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Everything posted by Voculus
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Whoops! Okay, it's installed, and everything is working like a charm. Many thanks!
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[1.12] B9 Procedural Wings Fork, Modified
Voculus replied to linuxgurugamer's topic in KSP1 Mod Releases
*Solved* -
Greetings, Lisias! I've installed TweakScale and KSP Recall, but am not seeing any tweaking options in the Editor. I copied my last log file to OneDrive. https://1drv.ms/u/s!AvnAyiEGItMggoFJ55PavExG4EHgFg?e=Q7haia Thanks in advance!
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I knew the game was in early access, but the lack of support for anything that's not a keyboard is a very disappointing.
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Excited for the stock procedural wings. That is such a HUGE improvment, I can't tell you. Kerbal Flight Simulator!
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It reminds me of Eve Online, where it felt as if you were always flying in the clouds. The higher res texture is much appreciated, though, and I know the modders will provide. I personally prefer space to look very black. Too much color takes me out of it.
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which parts of KSP1 aero do we want to keep?
Voculus replied to OHara's topic in Prelaunch KSP2 Discussion
Very well said, and I agree completely. It's disappointing to see them unwilling to revamp such a vital part of space flight. -
which parts of KSP1 aero do we want to keep?
Voculus replied to OHara's topic in Prelaunch KSP2 Discussion
I personally dislike the stock aero a great deal, for many of the reasons you listed. I would have loved an option for a more realistic aero model, but I suppose that's where the modders will come in. -
Blocker features in KSP2 -- what would stop you from playing it?
Voculus replied to a topic in Prelaunch KSP2 Discussion
Microtransactions of any kind. Leave that crap for AAA "Garbage as a Service" predators. -
Speculations on what the new KSC will look like.
Voculus replied to GoldForest's topic in Prelaunch KSP2 Discussion
I hope it's a placeholder, or merely one of many launch sites. I'm not a fan of having the Space Center in a swamp. -
Name the Orbital VAB (preliminary poll)
Voculus replied to GoldForest's topic in Prelaunch KSP2 Discussion
OVARY. Orbital Vehicle Assembly and Rigging Yard. -
[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Voculus replied to Nertea's topic in KSP1 Mod Releases
Nertea, thanks so much! -
Gyrocoptor MkVI (Actually controllable this time)
Voculus replied to Frozen_Heart's topic in KSP1 The Spacecraft Exchange
Is the Panel 0 part available for download? -
Gyrocoptor MkVI (Actually controllable this time)
Voculus replied to Frozen_Heart's topic in KSP1 The Spacecraft Exchange
Remarkable engineering, sir! Not only is its function a marvel unto its own, the ship itself looks quite sleek, and pleasing to the eye! Nicely done! -
[1.9.1+] OPT Legacy 3.1.2 | Reconfig 3.4 [Apr 20, 2021]
Voculus replied to JadeOfMaar's topic in KSP1 Mod Releases
I'm having an issue with Tweakscale, if I resize the main wings, in particular. It's not the fuel volume, but the collider (I think) that's giving me grief. All of the main wings are too small for FAR, but upsizing them beyond about 120% causes the craft to become stuck to the runway, with no amount of thrust able to break it loose. It seems as if a collider is welded to the ground. If I smash the wings with the Object Thrower, the plane will roll under its power. I'm not sure if it's blocking the wheels, or clipping through the ground. Actually, I'm not entirely sure what it's doing at all! Has anyone else run in this issue using Tweakscale? Thanks! -
[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Voculus replied to Gameslinx's topic in KSP1 Mod Releases
After looking at it more closely, I think it might be due to Scatterer. The colors are very washed out and desaturated. I definitely see the color changes on Gaia, but even the water and sky are looking quite pale, so I think what ever shader that Scatterer is running, might be the culprit.- 2,452 replies
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Voculus replied to Gameslinx's topic in KSP1 Mod Releases
Gameslinx, after a many-month long break from KSP, I got around to reinstalling the whole thing again, but the colors in Gaia are very muted for me. The greens look nearly gray. https://imgur.com/ZYhnOZo I followed the installation steps and removed AVP, but to no avail. Is it meant to look this way, or am I missing something? For a comparison to the old 1.2 days, the colors were much richer and brighter. https://imgur.com/6ERcRSx Also, if I may be so bold, I deeply miss the old Scorch. I'm not a fan of the lava, since KSP wasn't built to model it very well, and there are a number of other worlds and moons that feature this, well, feature. That's not an indictment on your hard work! I just miss the endless sea of scorching hot desert, with their brilliant orange hues. Currently, Scorch reminds me a lot of Duna, but I don't know if that's something I messed up on my end. Now that I think about it, I installed the latest version of Kopernicus, not the older version linked to in the OP. Could that be the cause of my muted colors?- 2,452 replies
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That's top shelf work, right there! I can't imagine how many hours went into that video. Nicely done!
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Voculus replied to Gameslinx's topic in KSP1 Mod Releases
I just wanted to share some random screenshots of this absolutely gorgeous mod! I play with triple monitors, but I cut down the panoramic screenshots to a more managable size. There are still so many moons to explore, and planetary atmospheres to plumb! I still haven't explored Neibos, Fume, or Telos yet. I've only scratched the surface of the others. Amazing mod! https://imgur.com/a/8WlFi- 2,452 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Voculus replied to ferram4's topic in KSP1 Mod Releases
Once again, Ferram, you've given me a reason to continue on with KSP! It's always appreciated. Thanks!- 14,073 replies
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- aerodynamics
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[1.4.3] Gameslinx's Planet Overhaul v3.4.0 [UPDATE IN PROGRESS]
Voculus replied to Gameslinx's topic in KSP1 Mod Releases
Gameslinx, this is the first planet pack I've ever installed, and what an awesome job you did! Can't wait to explore them all, and thanks for all the atmospheres! Makes for a much more fun adventure, when you can fly Karbonite-powered planes thorough the soup!- 2,452 replies
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Space dock is having some issues, at the moment.
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[1.1.3] Mk1 Cockpit RPM Internals - Now with ASET!
Voculus replied to fast_de_la_speed's topic in KSP1 Mod Releases
You're doing the Lord's work, theonegalen! -
Gorgeous models! You're doing The Lord's work!
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[1.6] Davon Throttle Control systems mod [v088]
Voculus replied to PrivateFlip's topic in KSP1 Mod Releases
Sorry I'm late to the party, but as a long-time user of this mod, I can tell you - YES! It works great. You'll just need to input different joystick numbers and axis numbers using the "Throttles" button, until you find the right one. Then you can save it as it's own profile, and never have to mess with it again. By the way, that throttle you posted a pic of, is the one I'm using.