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  1. Thank you! This honestly a perfect fit for Kerman Station. I like the look of the low-tech ring. Ah, here we go. Now we have a real space race going on. And good luck with your degree, Fulgur! Don't worry about de-bugging, college is much more important than KSP. *** YEAR 3, DAY 315 - LIBRA 4 Rolled out to the runway is the Libra Orbit, a spacecraft unlike any other to date. And on board is a mission unlike any other to date. Felix Kerman and his coach, Milberry Kerman board the Libra Orbit for their "jump" from space mission. For the past month, the media couldn't talk about anything else. Who cares that Kerbals have gone back to the Mun? We like tourism (actually, there will be another Aurora flight soon)! Also, Libra 4 will test a brand new system: automatic accent. Jeb's Junkyard has provided a program that can automatically fly the spacecraft through the atmosphere. They have dubbed this system kOS (seriously though, thank you so so much Fulgur for writing the kOS script for the Libra Orbit). And so, Ronvin punches the activation code in the little instruction booklet handed to him before the flight, and the Libra Orbit is off! Pitching up Felix is handling just fine inside "Jet engine separation confirmed." - Gene Kerman The terrier engines finish up the burn to apoapsis, and the kOS system sets up a maneuver node for its orbital insertion burn. Now the Libra Orbit is back in the hands of the pilot. "It's real alien to look out of a plane window and see the planet below." - Milberry Kerman Afterwords, the standard space station procedures take place. Kerman Station's crew ready the main spacecraft, while the actual rendezvous spacecraft will preform the... rendezvous. Within 200m of Kerman Station And Libra 4 successfully docks to Kerman Station! Ronvin talks to his fellow kerbonauts, while Felix begins preparing for the highlight of the mission. He leaves for Kerbin's surface in two days. Until then, Kerbin is on the edge of its seat.
  2. Even if they speak in English the echo makes it incomprehensible KSP 2 talk is in approx 3 hours https://www.spacecreatorday.com/en-us/program
  3. You can't bully people into caring - hitting everybody with the idea will just make people fed up about the subject. IMHO, the best line of action is to talk about only when pertinent - "Look, I know of a Closed Source that had this endemic problem, and they managed to get it tight after open sourcing it" is nice when you find someone complaining about a problem peskying them and that it's never fixed (as long you are telling the true - never do fanfic on Open Source, you will not make friends on both sides of the equation!). Open Source is a tool. A way to solve problems. It's not the solution for all of the problem in the World, however - we always need to consider that perhaps it may not be the right tool for this job and, so, we should always propose the use of the Open Source at the same time being open to alternative ideas (like the Shared Source model I mentioned some pages ago). Of course I would prefer OSI, but the objective is not promoting OSI, the objective is to fix problems, being OSI the best way I'm aware of. Videos about how KSP¹ was fabulous in the past, and how it can be great again (could not help myself hehehe) with the help of the Open Source is good, as long the content is interesting and it doesn't look like someone trying to evangelize you about something. It gets boring fast, and - again - ends up getting people fed-up and, so, counter-productive. About KSP2, IMHO just don't touch the subject. KSP¹ and Open Source are strong enough ideas by themselves, you don't need to belittle something else in comparison to make them look good. Just don't touch the subject - remember, "We may be wrong" - they manage to deliver KSP2 in a couple years, and it will make you look bad. On the other hand, if KSP2 fails anyway, what's the gain on repeating it again and again? There's no use on beating dead horses. Exactly, The thing must be good (i.e. profitable) for both sides, otherwise they would just not do it. I wouldn't, this is still Capitalism. Oukey, let's consider for a moment that they are really dying. Exactly by being in the imminence of death, they won't need us anymore - they need us when they are healthy and good, because it's our money that bring them such healthiness. If they are dying, we are irrelevant - because what they would be seeking instead is someone to buy the bankruptcy estate, and this includes the Source Code. Opening the Source will only make sense if: They will be "alive" to reap the benefits There're people around still willing to spend some money on the thing There's no better way to fix the mess we are now A huge amount of problems that plagued KSP¹ were due ego and arrogance. Will we improve the situation by repeating their mistakes?
