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  1. I'm building a rocket capable of going to Tylo's surface & back. Needless to say, the 200 ton lander, and the huge amount of hydrogen needed to push it, well, it's heavy to say the least. (I'd check, but my game is currently dying) I finally finished the testing stage. Tylo lander & pusher works amazingly. Next up was making something to lift the few hundred tons. So....I stuck about 56 Vector engines and 9 or so large fuel tanks (spread out) and I wanted to see what would happen. Turns out, the moment the launch pad loaded something exploded (note, the launch pad screen was not up yet. I was in the VAB & launch pad picture screen at the same time when something went kaboom) So I reverted . . . As of right now (time of post) I'm stuck on this screen. Also as of right now, GPU has calmed down now, it's down to about 17% used by KSP now that the VAB has . . . 'loaded' Anyways, that's 10gb of ram being used right now. As a note, I have 32gb of ram. I think I just found a reason to somewhat justify 16x2. Lol Just wanted to share this, and also a warning to those at 16gb of ram: Be careful with ludicriously heavy / large rockets
  2. How Chuck Yeager broke the Sound Barrier - The Complete Mission - KSP RSS/RO - XS-1 flight, October 14th 1947- Hi, I finally finished this project that kept me occupied for some days (weeks? ), a full reproduction of the historic flight of the Bell XS-1, breaking the sound barrier, in RSS/RO : ) 76 years ago, October 14th 1947, Chuck Yeager embarked on his Bell XS-1 "Glamorous Glennis", carried by a B-29 at Muroc airforce base. While having two broken ribs, he, the USAF and NACA marked history with this milestone, crucial in developing technologies and knowledge both for planes and manned space exploration. Embark on the "Glamorous Glennis" with Chuck Yeager, for this historical ride above mach 1, breaking the sound barrier for the first time ! The whole mission was flown from the cockpit, but the video has some external views as well, some archives images and original crew conversations, but from X-1A flight (starting at 5:40, the rest is AI custom generated voices I created to add immersion and make the thing feel more alive). This was definitely a challenging and fun mission to do, as well as learning a lot about the outstanding research and systems from that time ! Yeah I'm just in love with the old days analog era, true pioneers ! Any feedback appreciated (best watched with headphones) Below the video, you'll find a mission report on how it was flown, recorded, many cool and interesting historical details with pictures, ressources, links, and mods used ! : ) Thanks for watching ! First some quick additional details about the video : - As mentioned above, I used the audio archive from the X-1A flight (credit to Retro Space HD), and made the audio match the corresponding parts. After digging and digging, I coudln't find any audio from the 6062 flight, if anyone knows about it, I'd be very interested ! - The chase craft is inspired by a P-80, which I believe was the plane used for this (please confirm if you know : ) ). Turns out it in the end, it looks more like a f3D, but it's ok The cockpit interior of the chase plane isn't historically accurate of course (that's a lazy bit from me). - 5:15 : This is a mistake from me, I'm almost positive the purge fuel exhaust was placed near the engine section, facing rear, not on the belly like here. - 6:14 : From what I red, when released, the mothership/X-1 assembly were slightly pitched down, to avoid stalling on the Bell upon drop. But as I had to record each scene multiple times, to get different angles, I resolved flying it horizontally instead, at the 20 000' drop altitude. This because I needed consistency between the different takes, to have the same background/altitude/angle, and make my life a tad more easy - 7:57 : As mentioned in the video, I'm using VOR (radio) navigation to return to Edwards. I don't know if Chuck did so too, does anybody know about this ? I'd guess he was flying VFR, but he also couldn't see much in this thing (actually much less