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Everything posted by MrMeeb
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As far as I'm concerned, if I remove the flags, it's not a visual replica of the mission, which is what I'm going for. Each to their own
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If that's pointed at me, I agree. However, I'm going for a replica here, so I'm doing my best to recreate the appearance of the actual Proton rocket that Zarya launched on: https://m.imgur.com/a/OHUbD (on mobile and can't get it to imbed) Is that not fair?
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[DEV HALTED][1.3] CxAerospace: Stations Parts Pack v1.6.2 [2017-5-24]
MrMeeb replied to cxg2827's topic in KSP1 Mod Releases
I'm very much in favour of greeble that's built into the model. Saves part, and me having to do it myself -
Did someone say stickers? I made the red font and the PK logo by hand. I'm dying inside
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Everyone likes teasers, right? Soontm
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I'd recommend building a large rocket core, and strapping two or more of it around the station. I had a diagram somewhere of this, but I can't seem to find it. Either way, if you make the cores big enough and have enough of them, you have limitless ability
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
MrMeeb replied to girka2k's topic in KSP1 Mod Releases
I believe so, yes -
[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
MrMeeb replied to girka2k's topic in KSP1 Mod Releases
Ah! Okay. Also, when I weld parts, the centre of the weld doesn't seem to match up with the centre of the parts, making some attaching things with symmetry difficult. Is there a way to get around that? -
Are the smaller ones children? Are they further back? Nobody knows!
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Astro/Cosmonaut Heads for TextureReplacer
MrMeeb replied to Christronomy's topic in KSP1 Mods Discussions
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
MrMeeb replied to Pak's topic in KSP1 Mod Releases
Sadly not. It isn't RO, just RSS, SMURFF and a cheaty MM patch. It's all stock scale though. Sorry!- 2,351 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
MrMeeb replied to sDaZe's topic in KSP1 Mod Development
I like the quote in the first photo of the OP. It feels...familiar On a more serious notes, the stuff you're doing here is really really neat. Keep up the good work!- 2,401 replies
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
MrMeeb replied to girka2k's topic in KSP1 Mod Releases
Out of interest, what does the 'Symmetry' value do, in the welding menu? -
totm june 2018 Work-in-Progress [WIP] Design Thread
MrMeeb replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
Me again! I've been developing a version of the Zarya for about a week now, and I'm pretty happy with it. Here are some prototype photos (in the end it will be welded quite heavily hopefully): I'm pretty happy with the greebly bits I've got. However, while the top is accurate, it just looks too bland for my liking. Any suggestions on how to add texture to it? The Russian modules are generally very detailed in terms of different levels and elevations of individual random things, and I really want to get it looking nice. -
Tantares and TantaresLV textures for ProceduralPart
MrMeeb replied to hraban's topic in KSP1 Mod Releases
Thanks for the link! Unfortunately it doesn't seem to be working for me in 1.1.2. Can I get a second opinion? -
Can someone hit me up with the newest/most up-to-date tweakscale configs? I'm trying to find them, but they either give me a 404, only add it to the command pods, or redirect to the front page (Curt's ones, already linked on the front page) Thanks Edit: Nevermind! I clearly don't understand configs when I read them. Derp.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
MrMeeb replied to Pak's topic in KSP1 Mod Releases
I agree it's beautiful, but it's actually RSS- 2,351 replies
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
MrMeeb replied to Pak's topic in KSP1 Mod Releases
Yep! They help with flexibility on approach when the shuttle is subsonic. Plus they look cool:- 2,351 replies
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[1.1.2] Kerbal Optical Alignment System v1.0.3 (5-22-2016)
MrMeeb replied to tg626's topic in KSP1 Mod Releases
I keep missing all these new, cool little mods. This looks really neat!- 32 replies
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[WIP][1.0.5]* RSS Visual Enhancements (RVE)
MrMeeb replied to pingopete's topic in KSP1 Mod Development
Nope RSS, SMURFF, and an (arguably cheaty) MM patch to boost all engine ISPs by 70%. My reasoning is that's how I want to play my game -
[WIP][1.0.5]* RSS Visual Enhancements (RVE)
MrMeeb replied to pingopete's topic in KSP1 Mod Development
Is it okay if I just chill here and post screenshots? I mean, I'm blaming this mod for me taking them all! -
Interesting. I'd recommend I full redownload and install. Make sure everything is in the right place
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You may have seen it elsewhere, but I like it so myeh As of recently, all astronauts on EVA are allocated a small amount of "awe time". It gives them the opportunity to tether their tools, to just stop, and see. And boy, do they see.
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[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
MrMeeb replied to Pak's topic in KSP1 Mod Releases
Further testing appears to be more successful. LBTS (Lifting Body Transport System) 1 successfully deploys the first payload of the program, after testing the concept of in-orbit construction.- 2,351 replies
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[1.1.x] AGroupOnStage - Activate action groups upon staging! [May 6]
MrMeeb replied to iPeer's topic in KSP1 Mod Releases
I'm having some trouble figuring out how to accomplish what I want with this. My goal is to disable an engine and lock gimbal when I fire a stage. I've bound the actions to an action group, and tried everything I can think of, but I can't figure out what I'm supposed to do. Any help?- 56 replies
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