  4. Suddenly the bucket clears its throat. There are strange things done in the midnight sun By the men who moil for gold; The Arctic trails have their secret tales That would make your blood run cold; The Northern Lights have seen queer sights, But the queerest they ever did see Was that night on the marge of Lake Lebarge I cremated Sam McGee. Now Sam McGee was from Tennessee, where the cotton blooms and blows. Why he left his home in the South to roam 'round the Pole, God only knows. He was always cold, but the land of gold seemed to hold him like a spell; Though he'd often say in his homely way that "he'd sooner live in hell." On a Christmas Day we were mushing our way over the Dawson trail. Talk of your cold! through the parka's fold it stabbed like a driven nail. If our eyes we'd close, then the lashes froze till sometimes we couldn't see; It wasn't much fun, but the only one to whimper was Sam McGee. And that very night, as we lay packed tight in our robes beneath the snow, And the dogs were fed, and the stars o'erhead were dancing heel and toe, He turned to me, and "Cap," says he, "I'll cash in this trip, I guess; And if I do, I'm asking that you won't refuse my last request." Well, he seemed so low that I couldn't say no; then he says with a sort of moan: "It's the cursèd cold, and it's got right hold till I'm chilled clean through to the bone. Yet 'tain't being dead—it's my awful dread of the icy grave that pains; So I want you to swear that, foul or fair, you'll cremate my last remains." A pal's last need is a thing to heed, so I swore I would not fail; And we started on at the streak of dawn; but God! he looked ghastly pale. He crouched on the sleigh, and he raved all day of his home in Tennessee; And before nightfall a corpse was all that was left of Sam McGee. There wasn't a breath in that land of death, and I hurried, horror-driven, With a corpse half hid that I couldn't get rid, because of a promise given; It was lashed to the sleigh, and it seemed to say: "You may tax your brawn and brains, But you promised true, and it's up to you to cremate those last remains." Now a promise made is a debt unpaid, and the trail has its own stern code. In the days to come, though my lips were dumb, in my heart how I cursed that load. In the long, long night, by the lone firelight, while the huskies, round in a ring, Howled out their woes to the homeless snows— O God! how I loathed the thing. And every day that quiet clay seemed to heavy and heavier grow; And on I went, though the dogs were spent and the grub was getting low; The trail was bad, and I felt half mad, but I swore I would not give in; And I'd often sing to the hateful thing, and it hearkened with a grin. Till I came to the marge of Lake Lebarge, and a derelict there lay; It was jammed in the ice, but I saw in a trice it was called the "Alice May." And I looked at it, and I thought a bit, and I looked at my frozen chum; Then "Here," said I, with a sudden cry, "is my cre-ma-tor-eum." Some planks I tore from the cabin floor, and I lit the boiler fire; Some coal I found that was lying around, and I heaped the fuel higher; The flames just soared, and the furnace roared—such a blaze you seldom see; And I burrowed a hole in the glowing coal, and I stuffed in Sam McGee. Then I made a hike, for I didn't like to hear him sizzle so; And the heavens scowled, and the huskies howled, and the wind began to blow. It was icy cold, but the hot sweat rolled down my cheeks, and I don't know why; And the greasy smoke in an inky cloak went streaking down the sky. I do not know how long in the snow I wrestled with grisly fear; But the stars came out and they danced about ere again I ventured near; I was sick with dread, but I bravely said: "I'll just take a peep inside. I guess he's cooked, and it's time I looked"; ... then the door I opened wide. And there sat Sam, looking cool and calm, in the heart of the furnace roar; And he wore a smile you could see a mile, and he said: "Please close that door. It's fine in here, but I greatly fear you'll let in the cold and storm— Since I left Plumtree, down in Tennessee, it's the first time I've been warm." There are strange things done in the midnight sun By the men who moil for gold; The Arctic trails have their secret tales That would make your blood run cold; The Northern Lights have seen queer sights, But the queerest they ever did see Was that night on the marge of Lake Lebarge I cremated Sam McGee. 010010202023
  5. i remember when my grandma (who lives in phoenix) would use the runoff from her 1950s original equipment swamp cooler to water her lawn. its a literal piece of garbage, once its over 105 outside the inside gets pretty miserable. i hope they enjoyed the record heat this year. it will help acclimatize them to where they are headed. i don't talk to that half of the family anymore so idk if they upgraded to something that meats modern standards. probibly not with how stubborn granny is.
