-
Posts
1,068 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Proot
-
Completely agree!
-
[1.0.4] Endurance (from Interstellar) [DISCONTINUED]
Proot replied to benjee10's topic in KSP1 Mod Releases
Edit: Btw, in the film the control panels seems to be much closer to the window, imho. -
Big clap! 10char
-
Admittedly it's funny!
-
I used other modified textures as scratch, sorry I don't have the originals. The only way to get that is with the Unity asset explorer, I'm afraid.
-
After test this wonder: works amazingly well, the bug can be avoided taking out temporarily the module manager files which establish the parts with reflections (meanwhile you fix it). EDIT: Nevermind --> Oh, and I'm having wonky bodies when kerbals impacts against something (even at low velocity, even with skinning Quality = auto). Is this related with the new feature for animations or maybe caused by another thing?
-
O_o I... I... I have no words... Please people, this deserve a rain of reputation...
-
So should be something like this?: Laythe { AtmosphereFromGround { outerRadiusMult = 1.028 innerRadiusMult = 0.965 waveLength = 0.7510373, 0.6710546, 0.5759027, 0.8 [B] orbitCalc = false[/B] } Right?
-
That looks insanely cool man. Seriously.
-
Huge thanks Nathan! I can't give you all the reputation that you deserve.
-
Almost all keep running if you have the pack installed from 0.25. But is not updated to 0.90 yet, so if you want to try to install it don't use the "KSP_Data" (avoid that folder, contains an old asset file and may broke your install). Awesome! Many thanks!
- 3,404 replies
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
I have graphic material prepared and I'm making new things for the next release. The Laika Sir Common Enterprises is just postponed, but I like a lot that idea and I still want to do it as soon as I have time. (But for the moment is not much more that a concept, a flag and a logo, lol)
- 3,404 replies
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
From this pack. I let over here a few pics from the next KSPRC (ingame) that I've posted in the development thread of EVE overhaul. This gonna change a lot, for sure... but look like this right now(enlightenment is not correct RSS is not updated yet): EDIT: There is no way to delete an old poll?
- 3,404 replies
-
- 1
-
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
WIP - Environmental Visual Enhancements Development
Proot replied to rbray89's topic in KSP1 Mod Development
This is my Kerbin right now... (WIP) And I was thinking... Please Rbray, don't limit the layers. Right now works amazing! You can see the last atmo system (two layers, blended and at different hights), different altitudes and sizes in the clouds (two layers), with his procedural clouds... plus "procedural" dust, which floats all along from ground to the clouds and, sometimes, makes small lenticular bokehs in the proximity to the cam (a few layers more). Runs so perfectly and is so pretty... please don't take it away from me now. lol -
WIP - Environmental Visual Enhancements Development
Proot replied to rbray89's topic in KSP1 Mod Development
That is an insanely good feature! Cant you avoid the layer limit doing that feature optional for the layer? I mean, in planets with thick atmosphere, away from the secound or third layer the clouds don't be very affected by the light... Anyways, If it's mandatory, please at least 3. -
WIP - Environmental Visual Enhancements Development
Proot replied to rbray89's topic in KSP1 Mod Development
I'm having beautiful sunsets right now. You mean about changes in sun light color from ground? beyond the atmo color change? That would be amazing... Is possible to add a little amount of the color scattering from the sunset to the clouds? With all this you can make us to puke rainbows... -
WIP - Environmental Visual Enhancements Development
Proot replied to rbray89's topic in KSP1 Mod Development
You can't even imagine, lol... ride the new atmo system took me all night. Results are much, much, muuuch nicer and natural but, to set a credible atmo as you want, without serious math knowledge is quite hard... But aside, every step forward that Rbray does with this mod turns it bigger and much better... I'm sure that this gonna blow peoples mind in the release. Amazing-Powerful-Heavy tool over here... Btw RBray, I bet you know this but if not: the new atmo system looks amazingly well, but turns to the dark in a weird mode, like switched (the atmospheric glow dissapears completely at the lighted side and is still visible in the dark). -
I miss RSS and I don't even play RSS. This plugin have become so essential for some of us... But Nathan is silent, so I assume he is working... we support you Nathan!
-
Are you ppl still using this? How?
-
Probably you can do that time ago... you just need to know the original texture name.
-
Works for me :S Have you tried another browser?
-
https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
-
I've used various plugins along the time... but must say that the nvidia normal map plugin is easy, free and quite accurate. It's in the nvidia web.
-
WIP - Environmental Visual Enhancements Development
Proot replied to rbray89's topic in KSP1 Mod Development
Btw, the stock horizon is (barely but) visible again in 0.90