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  1. No, exact not, these are two completely different things. FireFox can't validate the certificate or can't talk with the server. But FF has an ip of the domain name to do that step. If DNSSEC would be broken, FF would not get an IP address, so no connection would be possible. 1. Browser gets a domain name 2. Browser must find minimal one ip address 3. Browser connects the ip via TCP / not encrypted 4. Browser upgrades the connection to SSL 5. If SSL is established, Browser sends the first http GET command to that ip ( GET /, Host spacedoc.info If DNSSEC is broken, step 2 doesn't work. The FF error message says: 4 is the problem, so 2 is resolved. Compare it with the really broken http://dnssec-failed.org/ - http fails. That's a (4) - problem while upgrading the TCP-connection to SSL - "while connecting" is different from "Server failed while finding the ip address". > nslookup dnssec-failed.org with a validating name server -> Server failed. If your internet provider standard name server doesn't validate DNSSEC, you will never see such a message. > nslookup spacedock.info Result: Two ip addresses, so the browser goes to step (3).
  2. Same questions, then, just about Florida EPA, Florida State house staffers. I'm fine with regulation around this stuff, but having seen regulations for other areas... they tend to not make any sense. My wife lobbies Congress and State legislature for various issues around her surgical specialty—and the 20-somethings she gets to talk to about medical issues are completely clueless (can't talk to our own congress-critters in person unless she comes bearing a steamer trunk full of cash). I would imagine staffers contacted about aviation are equally clueless about that. It seems like a corollary to the Gell-Mann Amnesia Effect.
  3. hi. JFA DEVELOPMENT UPDATE 5 I've been working on another mod for a different game and putting JFA off because... I got bored and frustrated setting up Aklin. I'm coming back to modding, but expect less frequent. Anyways, update will come out this November, but I wanted to talk about the development roadmap. 1.1 - SUNFLARE Released. Small update changing the sunflare textures. No bodies added. 1.2 - SARYN 50% Complete. (November 2024.) Adding 2 new moons and moving the wormhole to Saryn. This may seem minor, but is pretty major. Part of the originally proposed "Alpha 0.4.0" (LUNA), and than the planned version of the released update... I split it in two, those being SARYN and LUNA. Speaking of Luna... 1.3 - LUNA (Jan-Feb. 2025) Fully Planned. It's like Saryn, but for Jona. 3(?) Moons. 1.3.1 - LUNA+ (After LUNA.) In Planning. Polishing and stuff. Mostly unimportant. RELEASE CANDIDATES (No clue lol) Polishing, actual working EVE support, making the mod not suck... All those things. I'm not sure if I'll keep them private or publish them. (r1, r2, r3 r3.1...) Sorry for the lack of images! As stated, I was on break, so haven't really been... Developing.
  4. A rounding error that is doing better on SteamCharts than Sony's latest remake. Seriously, Sony "invested" some serious money on a high profile project that is doing less than a 13 years old space frogs game "disowned" by it's Publisher. So, yeah... It's a hell of a rounding error (and I'm not even mentioning Concorde). I wish I have a rounding error like than for me. Perhaps they should. There's still lots of smart people around here, some of them "predicting" the future with a pretty reasonable accuracy... You completely lost the point. Bethesda was acquired by Microsoft on a closed doors sell (ZeniMax). By a "meagle" 7.5B USD, essentially the TTWO net losses for May and June 2024. Two months of net losses**[twice the current net loss of TTWO], Microsoft bought ZeniMax (owner of Bethesda et all) by the money TTWO lost in only two months this year [by twice the current net loss of TTWO].** I think you are losing perspective. Essentially, you are saying "that's Ok, worst case scenario Microsoft will buy TTWO". For peanuts! Yes! Exactly! Steve the accountant, and some others like them, are the people I want to talk with. And the Shareholders, and everybody else that is going to get screwed by the current culture on TTWO. https://www.kiplinger.com/slideshow/business/t012-s001-15-ceos-who-started-on-the-ground-floor/index.html https://www.businessinsider.com/ceos-started-entry-level-at-company-2019-7 Some of these guys became CEOs from the biggest companies of all times. Chances are that these guys will be the ones working hard for recovering TTWO after all - they don't want to lose their jobs, and some of them love the company they work on. Capitalism 101: first lesson free. The later ones, however, may cost you dearly. I strongly suggest to anyone working on TTWO right now to take a close look on the VMWare buyout by Broadcom, and what happened (and still are) since them. Seriously, this scenario is not too far from what may happen to TTWO on the long run if things stays this way - and, guess who is beating VMWare to a pulp nowadays? Open Source. Thank you for mentioning Elite II: Frontier. Frontier Developments is one of my "heroes". They passed trough some really rough times and, granted, it's a pretty small company compared to the behemoth TTWO is. But, guess what, they have a positive net revenue. And a small positive net revenue beats huge net losses anytime. Interesting enough, this is the all time comparison between Elite Dangerous and KSP¹: They had a good start, got really big more or less in 2021. And, interesting enough, KSP (1 and later 2) managed to beat it sometimes - besides never reaching the success ED got at his peak. Great. And exactly what this have to do with Open Source at all? Well, Elite, Elite: Frontier and Elite: First Encounters are probably some of the most modded, reworked, recodified, and ported games of all times (perhaps losing, but not by too much, only to Doom). Someone in the 90's took the 68000 binary code from Atari ST IIRC, disassembled it, ported that code to C, and then everything and the kitchen's sink got a modern port for Elite II. Nice and naïve times, dissassembling binaries weren't yet a Copyright violation enforceable into the whole World by the Berne Convention - but since Frontier Developments is British, this is a problem that will never affect Frontier fans. Follows the original Frontier for Amiga (IMHO the best original port ever), the best IBM-PC port of the game (the sequel, First Encounters) and then a modern remake using open source code from 10 years ago: The original games are freely available nowadays: https://www.frontierastro.co.uk/Files/files.html . So you can download/fork/whatever the source code that was reverse engineered, change it if you want and recompile it and even distribute your fork, and the end user only needs to download one of the original ones from the last link and they will be able to run the game on whatever machine the source code could be targeted. And let me tell you something: Elite Dangerous probably would not had seen the light of day without all that open source work. Elite fans kept the flame alive for decades until Frontier Developments got big and bold enough to risk a Crowd Funding, and I can guarantee you that a lot (if not most) of the kickstarters never played the game in their original form on the original hardware. Elite Dangerous is one of the best (if not the best) case studies one will ever have about how Open Source can help the Game Industry to survive turbulent times. I'm proposing that Open Source can do the same for KSP¹ - and, with that, saving some jobs in the process by the way. === == = POST EDIT = == === ** I misinterpreted that chart. The chart depicts cumulative losses, not incremental!!!
  5. The post I quoted from them reads So I take it they've taken XNA and 'looked at' their homework and built up from there. Blanket statements are always bad. You shouldn't get your hopes up if all you're shown is hype and not the technical background to make those work. With KSP2 it was always smoke and mirrors and they could never talk about anything technical, save for the heating blog, which the only thing they had to show for it was paint drawings. That was a huge red flag and it flew under a lot of people's radars. I think my skepticism comes from two places: 1. Icarus is hot garbage, and 2. Stationeers has been for the best part of a decade in Early Access and they never even bothered showing a roadmap, it feels like it's a forgotten project they throw some feature in when they remember about it. They're using Solar System data because it already exist and is apparently easy to import into their system for quick testing. You can clearly see they've also scaled it down to KSP neutron-star densities.
