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Beetlecat

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Everything posted by Beetlecat

  1. It's the bathtub curve. Parts will be less reliable/proven the newer they are. It's spelled out better in the OP, but in brief: flying and recovering individual parts will result in improved reliability of those specific parts. Brand new engines are prone to failure on first activation, so setting up a simple frame of struts and a fuel tank connected to a tower will allow you to "pre fly" an individual engine and get those high failure rolls out of the way before recovering and integrating it into an actual rocket.
  2. You didn't need to quote the entire OP... ;I There's something fishy with "..\GameData\GameDataData.data" Are you trying to create / clone a new GD with the name "GameDataData?" What are you doing that prompts this message?
  3. Woah -- now this is pretty cool news. --Not that I think RSE wouldn't be spectacular at it Audio Muffler (Redux) has some great configuration options around map view, helmet/iva, chatterer integration, so it's good to hear it'll work like that.
  4. I'm not remembering one that did it on a part-by-part basis. There's always hyperedit if you're in a bind (or the plain old alt-12 menu)
  5. Do you want this posted to the github? I love the idea!
  6. You're on the right track, but it's inverted from that assumption. Denser tiling means it's re-using more of the same stuff, rather than coming up with new details over a wider area. Cutting/pasting the same wave groups (more or less...).
  7. Feature request: Would it be possible for parts discarded in the editor SR interface to kick back a tiny salvage/refund amount? Certainly nowhere near an amount to crank out parts to make money, but enough to encourage us to dump out the warehouse of old junk in case the funds are low.
  8. Gotta break some eggs to make an omelette... But seriously -- are you reverting or launching new craft? Once you start testing components and improving the generations of parts, failures should go way down. I always make sure to make simple test rigs of engines and boosters before launching craft with them. --and don't use the old engines/boosters if they have a low rating in scrapyard. Dump 'em!
  9. Can I say how much I love your test rovers? Utilitarian AF.
  10. On the part menu in the left, there's a category that looks like a crane -- this is the scrapyard "pile." You may need to expand the part list with the right-arrow button at the top left. You still have to "apply" a used part using the previously described button/menu. It's pretty clunky, especially if you have multiple generations and ratings of parts, but it *does* keep track!
  11. it's nice to get a change of scenery now and then...
  12. I guess it's the good old fashioned "claw" retrieval, then. -- Or--- set the craft for a slow collision course with the kerbal, then switch back to them before contact, hitting B/F before it reaches them.
  13. Nice. I was guessing this could come next, as you're already accounting for position / perspective. Cheers!
  14. It may be-- especially if you manually installed. Could be why the parts weren't recovered into scrapyard
  15. This has grown wonderfully! I can't wait to try it out. I'm completely curious how this will interact with audio muffler, which primarily affects how much is heard outside the craft depending on the altitude (air density) as well as muffling the sounds in IVA.
  16. Check to see if the rocket itself isn't still intact in your VAB craft inventory?
  17. You may need to launch probes with telescopes to known bodies to be able to see past them? To be honest I've not made it far enough in a career game + research bodies + OPM to know how to do it, yet. Does TST have any supercharged parts? Also -- there may be some lingering problems with Contract Configurator (hasn't been updated to 1.5*) that could be messing with how Research Bodies discovers things.
  18. Just loaded it -- swapped out SR for this new version, loaded the game, confirmed settings in-game. Both the recovery tool in the VAB and the recovery/messages worked in-mission. TY! On another topic, I'm still not clear on what pre-recovery is/does. I was worried it would sweep up / "recover" support craft scattered around KSC, but this time out the setting was on, but it left my plane at the monolith alone. <shrug>
  19. Sci-Fi Visual Enhancements *uses* EVE. (And optionally, scatterer)
  20. Some others are helping more directly, but getting that GameData folder sorted out is going to be crucial. I would lean more toward "direct" in that case.
  21. Getting some crazy light effects when ocean lighting is turned on. It also doesn't seem to reflect light on the water when this is happening. (the light show is eating up all the photons! ) Example and info below:
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