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Everything posted by Olympic1
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Regolith automatically adds resources to all planets, moons and asteroids. If you want I can make a config for your mod. Can be done in 30 minutes. - Sarnus, Urlum and Neidon are gas/ice giants, like Jool, so they can only hold Water and Karbonite. - Hale is a captured asteroid (I think), so Hale has no resources. - Nothing special for Ovok. - Slate used to have an atmosphere thousands of years ago, so it can have Karbonite, Minerals, Ore and Substrate. The 'Seabed' and 'Floodplains' biomes can have Water that is under the crust of Slate. - Because Plock replaces Eeloo it will have Karborundum. Eeloo already is in the Regolith API, so no extra resources. - - - Updated - - - I updated my Regolith configs (v6) to add resources to Tal. DOWNLOAD. Changelog v6: Added Water to Tal (because it's covered in ice). Added MetallicOre to Tal's Impact Basin. Features: Adds CarbonDioxide to the atmosphere of Tekto. (Mod support for DunaDirect) Adds Karbonite and Water to the atmosphere of Sarnus, Tekto, Urlum and Neidon. Adds Karbonite to the SOI of Sarnus, Tekto, Urlum and Neidon. Adds Karbonite, MetallicOre, Minerals, Substrate and Uraninite to Slate (Crustal). Adds Karborundum to Tekto and Plock (Crustal). Adds MetallicOre to Tal's Impact Basin (Crustal). Adds Water to Tal (Crustal). Adds Water to Slate's Seabed, Floodplains and Poles (Crustal). Prevents crustal resources for Sarnus, Urlum and Neidon.
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[WIN] KSP to DDS texture converter
Olympic1 replied to Lilleman's topic in KSP1 Tools and Applications
never had issues with the contract icons -
Kopernicus Core - Version NAN - Outdated
Olympic1 replied to _Augustus_'s topic in KSP1 Mod Releases
Write in a text editor the science reports and save as a .cfg @EXPERIMENT_DEFINITION[*]:HAS[#id[surfaceSample]] { %RESULTS { CloySrfLanded = "Science report" } } Change the id to the respective science name. EDIT: You need to have ModuleManager installed to work -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
That's weird that some guys have that problem. I almost never get the same report twice. -
[1.1.x - 1.2.x] Alternate Resource Panel - Icon Overhaul (v0.10.3)
Olympic1 replied to Olympic1's topic in KSP1 Mod Releases
Thx, I will add Station Science to the list. OMS already has their own icons -
[1.1.2] Kerbal Konstructs v0.9.7.1 - Slopey Glidey
Olympic1 replied to AlphaAsh's topic in KSP1 Mod Releases
Very cool, no need to recover and launch a craft again to refuel it- 872 replies
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Kopernicus Core - Version NAN - Outdated
Olympic1 replied to _Augustus_'s topic in KSP1 Mod Releases
looks cool, I'm looking forward to it -
[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
Olympic1 replied to TaranisElsu's topic in KSP1 Mod Releases
There is also the Biomass mod. They are updating it for 0.90 -
[DEV HALTED][0.90] CIT NodeHelper [v1.1.4, 2015-01-01]
Olympic1 replied to marce's topic in KSP1 Mod Development
yeah, it was a scaling issue. -
Crowd Sourced Science-Biome Reports Everywhere! (August 11) [6.0]
Olympic1 replied to DuoDex's topic in KSP1 Mod Releases
In your KSP folder right between "KSP.exe" and "Launcher.exe" -
[DEV HALTED][0.90] CIT NodeHelper [v1.1.4, 2015-01-01]
Olympic1 replied to marce's topic in KSP1 Mod Development
The nodes aren't accurate. I already made a part and defined a top node with the position "0.0, 2.8, 0.0, 0.0, 1.0, 0.0". But the when I activate the Node Helper it shows a node position of "0.0, 3.525, 0.0". I only installed this, BioMass and MM on KSP 32bit. -
[1.12.x] Freight Transport Technologies [v0.6.0]
Olympic1 replied to RoverDude's topic in KSP1 Mod Releases
Big storages with lesser and matching parts (engines, command pod, strutural parts).