator who makes multiple 100 part stock craft. They complain all the time about how the game crashes. KSP 1 is fine if you keep the rockets simple, under 40 parts, but go above 50 and it starts to rear its ugly head. Heck, build a large station in orbit. Performance tanks. I'm not saying it needs perfect code, but it does need code that shouldn't have game breaking bugs. Wasn't aware of the memory leak, then again, KSP 1 memory leaks on it's own, so meh. IR is still better than stock robotics. It's the other way around, imo. Most are high quality with a few exceptions. (At least KSP modding today)
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There was no campaign to begin with. Coming later. Coming later. Coming later. Coming later. Coming later. Will improve throughout EA. That's what it's for. Early access, will improve throughout EA. Tree collisions are coming. They're working on it. Well, in almost every post so far, the only thing mentioned was "Poor performance." So, no, I wasn't focusing on one thing, I was replying to the thing you were focusing on.
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True, but at the same time... people said they prefer Infernal Robotics. So, again, mods did it better.