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HafCoJoe

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Everything posted by HafCoJoe

  1. Try the color values 0.0025, 0.003, and 0.008? I think that's what I did for mine. I think we're discovering an exaggerated haze issue though with the most recent release and the color sliders I used are lower than usual to compensate. Atmosphere from the ground might look thinner because of it. - Oh, btw I wanted to make a suggestion for Laythe - imo it feels very thick in SVE although in stock it has slightly less atmosphere than Kerbin. I'd think that the scatterer effects would paint it as having not as soupy as an atmosphere? It's just my opinion though as I've always been a fan of a more clear light blue color for Laythe, not a heavy blue-green.
  2. xD I'll see what I can do yeah. - though was 0.0255 the version that everyone was having issues with the ocean disappearing/debug log errors? I was getting those problems on my PC as well but didn't speak up. If you want I can do a side by side comparison with a 1.1.3 scatterer though if that would help? l think I still have it installed.
  3. It's funny you say this because I'm trying to lower the haze myself in creating my own set of atmospheres - It seems like the haze has gotten much denser than what the mod started at with. Comparing the image you just posted with the one that BlackRack posted with the extinction shader applied to clouds: It looks a lot thicker now :/
  4. Man I butchered that message in editing it again :L Maybe... do you happen to have a quick link to it? It was a regular picture of Kerbin but it's atmosphere had it colored more red/tan than anything I've seen recently.
  5. Will do so - So changing intensity and exposure doesn't screw up anything with atmosphere color? I found that changing atmosphere color variables in the configs created very unusual colors if you don't also copy the .RAW files. You noted that in the config tool description so no problems there The extinction, the transition from daytime to night time. I remember a few pictures that had the edge lit in a vibrant red hue that looked really cool. Was curious if there was a way to change this? Sunset color? k. Messing around in the config tool leads me to believe it would be a very difficult feature to add too. Perhaps best suited as a separate mod just for a bloom effect like I mentioned in PM. Old EVE made it look nice enough from orbit but the coloration would disappear when you pass through it and dramatically change the color of the planet as you pass through. Scatterer fades and is much nicer. I think that was what you where answering? - Hm :/ that's interesting because I definitely remember someone posting an image of a more tan-ish red kerbin and I really liked it. I thought it was you actually Blackrack. Could be wrong though. I've been trying to recreate it. This is the closest match I could find of earth on a quick search.
  6. I'm running 16GB w/ an i7-6700k and an EVGA GTX 970 >.> like... I don't know what on earth I would do with 4x that amount of RAM... the highest spike I've gotten for RAM loading KSP so far was 8GB running Astronomer's pack full HD with 8k planet textures and skybox... not even video editing or image editing has used all the RAM I have... lol Anyways back on topic, does anyone have any insight to what I asked on the previous page?
  7. Many thanks. Quick last thing before I delve into this more myself, can you link me one of the more simple mods you have that swaps textures? I want to look at your config and see if I did anything strange in mine when I created them.
  8. Okay. I want to make sure you're using the correct version of Firespitter so go here, download firespitter, go into plugins and drag/drop "Firespitter.dll" into GameData right next to ModuleManager. I have no clue why it isn't working for you and I haven't had the time to test it myself so we're going in circles. I'll test it when I get home today.
  9. Ach, I meant most recent plugin release sorry :/. The official download links correctly to this page for releases, but it doesn't mention whether the "plugin" button is the most recent version or not. The "Download Firespitter" button works correctly linking to here but I'm only using the Firespitter plugin for my purposes, and I'm not sure whether it is linking to the correct thing. Would you mind if I include the Firespitter .dll in SPC to start with to solve some confusion?
  10. Have you tried it now that you're using the correct TextureReplacer release? The correct link is in the OP now.
  11. @Speadge linked the Firespitter release page: https://github.com/snjo/Firespitter/releases
  12. Probably? I don't know for sure though. I'm also not sure where to download the plugin directly anymore since snjo isn't updating it officially. When I install SPC I just place the "Firespitter.dll" straight into GameData just like with ModuleManager.
  13. \:O/ One mod off the list - I'll chat about getting ACP working in the other thread. I highly suspect it's to do with the firespitter plugin as I'm having troubles finding the newest version myself.
  14. I hope you can pardon my stupid question, but where do you download your most recent release? I can see you made an edit to the master on GitHub 8 days ago but I can't find the actual download. Your update messages don't have any hyperlinks either :/
  15. @Jiraiyah did you try removing the Ven's Revamp config? It's got to be either an issue with how you installed it since it's working fine for other people.
  16. Really odd. You're having issues with SPC as well :/ - RoverDude reports he hasn't had any issues with his texture switching mods. Is it every part, or just a few? It's something wrong with my download I broke in the previous upload and I will have to go in and fix a lot of crap :/
  17. I can't remember if I asked your OS? Are you running MacOS or am I imagining a different person?
  18. Hm, he might just be missing one of the required mods. Also could be that he's on MacOS. He's been having issues with WindowShine as well which could be related to his OS EDIT: He's running Win 10 x64 so it's no issues with his OS. Just passing around news at this point. He's trying on a clean install, he didn't mention it was modded before
  19. @Jiraiyah do you have ModuleManager, TextureReplacer, and the Firespitter plugin installed? I noticed I didn't hyperlink TextureReplacer in the OP - Want to make sure you have all three required mods.
  20. Hm, @RoverDude do you know off hand if anything has changed with fstextureswitch in 1.2? I'm getting complaints in SPC that the buttons show up for swapping textures but appearance doesn't change when clicking them. EDIT: Hold for a sec, want to confirm if it isn't him missing ModuleManager or something else.
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