  6. Well, I won't derail this thread with offtopic talk much more, if you want to discuss this further, please post in KSPCF thread. But shortly, yes, there are differences, either for specific parts where stock is producing utterly wrong drag cubes, or typically (very) small parts, as stock is accounting for the bump map (making those parts a little more draggy than what they should be) and KSPCF don't. KSPCF drag cube values will also have "floating point error" differences compared to stock ones, but this is the case in stock too when running the game on different machines/OS, the overall technique is numerically unstable anyway. Either way, apart from the very few parts where KSPCF is fixing actual bugs where stock is generating wrong drag cubes, the differences are tiny and indistinguishable in the final behavior, as there are *tons* of much larger approximations in the overall KSP aerodynamics implementation. For more in depth information on what KSPCF is doing, you can read https://github.com/KSPModdingLibs/KSPCommunityFixes/pull/139 and https://github.com/KSPModdingLibs/KSPCommunityFixes/issues/137
  7. If you've followed my National Museum of the United States Air Force replica showcase, or are fortunate enough to have entered the museum itself, you might notice that a lot of the jet-powered aircraft on display are the same kind used in Ace Combat 7: Skies Unknown. Even if you've never even heard of or set foot in any aviation museum, those who have played and/or watched AC7 as well as Kerbal Space Program are bound to have come across replicas of those aircraft at least once. Some of them look like they can be done with pure stock parts and no DLCs, while others need mods that come with more parts. So, I started this thread for everyone to showcase their replicas of craft that appear in AC7, both based on real life and original designs from the franchise. Just like my U.S. Air Force Museum replica thread, the guidelines for this showcase thread are simple: You are free to use any and all parts necessary, including ones that come in DLCs and mods. Vehicle has to be functional. Which means pictures/video of the craft in action. Similar performance stats are a plus, but not required. I'm positive everything on the checklist could move on their own. Vehicle has to look as close as possible to whatever craft you're trying to copy. Therefore, it is highly recommended that you have photographs to reference. Build something not yet claimed on the checklist (link below) first. EXCEPTION: for airframes that appear more than once in the game (such as the F-14 Tomcat, the F-15 Eagle, and the F/A-18 Super Hornet), you may only sign off on one of your craft's variants. Leave the rest of them for others to claim. Example: I only do one F-15; the F-15C in the Base Game subcategory. Someone else gets the F-15E that's also in the Base Game subcategory and claims it on the log. A third person will get the F-15J. Another example: I get the F-14D Super Tomcat in the Base Game, a second person gets the F-14A in the DLC subcategory, and a third gets the F-14A with the Top Gun: Maverick tag. If you want to show something that's already been showcased on this thread, fine - but you don't get credit for it. Just please don't hog all of the same airframe. I don't care if you built the craft 10 minutes or 10 years ago, so long as it's yours. If you have an old stash of aircraft replicas that you're willing to showcase (and can work), great. Weaponry (e.g. guns, bombs, missiles) not necessary, although I won't object to them either. If the original aircraft was manned, so is your replica. If the original aircraft was unmanned (especially the UAVs), so is your replica. I won't object to a probe core for your manned aircraft if it doesn't deviate too much from the aesthetic, so long as you include the appropriate crew module/s. You don't need to match the passenger/crew capacity of your original aircraft, so long as your replica comes close to looking like its real-life counterpart AND it's functional. Example: if you use Mk. 3 Passenger Modules for an A340 variant, as long as your aircraft makes a convincing replica I don't mind you exceeding or falling behind its real-life counterpart's passenger capacity. If whatever you're trying to copy is very large, such as the Arsenal Bird, functional scale models are acceptable. This is mainly to reduce someone's computer crashing whenever s/he's trying to operate the Arsenal Bird or something like that. Of course, if you want to fry your own CPU making a full-sized replica, I won't say no to that. I'd also think it's cute if you make a mini Arsenal Bird, for example. As long as the craft works and looks like whatever you're trying to copy, it's good. Craft files a plus. Below is the link for the replica checklist: https://docs.google.com/spreadsheets/d/1nJl2Ph5azsRydnpn97Kgn1SlAR7qBZLUXtigqkmRI3k/edit?usp=sharing Here are the instructions on how to use it: Pick an aircraft that has not already been built Like I said earlier, if you want to build something that's already been done here, don't steal credit from the original kerbalnaut. And for duplicates, you can only claim one of the type. Once you're done, write: Column D: Your KSP Forum name Column E: The link to the specific forum post showcasing your replica/s It is acceptable to put more than one craft in the same post. Just leave a link for everyone to find it. Column F: Whatever DLCs you used to make the replica If this doesn't apply to that specific craft, leave it blank Column G: Whatever (parts) mods you used to make the replica If this doesn't apply to that specific craft, leave it blank Column H: (IF YOU WANT TO) Additional notes that other readers may find interesting Please don't modify someone else's notes. If you want to debate/talk to someone about their craft, don't do it on the spreadsheet. Source for my list: https://acecombat.fandom.com/wiki/Ace_Combat_7:_Skies_Unknown/Aircraft Click here to see this thread's replicas assembled on KerbalX To kick off the showcase, I've already got 11 entries down since they were also used in my U.S. Air Force Museum thread. As I specified in the guidelines, I don't care how long ago you built the craft (or what it was used for), as long as it's yours and it works. So, here we go. Base Game: DLC: Unplayable: There you have it, folks. Have fun, and solitary, now I can't wait to see what you got.
  8. Peppa pig gets destroyed by a rocket in a ... gruesome way that i would not like to talk about. @Kimera Industries wins! Rock-paper-scissors-shoot, anything you want to do!
