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Everything posted by RyanRising
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Do You Consider "Is X Cheating?" Threads Useful?
RyanRising replied to Robotengineer's topic in The Lounge
You are certainly not the only one who finds the threads annoying. I think people keep making these threads because they didn't see the multitudes of other "Is X Cheating?" threads. How many does this latest one make? Interestingly, the first two who replied here seem to be answering the "Is X Cheating?" question, rather than the question posed in this thread. -
I did this: Y'know, theoretically, it can get to orbit, but I don't have the patience to try. If I did, yes, I know MOAR STRUTS would be in order, but I don't. I may try to find a way to launch it in sections, assemble it in orbit and have less engines.
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[Released] Free IVA Alpha v0.2.1 [1.12.x] (2022-11-24)
RyanRising replied to pizzaoverhead's topic in KSP1 Mod Development
RasterPropMonitor has some handles you can use to get out of your ship, so I have to wonder how much that will do for you. I think my brain is breaking from how amazing this mod will be. -
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
RyanRising replied to Felger's topic in KSP1 Mod Releases
He means that the turboramjet model seems to be scaled smaller than normal when you have this mod installed. Try it yourself! Never unsee it! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
I really like the orange engine covers in the part view. I'm not sure why I like it so much, but it's cool to have. -
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
RyanRising replied to Felger's topic in KSP1 Mod Releases
I haven't seen any responses, so again, are anyone else's turboramjets undergoing slight shrinkage with this mod installed? I don't think they're supposed to go in the wash. -
∞+1. Or Astronomer's Visual Pack on 32bit, or 0 on Mac if you run into the crashing problem. Take your pick.
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[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
RyanRising replied to Felger's topic in KSP1 Mod Releases
This mod, for some reason, shrinks my turbojet. This happens in and outside the editor, with no other mods than the dependencies installed. It doesn't seem to happen with anything else. Has anyone else observed this behavior? And is there any way to fix it? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
The prerelease build is great, although there are a couple things I noticed that I'm not too sure I like. The pointy thing on the Mk1 Cockpit certainly doesn't fit the proportions on the stock model, so that they would be pretty "messed with" indeed. The parachute for the Mk1 pod is still either too small for the top of the pod, or the top of the pod is too big for the parachute. The Delta-Deluxe Winglet is smaller than the AV-R8. Is this intentional? The Communotron 88-88 is quite a bit larger in its stowed form than in stock, and has a plate on the bottom that would make surface attachment look very strange. Landing Antennae (Antennas?) are no longer a thing, and the struts still don't line up properly. Other than those few things, I LOVE IT. It's a wonderful mod and shows that there was a lot of time invested in it. -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
RyanRising replied to Ven's topic in KSP1 Mod Development
I was going to ask if you were going to redo the Asteroid Day parts to match the aesthetic established here, but then I looked at the GitHub repo. You read my mind through time and space, somehow. -
It's great, and it brings the look of the cockpit inline with the other parts well. I approve! It also makes the cockpit look a LOT like the old version of itself in the parts menu. Maybe the colors are more in line with that one. Hm. I still like it.
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Thank you! Have some green bar material. (Rep)
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I visited an old friend. My old SSTO! Then I tried to blow it up. It didn't work as well as I had hoped. Oh well, might as well use the "Terminate" button.
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Kerbal's Log
RyanRising replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
Ooh, this would be awesome! Reppity Rep! An interface that looks like a notepad would be awesome. -
There's the effects in stock KSP, but no mods that I know of.
- 3,404 replies
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- renaissance compilation
- visual enhancements
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Ditto. Is it 10 characters or 5 characters? I've seen both. It must have changed at some point.
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I love it!
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When I read the first bit of this thread I was thinking "...Great. You invented boosters.". But as it tuned out, you made a rocket SSTO, and without the NASA parts. Fantastic!
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What was the conclusion that he supposedly came to? I can't make it out. Anyway, Proot, they make the mods, and you make them beautiful. Not to discredit the mod authors, but you play no small part in making all those mods come together in a way that never fails to amaze me. Your English is a lot better than you'll give yourself credit for, too.
- 3,404 replies
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- renaissance compilation
- visual enhancements
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We painted all of our trains like this. It was a good use of time and money.
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8/10. You've got a company, and its logo isn't all that bad. Green is a wholesome color. I might want to see some examples of your products to be enticed into buying them, though.