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Everything posted by AlamoVampire
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adding multiplayer
AlamoVampire replied to wolf creates16's topic in KSP1 Suggestions & Development Discussion
I am not sure what Maxis was thinking. But, the one that scares me is whats happening with PGI and Mechwarrior online. But as far as KSP goes, I still do not see how they can make multiplayer work w/out hurting this fun game. IF they can do so, and do so right, more power to them, but, you can still count me out. I think this is a title better suited to single player, but thats me. @jm764- 367 replies
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AlamoVampire replied to wolf creates16's topic in KSP1 Suggestions & Development Discussion
Like I said earlier, to each his or her own. To be honest, if this "multiplayer" nonsense comes to fruition, and yes, for KSP I think its nonsense, as I really do not see how it makes the game any better. I still see too many hurdles for this to be worth while, but, in any case, so long as, I am not FORCED to touch it, I really could not care less, but, force me onto it, and well, its a BIG problem. I refuse to use it, touch it or find it valid. Thats my opinion. I disavow multiplayer for this game. Am I bullheaded? probably, but, KSP + Multiplayer = good? Not in this kerbonauts book. Its a 1 player game for me, always has, always will be. So, as the old folks say: you kids and your rock pops and your hip raps can get off my yard! <old man cough> seriously tho, as long as its 100% optional and I am not forced to be with in a light year of it, have fun.- 367 replies
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AlamoVampire replied to wolf creates16's topic in KSP1 Suggestions & Development Discussion
@jm764 You are welcome to your opinion, but, I feel that multiplayer will be a huge disaster. Why? Let me list why: 1. Computer setups. I've said this before, but require myself to say it again. Not everyone has a PC that can handle huge part counts, huge means north of 300. Add in 2, 3, 4 or more players and part counts skyrocket. 2. Mods. Some people run a few mods while others run tons. You make something using BD and I don't. We go to a station to fuel up. Do I see you? Do you see me and my Novapunch ship because you don't use novapunch? How does that work? Do we crash? 3. Time warp. I want to go to Eeloo and need to warp to its window but at the same moment you wish to go to Moho. Do I mess you up warping to an Eeloo window? Do you mess me up warping to a Moho window? 4. Launch pad. Expanding on point 3, can you use the SAME launch pad when I am using it and waing to an Eeloo launch window? 5. Saves. How will that work? Will I be forced to save your stuff on my rig and mine on yours? 5a. Editing saves? How will that not break other players? 6. Quick loading/Reverting. How does this affect you when I do either? What about it on me? What about a SINGLE person with it turned off? Does it disable mine? 7. Crew death? Need I say more? KSP is not suited to be a multiplayer type game, it just isn't. KSP is a perfect platform for 1 player in any given save file. Do not get me wrong, I like multiplayer games where. It makes sense to have that feature. It makes as much sense to have a multiplayer in a game like this as it does making green lights make you stop and red let you go. No, much like the ORIGINAL resources KSP was supposed to have multiplayer needs to be scrapped until every single problem and contingency has a 100% workable solution, and sadly that's never gonna happen.- 367 replies
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AlamoVampire replied to wolf creates16's topic in KSP1 Suggestions & Development Discussion
Like i said here, not only is the above a real problem, but as DrMarlboro stated what value does multiplayer have? How can it be done where part counts wont melt all computers involved or cause glacier halting lag? What about mods and conflicts? You have say a russian style parts pact, i have novapunch, how will that not break one another? Seems the only people who will get any benefit is the small group who do combat....- 367 replies
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AlamoVampire replied to wolf creates16's topic in KSP1 Suggestions & Development Discussion
I have said this before, will say it again. Multiplayer is a bad bad idea. Timewarp is one issue, part counts are another. Not everyone is on high end rigs to make darpa jealous, and some rigs have issues with high parts. Mods are another issue.- 367 replies
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@sal_vager Unless I am gravely mistaken, fairing or mesh, that engine on the 3rd stage is STOWED. Which is, again, what the OP is railing against. "can't activate engine while STOWED" which makes what ever contains said engine 100% irrelevant as the condition of the engine is STOWED. Its a stupid restriction that we do not need in my very blunt opinion.