than here, since this cockpit ingame can have its seat go up/down). Visibility was so poor, how could he fly and even land in that thing ^^ The how(s) (click pictures to enlarge) - After setting up a KSP install where I could get acceptable frames with all those pretty mods (that was almost some sisyphus/impossible task for my config^^), I first built the craft files, then I needed to create a custom IVA for the B-29 cockpit (from Airplane Plus mod), in unity : before after below, I'll maybe release this as a mod at some point, or addional config for Warbirds cockpits mod, by @theonegalen . : ) I worked with reference images, so it's mostly accurate to the real B-29 cockpit. I also tweaked both the X-1 IVA and P-80 chase IVA interiors. (both are from the great Warbird cockpits mod - The P-80 uses the Mk1 inline cockpit WB ASET IVA) - Then I created a custom runway, that I made match the Edwards base one, using Kerbal Konstructs. First I flew the mission in one go, only from the cockpit, with B-29 mothership / Bell XS-1 assembly. After that I recorded all the external shots. - Finally, I needed to have views from the chase plane : that was the tricky (to say the least) bit I used two methods : firt I created another runway next to the main one, spawned the two crafts on each runway, and with the help of Physics Range Extender mod, I made them both take off at the same. Once in the air, I used Atmosphere Autipilot amazing cruise flight controller, to automatically control the B-29, while I was manually flying around with the chase plane. Another solution I used, was simply, in the most kerbal fashion, to strap the P-80 on top of the B-29 assembly, making it a double mothership haha. And yes it could even fly ^^ - The last interesting and funny bob I'd like to mention is the "elevator" that Chuck used to get inside his X-1 cockpit midflight : for that I added a little elevator actuated by robotic parts. I would have the kerbal exit the B-29 cabin by the back. And EVA to the elevator to get in the cabin. Well, I forgot Kerbals on EVA can't walk on parts while under acceleration. This led to Chuck being slapped against a B-29 structural panel, "constrained" and unable to move with a wind of 200 MPH against his back. So change of plans, I redid the thing to be even a contrapti-er (?¿) contraption : I constructed another version of the craft, and put an external command seat on top of a spaghetti assembly of robotic parts that would take the kerbal from the start point, to the elevator, and down with it to the X-1 cabin. (Yeah as you noticed, I carefully hid this horrible thing as much as I could in the video^) The History : I'll add here some interesting facts that hooked my attention ("fascinated me" would be more accurate ) - Two nights before the flight, Yeager broke two ribs when he fell from a horse. He was worried that the injury would remove him from the mission, and hid it from his superiors. On the day of the flight, Yeager was in such pain that he could not seal the X-1's hatch by himself. His pilot friend Jack Ridley, the only one he told about this, rigged up a device, using the end of a broom handle as an extra lever, to allow Yeager to seal the hatch. Just imagine a Nasa test pilot doing the same thing today haha - I find amazing that the mission report by Chuck Yeager himself, only consisted of a single printed typed page. I used this as the good reference for the flying ingame : - Details on the XLR-11 rocket motor and its (very cool) cockpit controls : - For Science ! - The essential Mach meter : - The crucial stabilizer : - Finally, a random collection of bits and bobs - Ressources : - Recommended videos about the X-1 : - Mods used in the video : Thanks for watching and reading ! And happy new year !
