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KSP2 Release Notes
Everything posted by qromodynmc
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Will my new PC see performance gains for 1.1.x?
qromodynmc replied to autumnalequinox's topic in KSP1 Discussion
You'll see, compared to 1.05, 1.1 is much more smooth and stable. -
Total Weirdness....
qromodynmc replied to Brian444444's topic in KSP1 Technical Support (PC, modded installs)
Maybe you discovered teleportation, just dont know where to land yet. -
Ksp Price increase?
qromodynmc replied to Ldrs1's topic in KSP1 Suggestions & Development Discussion
Nope, compared to other countries, ksp is already expensive in Turkey. I admire russia for their prices, damn low. -
What's one thing that you love about KSP?
qromodynmc replied to WillThe84th's topic in KSP1 Discussion
Mods are really source of fun in this game, I love stock game too, i played it for a year but after discovering mods my fun doubled or quadrupled. (is this even a word) -
I love updates that include new stuff, especially new parts. Yeah one or two weeks without critical mods are really boring and frustating but after making everything ready, Fun starts!
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Lucky me or maybe unlucky you. I recommend you to try ksp on different computer, maybe one of your friends, problem could be system related.
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Dont get me wrong but, i think you guys overreacting or overexaggerating about bugs thingy. Im playing this game since 0.18, i never had truly gamebreaking bugs, there were some problems but none of them was real gamebreaker. Bugs are expected but, dunno.
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Man i really hope they fix this joint strength, i know it's fun to explode things but most of the time it's annoying.
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Windows 64bit (FOR GOD'S SAKE PLEASE DON'T MERGE)
qromodynmc replied to Andem's topic in KSP1 Discussion
Im using 64bit 1.1 since release, not a single crash. (windows 10) I also have few mods too.- 16 replies
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Ksp works wonderfully on my laptop, i got around 50 other games, they all work fine too. Other than games, my pc runs faster, opens and closes faster, they are all good for me.
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[Plugin][See active fork] B9 Procedural Parts Modified
qromodynmc replied to 01010101lzy's topic in KSP1 Mod Development
After deleting that line, I also changed alpha layer of wing texture, now both side has same texture. No problem left for me for now. -
Thanks for grear work tetryds! I tried this with fairly complex design and one simple design. Overall, sadly it didn't live up to my expectations but im sure you'll improve. My first impressions; 1. It's using ailerons too much, even for little yaw command, it tries to roll first then pitch up or down. 2. Rudder is almost nonexistend, Imo it should use rudder more often. Im kind of veteran War thunder player, i love way it handles planes there, so im really appreciating your work! Good luck on path man. edit; i'm still trying different planes, having problem with pitch down, instead of simply using elevator, it uses aileron to roll 180 degree then uses elevator. I guess mod is actually working fine, just using long ways to make things right.
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No but I love how people sent their coffins to space in Futurama, I'd do something similar if i had to.
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[Plugin][See active fork] B9 Procedural Parts Modified
qromodynmc replied to 01010101lzy's topic in KSP1 Mod Development
Thank you so much for updating this mod but i have a slight problem in my game (1.1 64bit) Right side of control surfaces act normal, other side moves to opposide, but only in visual (craft itself moves normally, so when i pull up it goes up,just visual bug i suppose). Do you know why is this happens or do you have a fix or recommendation for it? here is a screenshot. -
Kerbal Space Program 1.1 Hype Train Thread.
qromodynmc replied to Whirligig Girl's topic in KSP1 Discussion
Proper patcher which can update necessary files, not the whole game, would be awesome. -
I had to leave my home for a week, leaving my laptop. Damn it was a hard week, missed ksp a lot.
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Usually when my plane explode, there is no part left.
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Does anyone actually use the first level runway?
qromodynmc replied to Prasiatko's topic in KSP1 Discussion
There are few things to do about it; 1. Runway shouldnt be that bumpy, it should be flat but less stable, for example you shouldn't land on it at 100ms on it, if you do, landing gears should broke. 2. They can make acceleration much more slower on grass, also same with runway, high speed landings should broke something. these are in my mind but dunno if squad ever reads it. -
variable wing airplane by KOS!!!(like f-14, mig23)
qromodynmc replied to jihajia's topic in KSP1 The Spacecraft Exchange
Variable wings are cool in real life but as far i know wing angle doesnt effect anything in ksp (same wing part with different angle) But if you use Far, it'd be more useful. -
Only fault i see in Squad is not having proper update client, instead of using small patches for every new feature or fixes, you have to download game again, this isn't the best option to have.
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do you have passenger planes saved in your game?
qromodynmc replied to Parv Kerman's topic in KSP1 Discussion
Yeah i got some passenger planes, some small and some big ones, but to be honest i dont use them much, if we never had recovery from distant places feature, we'd be using them much more. -
Kerbal Space Program 1.1 Hype Train Thread.
qromodynmc replied to Whirligig Girl's topic in KSP1 Discussion
It's 2.07 here, and I dont think i can make it... So long fellas, Stay Strong!...