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Everything posted by Beetlecat
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Anybody good at flying rotor craft with this mod's rotors? The engines/rotors are really cool, but flying them is a wild time. Any hints for actually achieving straight/level flight?
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[1.8.x] In game notes / notepad / checklist v0.16 2019/10/23
Beetlecat replied to agises's topic in KSP1 Mod Releases
Totally guessing "not" /yet. This kind of thing would be awesome, though. I'm always at a loss for an in-game/in-universe method of keeping track of action groups, mission status, etc. that doesn't involve a bunch of actual notepads or google docs. Maybe that's a bit of a far-fetched idea. -
Well, this is good news!
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[1.12.x] Mark IV Spaceplane System (August 18, 2024)
Beetlecat replied to Nertea's topic in KSP1 Mod Releases
Whaaaaa? I should have bought a lottery ticket today! They said it couldn't / wouldn't be done! Thank you, @Nertea!! -
Derivative Textures for Procedural Parts, v 1.1
Beetlecat replied to RoboRay's topic in KSP1 Mod Releases
Beautiful! Thank you for sharing. -
[1.8.x] Monthly Budgets 5.0.1 (22/12/2019) - UP FOR ADOPTION
Beetlecat replied to severedsolo's topic in KSP1 Mod Releases
How did I miss this update? TY for the new tweaks! I'm on a KSP hiatus at the moment due to 1.4.5 stalling things, and getting busy with some end-of-summer chaos, but looking forward to rebuilding my monthly budgets/scrapyard/KCT-based career. -
[1.4.*] KSP Logitech RGB Control [v1.1.1] [2018-06-02]
Beetlecat replied to battlemoose's topic in KSP1 Mod Releases
Really?? I tried just dropping it in place as per the instructions, but it didn't seem to do anything. Upon further reading I assumed it's because I didn't have a razor keyboard, but the "newer" g513. Any suggestions on how to troubleshoot? (I *did* migrate the dll up into the main KSP folder) Now that I'm thinking of it, I installed it via CKAN - I'll try the manual way next in case the CKAN linked files are old or incorrect. Thanks @RandyTheDev! -
[1.8.1] Kerbal Konstructs - 1.8.1.15 - 15.Dec.2019
Beetlecat replied to Ger_space's topic in KSP1 Mod Releases
1.4.4 is very specifically broken for Kerbal Konstructs, as Squad(/devs) baked in an improper setting that disallowed it from working. 1.4.3 or 1.4.5 work(ed) fine. -
[KSP 1.6.1] "Streamline" Engines, Fueltanks and RCS
Beetlecat replied to NESD's topic in KSP1 Mod Releases
Check out this post to see one -- it's a radially attached thingy. It just happens to look like a wing cross-section. or maybe it *is* a wing cross-section, that (hopefully) also provides some body lift? (click the "replied to a topic" link) -
[1.4.*] KSP Logitech RGB Control [v1.1.1] [2018-06-02]
Beetlecat replied to battlemoose's topic in KSP1 Mod Releases
Just picked up a g513 last week, and eager to try this out--if it's likely to work. -
I'm just working up the nerve / gather free time again to switch to 1.4.5, and looking forward to anything new that gets released!
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Nice first post!
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Also note that the slew of new runways, etc. are from @AdmiralTigerclaw work/submod, and separate from the Main KSR release. I'd love to have access to all the new locations in KSR. Maybe the vectors for the runways/airports add-on can be obtained from that mod, too. Nobody has done this yet, that I know of!
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[1.12.x] Near Future Technologies (September 6)
Beetlecat replied to Nertea's topic in KSP1 Mod Releases
Holy guacamole, these look great. Thank you for the update! -
Cupcake's Dropship Dealership...
Beetlecat replied to Cupcake...'s topic in KSP1 The Spacecraft Exchange
Love this new design! Your concise craft profiles are always an inspiration for VAB time. -
Fairly certain it was one of the UI Updates (unity version changes) that killed the little trim tabs. I really loved those things, and the Trim Indicator mod is the only thing that comes close at the moment. The number values seem messy, but you get used to them, and it's useful to know "exact" trim for routine craft flying, etc.
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The ground clearance on those props make me extremely nervous.
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They're still two different mods. Agree that it's potentially/still confusing. TRR may wish to give itself a bit of a different name, I guess.