  9. Chapter 5 "I'm not here to talk to you, to write about my hopes, my dreams. I'm here to show you. I'm here to inspire you. And like a snake-oil salesman, I'm here to ask for your money. But, I'll also take the oil. Thank you. Keep the snake." Wernher von Kerman, towards the UKSA President, 1951. They say, a Kerbal can succeed in a thousand dreams, but it is those who open their eyes and learn from failure, who will forever shape Kerbalkind. Mortimer, was the exact opposite. A Kerbal from a rich family, appointed as Finance Director for KASA as a favour from the current Administration to his family, for supporting their election campaign. He wanted nothing more, than to sit in his office, sipping on expensive cocktails and watch media on his computer. It didn't matter to him whether KASA was defunct tomorrow. Heck, it might as well had been. Who cared about the Space Program except conspiracy theorists? Garnering those click-bait titles on social media. Who cared about the Space Program, except, herr Dr. Wernher. Who was sitting to his right, on his side of the desk, looking at the first sign that things have changed. Candidates. "State your name, age, kountry of origin, and current role." "Carillo Hernandez, 28, born in Kexico, UKSA Airforce pilot." "Mr. Hernandez, can you tell me why you offered to join our Space Program? Heaven's sake, there's not much to do here... " "Yet." Wernher smiled. "Well, misters, I've been a pilot for experimental jets for a long time. To tell you the truth, as time passes, after I ejected from the last experimental jet, limited my options quite a bit. But I -- " "Why did you eject?" "I felt I was gonna die, Mr. Wernher, sir." "It's Doctor. Doctor Wernher." "Sorry. My apologies." "How did you feel, after ejecting?" "Uhh... " The Kerbal scratched his head, "Pretty stupid. In hindsight. But happy, the jet landed on its own." "Mr. Hernandez, what do you feel you bring to our Space Program? Why do you deserve to be a Kastronaut?" "To tell you the truth, I don't. After that mistake. But, I don't want to give up, misters -- er, Doctors." Wernher tilted his head towards Mortimer. "He's not a Doctor. You can call him Mr." "Superficial titles notwithstanding, you already risked losing one expensive toy, Mr. Hernandez. So convince me why we should let you join our program, to risk our own toys?" "Ignorant nicknaming of boundary pushing designs notwithstanding." "Potato, tomato." Carillo looked lost in his trail of thought. But, he refocused. His eyes moved from Mortimer to Wernher. "I have two Masters degrees, one in Engineering and another in Astrophysics. I love challenges and... I want to prove that a Kerbal is not defined by one mistake. But by getting back up. Mister and Doctor. Let me show you what I can do." "Thank you, Mr. Hernandez." "No, no. Thank you, sirs and Doctor..s..." He got up from his seat and left. "Not sure of this one." "Tsk, tsk, Mr. Mortimer. Du knows I get last say." "I presume you don't even want outside advice on these matters? Why am I even here?" "Ah, but I do want you in these interviews. Aber, shall I say, I want to present a united front for our future employees." Mortimer laid back in his chair and crossed his arms, "A united front means a joint understanding and decision making." "Sehr gutt, herr Mortimer. How about this. I will listen to your critiques and accept them if appropriate, but in return, I desire one favor from you." "Favor? For what? Money?" "Nein. You shall see when ze time comes." ---------------------------------------------------------------------------------------------------------- "State your name, age, kountry of origin, and current role." "Francois Dubois. 35. Franke. Nuclear Physicist." "Ah, a fellow Eurokerbal! Tell me, why should KASA hire you as its next future Kastronaut?" "Oui, ehh, I am, I mean, I always wanted to help design the future of Nuclear technology, to be used in vacuum, in space." "Mr. Dubois, it says here you were fired at your last job, at the National Nuclear Program in Franke." "Oui, ehh, you see, mistakes happened. I forgot to double-check the control rods, my mistake. I admit." "And why should we allow you access to our experimental Nuclear equipment designed for vacuum environments?" "Monsieur Docteur, je have no argument, except perhaps a curiosity? For the unknown." "Curiosity is not enough, Mr. Dubois. We need competent Pilots, Engineers and Scientists. With a pedigree." "Monsieur Mortimer, allow me to show you what I can do for your Space Program. At the first hint of mistake, I personally will quit." "No." "Pardon?" "At the first hint of a mistake, you will document it. And then continue your work." "Monsieur Docteur, je not understand?" "If I gave up after the first mistake, the second crash, or the third detonation, the Koviets would've won the Space Race. You will document it. Und continue your work." Francois nodded in agreement. "So convince us, why we should let you make mistakes, Mr. Dubois." "Oui, ehh, I have a Doctorate in Nuclear Physics, and am working on my Masters for Astrophysics, monsieur Mortimer. I am able to perform well in high-stress situations. And I speak Khinese." "Thank you, Mr. Dubois. That will be all." "Non, merci boucoup monsieur et Docteur." He got up from his chair and left the office. "Well. This ist sehr interesting, ja." "How is he speaking Khinese, going to help us?" "You never know when a translator on the Moon or Europa could come in handy." "I think your ego is surfacing again, herr Wernher." Wernher smiled, "It never dipped." ---------------------------------------------------------------------------------------------------------- Outside the office, a row of candidates looked nervous, one by one, they entered the office under heavy breathing. And at the last row, was Carillo, talking to his sister. "I think it went alright, sis." "Did they say what they expect us to say?" "I mean, not really. They just asked my name and why I wanted to join." "Oh my... " She propped her chin up with one fist, "What if my reason isn't good enough, Carillo?" "Don't worry Maria. It's going to be fine. Remember Elsa Silvestri? Your hero? What would she do in this situation?" "Take control." "Exactly. So don't worry lil' sister. Take control like Elsa did in Moon Attack 3." "Or during the Moon landing." Carillo and Maria turned their heads to the man sitting on the last available chair. "Right, Moon landing. She was the first." "Indeedio! She was. I walk past her photos every day." "What? Wait, you work here?" "Yeppers." Maria leaned in to see his barely visible ID, but Dominik shifted against her. "Oh my apologies. I'm a bit stressed." "Don't stress about it. Happy to meet y'all!" "Name's Carillo, likewise, man." "Maria." She nodded, but said nothing else. "So you've already been through the interview? They hired you?" "Oh yeah, a long time ago, actually." "What? You're an actual Kastronaut?" "Woah." At Maria's words, several candidates turned their heads towards them. "I mean, I fly rocket....s. But just for helping the good Doctor, you know?" "You know Doctor Wernher? How is he? Oh my goodness, he designed the rocket that went to the Moon!!" "Yeah, hah, Maria has action figures of him." "He's a bit jumpy, needy and quite arrogant. But he's incredibly smart. And rude." "What? How dare you say that! That man's a hero!" "Woah, lady. Take it easy. You asked for my opinion." "Yeah, Maria. This man's a Kastronaut." Dominik raised both his hands. "I mean... " "How did it go? Your interview?" "Oh, well." He looked at the ceiling, "I just sent my CV and they messaged me online saying I'm hired." Maria widened her eyes, and in a whisper said "What?!" "Dude. Who are you?" "You can call me Dominik."
  10. And you make it sound like it was fixed already. You see, shifting to 64 bits was what allowed the problem to grow bigger, as it allowed more textures to be loaded exacerbating the symptom. This is the expected behaviour of a long standing problems that are not solved (for a reason or another - some problems can't be solved at all): new people came, became experienced and then detect (again) a problem, talk about it, veterans explains the situation, new people gets acceptance and became eventually veterans. And then new new people came and the cycle continues with the new veterans taking the torch. Yelling "old news" to new people will not help to solve the problem, neither help on keeping them around so they would eventually became veterans. But you could had helped by linking the posts you had read about, so the "new veterans" like me could get new glimpses of the problem, instead of relying only on my own results as well the posts from other people that talked about on my time. There're at least 168.673 visible threads on this Forum (as on Oct 1st early morning). No one (including you, I bet) had read them all - and the Forum's Search engine, besides useful, is not Google and it's lately imposing delays of many seconds between an search and another, bittering the process. Relying on the experience of people like me and you (and yes, I'm pretty sure you have some knowledge to contribute to this discussion) is still our best way to feed a good and constructive discussion. As a matter of fact, it used to be this way since our times living in caves...
  11. Is this seriously all your here for. Your not contributing to this post and making an argument out of peoples communication issues disguising it as development talk. Please stop your not cool because of it and it doesn't solve the thing you clearly have a problem with, people that talk differently. I made a upset earlier about semantics for a really bare minimum case but seriously this is now the extreme excrements so I'm gunna say it screw off with the semantics YOUR arguing about what you most likely see as idk "Basic negativity" but there's constructive arguments being made. All your doing is making negative statements about what you see wrong based on (from what I can see) a basic surface level computer sciences understanding which I am guilty of to but you should hold yourself accountable if your gunna distinctly rat on peoples ability to talk to one another, and on a post specifically telling you not to do this. Anyways back to the discussion distractions aside if you are confused about the fundamentals of how computers operate or the history of coding and the difficulties involved and what hasn't change in over 13 years and how it applies to the programming of this game and its indie roots just ask someone. P.S. No Unity as a game engine does stem a portion of the issues its not a great engine.
