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Everything posted by AlamoVampire
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while that is a nice idea, I can see the nightmare that it would cause: we do not need to get science points people, we are safe here on Earth where it costs less to do even less and with no risks.... it is almost like our leaders fear learning things or changing the status quo :S
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time will tell honestly
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we can hope this is the case, but, I am not holding my breath for it to be by months end. By years end? probably
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What do you want to see in .23
AlamoVampire replied to jmosher65's topic in KSP1 Suggestions & Development Discussion
right now, they need to focus on bigger things than say Sound Effects. What we have now in that department is fine enough for now, and besides, if you want immersion, then technically, all sound SHOULD drop off as we enter the Vacuum of space, as we are looking at our ships and probes from 3rd person and thus, no sound should reach our cameras XD -
allmhuran. you sir are about as wrong as wrong gets. this game is in Alpha State. SQUAD has said as much. What they say GOES. PERIOD. Oh, and courtesy wikipedia: So Allmhuran, would you like to continue to be wrong and say we AND SQUAD are wrong about this being in Alpha? Or, will you finally accept the truth that this is ALPHA, and again, what SQUAD calls this, is the LAW and is TRUE. Pre-alpha[edit] Pre-alpha refers to all activities performed during the software project before testing. These activities can include requirements analysis, software design, software development, and unit testing. In typical open source development, there are several types of pre-alpha versions. Milestone versions include specific sets of functions and are released as soon as the functionality is complete. Alpha[edit] The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). In this phase, developers generally test the software using white box techniques. Additional validation is then performed using black box or gray box techniques, by another testing team. Moving to black box testing inside the organization is known as alpha release.[2] Alpha software can be unstable and could cause crashes or data loss. External availability of alpha software is uncommon in proprietary software. However, open source software, in particular, often have publicly available alpha versions, often distributed as the raw source code of the software. The alpha phase usually ends with a feature freeze, indicating that no more features will be added to the software. At this time, the software is said to be feature complete. Beta[edit] Beta, named after the second letter of the Greek alphabet, is the software development phase following alpha. It generally begins when the software is feature complete. Software in the beta phase will generally have many more bugs in it than completed software, as well as speed/performance issues and may still cause crashes or data loss. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it. The users of a beta version are called beta testers. They are usually customers or prospective customers of the organization that develops the software, willing to test the software without charge, often receiving the final software free of charge or for a reduced price. Beta version software is often useful for demonstrations and previews within an organization and to prospective customers. Some developers refer to this stage as a preview, prototype, technical preview (TP), or early access. Some software is kept in perpetual betaâ€â€where new features and functionality are continually added to the software without establishing a firm "final" release. Open and closed beta[edit] Developers release either a closed beta or an open beta; closed beta versions are released to a restricted group of individuals for a user test by invitation, while open beta testers are from a larger group, or anyone interested. The testers report any bugs that they find, and sometimes suggest additional features they think should be available in the final version. Examples of a major public beta test are: In September 2000 a boxed version of Apple's Mac OS X Public Beta operating system was released.[3] Microsoft's release of community technology previews (CTPs) for Windows Vista in January 2005.[4] Open betas serve the dual purpose of demonstrating a product to potential consumers, and testing among an extremely wide user base likely to bring to light obscure errors that a much smaller testing team might not find.
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the implications are staggeringly nuts... pun intended
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Thats a cool screenie KD3
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you see, this is why you folks have me feeling soo much awe! this is a game sure enough, but the fact that soo many players like you, have such a firm grasp and understanding of the math involved, it just makes me want to cry in pure awe. I truly bow to the genius level geniuses in this forum.
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cool 10 char..
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we know not what they fully want with this game. and no matter what anyone says to the contrary, this is in fact an ALPHA test. the fact we get to play it as it is, is a rare rare thing, and a testament to the faith Squad has in this title, and the respect they have for gamers. the fact that this game is as stable as it is, this early in its life is actually rather scary, because if it is THIS good NOW, we will see truly EPIC when it is 'done' and at full release.
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Ancient debris becomes flags?