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@NathanKell Wouldnt KSP still call that stowed mesh or not? If so, id say its still a valid point. edit: also the op's complaint is about a stowed engine being unable to fire, which to me IMHO that further validates the Soyuz comparison, as the engine to be fired is stowed. Mesh or fairing matters not I think, as stowed is stowed. side thought, look at any Boeing 737 aircraft and its main gear (not the nose gear) in its flight config, you see the wheels, yet they are stowed. Just a though there.
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@sal_vager I am sorry Sal. I agree you are not the one to convince but dismissing a valid point as a rant is wrong twice over. It is valid. We use NASA approved parts from the ARM mission and NASA style drop then ignite staging, but that does not mean Soyuz/Russian hot staging is instantly invalid. Many mods model Soyuz parts. Novapunch for example. Dismissing a real world example out of hand is wrong. If anything Sal its proof positive that the mechanic in question needs to be fixed. If thats not enough then the mods that use Russian designs certainly does.
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Want a valid reason to not have this mechanic? Soyuz. It hot stages, as in stage 1 is nearly spent, then the next stage ignites WHILE STILL STOWED IN THE FIRST STAGE. If firing a rocket motor off while its inside a non detached segment is good enough for ROSCOSMOS and American astronauts being lifted by it, then it SHOULD be good enough here.
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<dusts the dust off the account> Alright folks, I have said this a few times over the years, and I will say it again: If you want to hand do every single bit of minute fussing around while redoing the SAME THING time and time again, more power to you. If autopilot is good enough for NASA for just about every single aspect of every single mission flown since we started flinging monkeys into space, then, believe me when I say, that, there is absolutely nothing wrong with letting mechjeb handle the long burns, the repeated launches of the same rocket launching payload after payload at a station. What it boils down to is this: WHO BLOODY CARES?!? Who bloody cares if one person relies on mechjeb to grab greater enjoyment out of the game? Do you drive a car that has cruise control and do you make regular use of it? if so, YOU ARE CHEATING! You should always use your foot to control the speed of your car every single inch down the road...oh wait, its put there into the vehicle so you dont have to. that bloody simple.
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That by default makes it an autopilot. IRL APs require manual input for hdg, alt, spd, much the same as MJ. Thus it is an autopilot. It seems I have struck a nerve. Unintended. Regex i singled no single player out. I supplied a definition. Nothing more. The long and short is this: squad permits us to mod, so no mod is cheating. Simple enough.
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Cheating in a game, is defined as providing one's self with an unnatural advantage over other players by a means not supported by the rules or the design of the game in general there in. By this definition, MechJeb is NOT a cheat what so ever. How? Simple. This is a SINGLE PLAYER GAME ONLY and you are not getting ANY advantage over say Scott Manley by using MechJeb. Also, I am aware I am feeding a sarcastic or trolling post <definition defined by ones personal point of view> but, by Mjolnir I cannot sit back and NOT comment. that simple. dude, id love to know what YOUR definition of an autopilot is, because having flown multiple simulators, a cessna, and an airports worth of model aircraft, I can clearly tell you, that MJ IS by all definitions an auto-pilot. How? Simple. tell it what you want done, and it does it, automatically, so long as you hit the proper settings. So, yes, it IS an autopilot. period. as well as one heck of a flight computer
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Do you consider Offset Clipping cheating?