  12. Resurrecting this topic to talk about monopropellants, spurred by this article talking about a company getting money to develop 'green' monopropellants for satellites: https://payloadspace.com/benchmark-wins-4-9m-afrl-ascent-award/ But to talk about it and why they're 'green', I want to go over the classic and lesser-used monopropellants first. (Monopropellants for thermal and electric thrusters are a different use-case as they take energy from external sources, though they're fascinating nonetheless.) Generally, a monopropellant used as a fuel is fed over a catalyst bed, exothermically decomposing it and using that heat energy to accelerate it through a nozzle. It makes throttling as simple as turning a valve on and off while being an improvement on cold-gas thrusters, which lose energy as they continue to operate. Nearly all monopropellants are used in RCS thrusters, so performance is less desired than storability Hydrazine: With the chemical formula N2H4, it's one of the most popular monopropellants for a number of reasons. First is performance. There's a lot of energy bound up in that nitrogen bond, there's all that light hydrogen for exhaust velocity (vacuum specific impulse of 220 seconds) and it's a tiny bit denser than water, liquid in between 2 deg. C and 114 deg. C Second, storability. The USAF drove the bulk of the research here (because ballistic missiles) and it has a long history as a storable liquid propellant. Not that it's perfect in that regard. Even back in the Apollo era, it was known to slowly decompose in the tank; the tank pressure in Mariner IV rose from 20 psi (1.38 bar) when it completed its flyby of Mars to 80 psi (5.51 bar) two years later when they re-established contact. (Source: "The Status of Monopropellant Hydrazine Technology", JPL, 1968.) The toxicity issues, carcinogenic attributes and the contamination issues are both well-understood and well-known. The images of people in positive-pressure suits working around the Space Shuttle on landing, which used it in its (bipropellant) RCS thrusters are fairly widespread. It's also why the European Union wanted to phase it out entirely under the REACH act, but eventually left in an exemption for spaceflight use. It is still the monopropellant of choice from a performance standpoint. Its derivatives monomethylhydrazine (MMH) and unsymmetrical dimethylhydrazine (UMDH) are also used as either mixtures with hydrazine, or additives in hypergolic bipropellant engines. ------ Green propellants mitigate the cost and risk associated with the transport and storage, cleanup of accidental releases, and human exposure to traditional propellants. Hydrogen peroxide: Always the bridesmaid, never the bride in US rocketry, H2O2 has a long and storied history. The earliest ICBMs and the current Soyuz 1st and 2nd stages (but I repeat myself) still use monopropellant peroxide turbines to power the turbopumps in the RD107/106. Thrusters that use it for RCS are rare, but available off-the-shelf. Indeed, the Vega-C uses H2O2 thrusters as RCS on its upper stage. The performance is OK, with 160s vacuum specific impulse and roughly the same density as water, depending on the concentration. This is the key. Peroxide is a strong oxidiser, and decomposes exothermically and releases oxygen, which means it will react with a wide variety of substances. It decomposes slowly and spontaneously as the temperature rises, which means tanks have to have a vent to equalise pressure. This may be a larger ask on a satellite than on a disposable upper stage. The higher the concentration, the more reactive it becomes. The linked RCS thrusters use 87.5%, which is no joke but relatively easy to ship and handle, as long as you keep the equipment and tanks clean. It can be handled with protective gloves, overalls, boots and eye protection as opposed to full environment suits. 95-98% peroxide, popularly called "high-test peroxide" or HTP, is trickier. Most of the hopes and dreams of the SSTO efforts hinged on it and kerosene, and the British space program were experts at it. As high-energy oxidisers go, it's almost benign but it's still not safe, with splashes on organic materials liable to flare up quickly with a few sparks or even explode. (LOX has the same issue, but something soaked in peroxide looks merely bleached/wet, not visibly smoking with frost.) Further, the stabilisers it is usually shipped with to stop it decomposing in the tank also stop it decomposing when passed over a catalyst, which precludes its use in both certain illegal chemical reactions and perfectly legal rocketry. You have to secure a supplier willing and able to provide it unstabilised at 98%. ------ Dinitrogen monoxide: AKA "nitrous" or "nitrous oxide" or "NOx" or "laughing gas", with the chemical symbol N2O. This is an oxidising gas at room temperature, that can be liquefied, is self-pressurising and can be encouraged to decompose when passed over a heated catalyst bed, or simply heated at sufficient pressure. Its specific impulse can be up to 180s. It is also safe enough to be sold in low-pressure canisters to the public for whipped cream. (Round where I live, it also is used as a recreational drug. :-/) For these properties, it is seeing increasing interest in both monopropellant and bipropellant systems (usually with butane), as it does not decompose, but simply sits there in the tank. ------ Mixed cryogenic oxygen/methane: Only mentioned in Ignition! once, because it's a very, very bad idea. We've said before that a relatively small amount of oxidiser can turn organic material explosive. This is worse. Bright light can make it explode. ------ Energetic Ionic Liquids: This consists of oxidizer salts dissolved in aqueous solutions, called Ionic Liquids (ILs), mixed with Ionic Fuel (IF) or Molecular Fuel (MF), forming a premixed propellant. The propellant blend performances are increased by the addition of other fuel components. The EILs can be further categorized into HAN-based (Hydroxyl Ammonium Nitrate) and ADN-based (Ammonium DiNitramide). They stretch the definition of a monopropellant, but as it's technically all in one tank, it counts. Rocket Labs uses an unknown EIL in its Proton kick stage. This takes us to the header article. ASCENT is actually AF-M315E, which was first developed by the Air Force Research Laboratory way back in 2010. It's a mixture of hydroxyethylhydrazinium nitrate (HEHN) and hydroxylammonium nitrate (HEN), water and an unknown amount of other stuff, including methanol. On first glimpse it's great. It can be handled in the open, without respirators, and only eye protection and rubber gloves. It has a prospective ISP of 235s, better than hydrazine. It has a lower freezing point so the tanks need to be heated less. You can use plastic like polypropylene or PTFE with it (for bladders), You can tip this potent pink propellant into a wood fire with only a "mild burning reaction". It's perfect. Except it's a little finicky about metal tanks, requiring titanium-aluminium-vanadium alloy or platinum/iridium or gold plating for long-term storage and burns hotter than hydrazine. Only now has this company gotten money to redesign the thrusters to cope with the much higher temperatures and eliminate the expensive catalyst bed.
  13. 1. It's not like the devs were all roaming the site freely commenting on user generated content during development either. The vast majority of communication we got here from IG were from their official communications such as updates, dev diaries, AMA's, etc. Most devs didn't come to the forum and contribute organically besides the CM's so we shouldn't expect engagement to continue pace or even improve after development stopped. 2. These staff members were unexpectedly laid off less than 6 months ago. A good chunk still have no job, it seems. They likely are desperate to move on and find work. Hanging out here in such little time since a painful job transition is likely not constructive for most. 3. In my personal experience I have never had a desire to contribute to or follow the social channels of my former employers. A job is a job, even if you are passionate about it. It is healthy to have some degree of separation. Dakota has been pretty active in the forums in the last week liking several posts and commenting in a few different threads. They also have been popping in and out of the official Discord with brief messages since the layoffs. Just providing further context here. You feel insulted because the devs are not speaking about "what happened, or why"? I think you answered it yourself when you said: My point, in short, is that these former employees individually owe us nothing. They were recently laid off by one of the biggest corporations in their industry and are under NDA. To expect them to come to our niche forum and explain things beyond what we already know seems beyond unrealistic to me for so many reasons. Come on. We saw what happened when one of them even attempted to start an AMA and got shut down before saying anything of substance. Do you think other staff see situations like that and feel encouraged to talk (or even visit) this forum? Don't get me wrong, I blame this dev team as much as I blame the rest of T2 for the demise of KSP2. I am not trying to protect them in any way, but I also won't stand for our community placing unreasonable expectations on how they conduct their personal lives and then becoming upset when those made up expectations aren't met.
