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biohazard15

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Everything posted by biohazard15

  1. Nice! What size is it? Would be nice to get a 2.5m Starship.
  2. You can delete Parts folder, but you should leave Patches (it contains patches that add fuel switch to tanks) and Localization (contains text strings for aforementioned patches).
  3. That's so cool! What are the mods used for it? I can see BDB (obviously) and ReDIRECT, anything else? Also, would really appreciate if you post the craft file (w\o payload)
  4. Noticed that too. However, my usual way with shuttles is "EEX - All Rigid ON - All Autostrut to Grandparent ON", so I wouldn't say KJR is a dependency. Stock autostrut is probably enough.
  5. (NB: I've used "MKS" craft file, on 2.5x KSRSS, launched from CCAFS) - Okay, NOW it's good! Hell, it's GREAT! - Pretty much what you need to orbit BDB Delta II-sized payloads in JNSQ\KSRSS\other 2.5x systems. Easy to assembly, easy to fly, works fine with MJ. - Bug: SRBs do not use all their fuel (about 28.5 units left when they shut off) - That pointy thing on the top of EFT can strike shuttle after jettisoning the EFT. Maybe decoupler is too strong, or its force is pointed wrong way? (I didn't try to tweak it) - Jet intake covers don't work that way (just saying...) - Kermes tug: main engine FX is still monoprop
  6. One thing that come in mind is synchronous orbits - increasing rotation period would push them higher, possibly making them unusable.
  7. Gotta love 1.11+ EVA building system. It finally gives you the way to build Mir as it was intended to be built - moving Kristall solar panels to Kvant-1, building Sofora truss etc.
  8. They are like stock "Milestones" contracts. First launch, orbit Earth, fly by the Moon, land on the Moon etc etc. You might want to install KSCSwitcher to move space center around Earth.
  9. Awesome! I've just been offered contracts for atmosphere probes (KSRSS has its own contract pack), so I'll now wait for the proper tool.
  10. 2.5x KSRSS here, zero problems with MJ (except when you input bad parameters, of course). Do you use PVG? Generally "light" Atlases (Able, Agena, Mercury, SRM uppers) fly quite well with its default "50/0.5" formula. As for booster skirt jettisoning - see here: Atlas · friznit/Unofficial-BDB-Wiki Wiki (github.com) Basically, you want to jettison the skirt as soon as core's TWR is bigger than 1.
  11. TIL Tanegashima has H-II on display - resting on its side(!) outside, so you can see it on Google Maps. I wish more rocket displays were horizontal. Anyway: H-II, launching 9.3 tons (0.1t probe + 9.2t full medium ore tank) to 130km, 35deg circular orbit from Tanegashima (2.5x KSRSS)
  12. - Quite underpowered due to LE-7's low thrust. This is probably one of these cases where you need more than 25% of IRL thrust. - Interstage has fuel crossfeed enabled and no means to disable it. - No RCS on 2nd stage engine mount. - I suggest adding a probe core and some reaction wheels to the 2nd stage top tank (like in BDB, where most upper stages come with either a built-in probe core (DCSS, Ablestar, Transtage) or a special part (Delta-K, Centaur))
  13. A bit more on "mini- Blok-D": - Kinda too heavy, IMO. - Somewhat strange fuel choice (monoprop) when you look at its design (two tanks). I suggest switching it to traditional LF\Ox, while keeping a small amount of monoprop for built-in RCS. - With all its visible electronics, consider adding a probe core with some Ec (This will also allow controlled deorbit after payload separation) - No engine shroud (I suggest adding a 0.625m metal grid one, styled after Soyuz interstage) - All in all, it is more useful as a standalone 1.25m-ish upper stage. For example, it can be used as a drop-in for Blok L, which is not included in Tantares. Also, consider moving all the parts to earlier science nodes, in order to make MKS a mid-to-late career feature, and thus forming a sort of progression from MKS to SOCK (which requires late-game nodes).
  14. You mean shadow mountains on the horizon? Isn't that a stock bug?
  15. I also use 2.5x rescale, not just "stock" KSRSS (You'll need Sigma Dimensions plugin to activate it). Or even better, install JNSQ - it's a 2.66x rescale "out of the box", doesn't need any additional rescale plugins patches, and is sort of a reference point for all major part mods (BDB, Tantares, KNES, SOCK etc). If your stuff is balanced for JNSQ, it's guaranteed to work as intended in any stock-sized planet pack with a typical (2.5x-2.7x) rescale. Speaking of more parts - I'd like to request a shuttle butt-2.5m adapter, to make vertical stacking easier.
  16. Okay, so: (1.12.2, KSRSS 2.5x) - Great artwork! - Cool payload ideas, especially little Blok-D and "sat-in-a-can". - Cannot fly in 2.5x or similar rescales. Well, technically it CAN achieve orbit - but without any payload (not even docking bay) and with almost all of its OMS monoprop expended.
  17. Speaking of KSP versions: it seems that 1.12 changed something in stock game. Previously, I had problems with KSC screen - on first load, I couldn't click on buildings (buttons worked normally). Visiting tracking station and\or VAB usually fixed this. There is no such problems on 1.12.2. So I suggest using it, if your other mods support it.
  18. I really recommend to switch to at least 1.10.1 and the latest Kopernicus, and use Gitlab latest dev release.
  19. More info is needed. KSP version, mod version, Kopernicus version, logs?
  20. Use any 2.5m stock-style low profile fairing for it (disable staging in VAB if you don't want it). Sometimes it can be tricky due to small opening and stock fairings being finicky.
  21. God, that looks like Human Centipede. In space. Cosmonaut Centipede. Solar panels are pretty cool, though. I wonder how they would deploy - looks like a real pain in the back to animate.
  22. Github version is pretty much abandoned, do not use it. All the new stuff & fixes are on gitlab.
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