AlamoVampire replied to yorshee's topic in KSP1 Discussion
i think people who start these sorts of threads, are either self conscious about mods that they use, or design tools or what ever and are looking for a reassuring pat on the back that they are in the right. I am NOT implying that this is the case here, but, it seems to be a commonality. Look, its this simple: Do you enjoy the game using what ever tool<s> you have at your disposal in a single player game? if so, then YAY, if not? find a way to enjoy it, or walk away. no. it does not depend on how reasonable you are about it. Why? its a single player game, and it effects NO ONE but the OP. I have said this I have no many times since I joined in 2013: MODS =/= cheating. design tools =/= cheating. Why? it is not giving you an unnatural advantage over me or anyone else, as it is SINGLE PLAYER. I just wish these sorts of topics would end. -
Do you consider Offset Clipping cheating?
AlamoVampire replied to yorshee's topic in KSP1 Discussion
this is a single player game. Cheating is a non issue. Cheating only becomes relevant when playing with players, and only then, if the "cheat" in question is providing an unfair or unnatural advantage to you over the other players. This is why, this is not cheating, nor is any other mod for this game, as, again, all players are playing in a self contained universe that is not connected to other players. And yes, I am intentionally disregarding the current multiplayer mod. -
ive seen some impressive pics on stuff thats been built since 1.0 came out. There is a reason some designs get built over and over again. Its because they WORK. Its why there are countless 767's and MD80's and even 737's in the skies. The design works for each of those birds. That being said, there is a counter point. most craft built prior to 1.0 were built when the game was vastly different, and what worked then, probably wont work now. We will adapt. YOU will adapt. Things will get prettier if you have the patience to watch.
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im not reporting you at all. I was hunting for clarity that a burned out college mind just isnt seeing. jokes all fun until ya put a persons eye out. tho as a side note, that would be a major bug if a parachute not only deployed itself, but ate system files lol. lets keep out our cans of raid just in case?
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I am just gonna say this much: a game, any game, has hundreds of thousands of lines of code, if not MILLIONS of lines of code by time you reach a product that is acceptable enough and close enough to the initial design ideal to call a 1.0 product. Look, if you change 1 thing in one line of code, what does that single change do for line 120343 or line 343043? do you even SEE the effect right away? is the effect good or bad? is it subtle enough to be not seen until someone not on the design team or QA team does something that was unexpected and made it pop up? It is delusional in all sincerity to think let alone expect or demand a 100% flawless product. No product is perfect. There is always a flaw somewhere. Perhaps its so minor that it doesnt matter, like say a small bubble in the glass that makes up a glass coffee mug, or perhaps its severe, like say something that causes that glass to shatter at the first cup of coffee. Look, coding isnt easy. if it was, we ALL would do it. Squad is a SMALL design house that is infact NOT a design house by original design, it is an advertisement firm iirc. Heck, even a MAJOR design house like say UBISOFT has launched products that have had multimillion dollar design budgets with odd glitches. Doubt me? Look on google for the funny stuff that goes wrong in a number of the AC games. Just chill, wait, relax.
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Ok, to the first half of this. How are mods cheating? I honestly cannot tell if your being sarcastic or not, too burned out by school to try to figure it out. Ok, to the second half of this: how or why does it delete system32 if you stage a parachute? if thats anything other than sarcasm then, thats a real problem. again, too burned out by school to try to figure it out.
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Kasper, source? okies. here you go, from another forum poster. and just to be fair, im NOT the first person to make the accusation and thus, its not me trying to start riots, but, actually being very concerned for what I am reading.
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im coming out of hiding for this one. IF there is truth to this rumor that HarvesteR won his OWN contest, I am going to have to say this: what a CROCK OF GOO! I am sorry, but, if he truly did "win" this contest, then, it was all a cruel prank on us. Most contests run on planet earth, AUTOMATICALLY disqualify employees, families of employees or anyone having anything to DO with the business that is hosting said contest. I am sorry, but, if this is in fact true, this is a HUGE Public Relations NIGHTMARE for Squad, as it dramatically harms their reputation. This is just bad form Squad, pure bad form.
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14 july 2014 0055
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Multiple pods on one launch
AlamoVampire replied to mdkendall's topic in KSP1 Gameplay Questions and Tutorials
Pretty ships on you guys.