  14. Chapter 12 - Part 1 This is Walter Kerman reporting. Today a Kerbal leaves Kerbin for the Mun. Not just to fly past and observe, but to land on and touch. Valentina Kerbin is currently sitting in the command pod of an updated Arethusa class B rocket, named the Sparrow, sitting on the launch pad. The updated Arethusa class B includes an extra fuel tank to keep the LV-T30 engine burning longer while lifting the upper stage into orbit. This greater fuel capacity is needed to provide sufficient fuel to deorbit the rocket and touch down gently on the Mun, then be able to return back to Kerbin. One thing current technology is lacking is proper landing gear. Bob says this is a priority for the science gained from traveling to the Mun, but for now, Valentina will be landing very gently on the Mun, and on her LV-909 engine bell.* And we have liftoff! Valentina Kerbal has started her trip. Valentina sent a message to KSC as she ascended, “KSC the MechJeb is operating really smoothly. Almost like Jeb is flying the rocket for me and I just have to tell him which way to point the nose!”. With that, we will report again during the landing of the first Kerbal on the Mun! Until next time, this was a Walter Kerman report. Valentina Chronicles - Day 323 I’m heading for the Mun, I can’t believe it! The trans-munar injection burn just completed and I am now bound for the Mun! The new Arethusa rocket technology is revolutionary. Between the winglets for better control during ascent, and the radial decouplers for a significant boost in thrust on the pad, we now have rockets with nearly unlimited capabilities. On top of that the MechJeb almost lets me just sit back and watch the rocket lift into space. I’ll need to make sure I keep up with manual flight practice at times or I’m liable to forget how to fly a rocket. I’m heading for the Mun now, but I can already feel the pull to explore the rest of the system! I just hope I can safely land the upper stage on the Mun. If I make a mistake in landing, well I only have the one engine to land with and bring me home. I hope all the sim time I put in was enough. Bob says if we can get through the next couple of missions, he will be able to design a lander with proper landing gear, as well as space for a second Kerbal to join the trip. All that is worry for later though. Kerbin is behind me and the Mun is ahead of me. I’ll be watching the Mun the whole way to orbit. Maybe Bob will have time to talk about what the experience was like for him. - Val * OK so the Micro Landing Strut is available. This part of the story is kind of a reflection back to my first KSP Mun landing when the struts were not available at that stage of the career.
  15. Perhaps he meant to clip 37:30? Fraser Cain: "Personally I'm not convinced they have demonstrated full reusability." Scott Manley: "No" (in agreement) Fraser Cain: proceeds to talk about Starship reusability Fraser Cain: "And that's fine" Scott: Talks about the flap for a bit Fraser Cain: "They've proven that it can be solved, now it is a matter of solving it, but that could take years" And then more discussion about the new 2 layer heat shield. I don't think I heard a single thing about Raptor in the general timeframe of that clip, I watched until the 41 minute mark or so. And yeah, they have not demonstrated full reusability, they won't have done so until they refly a Starship. It is bonkers to say that they've demonstrated operational full reusability, I'm not aware of anyone who is claiming that.
  16. Chapter 3 "Space is big, yes, but I've yet to see something bigger than the Doctor's ego." Gene Kerman, consoling Elsa Silvestri before the Pegasus-IV launch to the Moon. The rain droplets produced a constant, soothing, cacophony of sounds as they hit the metal of the observation cupola. A cacophony that lasted, almost close to an hour. Dominik didn't want to lose his mind so he started listening to music on his phone, when the Doctor interrupted him. STATIC / "Herr Mancer, can you hear me?" "Doctor? Yes! I can!" STATIC / "Gutt. Hope you're strapped in." "I am. Wait, I can still hear the rain outside!" STATIC / "No worry, herr Mancer. The wind isn't that bad... " A moment of eerie silence followed. "Doctor?" STATIC / "Ja." "What if it doesn't work out?" STATIC / "Then you'll go down as the last Kastronaut." *Gulp* "You know, on second thought, maybe I need more training!" STATIC / "Nonsense, you're a redundancy. You can do your job hands tied behind your back. In fact, now that I've said it... " "Yes, let's call it quits for today. Tomorrow we can continue with my hands tied, if it's safer for the mission, of course." STATIC / "Can't, we'd miss our window, and we need to get to the government before an amateur astronomer spills the beans. If it was after me, I'd have them all arrested!" "I'm having second thoughts, herr Doctor." . .. ... "Herr Doctor?" STATIC / "T-5... 4... 3... 2... " "Oh golly me, wait. We can talk about this ~~ "And as he finished his sentence, a mountain fell on Dominik Mancer's chest, pushing him further into the cupola's seat and causing him to black out. As darkness faded, he could see a streak of light splashed across his metal sealed cupola. But in his ear, a repeating sound kept coming back. STATIC / "Hello? Do you read me? Herr Mancer, please answer. Please. Hello? Do you read me?!" "I'm... I'm here." He coughed, "I fell asleep?" STATIC / "He's alive! Eureka!" "How long was I out of it?" STATIC / "The longest 4 minutes of my life." "Only four? Did we do it? Did we complete the mission?" STATIC / "Nein, mein overambitious Janitor. You, are above ze clouds." The Doctor flicked a few switches and the Kastronaut saw the most beautiful thing he could ever witness. "Oh my Gods, I'm in space!!!" He looked left and right, admiring the view of the Earth from above. STATIC / "You are now en route to rendezvous with Starwise-I. ETA 15 minutes." Von Kerman could've told him an ETA of a few days, and Dominik wouldn't mind. If he could, he'd stay up here forever... "Man, this is so beautiful." He could see the antenna protruding from the side of the cupola. His only means of communication back home. So naturally, he moved with his phone closer to it, to catch a signal. "Doctor, I'm not getting any signal on my phone." After a few long seconds, Wernher answered. STATIC / "Right. Ich forgot. You are ein civilian. Apologies if I will forget this in the future, herr Mancer. No, antennae don't give you signals for your phone, they are a direct link to KASA Command & Control." "Oh, so that means, I can't phone my parents to tell them the good news?" STATIC / "Yes... Precisely so." Over the course of the next few minutes, the maintenance ship maneuvered, giving Dominik an almost 360 degree view of outer space. "Ooooh!" "Aaaaah!" The small blip he noticed, was getting closer. "I think, I think I can see it, herr Doctor!" STATIC / "Think is not good enough, I need precise confirmatio -- Sorry, sorry. Yes, I am glad you can, herr Mancer!" "My apologies, herr Doctor. I will try to be more concise." STATIC / "No worry. I can see it also through my screens." "Man, it's so much bigger here." "Oh, woah, the ship's pushing me back and forth!" STATIC / "No worry. It is me. Trying to get a better view on the docking port." "If I may ask, herr Doctor. Why are we moving further away?" STATIC / "Usually we have enough time to maneuver when closer, but we have to hurry now. You'll be on the dark side of the planet soon." "Woah! The dark side!" STATIC / "Not as enticing as it sounds. It will mean you're blind." And so, the pod maneuvered here and there, pushing Dominik in every direction. The RCS jets were firing aggresively, compensating for the Doctor's rash moves. STATIC / "Not good. Hold tight." "What's wrong?" STATIC / "We're too late." And just like that, the station vanished. Replaced by a curtain of darkness. "Doctor? I can't see anything anymore." STATIC / "I know!" "Doctor, I'm scared!" But he got no more replies. "Come on, Doctor. You can do it." Though, in hindsight, what Dominik hadn't realized was, that the Doctor hadn't performed a remote docking procedure for over 50 years. Not that he'd admit any mistakes, of course. A few seconds, then minutes