  6. Well the second paragraph is what is (probably) the most incorrect one and also doesn't go well with your first. Science will surely not just be duplicating what we have in ksp 1, even new parts are very different. Also you talk about months in your first paragraph for the first content update while you talk about years in the second one. So if multiple elements are false, people tend to discard the whole thing even if one thing is true in this. I added the actual quote because you're interpretation of it is probably incorrect and I didn't want people to spread false or inexact devs words. At least now everyone can do their own interpretation. For the first paragraph, I will add that he has maybe misread it (like me the first time I read your message) as in "1 or 2 years" for the first major update.
  7. Years ago, a friend who've I'd known for a long time started going down a dark path due to problems in her life and how she felt about them. I could see how bad it was for her, but I didn't know the words to say to her to help. After a phone conversation that spooked me, I called 911 on her. She didn't talk to me for months. Then she did a bit. Then a few months later, she killed herself. I've left out details that make things even worse than what it appears to be. I wouldn't call her problems temporary. They had real causes, but what I think got to her was the growing feeling that they couldn't be dealt with to get her some sort of relief. I've talked about her a lot with another friend of hers and we both agree she should have seeked help to relieve those root causes. But that must have felt to her to be beyond what she could do. I agree, people in pain should seek help. You may feel the pain untreatable, but with help, maybe it can.
  8. My best friend's niece committed suicide last week. Nineteen years old. I never met her, but he and I had talked about her a lot, because there had been a lot of family drama revolving around her over the last couple of years. It has shaken him a lot, and by extension shaken me a lot. If any of you are inclined to pray, send one up for Eric and his family tonight. And if any of you ever think about that sort of thing, talk to somebody. Anybody. It's a permanent solution to a temporary problem.
  9. I hate to say it but gaming news sites talk about games people want to hear about. KSP2 was never destined to be anything more than a momentary interesting blip on the radar, no matter how well it released. Mainstream gaming just doesn't care about it.
  10. https://www.spacecreatorday.com/en-us/program Kerbal Space Program 2 15:30 - 16:00 Nate Simpson, Creative Director of Kerbal Space Program 2 presents the current progress and milestones of the game and what to expect in the future. I wonder what the current progress and milestones of KSP2 are? Nate will talk about them for half an hour, I think we will learn a lot of interesting things. P.S. - I flipped through the program of this event, it looks like a science show for schoolchildren, I would hardly go to that.
  11. Were it so easy, but when do we come back to actually get news to talk about? One of the glaring gaps in the communications has been the inconsistency of it. Right now, we're actively encouraged to check in every day, because there's absolutely no consistency in the current communications - You can sometimes predict when the next bug fix news will be, but for anything substantial people care about, its a big old series of question marks. There is nothing consistent of substance - No "Come back on the first thursday of every month for a content blog" or the like, no ticking "Next patch on X" (Stealing shamelessly from my prior comparison to The Sons of the Forest) indicator for the community to operate off of. If anything, the nature of current communications in KSP2 indirectly encourages complaining and negative discussion. As long as it doesn't get spicy enough for Mods to shut it down, the dialog tends to force actual updates from Dakota and the like that something around X is coming soon and just not ready yet. The squeaky wheel gets the grease, and it feels like if we don't squeak to the max, we don't hear anything at all.
  12. At this point, there is no use in complaining about or defending the sequel to KSP. Just play the game or don't; it doesn't matter. It's concerning to see how a video game tarnished this beacon of civility in the often rabid and rancid internet wasteland. The only hype I have left for the aforementioned is nothing else than some hope tucked in the recesses of my mind that one day it'll get better. I've wholeheartly re-embraced my copy Kerbal Space Program and have no interest in playing its sequel until it offers everything that my copy with mods offers. On top of that, I have no interest in convincing others that my opinion on what game should and shouldn't be liked is absolute, as I have seen repeatedly in various different threads and something that I once was guilty of. No more. What I do think, however, is that this thread should not be a gripefest that regurgtates the same points over and over again, regardless of how correct they are. This thread ought to talk about news when there is news, like what we used to say in KSP modding before the sequel killed KSP's modding scene.