AlamoVampire replied to Brotoro's topic in KSP1 Gameplay Questions and Tutorials
has not yet happened to me. walk to the 'flag' or fly there and see what happens and let us know -
What do you want to see in .23
AlamoVampire replied to jmosher65's topic in KSP1 Suggestions & Development Discussion
it is, but, we already know or rather have a good guess at what .22 will have, and are starting to speculate at what 2014 will bring us <thats my guess for a .23 release lol> -
What do you want to see in .23
AlamoVampire replied to jmosher65's topic in KSP1 Suggestions & Development Discussion
courtesy the planned features wiki for ksp, in the NOT HAPPENING section: Not happening The following features have been confirmed to not be in the official game (although may be found in mods): Steam achievements[citation needed] Autopilot Systems[citation needed] Weapons or military features[citation needed] Alien civilizations[citation needed] Terraforming[citation needed] Realistically sized celestial bodies [16] Conversion to a different game engine.[citation needed] -
was that thing manned or on robotic control for testing? if manned, I hope no kerbals lost their lives
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i get the feeling you disagree with me allmhuran. this game is in fact in an alpha state. I cannot find where the devs themselves state this, but, they said it first. then, there is the fact, that, this game is in development, and that by itself means we MUST wait to see what the next patch or release or what ever you wish to call the next installment of the game to see what it is we will get. to bicker and moan and complain about things that we know NOTHING of right now is fruitless. we can either get into a lather right now and argue about things we have no full grasp on, and prove we are not worthy of this game, OR, we can be adults, sit back and wait, and keep encouraging SQUAD to make a quality game in how ever many steps they must to make sure we get a final product that is 100%. Do you have that kind of patience Allmhuran? I do.
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only seen it courtesy of a Scott Manley video, and maybe that green goo came from the magic boulder?
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like I said, its a cool artsy effect! also, it looks kerbal enough to be one of Jeb's cameras XD
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[quote name=allmhuran;695778 It's possible this may change' date=' sure. But we have had no indication that it will, all evidence suggests that the tech tree is specifically conceived of as a tutorial system designed to more gradually introduce new players to the parts and their uses. and no indication it will NOT change. look. this game is in Alpha mode right now. we have no idea where this game will be once we see version 1.00 FULL RELEASE. Until then, we have a few choices: 1. give up now and walk away. 2. have faith that this will ALL be worth while. 3. ignore 1 and 2 and complain some more.
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thing is, as soon as it said Vacuum I deployed my solar arrays and nothing broke off, so, while, yes, still in atmosphere, but 0 pressure, or rather, soo little pressure, it might as well be a vacuum. heck, even the ISS is IN atmosphere right now, its just soo slight as to have no real affect on the station. either way, at 46km it is safe to deploy breakables wow, ninja'd while getting this link XD http://en.wikipedia.org/wiki/International_Space_Station
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the end all be all of all this: we just have to WAIT AND SEE. those who are playing .22 are very likely bound by a silence order to NOT say anything about this, even if we are all just blithering away in the wrong direction and they can point us true. Look, we are seeing the smallest look into this right now, so, we are getting worked up over what exactly? Maybe 1/100th of what we NEED to know? lets all step back and relax and wait and see. I for one cannot wait for .22 because it will crack this game open a bit for me. sure I can send missions to where ever right now, but, once I get science? I get a new reason to revisit old haunts and find new ones! if harvester is saying R&D is not for us veterans, then why the hell are we STILL playing the game once we get R&D? I think HarvesteR needs to re-assess that one.
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Okay, I decided in that since we have science coming out soon-ish to do a science experiment for all of us. We as players know that the end of Kerbins atmosphere is at 70,000 meters. BUT, did you know, that even though the atmosphere goes that far up, you actually hit the vacuum of space about 23,000 meters before that? Check this screen grab I got while launching a deep space communication satellite in preparations for .22 in the hopes that we keep our save files intact. Anyway, I turned on my pressure experiment prior to launch and watched the numbers. This was shocking: as you can see, this thing is not even 47,000 meters up, and we are in a vacuum!
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1. sweet shuttle, looks like it will serve you wonderfully 2. are those pictures of your screen taken by a camera because that is what that looks like. IF that is the case, it makes for actually really pretty images in an artsy sort of way
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Giggle's KSP videos (WARNING: Contains 24-77, LV-1, and 48-7S)
AlamoVampire replied to Giggleplex777's topic in KSP Fan Works
cool vids