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Olympic1

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Everything posted by Olympic1

  1. Well this is kinda dead because KerbTown isn't beeing updated anymore. If someone updates it, that would be awesome.
  2. They are busy updating to 0.24, just be patient.
  3. Squad makes it just too hard for the modders to update their mods without breaking anything.
  4. Looks very cool, there are some real talented modellers here
  5. I have only Kethane and TAC LS installed. Even when I remove TAC, I'm getting the error. EDIT: Here is the output log: https://www.dropbox.com/s/674r26bz179itvy/output_log.txt
  6. I'm having this error when I start up KSP x64 PartLoader: Compiling Part 'Kethane/Parts/kethane_generator/part/kethane_generator' (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at Kethane.KethaneGenerator.GetInfo () [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+.MoveNext () [0x00000] in <filename unknown>:0 UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) :MoveNext() UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) PartLoader:StartLoad() :MoveNext() (Filename: Line: -1) [Kethane] Saving settings EDIT: here is the output_log: https://www.dropbox.com/s/674r26bz179itvy/output_log.txt
  7. same here. Everytime it tries to load "launchpad2"
  8. Well magico13 said it in his post http://forum.kerbalspaceprogram.com/threads/86677?p=1283286&viewfull=1#post1283286 but he will keep updating as long as he can (and on demand). - - - Updated - - - awesome, keep up the good work.
  9. Aaah, you just spammed my mailbox . 25 new 'issues'
  10. A bit like Hollow Asteroids where RoverDude is also working on.
  11. Sure, but the generators won't work. Maybe that the inflatables won't work either, not tested.
  12. KH4 comes from the chemical formula CH4 (Methane), Majiir just changed the C to a K. So if RoverDude just did the same as Majiir (change C to a K), then this is Carbonite. So the chemical formula should be [CO2]2-, then make it sound Kerbalish => [KO2]2-. It's Carbonite, and it exists as a gas. It makes Carbonate when oxygen is added. http://en.wikipedia.org/wiki/Dihydroxymethylidene One word: BEAUTIFUL !!! 5, no doubt I like this. I should use this one, as it also forms the [CO2]2- (Carbonite) and the CH4 (Methane) that I both mentioned above.
  13. Do you only have this mod installed? If not which other mods do you have
  14. Does this work in 0.24 64bit. I didn't installed it because I already have many mods that ARE working
  15. BahamutoD updated the OP yesterday, so the drills will work in 0.24. Haven't thoroughly tested the parts yet.
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