  3. I made a mod! (sort of) Introducing: Superfluous Nodes! Ever get tired of precisely placing surface attach parts, such as solar panels, science experiments, wheels, etc, when there's a perfectly good node available? ..no? Well, I did. So I played around a bit in MM, learned a thing or two, and patched up a bunch of stock parts with nodes. Complete Parts List (as of 0.8): Pods: EAS-1 External Command Seat (switchable) Mk1 Lander Can (switchable) Mk2 Inline Cockpit (switchable) Mk2 Lander Can (switchable): Nodes meant to be used in Rover variant for wheels. Patch provided by @zer0Kerbal Mk3 Cockpit (switchable): Nodes are meant to be used with Kelsus-LV Bay Mobility Enhancer. Attaching the ladder with the nodes ensure smooth transition between the Kelsus and the handhold on the cockpit for your kerbals. This has been a huge pet peeve of mine. Fuel Tanks: Stratus-V Roundified MP Tank Stratus-V Cylindrified MP Tank Engines: Sepratron I Command And Control: Place-Anywhere 7 Linear RCS Port RV-105 RCS Thruster Block[+v2] Structural: M-2x2 Structural Panel(switchable): This patch is disabled if KIS present. M-Beam 200 I-Beam(switchable) M-Beam 200 I-Beam Pocket Edition(switchable) Modular Girder Segment(switchable) Modular Girder Segment XL(switchable) Modular Girder Adapter(switchable) Octagonal Strut(switchable) All Structural Tubes (Making History)[Texture Color Variants] Robotics (Breaking Ground): G-01L Alligator Hinge G-01L Alligator Hinge G-32W Hinge Coupling: All Engine Plates (Making History)[Texture Color Variants] Shielded Docking Port (This is a static node and isn't affected by the port being open or closed) Payload: Mk2 Cargo Bay CRG-04(switchable) Mk2 Cargo Bay CRG-08(switchable) Mk3 Cargo Bay CRG-25(switchable) Mk3 Cargo Bay CRG-50(switchable) Mk3 Cargo Bay CRG-100(switchable) Aerodynamics: Advanced Nose Cone - Type A Advanced Nose Cone - Type B Aerodynamic Nose Cone Big-S Delta Wing(switchable) Big-S Elevon 1 Big-S Elevon 2 Big-S Wing Strake(switchable) Delta Wing(switchable) Elevon 1 Elevon 2 Elevon 3 Elevon 4 FAT-455 Aeroplane Main Wing Small Delta Wing(switchable) Structural Wing Type A(switchable) Structural Wing Type B(switchable) Structural Wing Type C(switchable) Structural Wing Type D(switchable) Swept Wing Type A(switchable) Swept Wing Type B(switchable) Swept Wings(switchable) Wing Connector Type A(switchable) Wing Connector Type B(switchable) Wing Connector Type C(switchable) Wing Connector Type D(switchable) Wing Connector Type E(switchable) Wing Strake(switchable) Ground: LY-10 Small Landing Gear LY-35 Medium Landing Gear LY-60 Large Landing Gear LY-99 Extra Large Landing Gear RoverMax Model M1 RoverMax Model S2 TR-2L Ruggedized Vehicular Wheel Thermal: Thermal Control System(small) Thermal Control System(medium) Thermal Control System(large) Electrical: Fuel Cell Fuel Cell Array OX-4W 3x2 Photovoltaic Panels OX-4L 6x1 Photovoltaic Panels OX-STAT Photovoltaic Panels OX-STAT-XL Photovoltaic Panels SP-L 1x6 Photovoltaic Panels SP-W 3x2 Photovoltaic Panels Z-100 Rechargeable Battery Pack Z-400 Rechargeable Battery OX-10C Photovoltaic Panels SP-10C Photovoltaic Panels OX-10L Photovoltaic Panels SP-10L Photovoltaic Panels Communication: Communotron 16-S Communotron DTS-M1 Communotron HG-55 Science: 2HOT Thermometer Atmospheric Fluid Spectro-Variometer Double-C Seismic Accelerometer GRAVMAX Negative Gravioli Detector Mystery Goo Containment Unit PresMat Barometer Surface Scanning Module Utility: Illuminator Mk1 Illuminator Mk2 Kelvus-LV Bay Mobility Enhancer Mk12-R Radial-Mount Drogue Chute Mk2-R Radial-Mount Parachute Mk2 Crew Cabin Navigation Light Mk1 Domelight Mk1 Spotlight Mk1 Lightstrip Mk1 I'm working on the landing legs (on hold). They're proving to be more of a problem than I'd anticipated. There are patches in here that give you a switch to disable the corner nodes on all the square and right triangle structural panels from Making History, at the request of @Barzon Kerman. They default to on, so if you don't care, you won't notice. License: MIT Download: SpaceDock Secondary (please use Spacedock if able) Source: These are just MM patches, they are the source. Dependencies: ModuleManager B9PartSwitch Installation: Remove any Superfluous Node folder from your GameData folder, then copy the contents of the zip folder into your GameData folder. Recommended Mods To Go With Superfluous Nodes: KIS/KAS: Precision building in the field is much better with nodes Konstruction: You can weld nodes, you can't weld surface attach parts (iirc)!
