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Everything posted by Wallygator
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For a strange and somewhat embarrassing reason this part reminds me of a 1980s Madonna stage prop. still, I like it. But not because of the memories. Or maybe...
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I used to have the same issues until I reconfigured Google to stop tracking me. On topic: I also watched the launch. Such a nice thing to see.
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Tracking Center Visual Bug FULLSCREEN
Wallygator replied to Fido488's topic in KSP1 Technical Support (PC, unmodded installs)
I get the exact same thing on a fresh OS X install. PITA. -
Which update would make you most happy?
Wallygator replied to Rdivine's topic in KSP1 Suggestions & Development Discussion
The option missing I'd rather "better parts". Fixing or refining the parts already in game to be more real or having their capabilities adjusted. just a thought, not a requirement. -
This challenge is so confusing. Figuring it out should be the highest difficulty aspect. I will not attempt this. edit: coming back from mun, forgot chutes, hmmm.... Hey let's Land on Duna! Wot?
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Apollo-A-Like Mission to Mun Stock Parts
Wallygator replied to Sirad's topic in KSP1 Mission Reports
Sad thing really, that we don't see all that many all new new mission reports like this one. This is refreshing. Motivates me to get off my shiny metal backside and do something... I liked this report. Full stop. -
Some Shower-thoughts on the LV-N Nerf
Wallygator replied to MalfunctionM1Ke's topic in KSP1 Discussion
Make the spool mechanic an element of the difficulty settings. Job done. -
Some Shower-thoughts on the LV-N Nerf
Wallygator replied to MalfunctionM1Ke's topic in KSP1 Discussion
Having a hi ISP late game engine like a our little KSP nuke is not a game or balance breaking idea. It was a real-life space programme breaking idea due to bureaucracy and politics. Kerbal's do not yet have those two things. It should cost ALOT. It might even have to be a bit larger. I might even have a limited duty cycle. It might need to be later in the tech tree. But it should still represent achievable levels of performance with respect to the physics. Today, they are disposable debris at the end of a mission - maybe they should become retainable orbital assets cherished by a player one they achieve them in their career. Afterall KSP is billed as being driven by a sense of real physics (I will not entertain any discussions about the actual words on the website - you know what it says). What really grinds my metal backside is while the game engine is based on real physics, we have parts (the nuke engine for example) that are not so much. -
Some Shower-thoughts on the LV-N Nerf
Wallygator replied to MalfunctionM1Ke's topic in KSP1 Discussion
Agree completely. The thermal issue is bogus and needs to be fixed pronto. The ISP was a design decision (I think) and should be reversed to provide a mode realistic value. And the fuel? Why not! So it's agree x 3. ;-) However, those shower thoughts... Need to fix that also! -
Impressive! I've only been to Moho once back in .21 perhaps another visit in 1.1 well done!!
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Squadcast Summary for 2015/12/10 - KasperVld is worth 3 people
Wallygator replied to Superfluous J's topic in KSP1 Discussion
It seems we have found a player that is more painful to watch than max ever was. Thank for the recap! Always grateful to you. -
May I please be four? I really like like the look of this. Amazing so far.
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Interesting design - can you get the landing legs to be closer together Clearly, the future is elongated. So the past must be traveling near the speed of light...
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Apollo-A-Like Mission to Mun Stock Parts
Wallygator replied to Sirad's topic in KSP1 Mission Reports
Well done! Always great to see any any homage mission and how each player interprets it. I think your lander looks cool. -
How many flights do you have "in progress"?
Wallygator replied to problemecium's topic in KSP1 Discussion
39 stranded Kerbs from .21 legacy. 250 setting for debris. It's a mess out there.- 9 replies
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Is there a tetrahedral lander part available?
Wallygator replied to jarraya's topic in KSP1 Mods Discussions
Would it be possible to cobble together a working facsimile using both stock bits and infernal robotics? I realise the square panels are a pain, but with some clipping... might have to try that. -
Driving... Almost as mind numbing as time warping to eeloo. I give props to anyone giving it a go. Until the game is enhanced to support land traverse in a more reliable way, I will continue to look at efforts like yours in awe. Well done for the attempt!
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Since we don't have landing gear for 0.625m parts..
Wallygator replied to KerikBalm's topic in KSP1 Discussion
Little tint pontoons. What's not to like about that? Oh, they need to be heat proof. -
I would think that replacing a heat shield while IN SPACE would be an incredibly design intensive and operationally risky activity - not that it is impossible. If the OP is proposing a magic stick-on ablation rejuvenation compound - wow! Ummm... no not for me. I would rather designing a replaceable heatshield subassembly out stock parts - so I vote for the "incredibly design intensive and operationally risky" alternative. ;-) Just personal preference and not a critique of what others may find useful. EDIT: FYI I'm not talking about troweling goop into a gap or crack to fix a fissure AKA space shuttle. That's ok.
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it should automatically lower to half mast when a Kerbal goes KIA. Raise up to full mast when a new Kerbal is recruited.
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Experience should not be construed to be training. The current game mechanic fails on both elements because it combines them. Experience should drive rep ONLY - having more experienced kerbals (that survive!) makes for good press. Send them to all kinds of places and let the experience build up ! when they make it back to kerbin with their new experiences then rep will soar. Let then perish and their overall experience level should amplify rep loss. Spending funds to train your kerbals should grant them capabilities to perform mission tasks. And difficulty settings could be used to make the training investment have a half-life or to allow it to pertain ONLY to the mission in progress. Sorry, this is one of my pet peeves regarding KSP - someone didn't think it through properly.