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Everything posted by AlamoVampire
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@SlabGizor117 2 suggestions, first it has been said this is basically a lego game, so do like me, treat it like a spaceship themed lego set and play around. Ud be shock how refreshing it can be to just grab random parts and toss it in a blender and see what happens! second is take a break from ksp for a while (while here being a minimum of a full day, up to how ever long recharges you).
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@Wingnutt It is impossible for this to be any more true
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Time for me to be blunt. It truly needs to be made stock. Then and only then will this "is it cheating" nonsense stop. Besides that, who cares? No, really? Who cares? I mean come on, why are people seeking validation for their point of view on the subject? Why does it even matter?
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Firstly letters are letters. Numbers are numbers. Thus numbers =/= letters. The so called "leet speak" was stupid then, still is now.
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No. Just no.
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What makes a mod become stock?
AlamoVampire replied to AlamoVampire's topic in KSP1 Suggestions & Development Discussion
@Pthigrivi But you are over looking something. Just because the part is there does not mean you must use it. Take for example stock fairings. i find them unintuitive, hard to use, impossible to duplicate should i need to adjust the payload and uglier than sin when jettisoned. SO I do not use them. I use a mod that does the job far more reliably and is more REALISTIC when jettisoned. Procedural Fairings are what we should have. Elegance over inelegance. -
This discussion keeps coming up because people are insecure and are seeking some kind of validation. The ONLY way to end them is make mechjeb absolutely stock. Once its stock this discussion stops.
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Random failures
AlamoVampire replied to GoSlash27's topic in KSP1 Suggestions & Development Discussion
Le sigh! Claw question for you, why cant we have a discussion on it? I really do not see why it cant be discussed. -
@r_rolo1 I know, i was just staying on counter point.
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kOS is targeted at players with programming skills. Mechjeb is universally easy to use as it requires no programming skills thus more friendly. Between the 2 mechjeb has more broad usability than something requiring code script writing.
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An unplanned, but safe landing at Duna, From Right to Left: Jeb, Bill and Bob. How I am getting these folks home, no clue:
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i might check out SpaceY but, like I said, hehe, only 1 engine is giving me issues atm and thats just the mod being out of date. with the new vector engine, i can work around a buggy motor XD but, i appreciate the suggestion @Norcalplanner
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I use asparagus every now and again, and really dont see a real reason why not to. can it be expensive in a career game? ya, but, sometimes its the only way to punt the heaviest of things skyward. BUT since i avoid career mode as it has no real draw for me, cost isnt a concern. Once Tiberion is feeling better and has more time, he will update Novapunch, which has some rather large parts up to 5m in size, which is a good side path past asparagus if so inclined. Right now, its updated <far as i know at least> for 1.0.2 and one of its engines the m40 i think it is, is a bit glitchy right now causing some lag, but most of the parts work with 1.0.5.
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In response: 1. Still would not be "perfectly fine" as the potential to cause more harm than good <which it already does I might add, hence all of us complaining and wanting it gone> 2. That would soundly and resoundingly defeat the purpose of a fairing, which is to keep the payload safe from atmospheric effects until needed. 3. To me, having parts inoperable while stowed is anti-kerbal in every single way and more importantly ROBS players, new players in particular of valuable lessons. Having a few teachers in my family and knowing a few outside my family, the idea of stealing any chance to learn from someone no matter how small that chance to learn is, is despicable, extremely so. Especially since I can only imagine that this whole mechanic has most likely bled into the Kerbal EDU version sickens me, as its robbing students of a valuable lesson. 4. Someone already commented on RCS being drained vessel wide, so I wont repeat but will agree with them, its pointless to shut RCS down while stowed. 5. Please see 4 as 5 is a roundabout way of saying number 4. 6. Again, stop stealing lessons from people. New players need to make the mistakes in order to learn. Dont shield them from messing up. LET THEM!!! I want to quote my own signature now, as it seems it is applicable now more than ever: "A closed book cannot teach, closed eyes cannot see, closed ears cannot listen, a closed mind cannot learn." To whit: removing the chances for players to make mistakes that can teach is wrong. We cannot learn if we do not error. Also: this whole cannot activate engine while stowed does NOT account for situations where something goes way wrong and the vessel is breaking up. Especially if that breakup smashes the fairing and knocks the payload free, at that point you furiously try to ignite the engines or deploy chutes only to be chided by the game saying: NOPE, not gonna happen player, your stuffs still in its packaging. One parting thought: dump the mechanic already
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What makes a mod become stock?
AlamoVampire replied to AlamoVampire's topic in KSP1 Suggestions & Development Discussion
Which i think is a universe or multiverse sized mistake. Further i think personally that it is a deliberately bad idea to not make it stock. Mechjeb provides a wealth of data for starters, data i might add we absolutely NEED. Further still who honestly likes to babysit long burns or repeat the same actions like an automaton? Edit: I want to make a comparison here. Not having what mechjeb offers in full, is like asking a pilot of say a 777 to fly from say KDFW to Beijing using only indicated airspeed, fuel indicators and his throttle and landing gear levers. THEN tell him he cannot leave his seat because HE must manually handle his bird from engine star to engine stop. Can it be done? Yup. Is it safe OR practical? Nope. Which is why I say we need mechjeb as stock. -
that worries me even more then. i myself have yet to lose a mission to this well, lets face it, anti-kerbal feature. But, as has been pointed out time and time and time again, clear examples of how it limits building <realistic soyuz missions, apollo style shroud still there but the engines clearly ignite then dump the shroud> to how it has COST people missions, as is in the link in the quote here and the link to the thread a few above that or so. Look, lets face facts here, it is abundantly clear most if not all of us want this mechanic gone. it has no benefit only costs.
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Do you know, how to stop crashes from happening?
AlamoVampire replied to bartekkru99's topic in KSP1 Mods Discussions
i gotta say it, up until the 21st of december 2015 this thread lay dormant since september 2014. not saying there isnt useful replies since 2014 but, kinda necroed... just sayin,,, -
Align pitch axis in VAB to East-West
AlamoVampire replied to Temstar's topic in KSP1 Suggestions & Development Discussion
@monstah you are mistaken. the original orientation in the VAB as I remember it from .21 until it changed some versions later, had you by DEFAULT looking out towards the launch pad. and the orientation was continued out to the pad. now, you are looking at the wall with your flag by default. the orientation has changed. @Red Iron Crown not sure why the shuttle was used, but, i recall <not who said it, but that it WAS said> that the orientation of the shuttle was what it was for clearances, and the pics i gave pretty much shot that claim down, as it came out belly first so to speak, or more accurately ET first lol. -
With the gimbal dialed WAY back its a great motor. Needs tweaking on the gimbal but its a good motor
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adding multiplayer
AlamoVampire replied to wolf creates16's topic in KSP1 Suggestions & Development Discussion
Ive listed before the issues that must be solved to make mp work. Ive also i fail to see a way for them to solve them. I hope mp goes away the same as the original scrapped resources idea. I think squad should first make it so we have a stock version of mechjeb. I know of no mod that is as useful. Engineer redux cant fly for you so no there. We need flight data and various automations. Look the long/short is this really is a game that isnt suited to a multiplayer environment. Put enough ppl into a server and the trolls will come out to play to wreak havoc, that is just the nature of multiplayer- 367 replies
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