passed. The RCS jets weren't firing anymore. Was that good or bad? He couldn't tell. And his heart wasn't doing him any favors. Hyperventilating inside a controlled environment wasn't bad, unless the air was limited. And his was. "Calm down, Dominik. Calm down. Breathe in, breathe out. Just like on those internet videos you watched late at night, while pretending to mop the floor." STATIC / "I heard that!" "Doctor!" And as he said it, he could hear metallic clamps reverberating throughout the ship, thump, thump, thump. One after the other, and then, a small beep. STATIC / "It's not aligned properly, but should be good enough. ETA 14 minutes until sunrise." "Surprisingly good state after 50 years of no maintenance. If Ich hadn't known any better, I'd say radiation isn't real! Hah!" "Herr Mancer, you can detach your safety belt, and head down to the depressurization compartment. There is a pressure suit there, please know you'll have a very limited window to perform any action. So don't depressurize until absolutely necessary! And don't forget to lock in ze helmet. I've increased your ship's floodlight range as much as I could. But your suit has lights of its own when you put it on." "Understood, herr Doctor." As he moved down into the compartment, the young Kerbal was also learning to move in zero gravity. "I found the suit. Putting it on. And the helmet." After it clicked, he pushed himself towards the outer lock door. "Herr Doctor. I'm ready." STATIC / "Gutt. Because over 50 years of missed software updates made remote download not that convenient it seems. Your suit has a cable and you have to attach it to the databank of the station. Inside the station." "Got it! I'm ready for depressurization." STATIC / "Not yet, mein overzealous young Kerbal. We need to wait for the light side of the planet first." "Got it, got it." He clenched his fists. He was ready. Dominik Mancer was about to go EVA for the first time in his life, when just yesterday he was a mere janitor working for KASA. And as the minutes passed, he was becoming more and more impatient... Through the porthole window, he could see, a glimpse more like, of the city lights back on Earth. And how they had no idea a Kerbal was above them. And just like that, a new dawn approached Dominik and subsequently, the KASA/ESA space programs. But they didn't know this yet. STATIC / "Alright! You're now on the light side, ETA 14 minutes until dark side." "Alright, opening!" And he did, helmet lights on. With one step forward, he leaped out of his small ship and quickly grabbed a metal girder. "Ooooooooh, myyyyy, Gooooooooooooodddsss" STATIC / "Is everything alright?" "Yes, yes. I'm alright. Trying to move in this suit is hard. But I'm doing it! Mom! Dad! I'm in space!!" STATIC / "Focus! You should have some metal bars you can use to move around on the outside. From your position, you have to move towards the station, and then take a right towards the sunrise." "Right to the sunrise, got it." "It's so much bigger close-up!" STATIC / "You should have some built-in ladders going to the Intraplanetary ship once you reach the end section." "Aye, I'm climbing them right now... Climbing, haha!" STATIC / "Keep your jokes for when we are finished." He reached one of the cross-sections of the station, and jumped a bit forward. "Weeeeee!" "Oh no, frick!!" STATIC / "Stop playing around!!" "I'm trying! Ok, I clinged myself to the second cross-section of the station." STATIC / "Gutt. Now, move down patiently. There should be a door to the lab." "Yep, found it!" "What's the pass -- " STATIC / "Zero." "Okay, I think someone needs to redo security checks on these crafts." STATIC / "You can complain when you're back down. Now focus!" "Alright, entering!" "Oh man! Ok, now, where do I go?" STATIC / "You should go up! Press the lever on each door between the compartments and they should open. Should." "Roger that, Kouston!" STATIC / "Stop it." "Roger." "Alright, go up. Press the lever, and voila!" "Next door, next lever!" "Woah!" STATIC / "Focus!" "Sorry!" "Okay, I think I'm on a dead end." STATIC / "What du mean, dead-end?" "You said to go up." STATIC / "The other up!!" "Alright! Jeez!" "Man this station is huge." "Go other up... There are no ups in space... Oh, what's this?" "Looks like someone's heroes. Maybe they were Kastronauts too?" "Okay, I think I found it!" "Woah ho hoo!" He rubbed his small hands together, "I made it, Doctor! Doctor?" STATIC / "Ja, ja, a bit busy trying to downplay the recent rocket launch." "I'm strapped in to the command post, Doctor!" "And I've got to say, Earth is looking mighty blue today." STATIC / "When you're done with your 'astute' observations, activate the mission log screen and insert your data cable into the port under the screen itself." "Alright. Mission... Log." "Nope." "Not this one." "Got it. Okay! Cable inserted." STATIC / "Gutt! Ja! Sehr gutt, herr Mancer. You made this old Doctor proud." "Now I just need to get it back to Earth!" STATIC / "No need, your suit's connection to the maintenance ship is sufficient to download the data. Mein Gott! Those sneaky Khinese! They tried hacking our databanks! My databanks! The audacity." "Yeah!" He shook a fist in the air, "How rude of them!" He looked left and right, unsure whether he used the correct volume for his voice. STATIC / "Indeed. And now we have undeniable proof." "Okay, now what?" STATIC / "Now I bring you back home. I would recommend you find a bag and vomit into it." "What? Why?
  17. YEAR 1, DAY 78 - BOB AND KATHORY “KATHY” Just two days after recruiting Valentina Kerman, Jeff and Shearer boarded a train, bound for the great metropolis of Pittskerb. On the outskirts of the city lies a little warehouse, owned by none other than the scientists Bob and Kathory Kerman, the top minds of the Flooyd Dynamics-Experimental Engineering Conglomerate. While always big names in the scientific community, Bob and Kathory had recently become household names with the discovery of a mysterious specimen called the “Mystery Goo”. The two found the strange substance in the mountains during a materials study, around a meteorite. When they announced their discovery of the Mystery Goo to the public, the world suddenly focused its attention on the scientists. Some believed it to be a brand new, alien species. Others believed it to be more grounded, like some new strange chemical or compound. Whatever the case, they had made a groundbreaking discovery in material sciences, and science in general, becoming huge public names. Both factors are quite eye-catching to Beyond. On the day the agents arrived, Bob and Kathory were busy working on another materials study. “Bob and Kathy, you two have some visitors,” their secretary said over an intercom. “They’ve come to ask you a few questions.” “Send them in,” Kathory replied. “Wonder who they might be,” Bob said. “Probably press or something.” Kathory responded. As Jeff and Shearer entered the lab, they were astonished by all of the technology! This tiny lab was full of some of the most cutting-edge machines and doohickeys Kerbalkind could offer! Off to the left, they saw Bob and Kathory, hard at work with a machine they dubbed the “Science Jr.”