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KSP2 Release Notes
Everything posted by Woopert
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[0.24.2] Voice Commander 1.3.2 - Control crafts with your voice
Woopert replied to blizzy78's topic in KSP1 Mod Releases
Holy... blizzy, you've done it again! Great work! -
Yea, basically just the visuals. I already have EVE and DOE installed, and I could put in the RSS plug-in part as well I guess. So... if I leave the those mods you mentioned but take out the other parts, would that work?
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- renaissance compilation
- visual enhancements
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If you deleted all of the other folders not related to EVE, would that still work? As in, if I just wanted the visual enhancements could I just delete everything else? Thanks! Great work so far!
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- renaissance compilation
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[0.24] Delta IV heavy - now with Orion
Woopert replied to Darth Lazarus's topic in KSP1 The Spacecraft Exchange
Very nice! Mind if I borrow that DCSS for an SLS? Just gonna mess around. Instead of the throttling down, couldn't you use the thrust limiter setting to make the core stage burn longer than the boosters? -
AmpsterMan: Do want, download?
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panfish5, is that Astronomer's EVE pack?
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The Kylon: my best high-capacity SSTO so far
Woopert replied to SofusRud's topic in KSP1 The Spacecraft Exchange
This is awesome! Plus rep. -
Space X - 7 Kerbal Dragon Rider - Falcon 9
Woopert replied to Majorjim!'s topic in KSP1 The Spacecraft Exchange
When you do make the v1.0 make sure you shorten the first stage. SpaceX lengthened the first stage, upgraded the engines to have more thrust, and re-arranged them into an "octa-web" for the v1.1. -
MaverickSawyer, what mod is that for the cargo bay and plane? Is it KAX or SXT or something? View from a Jool-bound probe, already left the Kerbin system's sphere of influence, but still visible. Using Astronomer's pack for Environmental Visual Enhancements: http://kerbal.curseforge.com/plugins...l-pack-v3-beta
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Looking great as always, Albert VDS! Gave rep for this
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Astronomer's Visual pack V3 BETA is out and it looks great!
Woopert replied to Majorjim!'s topic in KSP1 Mods Discussions
MJ, might want to link to the Curse link since SpacePort will be shut down later in the month. Don't want anyone reading this thread after that happens to get confused. http://kerbal.curseforge.com/plugins/220335-astronomers-visual-pack-v3-beta -
It's best to have separate installs, I have one for my YT let's play and general KSP experience, and another for strictly RSS purposes (replicas and such). I think you'll have to start a new save, sorry.
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... I thought the Cape Canaveral space center (well, I think it's modeled after Kennedy Space Center, which is on Merritt Island) was default? Anyways, sorry, I don't know what the issue is.
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Astronomer's Visual pack V3 BETA is out and it looks great!
Woopert replied to Majorjim!'s topic in KSP1 Mods Discussions
Kasper, Majorjim didn't make the pack so it's not really a showcase... is it? Well, it is an Imgur album, but he posted it to spread the news about Astronomer's awesome pack. So it should probably go in Add-on Affairs, this isn't a download post. -
Astronomer's Visual pack V3 BETA is out and it looks great!
Woopert replied to Majorjim!'s topic in KSP1 Mods Discussions
Whoa, I just sent Astronomer a PM about what lander that was... then I go to my profile and click this post... and there it is! Thanks! And yep, his pack is exceptionally awesome! -
Woah, that's sweet iDan? Download, perhaps?
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[0.23.5] Realism Overhaul: ROv5.2 + Modlist for RSS 6/30/14
Woopert replied to NathanKell's topic in KSP1 Mod Releases
Wait, which link? Is it in the OP? My rocket was recently doing that as well. -
Hey -- I just read the orange text, sorry. Can you put up a download link for the 2.07? I deleted it from my computer. Thanks, Edit: Nevermind, just noticed the the link in OP, it was "hidden." Oh, and just for reference: when was 2.1.0 released? Want to make sure the back up I had was before that so it didn't get corrupted or anything. Edit 2: from searching back a few pages it seems it was released May 4. My backup is from before then but that was from April 29 or so, before I finished an ARM mission. I have a persistent and quicksave from May 4 so I hope this will work out okay... Edit 3: my saves are from after you released it. Though, I was using 2.1.0 with my save and everything seemed to be working fine. If there's no noticeable effects has it still been corrupted? If it somehow survived, should I go back to 2.0.7 or keep using the new one? And how can I make sure that my save is or is not corrupted? Thanks!
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Love those new habitation modules. They look like they were inspired by wet workshops -- which is awesome!
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Aerodynamics. I want Space Shuttles and Dream Chasers to work. Right now they require lifting surface spam since the physics model doesn't recognize body lift. Once they finish that, assuming they do a good job with it, they can go on and focus on core features since it shouldn't require much more updating.