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KSP2 Release Notes
Everything posted by Beetlecat
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My sense is that it would be complicated, but awesome.
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[1.2] Mission Patch Manager v1.2.0 - 15th September 2016
Beetlecat replied to udk_lethal_d0se's topic in KSP1 Mod Releases
Also -- tweakscale compatibility should be a snap-- and right in line for what this is awesome for: multiple mission marks on a reusable aircraft, sponsor logos, etc. I'll take a peek at it this afternoon if nobody beats me to it. What -- like for KAS/KIS? Only if you can select the decal in flight-- -
[1.2] Mission Patch Manager v1.2.0 - 15th September 2016
Beetlecat replied to udk_lethal_d0se's topic in KSP1 Mod Releases
The "LoreFriendly Serious Parody Flag Pack" has a handful of roundel flags and such. Perfect for this! -
I'd love to get those lateral-opening landing gear working again. Between them, and Adjustable Landing Gear, my craft need them, badly!
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If this never reappears for 1.2 -- does anyone know of a projected HUD display mod like this one provided? Individual cockpits have it sometimes, but I'd love a universal one.
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[KSP v1.1.3] Stock Bug Fix Modules (Release v1.1.3b.1 - 10 Jul 16)
Beetlecat replied to Claw's topic in KSP1 Mod Releases
I think its way too early to return to this mod--- though 1.1.3 games should still use it. I imagine Claw will be back to it at some point. -
Isn't that also part of the suit itself? Without that rigid collar, the helmet wouldn't seal to anything
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Beetlecat replied to TriggerAu's topic in KSP1 Mod Releases
Well, there's literally nothing about the ARP icons that would *forbid* them from working in 1.2... -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Beetlecat replied to EnzoMeertens's topic in KSP1 Mod Releases
That's not a tremendously long amount of time -- so don't give up hope just yet. @EnzoMeertens gets a ping, just in case...- 735 replies
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[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
Beetlecat replied to Snark's topic in KSP1 Mod Releases
That is a wildly sophisticated implementation. I love it!!! -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Beetlecat replied to cybutek's topic in KSP1 Mod Releases
1.2 needs to be released before a proper update can be created. -
[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
Beetlecat replied to Snark's topic in KSP1 Mod Releases
Interesting, but makes total sense. -
[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
Beetlecat replied to Snark's topic in KSP1 Mod Releases
I would love a random-seeming flashing/flickering indicator on antennas--similar to a modem data indicator--during antenna transfers of science. -
[1.8.x] CraftHistory - 2.2.1 - 18.10.2019
Beetlecat replied to SpaceTiger's topic in KSP1 Mod Releases
Oh, Splendid! This has the added benefit of hiding stock craft from a career game --when you want to allow them, but not be inundated by them. In my case, I love to collect other people's designs and it gets pretty busy in "load" dialog. -
[1.10.0] Final Frontier - kerbal individual merits 1.10.0-3485
Beetlecat replied to Nereid's topic in KSP1 Mod Releases
Cheers for the updates and nurturing, @Nereid! -
[1.8.x] CraftHistory - 2.2.1 - 18.10.2019
Beetlecat replied to SpaceTiger's topic in KSP1 Mod Releases
Hey @SpaceTiger, by no means an exhaustive test, but firing up a new sandbox game in 1.2pre, I've copied over all my old craft into the "stock" folders, but they don't appear in the CraftHistory list. Creating / saving a new craft does seem to work. Is this as intended? does it ignore "stock" craft? -
[1.8.1+] KSP Craft Organizer - VAB/SPH tags + craft searching
Beetlecat replied to Ker_nale's topic in KSP1 Mod Releases
(eagerly, respectfully awaits @Ker_nale's return... ) -
Or the "new horizons" means they're going to do some merger content with Elite: Dangerous...
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[1.1.3] MechVal - new HowTo: Departure Burn (v0.03 2016/09/30)
Beetlecat replied to DBowman's topic in KSP1 Mod Releases
Perfect! @Tex_NL : The side menu, etc. *IS* MechJeb.