. “Welcome to the lab!” Bob said. “What might you two be here for?” “We’re to ask you two a few questions,” Jeff said. “That is, of course, if you have the time.” “Oh, we can talk,” Kathory said. “I’d rather do that than stare at this box all day.” “You two don’t look like any press I’ve seen,” Bob said. “Are you one of those local, independent outlets?” “We’re not press at all,” Shearer chuckled. “No, we’re here to discuss a new… job opportunity for you two.” “So what are you then?” Kathory asked. “Rival scientists? Spies?” “What? Rival scien- no, we’re here from the goverment,” Shearer said. “Oh, I see. You’re here to take our equipment?” Kathory replied leerily. “No, we’re fascinated by your equipment. That’s partly why we’re here. Mind if we can perhaps take a look at the mystery goo?” “Sure!” Bob said. “Bob, they might be trying to take it,” Kathory whispered. “You have a smart brain, try and use it!” “Kathy, I don’t think they mean any harm,” Bob whispered back. “Stop being so suspicious of everyone who enters the lab.” “Fine,” Kathy sighed. “Alright, you two, stand back about two meters. Kathy, get us our helmets.” “Wait, stand back?” Shearer said, a little worried. “Exposure to the goo can sometimes cause Kerbals to go insane,” Bob explained. “We found that standing just far enough away will at least mitigate the reaction. We wear helmets to stay safe.” The two recruiters took a few steps back, and Bob and Kathory opened up the mystery goo. Inside was a mysterious purple substance, bubbling and moving, almost like it was alive. “The goo, while inorganic, seems to react to stimuli in its environments.” Bob informed them. “And, even if it’s encased in glass like this, it can still find a way to react to light and temperature. It seems to observe us as much as we observe it.” “Interesting. I’m sure you could bring this experiment up with you.” Jeff said. “Wha?” Bob asked, confused by what ‘up with you’ meant. “Finish up whatever you have to do with the goo, and we’ll discuss.” Once the workstation was cleaned up and their helmets were put away, Bob Kathory made their way back over to the two agents. “The main reason we’re here,” Jeff explained, “is to propose to you the job of a lifetime. How would you like to perform experiments in the greatest laboratory ever? How would you like to put your names into the history books forever? How would you two like to become Kerbonauts?” “I’m in!” Kathory exclaimed. “100%! Hell, you should’ve just led with the Kerbonaut thing!” “Well, I’m not quite so sure…” Bob said. “I watched Moonhicky-1, and I know about many of the failures of the earlier rocket program.” Come on, Bob.” Kathory said. “You’ve got to expand your horizons. You’re always complaining about how you’re tired of lab work, and how you want to see the world. Now’s your chance!” “Yes, but, I mean… It's dangerous.” “Bob, are you going to chicken out live your life regretting missing the opportunity of a lifetime? Or are you going to stop being such a sissy, and do it!” “It’s now or never, Bob,” Jeff said. “You’ve made a wise choice Bob,” Jeff said. “I think you should listen to Kathy more often.” “That’s what I’ve been telling him!” Kathy joked. “Yeah, yeah whatever,” Bob said, annoyed. “When are we leaving?” he asked. “Right now,” Jeff replied. With both Kerbals convinced, the four of them made their way out of the lab, and Beyond had finally gotten all the Kerbonauts they needed. Now the fun part can begin…
  18. YEAR 1, DAY 76 - VALENTINA KERMAN Always an early bird, Valentina was the first to arrive at the airfield in the morning when Jeff and Shearer Kerman arrived to talk to her. Her shoddy homemade flight suit was quite common among pilots in the Rusiya Region. Superstition states that, “Any pilot with the rich man’s suit will be cursed by ye Kracken”. Kerbals up here aren’t all too fond of the wealthy, as rich oil businesses immediately abandoned the region when larger reserves were found in the desert. Therefore, the rich government agents who drove up the runway to talk weren't all too welcoming of a sight to her. They better not be here to take my plane, she thought to herself. Meanwhile, in the car, the agents weren’t all too eager to talk to her either. “I’m not sure about Ms. Valentina, Jeff,” Shearer Kerman said. “She has quite the reputation among the aviation community. Many have said she’s close to impossible to work with.” “She’s one of the best pilots we can get,” Jeff replied. “Sure, her stubbornness may be annoying to some, but I mean the agency wanted Jeb, so…” “Still, are you sure she’ll want to hop onboard the program?” “She’s a pilot, Shearer. When pilots are asked if they want to fly fast and high, they will most definitely say yes.” As the men exited the car, Val tensed up. People have approached her in suits before, saying bizarre things like Your lisence has expired, or Please, PLEASE pay your taxes. “Good morning Val!” Jeff said to her. “What do you want?” Val quipped. “Money? A ride? My plane only has one seat, so you two are gonna have to strap onto the tail.” “No, we’re here to talk to you about a new opportunity, one that’s just up your alley. Tell her, Shearer.” “How would you like to fly higher, further, and faster than any Kerbal has flown before?” asked Shearer. “The UKA has taken notice of your flyign abilities. Your hours astound them, and your… creative ways of landing a plane and walking away without harm are a skill that we think could be valuable to our goals.” “Oh I see,” Valentina said matter of factly. “You two want me to become one of your Kosmonauts. Not happening” “Why not?” Jeff asked. “Because I fly planes, sir. Not missiles. Planes. I know for fact your sissy scientists and engineers wouldn’t let me fly a single one of those rockets.” “Not even to one up Jeb?” “Please, I know you guys approached him about all that already. He was probably your first pick, wasn’t he? He and his dimwit friend Bill? Why would I join your program if all the flights would be handed to him anyways?” “Beyond wouldn’t ‘hand’ flights to anyone.” Shearer said. “You’d have to work for them, earn them.” “Yeah, I’m sure you’d believe that. This is going to be nothing more than a popularity contest. All the cameras are going to be focused on him, and I’ll just be on the sidelines. No thanks, buddy.” “Oh, alright.” Jeff said defeated. “I mean, we were gonna pay you handsomely and all, but…” “Wait, wait, wait, pay me? How much?” Valentina asked, suddenly interested. “Around $300,000 dollars or so, but I understand if you aren’t inter-” “Screw that, I’m in!” Valentina yelled. “Alright then. Hop in the backseat!” “How did you do that?” Shearer whispered to Jeff. “Well I forgot to tell you the one other thing pilots jump for.” Jeff whispered back. “Money.”
  19. From: Wernher von Kerman, Minister of Space Affairs To: Nijn Kerman, Commander of the Space Fleet Date: 28th of October 1948 Commander Nijn, I have been pondering the recent events involving the alien bio-robots. The more I think about it, the more peculiar it becomes. I mentioned before that I would speak with mr. Prefect, an old friend of mine. He is a man of great knowledge and experience, and he advises us to go to Minmus, to meet the aliens there. If I may quote him: "I understand you've been having some... interesting encounters with extrakerbal life. Now, there's this Daneel fellow on Minmus, which is a rather inhospitable place, if I recall correctly. He's there hiding from you lot because for some reason, he's very worried about something, and he may want to blow up your planet. You should go there and talk to him, and maybe at the same time you can give me a lift off this planet? There's this really wild party on Fregulon IV that I need to get to." Isn't that quite something? It seems we may be dealing with a race of aliens who are more scared of us than we are of them! I believe it is imperative that we investigate this matter further before we cease to exist. As soon as we have the capability to reach Minmus, we should send a mission there to speak with this Daneel. Until then, we must remain vigilant and prepared for any further incidents. Yours sincerely, Wernher von Kerman Minister of Space Affairs
  20. Why is it bad form to disclose the exact questions? Had an teacher at university who used the same 7 questions on exams , just using random 3 of them. Field was electromagnetism shielding and antennas. A bit relevant as in the 1990's computers tend to run at 100 MHz or the FM sweet spot so have fun with radios next to the pc. But the 7 questions got well known and the teacher more important things to do, might even be related to stealth so he could not talk about it. Anyway poor guy died who was an obvious tragedy for him and his relatives But they got an new teacher with now questions and most failed.
  21. Aren't you lot presuming to know what the bureaucrats are thinking, with all this criticism of the regulatoty process and related talk of the relative impacts of thunder vs. sonic booms? Or is it open knowledge what's behind the delays? Don't get me wrong. That's what internet forums are for (i.e. presuming to know what others are thinking and responding accordingly), but I feel the need to point it out in light of some of the discussion up thread.