  4. Hello there, is this mod alive? I found it very nice and start a campaign on rp1 with it, so far has been fun, but I want to ask about an specific mission named skylark-1, the requirements say an apogee of 800 km (!), with a mass of 1,5 tons.......I don´t think that´s possible, if it were 200 km could be done with a two stage sound rocket, am I missing something? thxs
  5. For duna you need to approach the atmosphere at a shallow angle so you can aerobrake all the way to the ground, have parachutes for high atmosphere braking and low atmosphere, set them to deploy at any pressure and high altitude and have backups in case you need them, and you need a landing craft to give you thrust to slow you down enough to land safely as dunas atmosphere is too thin to slow you enough to land safely with just parachutes (although beware of overheating during aerobraking, you can avoid this by spinning your craft or bringing heat shields). For making large craft, the easiest way to do it is to assemble them in space with docking ports. sending up two 100 ton craft and putting them together in space is much easier than sending one 200 ton craft. Something that can make this even easier is sending up a craft that is dry, without fuel in it. That makes it super light. Once its in space, you can send up fuel ships to fuel it up again. now you have a big ship that would have been very difficult to launch in one go, but was easy to do with multiple trips. Sounds like you are doing all the right things! Keep at it!!
  6. Hi everyone, this is my first attempt for a mod. It provides solar panel degradation configuration. By default it makes your panels degrade to almost 0% efficiency in 10 years. If you have B9 Part Switch installed, then there are multiple variants to choose from (degradation in 10 to 200 years). Download: Spacedock CKAN Supported mods: B9 Part Switch Kerbalism JNSQ Conflicts: so far no conflicts found Future plans: improving degradation curves acc to real data License: CC-BY-NC-SA
  7. Reported Version: v0.2.0 (latest) | Mods: Alarm Clock (AlarmClock 1.2.1) BepInEx (BepInEx 1:1.8.1) Community Fixes (CommunityFixes 0.11.0) Flight Plan (FlightPlan 0.9.1) K2-D2 (K2D2 v0.11.2) KerbalHeadlamp (KerbalHeadlamp 0.1.2) Maneuver | Can replicate without mods? Yes OS: Windows 11 | CPU: Intel(R) Core(TM) i5-8250U CPU @ 1.80GHz | GPU: NVIDIA GeForce GTX 1660 Ti | RAM: 65390 MB I've built a SSTO which goes to orbit quite easily with an empty cargo hold. However, if a package consisting of 1x Fl-R25, 3x Z-200, 6x Z-400, 1x SP-4L, 1x Communotron DTS-M1 and 1x SRW-125 is fitted in the cargo bay, it only reaches orbit with great difficulty. The mass of the cargo isn't the issue, I've replaced the cargo with a fuel tank with a similar mass and orbit is still easily attainable with this swap place. The Micro engineer mod, shows significant difference in drag with and without the stowed cargo, so drag from cargo that should be shielded by the cargo bay seems to be the issue. Included Attachments: SSTO.json .ipsImage { width: 900px !important; }
  8. Had a handyman over to replace my broken toilet seat. (Still isolating. Can't go get one myself). Shouldn't take long or cost much right? He confirms my suspicion that the flush mechanism is faulty, and asks if I'd like him to look at it, and I agree. He leaves, returns with a new siphon mechanism. Can't remove the old one because everything is ancient and rusted solid. Eventually manages, but in so doing breaks other corroded parts. Leaves, returns with parts, and a colleague to help ... "Do you have a Dremel? I need to cut slots in these seized screws" ... leaves for parts, returns, with another colleague ... A couple of hours later, the entire toilet and cistern are completely removed and sitting in my bedroom, the bathroom floor is soaked, a leak has wet the wall and carpet downstairs ... Long story short, changing my toilet seat took three people all day and cost £200. LOL. To be fair, the toilet is very old, was on it's last legs, works great now, and it's a lot cheaper than a new one.
