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Vahal

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Everything posted by Vahal

  1. WEll, I'm atm using stock clampotrons and... kaboom. The problem appeared after installing Tantares 14.1 I tried to undock the ship on the left and... she didn't move away even using the RCS, the vessel was separated but glued by invisible force between the two docking ports. I went back to the KSC then switched back to the ship, they were noticed as docked so I undocked again... KABOOM! the leaving ship docking port exploded, then the part behind exploded too and the probe core floated slowly and atomized the cockpit what made it move forward, slowly come back to the other ship... every single part it touched exploded, like it was antimatter. The strange thing was the other parts mounted around the destroyed parts, they didn't move at all as if the part still was there. All my mission is jeopardized ALT+F4 saved my ships but game is stopped for the moment.
  2. And that's mainly why I keep pressing F5, cause I know my install is not that stable over time and I don't want to crash my game before landing or because I took a screenshot
  3. That's why I like this mod: A nice looking and usefull bunch of parts. Here a very compact Transfer Orbit to Ground Ship With 2K dV, 44 days supplies and cramped space for 2 kerbals. Damn I'm in love with this Fuji pod
  4. I experimented some problems with warp drive 0.625m. First one, while warping, I managed to check my direction in mapview and suddenly... BOOOM! navball went crazy and I couldn't control anything. passing on standard view to see what happened and it appeared that my ship tried mitosis with a good success (almost all parts were ont both ships) but both were deadweight even if there were probe core on each. I tried to came back to KSC and... nope. And when I relaucnched the game and jump to both, game was just dead as they were. Second one, well since picture are more effectives... Shake it baby! yeah I know it's not a great design and the Universal Storage look messed up already but it's due to the previous warp jump. That shakes so much I fear the ship falls in zillion pieces.
  5. I guess the "pink" tanks are the 1.25m ones, those white tanks with magenta lines The two you can see on the background are the medium length
  6. It looks really, really nice and I would like to use it but as I an see it will make my part count totally increasing like hell. Is there a way to make procedural handrails so to have a rail along a part you could set the start, then the end, and "voilà"? gj anyway!
  7. Yeah! I hope the class IXS warpship will be compatible. Very nice mod (as usual) RoverDude ENGAGE! Could be nice too to clean up the orbit
  8. Jolie petite histoire et belles images pour un challenge certains dans le jeu.
  9. Today I tried to make a fresh start and a fresh install... I guess I could post in the "You Will Not Go To Space Today" thread too...
  10. Enhanced navball - Navball docking alignment indicator - Kerbal alarm clock - Fuel balancer - Tweakable everything - Tweakscale - Editor extension - Ship manifest - Chatterer - RCS sounds - VOID - Alternate ressource panel - Active texture management - Mechjeb - Tom Tom - Procedural fairings - Nova Punch - KAS - Universal storage - SCANSat - Tantares - Karbonite - PackRat - TAC Life support - TAL Radial experiment storage container - Kommit nucleonics NERVAs - KDEX - TurboNisu stockalike parts Well... I could add B9 Aerospace but since I almost only use struts and adapters I think to remove it entirely
  11. BJ Quest I don't see any karbonite antenna, I see 2 SCANSat antenna, DMagic Imager and what could be KDEX but no Karbonite antenna.
  12. I always try to keep part count as low as possible. 300 parts is usually my upper limit. I had some monstruosities with 700/800 parts but the lag is just a fracking waste of time.
  13. Moho: Where is your probe? Gene Kerman: In Uranus! Hin! Hiiin! Now we know that even planets have an anus
  14. I'll never see Moho the same way I used to be Can you ear Bob? "I don't want to go theeeere! Jeeeebb pleeaaaaase!"
  15. Depending the size of my ship that can vary between 3 to 6. I used to make lot of Asparagus but since I tend to reduce part count, I'm using NovaPunch now. 1-3 ascent stage. Usually one for SRB/LFOB another for the first inline stage with the big ass engine. For the heaviest rockets I have a third inline stage to get rid of the big fuel tank weight and maximize efficiency. Not enough to perform circularization so they'll end smashing into the ground. 1 orbiting stage. With a probe core and spare fuel to deorbit it after circularization. 1 transfert and capture stage with a probe core too for same reason, I hate dead stage floating around, waiting for smashing your active vessel when you didn't expect that kind of VERY bad surprise. 1 main stage (the vessel) with enough fuel to do her job and to come back home.
  16. I know what you mean Everytime I see a sunrise, I just stop playing for several seconds and just watch
  17. time to mess around! Yeehaaaa! And thanks Omega482 or the trick, I had the same problem when I tried to convert Kervant into the Kerbit science lab
  18. Bon courage pour cette mission. Etant "un peu" loin je ne peux qu'apporter mon soutien moral
  19. \o/ a working lab would be nice yup! My "incredible skill" made me fails at inserting correctly this in the .cfg of the Salyut Vega Crew D. I wanted to make a VC-5 Kerbit lab and all I had was a renamed VC-4... I know I suck either way, it's a nice mod. I love my Menippe lander serie!
  20. Well, upload fast and test quickly the version I had... 0.25 so all green
  21. The static panel in the Boxsat mod is nice looking and really effective. The only drawback is the attachment, it's a little bit messy when you try to fix it on some surfaces
  22. TWR 0.04... Oh man... Even after a day work the Kerbin escape velocity wouldnt be reach A really nice ship but I know my game would instant crash only while loading this bunch of mods
  23. I finally played! I played on this game more than 600 hours and know it pretty well, but ear the music, building a new rocket, see this brave little Jeb smiling while his rocket is making some unexpected loopings (I tested NEAR and "strangely" my good ol' design are not that aerodynamic friendly ). Damn I missed this game! I started over a new Science game and atm I'm about to launch my first long endurance mission in orbit around Minmus. My Orion Capital Ship will stay in polar orbit while the Mennippe lander will... well, land on several biomes going to the Orion to refuel and reprocess her science instruments. Metioche transfer ship will allow some crew rotation and will provide some supply/fuel furniture.
  24. Same since the 0.24, I try to play and as usual I can't since the game crash repeatedly, all the time whatever I try
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