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Beetlecat

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Everything posted by Beetlecat

  1. Sounds about right. It's not like we're going to get signal for HD video when we're just starting to explore these worlds. Still a bit of extra power would be good. Tweakscale seems to be updated to affect antenna performance, so even using vanilla ones we could get some help.
  2. My sense is that it would be complicated, but awesome.
  3. Also -- tweakscale compatibility should be a snap-- and right in line for what this is awesome for: multiple mission marks on a reusable aircraft, sponsor logos, etc. I'll take a peek at it this afternoon if nobody beats me to it. What -- like for KAS/KIS? Only if you can select the decal in flight--
  4. The "LoreFriendly Serious Parody Flag Pack" has a handful of roundel flags and such. Perfect for this!
  5. I'd love to get those lateral-opening landing gear working again. Between them, and Adjustable Landing Gear, my craft need them, badly!
  6. If this never reappears for 1.2 -- does anyone know of a projected HUD display mod like this one provided? Individual cockpits have it sometimes, but I'd love a universal one.
  7. I think its way too early to return to this mod--- though 1.1.3 games should still use it. I imagine Claw will be back to it at some point.
  8. Isn't that also part of the suit itself? Without that rigid collar, the helmet wouldn't seal to anything
  9. Well, there's literally nothing about the ARP icons that would *forbid* them from working in 1.2...
  10. That's not a tremendously long amount of time -- so don't give up hope just yet. @EnzoMeertens gets a ping, just in case...
  11. 1.2 needs to be released before a proper update can be created.
  12. I would love a random-seeming flashing/flickering indicator on antennas--similar to a modem data indicator--during antenna transfers of science.
  13. Thanks for making a formal topic for these! It's often hard to dig into the forums for specific links/versions of these fan-mods-of-mods.
  14. Oh, Splendid! This has the added benefit of hiding stock craft from a career game --when you want to allow them, but not be inundated by them. In my case, I love to collect other people's designs and it gets pretty busy in "load" dialog.
  15. Hey @SpaceTiger, by no means an exhaustive test, but firing up a new sandbox game in 1.2pre, I've copied over all my old craft into the "stock" folders, but they don't appear in the CraftHistory list. Creating / saving a new craft does seem to work. Is this as intended? does it ignore "stock" craft?
  16. Or the "new horizons" means they're going to do some merger content with Elite: Dangerous...
  17. Well, not *all* of them were joined by a plank (a small airfoil, at that). Many/most were just simple crossbar axles.
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