  13. Any example? If the developers are so afraid of everything, then how did they get the courage to release the game and then talk about how proud they are of it? I mean, the forum...? But if you need a specific case, this write-up that could easily have taken a full work day to compose devolved into nitpicking about how x y or z wasn't being simulated. And I don't recall saying anybody was afraid of anything. I'm not sure where that came from. But if you keep getting your hand bit every time you put it in the cage, eventually you gotta wonder why you keep feeding that thing.
  14. Any example? If the developers are so afraid of everything, then how did they get the courage to release the game and then talk about how proud they are of it?
  15. Old fart here, I think it's about 20 years since someone could call me "lad" without a smirk. But I'm willing to give you my 16 cents (0.02USD corrected by the inflation of the period!! ): The problem is not who is "talking", but who is "listening". Words are like poison - you need to ingest it to be affected by it. Whatever is happening around, it's happening by many, many different reasons - and very few of them are edifying. There're a lot of disgruntled franchise fans, no doubt - and everybody passes trough the 5 stages of acceptance (or grief) at their own pace - but this pace can be manhandled by 3rd parties to achieve some goal, and this is exactly what I think it's happening. The Game Industry is on a terrible disarray, and things are not going to get better in the near future - and I'm betting some snacks that a lot of people are promoting this drama as a way to try to push away the public attention from the real problems and, so, save their face and even their job. And there're also the ones that are actively working on an attempt to… humm… how to say… "hijack" perhaps? the attention of the public trying to get themselves a job that currently is secured by someone else. "Farinha pouca, meu pirão primeiro" - as it's said in Brazil (and, yeah, the successive economical crisis on my country made me an expert on this area). So, nope. This is not going to stop - money talks, and empty pockets hurt. Noisy combination. Really, the only way to push back this drama is by not listening to it. Let them talk to themselves, without audience, and the problem will be solved by itself. Remember what I said above: the most letal of the poisons is harmless if you decided not to ingest it. Whoever is spreading drama and smear, just ignore. Don't react, don't follow, don't like neither dislike and, most of all, do not spread it yourself. Just walk from them - and the problem will just vanish in the thin air.
  16. This is the chart I'm referencing. It is beautiful but I don't understand how it works. Where does it tell me how much delta V I need to get into Kerbin orbit, and then how much to go from there to Mun, and then to capture Mun orbit, and then back to Kerbin etc?
  17. YEAR 3, DAY 292 - FIRST LIBRA ORBIT SPACE TOURIST REVEALED! Kerbalsaurus Kerman (Left), Felix Kerman (Middle), and @fulgur Kerman (Right) After a long time of consideration, the first tourist to ride in Jeb's Junkyard's Libra Orbit has been decided! And who's the lucky (and rich) Kerbal? Why, it's Felix Kerman of course! The world famous daredevil! He's proposed an idea: a jump into Kerbin's atmosphere from orbit. At first this idea was dismissed as crazy talk. No space suit can survive such conditions. That was, until a new design was proposed. It's cheap, but could work. By strapping parachutes and stainless-steel beams onto a massive heatshield, our engineers were able to create the world's very first open-air spacecraft! This spacecraft is like no other, and very dangerous, but Felix has said he's up for the challenge. Going up with him will be his coach and trainer, who sadly couldn't make it to this press conference. Congratulations to Felix and @fulgur Kerman for their contributions to Beyond and Kerbalkind!
  18. Well, this game violates Steam rules of early acces, rule number 2, 4, 5 and 6. I requested a refund and i think most of the people should. We are not here to fund development, and it clearly says game has to be playable. Rule 2. Do not make specific promises about future events. As i see, multiplayer was promised, i think we are not getting it. Also we didn't get bug fixes we should to be able to play the game. Rule 4. Don't overcharge Steam customers. If 50$ is not overcharging, i do not know what it is. Rule 5. Make sure you set expectations properly everywhere you talk about your game. I don't have to spend words on this Rule 6. Don't launch in Early Access without a playable game. This neither needs explanation.
  19. The fact that development started in 2017 does not mean that large parts of the game were not scrapped at one point. I don’t think it’s a scapegoat- I think it constitutes mismanagement and also dishonesty when they didn’t come out and talk about it and continued to promise that the full game was temporally close. Personally, I’m maliciously spreading misinformation.
