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Everything posted by jlcarneiro
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Thanks! But I already use it. I posted that on the wrong thread, sorry! Ok, I'm making a mess here: it was on THIS thread (p. 43) I just am a bit late in the conversation. Since people were talking about USI-LS and simplistic LS systems, what about IFILS by Stavell?
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- totm mar 2024
- kerbfleet
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On the "simplistic life support" matter, have you considere IFILS by Stavell? Sorry I'm on my cell, no links now...
- 6,455 replies
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- totm mar 2024
- kerbfleet
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I just want to say how awesome everyone is!
jlcarneiro replied to eberkain's topic in KSP1 Discussion
I'm not a teen anymore (for a bunch of years now) but I understand an appreciate your sense of humor! About the community, I haven't been in a lot of forums but this one certainly beats even some real life communities! -
Thanks! Well, I liked the heat tiles a lot, but I prefer que hull without those black lines...
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
jlcarneiro replied to TriggerAu's topic in KSP1 Mod Releases
Thanks for the new version, @TriggerAu! Sorry I didn't give you the files you asked for in time... Here they are: ARP settings; savefile. They are from the version before this one, ok? Hope it helps! -
[1.1.x] CoolRockets! Cryo and Launch Particle FX
jlcarneiro replied to sarbian's topic in KSP1 Mod Development
Cool! -
That design is great! I think it gave Val some age (she should be a vet, after all) with grace and so different from common custom heads as the other big three! Thanks!
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Hmmm, if so, we already have an exclusive head for Valentina? That is great news!
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Since, we apparently won't have a "veteran-like" head for Valentina, how do I exclude her head (the default female head) from being used to generic female kerbals?
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Thanks, @Kerbas_ad_astra! I'm glad you made this all-in-one package. I think this is essential to make it easier to new users and to users with little free time. I prefer the brownish interior, but I'll give your hybrid a shot. EDIT: I agree, it looks more techy now!
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LOL! She's looking like a muppet!
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Folks, has anyone tried to create a custom head (more "veteran-like") to Valentina? Kind of what somebody (I think it was Proot) did to Jeb, Bill and Bob eons ago? I tried to contact him, but was not successful (real life can be merciless sometimes)...
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
jlcarneiro replied to TriggerAu's topic in KSP1 Mod Releases
Thanks! I'll try this way. EDIT: Sorry to bother again, @TriggerAu! I think I've checked both settings (you can see it on the screenshot) and I even tried to put some monopropellant, spend it and wait some seconds. The gauge did not hide itself. What am I doing wrong? -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
jlcarneiro replied to TriggerAu's topic in KSP1 Mod Releases
I won't say this is a great mod (since it's old news), but I'm having trouble using "Hide when full" and "Hide when empty" features. Any help? -
Instant replay?
jlcarneiro replied to Goody1981's topic in KSP1 Suggestions & Development Discussion
Look at this video from Video Wednesday: I suppose, Simiel Black had to jump at least three times to get those three points of view. If the game recorded the trajectory of the vehicle (or maybe if he used Persistant Trails) he would have to jump just once and ask the game to replay it as many times as he liked. Am I right? -
Instant replay?
jlcarneiro replied to Goody1981's topic in KSP1 Suggestions & Development Discussion
I do remember that game! Very old, primitive and... FUN! Here it is: https://en.wikipedia.org/wiki/Stunts_(video_game) The instant replay would be great, but I don't know if it would be feasible... I suggest something easier, though: the game would constantly save the last xx secs (e.g. 30 secs) so when we crashed, it would show it repeatedly if we wanted it to. -
YAY! The forums are back! Forgive me Squad, I really love your game, but, although I have very little time, I've just found that I spend more time in the forums than playing the game!