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RyanRising

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Everything posted by RyanRising

  1. Yeah, the new buildings are really nice I can't stop thinking that. It's been how many years? I pressed Ctrl+V and nothing happened.
  2. You have to destroy the living of your Kerbonauts while they are all still inside. I don't think it is. I want floaty pool water, to contribute to this thread.
  3. Not enough power to run the RPM monitors though, as I am reminded of whenever I forget solar panels.
  4. Hopefully Unity 5 (1.1) will have a 64-bit build, and therefore we can hope to have this GO STOCK! without any qualms.
  5. It's a bug that comes from a "feature" that causes many players much grief. The engine still thinks it's in a fairing. I don't know how to fix it.
  6. Yeah, what on Kerbin made them do that?
  7. It's the only thing in the Kerbal universe that has reflections. Without mods.
  8. Looking at it in-game, I wouldn't say it's cold fusion. Seems to me to be just your everyday, core-of-the-sun hot fusion.
  9. I can't see any light from the jets at all. I would think that at least the exhaust from the turboramjet engine would make some light, but maybe I'm just downright wrong.
  10. I built this: Oh, and it lands, too. Not like a brick, like a plane. The so-called "Plane" is based on the one from . I wanted to see if it still worked as it had before against the new aero. It somehow did.I got it as close as I could to the original, but there are some areas where it's defferent because I didn't take the craft file and because of the new wings in 0.25.
  11. Not to my knowledge. He seems to have been away for quite a while. Aww.
  12. Is there a pruner for the textures and models only used in the Part Bin parts? I don't use them, because I want to keep the stock parts only.
  13. I think it would be on CKAN as soon as it's ready to use in normal gameplay: that is, not for a long while. But I'm not blackrack, so I don't know. To answer your question: No there is not any news on that.
  14. Oh good. The Mun was way too dark. Also, Minmus seems less edible now. Not sure if that's a good thing.
  15. It looks great and all, but shouldn't the mod be in Add-On Releases? I'm pretty sure that's where non-WIP mods go. Also, this thread seems to be the discussion thread for said mod in absence of a real thread for it. If it's there, sorry, I just couldn't find it.
  16. I don't know about this. Everybody knows that when planes were new, they didn't have ladders one way or another. Instead, they retracted their landing gear when stopped, lowering the plane to the ground and allowing passengers and pilots to enter via the wing. You may have a point.
  17. I'm pretty sure that was developed for the core game, but I can't argue with wanting this to be integrated. It's yummy! WHY DID I SAY THAT?!?
  18. Wonderful, a parts pack I feel like I can use. Because it's official. I hope SQUAD integrates this into the next update, or at least doesn't let it fade away. Also, hey, an announcement that wasn't a disappointment! Finally!
  19. I don't play 64K, but I did feel the need to let somebody know- On the KerbalStuff image for this, it says: 64K A KERBOL 6.4X REBOOT KERBAL SPACE PROGRAM 6.4 TIMES BIGER That "biger" should be "bigger". Sorry if I'm just being nit-picky.
  20. Putting noses on Kerbals will make things better and not worse.
  21. Sounds like you have two versions of modulemanager in your GameData. Also, mine applies 2,716 patches.
  22. Seems that ModuleGimbalFix is still needed, as I found out with an SSTO that was never meant to be such a thing. (1.0.4 is fun like that)
  23. I feel that no mod is complete without lighting (as mentioned in the OP). Lightning, however, is a great bonus to this cloud pack! I think what happened is you misspelled it.
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