  9. No I haven't done any playing/testing with the scan arm. Yes it's JNSQ. Currently more focused on the FPS thing Yes if you think logically. That's why it's even weirder that the non-kerbal vessel + ROCs has a different outcome than kerbal-vessel + ROCs. Because of this I am very much interested in whether or not this can be reproduced by others having similar FPS problems to know whether they're related or if it's an isolated issue. Edit: I went through the log and followed the ShowFPS output for the moments where they change. There is nothing in there except "Packing asdf" just before the FPS increases and "Unpacking asdf" just before FPS decreases again. (asdf is the name of the super basic pod, tank, engine lander) Packing asdf for orbit (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 32.07555, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 52.61335, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 52.61335, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 52.61335, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 52.61335, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 [Snipped a lot] Unpacking asdf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ReCoupler: FlightReCoupler: onVesselGoOffRails: asdf (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 56.92297, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 56.92297, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 56.92297, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 56.92297, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 56.92297, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 56.92297, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 56.92297, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 56.92297, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 39.84355, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 39.84355, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 39.84355, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51) ShowFPS.OnGUI, curFPS: 39.84355, fpsPos: (x:0.00, y:0.00, width:200.00, height:17.00), size.y: 17
  10. Back in November, I had an Atlas III (ad), my heaviest class of surface miner (622,200 kallons total capacity), arrive in the Jolian system and -- by goof [sic] fortune -- find itself well-poised to simply effect capture at Pol; rather than suffer the hazards of the Jolian pinball machine. It was able, there, to refuel and then head toward its original target, Vall. Today, happy to report capture: In the meantime, I had as well, relocated my Vall miner, Goblin (ad), cap. 32,000 kallons, out to Pol. Here's why -- in a spoiler, because this is a huge, huge "cheat":
  11. Personally I find it hilarious that a space sim game (it’s not just a rocket sim or you wouldn’t have a literal star system, and more coming up, AND colonies etc) that’s supposed to be an analogue of the physics of reality doesn’t want to design a basic system that the first game had and was loved by most of the community. By all means make it less complicated but of ALL the features to lament you lament the one thing that most of us keep asking for and are frustrated about and that’s some decent (at the most basic level) UI for us to understand exactly what is going on with all aspects of our ships. How do you possibly expect us to plan out an interstellar mission if you don’t want to bother spending time on UI development? If you’re dumbing it down so much by interstellar that I don’t have to actually plan a trip from the bottom up to hope to be successful in going to another system, let alone the edge of the Kerbolar system, and all I have to do is press a few buttons to ensure my engine starts and my landing legs deploy in 200 years, I’m gonna uninstall KSP2 and go play KSP1 with mods for the rest of my life (dramatic, I know, but I think it emphasized the point).
  12. GEO GTO LEO-REF LEO-ISS LEO-POLAR MEO TLI 0 Solids N/A 3,500 kg 7,700 lbs 10,800 kg 23,800 lbs 9,200 kg 20,300 lbs 8,500 kg 18,700 lbs N/A 2,300 kg 5,100 lbs 2 Solids 2,600 kg 5,700 lbs 8,400 kg 18,500 lbs 19,000 kg 41,900 lbs 16,300 kg 35,900 lbs 15,200 kg 33,500 lbs 3,900 kg 8,600 lbs 6,300 kg 13,900 lbs 4 Solids 4,900 kg 10,800 lbs 11,700 kg 25,800 lbs 24,600 kg 54,200 lbs 21,600 kg 47,600 lbs 20,000 kg 44,100 lbs 6,200 kg 13,700 lbs 9,200 kg 20,300 lbs 6 Solids 6,500 kg 14,300 lb 14,500 kg 32,000 lbs 27,200 kg 60,000 lbs 25,800 kg 56,900 lbs 23,900 kg 52,700 lbs 8,100 kg 17,900 lbs 11,500 kg 25,400 lbs Upgrade 7,000 kg 15,400 lbs 15,300 kg 33,700 lbs 27,200 kg 60,000 lbs 26,900 kg 59,300 lbs 24,900 kg 54,900 lbs 8,600 kg 19,000 lbs 12,100 kg 26,700 lbs Stole this from ULA's website. It would appear that performance would be comparable to Atlas V 401, with a slight upgrade. BTW this is amazing. BTWBTW This is also amazing that you know Tory!