  22. They always were quick to tell us whatever positive the new game had. They talked about HDRP and the PQS rework (though that never ever showed up), they talked about multiplayer which also wasn't a thing (and had been soft cancelled in 2022). They talked about a lot of huge things that were for sure coming. In fact their whole 4 years of delays just added more hype through promised stuff (yes, I know they never used that word, get lost). Yet they -never- gave a proper tech talk about part number targets, active flights per save targets, or specifics about how many parts their shown creations had. Every technical detail was either drawings and dreams (like the heating blog), or hazy non-details. The game had no technical base, and even the most staunch defenders of "this codebase had more potential" have long lost that fight and have been talking about what can be done with KSP1 vs 2. For what you wanted to to have happened, the game would've needed massive reworks in a lot of things. Performance wasn't bad because "muh optimization", performance was bad because the codebase is amateurly done, and you can't really build on top of that, which is why a year later the only thing the game has is a tech tree and a points system. Now, I'm not saying it was a cash-grab, just a very amateur project where they ended up being completely unable to build anything on top of their base and whatever idea they had had to be cut down harshly to fit: Heating? had to be simplified. Career? Had to be reduced to a single currency, they couldn't even balance it properly. Ship construction? Had to be hacked together with all-in-1 parts to not make it so obvious the game was bursting at the seams. Thrust during warp? They couldn't solve the problem, so they just made everything be simulated at all times, and completely exploded performance and the saving system. Interstellar? Never arrived, but hinted at being literally the same hack as KSP1 mods were, with solar systems orbiting a magic point. Orbital construction? Never shown in motion, they showed parts... again all of them were all-in-1s Colonies? Never shown past unity editor videos and a "colony ship" made of all-in-1s. Logistics? Excel simulator without physical vessels. Multiplayer? They didn't even tell us work on it was stopped. They never showed anything past that one screenshot which now we know was probably hacked together. There was no game, and even when they were dreaming up features, they came up with the most basic, puddle depth stuff.
  23. Can one truly love without loving everything? That is, is true love love if there is hate at the same time? As I was dealing with my nuclear anxiety in Tokyo, I was overcome by the intense feeling I could not hate anyone or anything, period, if I was to truly have compassion for anyone at all. The thought that entered my head was this: loving one thing alone is an excuse to hate another. Thus it isn't true love. Note that this notion applies to my very philosophical and... how to put it... spiritual? mind. Of course, by applying this rule, I love those who love one thing while hating another. As someone who values personal autonomy to the highest degree, I do not translate love for all into being love for all on the condition that they are eventually "transformed" into a different, very specific state that suits my personal liking. By love I mean love in the sense of agape. Some context though: I consider much of what I see to be an illusion. A cruel illusion that can hurt, of course, but nonetheless an illusion. I hope this next part isn't too political. What drove me to this was the nonsensicality of existing nuclear disarmament arguments. It just makes zero sense to eliminate one class of weapons without not only eliminating other weapons, but violence as a whole. There's no argument there that anyone will ever be able to agree on. Side A and Side B will never convince each other to try and prevent the mass violence of a nuclear war if *some* violence is okay. Because which form of violence is okay is totally opinionated. You can't form logic around it. Justifying violence requires saying, "I have the right to end this person's life... because I said so." You can do mental gymnastics, of course, but realistically if you have the right to take someone's life, so do they have the right to take yours. Because what you're really saying is "It's okay for me to kill because I have a good reason. If I didn't, it wouldn't be okay." And thus all they have to have is a "good reason" and it's okay for them to kill you, and anyone else. But what a good reason is is entirely up to the person deciding. Because there is no objective "good reason." And what we're left with is it being quite natural that violence and war seems to never end, because the people trying to create peace aren't creating peace for all, they're creating peace for themselves. In the way they want. But I can't hate these people, those who accept violence in some instances. Because to hate and dislike... dislike unless a certain condition is met, i.e. them becoming more like how I think they should... would be to become one of them. Or rather, to join this endless cycle of suffering. Inflicting suffering and having it inflicted back on me. Infinitely. Or until "There's two of us standing and only one of them." Thus I am led to believe one cannot find peace or have compassion without eliminating the concept of us and them, and instead only seeing all. This involves an immense degree of compassion and trust. It involves seeing those who potentially threaten your own life as sentient, feeling beings, rather than part of a machine-like "Them." Hoping... because that's really all that can be done, it's impossible to know... that they will make a reciprocal decision about how to interact with yourself. And then even if they harm you, still loving them anyways. Loving them despite what they do. Not what they do, of course. But loving the person. Not the action. And (bear with me) not loving them believing they "truly" are or can be different, but simply loving them. Loving everyone and everything. I have no idea how to explain this in a way that makes more sense. Human society, as well as human behavior, is, at least from some scientists' POV, specifically structured around an "Us" and "Them" system. That's who we are. Talk of inner humanity and such, is, IMO, just mental gymnastics to convince ourselves "Us" are better than "Them." At the end of the day even the most peaceful person is, if left with no other option, gonna take the life of another in order to defend something they love. The problem is, from the point of view of "Them," we are "Them." Thus there's no way out of this sort of "game." But we... especially I... was left with the question of why this keeps happening. Why do people hurt each other? Which brings me to the other solution to this question. Which is to realize our "morals" are just fantasies we cook up to convince ourselves we are better than "Them," as evidenced by how what we do does not differ from what they do except who it's targeted towards, and that the reality is that these moral distinctions are silly. What matters is that we are alive and they are not (in other words, unable to harm us). There is no point in handicapping responses to threats beyond making yourself feel good that you are. Feeling good is an intangible thought. Fake, in other words. But the threat is real. The possibility is real. So why wait? Why not hit the threat now before it hits us? There's nothing holding us back except ourselves. The same is the only thing holding them back. But can we trust them to hold themselves back? We don't even trust them now. It's the whole point of classifying them as a threat (note that this may sound like I'm describing geopolitics but it can mean anything. Household against robber, business against business, person against murderer, and so on). やれる前にやれ. A yakuza saying to kill before being killed. And my own little phrase I've come up with to describe this thought process. Hit hard, hit fast, hit now. Anything less is inviting an attack on you and what you care about. And this brings me back to that notion of mine. You either love all or you don't truly love at all. Because the end result of allowing some violence to be okay and not others is just a pure free-for-all murder fest. Group against group. Individual against individual. History does not occur according to formulas or patterns. It shifts without rhyme or reason. If one doesn't recognize that and make the choice to take a position and defend it no matter what, they will find themselves suddenly looking a lot like the people they think they are different from one day. Because if pushed... if the external situation was in a certain way... we'd do exactly what they are doing to us. Because if there's a "good" enough reason to do something... But if we stick to one idea and never violate it... not "because of the extraordinary situation," or "because of the demands of the environment around me," etc... I think we will find ourselves suddenly in a much more peaceful and friendly world. Even if we are indeed different in many ways. Because I vow not to take your life, and you vow not to take mine. No matter what. We can talk about how to resolve issues like getting enough food and water, securing shelter, etc., for as long as we want. Because we're alive, and will be for a long time. The specter of many rather choosing to kill me... and millions of others... and take all the food and water for themself haunts me everyday. Killing, killing, killing. Not only "until there is no one left." Because anyone dying in the first place is a tragedy. Mass death doesn't suddenly become more tragic when there's no one left to kill. Thank you for coming to my TED Talk Some notes: These references to killing apply to humans vs. humans. I don't see any sense in militant vegetarianism, we are omnivores and the idea that animal life should not be taken but plant life can devalues plant life, who have just as much a right to life as do animals. I.e. I don't think capacity to feel pain or sentience defines the value of life. Anything living should live. But living things need to eat other living things in order to live. Thus eating animals is simply part of the way reality is. On the other hand, I do object to making these animals suffer for extended periods of time in the process of raising them (in other words I don't like factory farms), but that's my opinion... any how I digress. Some of the stuff about war may sound political. If you choose to respond, please try to talk about war as a concept rather than listing real life examples. I'm not trying to point fingers at specific individuals, because one man is just as culpable for justifying and carrying out violence as any other. All violence is bad, IMO, not just specific instances.
  24. There is no stuff to talk, so no. There is no further news, no hints, no clues, no anything. This thread is in fact old and speculation isn't interesting as of now. Everything thought is said. But feel assured, if I stumble on some news humble me would post it.
  25. Please continue to talk on this thread, it's being considered "old" when it's only been months.
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