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Woopert

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Everything posted by Woopert

  1. I'm already using the Aggressive version of that mod. Does anyone know how to keep the tech tree progress but remove the parts?
  2. Which folders/files would I have to delete to retain the tech tree, but have deleted all of the parts? I'm running out memory, that's the only reason why I might need to do this, thanks.
  3. I checked the FAQ on the wiki but would like to ask a couple questions: - If I un-install the mod (not because I dislike it, it's for memory issues), will I retain the science points earned by the magnetometer? - What will happen to the tech tree if I un-install it? Thanks in advance!
  4. Yea, basically just the visuals. I already have EVE and DOE installed, and I could put in the RSS plug-in part as well I guess. So... if I leave the those mods you mentioned but take out the other parts, would that work?
  5. If you deleted all of the other folders not related to EVE, would that still work? As in, if I just wanted the visual enhancements could I just delete everything else? Thanks! Great work so far!
  6. Very nice! Mind if I borrow that DCSS for an SLS? Just gonna mess around. Instead of the throttling down, couldn't you use the thrust limiter setting to make the core stage burn longer than the boosters?
  7. When you do make the v1.0 make sure you shorten the first stage. SpaceX lengthened the first stage, upgraded the engines to have more thrust, and re-arranged them into an "octa-web" for the v1.1.
  8. MaverickSawyer, what mod is that for the cargo bay and plane? Is it KAX or SXT or something? View from a Jool-bound probe, already left the Kerbin system's sphere of influence, but still visible. Using Astronomer's pack for Environmental Visual Enhancements: http://kerbal.curseforge.com/plugins...l-pack-v3-beta
  9. Looking great as always, Albert VDS! Gave rep for this
  10. sarbian: If I'm seeing no visible "symptoms" of save corruption does that mean it's not corrupted? I have a backup from a week ago but the current save that I had going, and installed 2.1.0 on, is that corrupted? How will you know when a save is corrupted?
  11. MJ, might want to link to the Curse link since SpacePort will be shut down later in the month. Don't want anyone reading this thread after that happens to get confused. http://kerbal.curseforge.com/plugins/220335-astronomers-visual-pack-v3-beta
  12. It's best to have separate installs, I have one for my YT let's play and general KSP experience, and another for strictly RSS purposes (replicas and such). I think you'll have to start a new save, sorry.
  13. ... I thought the Cape Canaveral space center (well, I think it's modeled after Kennedy Space Center, which is on Merritt Island) was default? Anyways, sorry, I don't know what the issue is.
  14. Kasper, Majorjim didn't make the pack so it's not really a showcase... is it? Well, it is an Imgur album, but he posted it to spread the news about Astronomer's awesome pack. So it should probably go in Add-on Affairs, this isn't a download post.
  15. Whoa, I just sent Astronomer a PM about what lander that was... then I go to my profile and click this post... and there it is! Thanks! And yep, his pack is exceptionally awesome!
  16. Woah, that's sweet iDan? Download, perhaps?
  17. Wait, which link? Is it in the OP? My rocket was recently doing that as well.
  18. Hey -- I just read the orange text, sorry. Can you put up a download link for the 2.07? I deleted it from my computer. Thanks, Edit: Nevermind, just noticed the the link in OP, it was "hidden." Oh, and just for reference: when was 2.1.0 released? Want to make sure the back up I had was before that so it didn't get corrupted or anything. Edit 2: from searching back a few pages it seems it was released May 4. My backup is from before then but that was from April 29 or so, before I finished an ARM mission. I have a persistent and quicksave from May 4 so I hope this will work out okay... Edit 3: my saves are from after you released it. Though, I was using 2.1.0 with my save and everything seemed to be working fine. If there's no noticeable effects has it still been corrupted? If it somehow survived, should I go back to 2.0.7 or keep using the new one? And how can I make sure that my save is or is not corrupted? Thanks!
  19. Love those new habitation modules. They look like they were inspired by wet workshops -- which is awesome!
  20. Aerodynamics. I want Space Shuttles and Dream Chasers to work. Right now they require lifting surface spam since the physics model doesn't recognize body lift. Once they finish that, assuming they do a good job with it, they can go on and focus on core features since it shouldn't require much more updating.
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