  13. I wanted to revive this thread adding some additional notes: 1: Wheels are too slow. the S2 and XL3 I can accept if they were kept slow but the rest of the wheels (M1, TR-2L, and TR4) can probably use double of their Drive Limiter value (200%) at least. 2: Climbing slopes needs to be improved. Currently I can climb 20 degree slopes at best. I'd like to request to have that number doubled (40 degrees). There are several things that we have access to in the Parts Manager to help but these max values we can adjust up to is insufficient or just aren't helping. The Drive Limiter (what manages the rover's speed or torque or w/e) is the most helpful parameter to climb with when at full 100% thus needs to probably be doubled. 3: Collision mesh is like the wheels are sitting on a thin plane circle so the rest of the wheels are just clipping in the ground, please make the collision mesh match the shape of the wheels or by minimum give them a cylinder shape? 4: Kerbals are OP when running into wheels... --- Also something I wanted to comment greatly about is the wheel steering orientation has been great from my experience. It amazed me that wherever I placed the wheels on a craft it would know which way it should steer and also when docking with another rover the wheels would once again switch settings and knew which way to steer automatically, something that has greatly improved over the original KSP so good job to whoever did that!
  14. So, we have been trying to figure out how to get a third car for Thing #1 ever since he got his license back in September. But, in case you hadn't noticed, the used car market is insane right now. I'd been hoping to buy a new(er) truck for myself and give him my old truck, but (for example) right now a ten-year-old Tacoma with 100,000 miles on it is literally selling for about the same price it was when it was new. Even old econoboxes are stupid expensive right now. So we've thought about it and prayed, and decided to wait and see if the bottom drops out of the used car market this year like a lot of folks think it will. So, last month I got a call from a guy I worked with twenty years ago back in California. He'd been thinking about me, just wanted to catch up. We spent an hour on the phone chatting about work and family, it was great to hear from him. This week he sends me a text: "Hey, you mentioned that you were looking for a car for your oldest? We've got this 2002 Mazda Tribute. Bought it new, drove it 200,000 miles. It runs great, but the catalytic converters are worn out and it won't pass smog. Not worth fixing, can't sell it unless we do. We were going to donate it, but we were wondering if you wanted it? No money, just come pick it up." So, free car, just have to drive out to California and get it. Woot!
  15. My car has gremlins. The other day i was driving and got a blink and miss it “Charging System Malfunction Detected” message. Was on screen half a second. Had i had my head turned to change lanes or just be defensive behind the wheel id have missed it. Didnt see it again for a few hours until that night. Popped up on screen 10-20 seconds then went away. Drove 200 feet then it returned for another 10-20 seconds. Didnt see it again. Until the next day. Last night specifically. Earlier yesterday i went to autozone where i got my battery. Was made 08-2021, installed 09-2021. So it was about 3 years old. Tested it three times: bad, charge-retest recommended. Test 2: good, but had only 80% charge. Ran engine 5 minutes while talking with employee. Test 3 at my request to see if my alternator was charging. Battery tested as bad. Warranty swap. New issue found the negative terminal was not fully tight. New terminal clamp installed. Problem solved? Nope. Drove it home and many hours later i go to this burger place (40 mile round trip) specifically to prove out the battery. No warning shows. Figure done and dusted. Nope. 90 minutes later after i got home and ate my burger, so its now about 2330. I go back out to buy or intended to buy some sodas and snacks. I get 3 miles AT MOST before the “Charging System Malfunction Detected” message returned. This time it was blink and miss it then it went biblical. Came on. Stayed on a good 5 minutes then blinked out, for 2 seconds. Then on. Then off. Then on. Then off. Spending more time on than off. Then 5 hours ago i decided after having gotten it on my driveway safely to crank the car on just to see what happens. Idled 5 minutes no warning. Decided screw it lets do a quick 2-3 mile loop, did a few mild pulls and 1 full throttle pull just to see. No warning light. Im stuck at home with 2 cars out of commission. 1 true dead battery and 1 with an alternator that has approx 87445 miles on it that cant decide if possessed or healthy. Ive sourced a new alternator but its beyond what i feel a safe driving distance all things considered. Good news is my father lives a short drive from the store with said new alternator and requested he buy it for me and drop it off at my house for installation later today/this evening. Will update if you guys like. 070801092024