  20. Which is a feat still undefeated by KSP2. At the "best" time we'd get an upnate that told us they couldn't tell us the date, and then a communication from Dakota that the patch was near, and then it was just bugfixes and nothing more. The last proper devblog was July 21 (83 days) , about the heat system. The last "dev chat" was 12 days ago (after being delayed from a release statement in August, from which another video is still missing). The last "upnate" was June 30 (104 days). Now, you could argue that the dev chat would obviously stand as the latest communication, but I'm sure you'd quickly be reminded that not only did it state nothing about the game but it was also nothing about what could be coming to the game, considering it was only theoretical talk about an internal tool to maybe let them try some solutions. One can call people naysayers, haters, meltdown havers, and whatever else, but I once again invite you and everyone to take a snoop outside these forums (and much more the discord), and actually get a taste at what differing opinions look like. It's way too easy to call people toxic and cower under the blanket thinking everyone else is the problem. Here you go, have an album.
  21. Players do not allow full releases to be released in poor quality. This is allowed by the developers and publisher. Players can only criticize the game on the Internet and make a refund. And regarding KSP2, we must take into account the previous history of delays; for many years there was no talk of any early access.
  22. T2 is the biggest publisher in gaming, and have clearly noticed that if the concept works, it can bring in big money. Again, SQUAD managed to sell 5 million copies of the previous game with a budget that didn't even reach 6 digits. I'm positive that level of investment vs returns is exactly why T2 would allow them to delay the game 3 individual times, and to re-fund an entire year of hiring and shuffling employees around (that stuff is expensive, plus it wasted an extra year). Do you really think they'd do that for any other game? They themselves have kicked people out for failing to produce games, and put a lock on those projects. In that aspect alone, KSP2 is pretty much the one single exception in the whole gaming industry, and anyone other concept would've probably gotten the boot. I don't need Nate to tell me they're funded, it is really obvious they are funded because they potentially have a golden egg goose in their hands. Now, I'm sure there's a limit to the patience and funds T2 is willing to give PD (which is probably why they kept branching to publishing other projects and KSP2 is no longer their main thing). I'm sure we'd all love to talk about concrete stuff, but we haven't been given concrete stuff in a while. If you dare check outside the forums, nobody shares this view. The most popular opinion about the game literally anywhere but here and the discord is that the game is dead, or on a skeleton crew, or that the devs smashed and grabbed and are doing something else.
  23. No more talk of darkness, forget these wide-eyed fears. I'm here, nothing can harm you, my words will warm and calm you. Let me be your freedom, let daylight dry your tears - I'm here, with you, beside you, to guard you and to guide you.
  24. i think where the criticism begins is with IG having a QA team and the game released in the condition it was with basic things not working is where the trolling starts. I'll admit i was one of those people who was like "what the hell is this?" "QA approved this?" when i first tried the game. Reading things nate said that "productivity was suffering because the devs are busy playing the game". And i think to myself...all these people playing the game before release and nobody noticed this bug or that bug? I noticed it right off the batt. How can they NOT know? Basic stuff like reentry and all the other bugs makes people think "i paid $69 for this?" THATS where alot of it is coming from. It is hard to wrap your head around how can they release a game in this condition AND for this price? So if you could talk about that, that is what people like me wants to know. Who pulled the trigger on that decision to release and in this condition? Its not even a matter of who...but WHY? I understand NDA and all that but if you could answer that question I think it would prolly calm the negativity down a bit and offer a little more InSite into how this process is going to work going forward. if we just knew why then we could all move on. But see this is the problem.....I see stuff like AMA (ask me anything) but then i see its not really ask me anything its ask me about the pre-screened, pre-approved, questions the team approve of and not the questions everybody want to know. They go around all that. We see things like you guys have to have "media training" before you can answer questions or deal with the public and then turn around and praise yourselves on how transparent the team is and in the meantime the forum and steam are blowing up with negativity about the game. So what do we see next? Here come the PR marketing guys to try to save the day and talk the game up with contests and stuff nobody really cares about they just want their ksp to work. In this post/thread you were pretty straight up with us and i appreciate that yet the elephant in the room still exists. This is my way of giving what you guys asked for and thats constructive criticism. I hope we can both learn from each other
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