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KSP2 Release Notes
Everything posted by GoldForest
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The Missing Footage: Expedition 1R-B - August 3rd, 1989 Flown by TKS atop Vulkan Due to an error with the filming equipment, data for the Expedition 1R-B launch and docking was thought to be lost, but one of the film crews managed to recover some footage from the damaged tapes. (In reality I just totally forgot to post the screenshots... sorry) Full album: Imgur: The magic of the Internet Expedition 1R-A Returns - January 17th The Krussian Crew of Expedition 1R-A returns aboard Soyuz. Full album: Imgur: The magic of the Internet
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Buran Returns - January 10th, 1990 Buran returns from SISS 5 days after arriving. Columbia Returns - January 12th, 1990 5 days after her arrival, Columbia heads home as well. She needed to make room for Expedition 2U crew arriving tomorrow on a new spacecraft. Expedition 2U - January 13th, 1990 Flown by Orion a top Ares I NASA had always planned to get a new crew vehicle to go along with their new station. That new crewed spacecraft was delayed, both because the spacecraft had issues during development as well as the launch vehicle having issues during development. But after a year or two, those problems were fixed. The Orion and Ares I were ready for prime time. After several tests of both vehicles, the first official mission of Orion and Ares I was to ferry the crew of Expedition 2U to SISS. Ares I is an SDLV, Shuttle Derived Launch Vehicle. It uses a large hydrolox upper stage powered by an engine called the J-2X. While sharing a name with the engine that powered the Saturn I and V upper stages, the similarities stop there. The J-2X is a completely different engine than the J-2 and J-2S. The first stage is a 5 segment SRB, based off the 4 segment SRBs that power the space shuttle. The Orion is NASA's latest spacecraft, originally designed to take astronauts back to the Mun, the Orion was found to be great for ferry operations to SISS as well, so a second version was made. The version launching aboard Ares I now is the Orbital Orion, meant for low Kerbin orbit operations. It almost the same design, but with a few differences. The Orbital version's heat shield is lighter and less thick due to not needing to withstand munar reentry profiles. It also has less fuel. Ares I launches Orion into orbit without problem, and the Spacecraft catches up and docks with SISS within a day.
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Retcon: Expedition 1U Returns: November 17th, 1989 Flown by Apollo Blk V-MIV After spending 6 months in space, the crew of Expedition 1U returned to Kerbin after a few days delay due to a storm in the recovery zone. Next United Kerbin crew will go up in late January aboard a new crew spacecraft. A temporary United Kerbin crew will be aboard SISS when Columbia launches in early January. SISS 8: P2 Truss Segment - January 7th, 1990 Flown by Columbia - STS Return to flight of the STS program with Columbia carrying the P2 Truss segment. Columbia lifted off the pad later afternoon. The shuttle had been retrofitted to decrease the weight in the back, installing smaller but still powerful engines for flight. Columbia released her payload when she was close to the station, holding back to allow Aardvark to dock the P2 truss to the truss structure. Afterwards, Columbia docked to the station. This was a momentous occasion, as not one, but two shuttles were docked to SISS right now. Columbia and Buran at once. This was also a test to see if SISS could hold up to the strain of having two large spacecraft at once. Things went well for the first few hours, but only time would tell if SISS was up to the task. Full album: Imgur: The magic of the Internet
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Don't trust Steam forums. There will be official mod support got KSP 2 later down the road.
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BepInEx for KSP 2: Adding modding support to the game
GoldForest replied to bbepis's topic in KSP2 Mod Releases
Official support for KSP 2 is coming, it's not an if, but a when. KSP 2 won't abandon official support. I'm fairly confident in that. -
IIRC, Intercept said they were going to include some form of MM in game, and people have dug into the code already and found a mod manager already in the files. I don't remember where I heard talk about it, I think somewhere on the forums or reddit. Anyway, a stock MM might already be in game, we just don't know how to access it/code for it without official support, and the first official modding support to come will be support for part mods only, with no word on plugin support.
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Not 1.0. 1.0 is years away. This is 0.1.
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Has anyone found any of KSP 1's easter eggs in KSP 2 yet?
GoldForest replied to GoldForest's topic in KSP2 Discussion
More launch complexes are coming. Nate said in his interview with Matt Lowne that they want to have 4 total/4 more launch complexes to support Multiplayer. -
Not only that, but someone at Intercept said that only part mods will be supported in the first wave of mod support. No word on plugin support, which MJ3 (Assuming it will be MJ3) would rely on.
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You won't be able to turn it off. It's a multiplayer feature.
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Someone (Not Me) Made It To Mun Arch. (Spoilers)
GoldForest replied to stephensmat's topic in KSP2 Discussion
WIth a little help from Dwarves. I mean, Elves don't use giant phillips head screws. -
Can I get the configuration files for the NERV and the RTG?
GoldForest replied to AtomicTech's topic in KSP2 Mod Discussions
Yeah, it's a little annoying. Wish they still used gamedata instead of... JSON asset bundle files? I can't even find where they're located. -
Official support is coming later down the line. Part mods will be the first thing to get official support, then plugins later.