biohazard15
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Is there any plans for a dedicated ModuleEngines-based R-4D, for building IABS and such stuff? Two variants in upper right corner would be absolutely perfect for this: - Same stats as RCS blocks (weight, thrust etc) - B9 switch between single and double variants - Node attachment (surface attachment should be also possible) - B9 switch for bottom node (so it can be used without interstages)
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Question: are there any stock-style plumes for those of us who does not want to use Waterfall?
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Nice! Small QoL thing: please add Lead Ballast resource to Apollo boilerplate, like on Titan II RV. Something about 20t max, judging by its size? And BTW, can you guys resurrect the old Titan I warhead case and add Lead Ballast to it too? I know about NRAP mod, but I'd like some historical stuff instead of that EuroNCAP warhead
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[1.12.x] Cacteye 2 Refocused Full Release
biohazard15 replied to linuxgurugamer's topic in KSP1 Mod Releases
Yaay, finally we have a proper Hubble! Thank you @Nertea!!! But: - "Baby Hubble" - while a nice idea if you have a baby Shuttle, this doesn't make much sense if you look at the original parts. FungEye was a small, simple scope with one processor mount. I propose to ask @Zorg for a permission to use their OAO-3 telescope from BDB. This has several points: 1) Original FungEye model is made after OAO-3 2) OAO-3 set has all the necessary stuff for a space telescope - including service bay, solar panels etc 3) If you install BDB alongside CactEye, you get an authentic SLV-3B launcher vehicle - Processors don't have ModuleCargoPart - Optical tubes have wrong orientation both in VAB and in flight. See screenshots: -
Just noticed that non-SAF 2.75m fairing base has no fairing module. This is quite problematic, since (AFAIK) there is no mods that add a 2.75m fairing base.
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Would be cool to get some of that into BDB! - For 10x H-1, my best guess would be 4x inboard, 6x outboard. Not sure if they can fit, though (and giving the amount of work, most likely won't happen) - H-2 - this is supposed to be H-1 with improved turbopump? If yes, then it could be added as Extras B9 patch for H-1. - 4x H-1 and F-1 - now that would be a nice rocket, especially with stretched tanks and if you cut off F-1 during ascent. Most likely won't fit, though.
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At the specially added node on the bottom of S-IC engine plate. You may need to use the Move tool to fine-tune its placement. If the node isn't there, it's likely because a) you've installed something incorrectly, or b) you use Saturn V that is not supported by MLP.
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(I assume we're talking about BDB Saturn V or a similarly sized Saturn V) You mean you can't snap it to S-IC engine base MLP node? Due to its size, Saturn V can be kinda hard to build in VAB. I recommend to place it as high as you can (Apollo scrapes VAB ceiling), then remove part of it (S-IC tank is usually enough), place launcher base, and then reassemble it back.
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