  16. Unfortunately, what's probably needed here is a config that dynamically adjusts to rescaled systems, instead of a one size fits all solution. It's something that I've wanted to do for awhile but have never gotten around to it. (basically check what the home planet has been rescaled to and do a little math and figure out how much to adjust the heat shield based on the difference between stock Kerbin and the rescaled Kerbin) So, what's happening is this: An assumption is being made that your system is being rescaled bigger than it really is. ALSO, a realism factor is being applied to the ablation rate because in real life, a heat shield ablates a mere fraction of its total amount than would happen in stock KSP. In stock KSP, I'm still trying to capture the basic essence of your ablator being sucked nearly dry. But IRL, an Apollo heat shield only ablated (IIRC) only 10%-ish of its total amount. (Because, overengineering) The greatest heat loading ever experienced by a heat shield was by the Galileo Jupiter Atmospheric Probe which ablated something like 50% of its heatshield. (might have been more/less, going by memory) The easiest solution for you here is to use the Deadly Reentry menu to crank up reentry heating. (there's one in the stock KSP menus but it's clamped to 200%. The DR one overrides the KSP one and goes a lot higher) That solution, while being easiest to execute will affect everything even supersonic aircraft, so you could instead use an MM config to make the ablation rate faster. The following will double all heatshield consumption rates: (adjust lossConst to suit your desires) @PART[]:HAS[@MODULE[ModuleHeatShield]]:LAST { @MODULE[ModuleHeatShield] { @lossConst *= 2 } }
  17. I am saddened that the inflatable heat shield is broken in KSP2 because all of my great Eve Entry methods are busted because of this. In KSP, the inflatable shield can withstand 3500 K, which is 200 more than the other shields having ablator. I know they said KSP2 would be different, but that shouldn't change the fact that this shield should tolerate much higher temperatures than most other parts, even if collapsed (3250 K in KSP). Ref: https://wiki.kerbalspaceprogram.com/wiki/Heat_shield
  18. Happy 200 post

  19. ////////////////////MISSION_UPDATE\\\\\\\\\\\\\\\\\\\\ - K.G.02 Fueled up and Ready - K.G.02 - fully operational and with its new heat shield installed. Foreword: So I wanted this to have been the last mission update on this blog. But to much, I had to document, had happened. With the introduction of re-entry heat a few more lessons learned; lessons Identified presented themselves. The Kraken also reared its ugly face.. or its been doing it for a while, I just got fed up with putting up with its shenanigans. Which meant K.G.02 had to get a facelift.. and I had to make my most KSP'ed rocket to date. More on that bellow. Mission Tasks: A. Iterating the H.T.V. and refueling K.G.01 C. Refueling K.G.02 D. Refitting K.G.02 with a new heat shield. Lessons Learned; Lessons Identified: A. The H.T.V. v1.1 successfully landed at KSC - notice the 3 big grid fins has been replaced with 3 wings Problem 1: Hitting the mark: I had a lot of trouble figuring out where to aim my decent point to successfully land the H.T.V. on the pad. Taking Kerbins rotation into account, the time it takes to get to the ground, as well as the bleed of speed going through the atmosphere.. made it really hard to nail the very precise point I had to be to be able to line up the pad. Right now the H.T.V. will be through the hot re-entry at ~15.000 km altitude. Which means that there is not a lot of time to do the final maneuver that aims it to the pad... and as if that is not bad enough, the fact that it steers like a brick, means that you need to be close to right above the pad to be able to hit it. All in all it means it's practically impossible to hit the right spot. Of the 8 launches it took to refuel K.G.01 with Hydrogen - only 1 landed at the pad. And I feel that was more luck than skill. I had to find a way to quickly bleed the horizontal speed once it was through the dangerous part of re-entry. - the answer became fitting the vehicle with aerobrakes. I found out that if I aim about here: I will bleed out of the hot part of re-entry right above KSC - by reserving some Δv to extend or shorten the prograde I can aim for the back end of the big island east of KSC once I hit the 70km mark. making sure I consistently have the right path etc. The H.T.V. only needs 300Δv to land - 400Δv to land comfortably with my skills. Once through the dangerous part of Re-Entry the aerobreaks can engage: Methalox H.T.V. v.1.2 breaking to line up the run way. The image above roughly shows the break out point. From here its all about breaking the vehicle down to 200-300 m/s and then flip the ass - I've found that If i flip it too soon, it will tumble and you spend a lot of altitude getting it back under control you could have spent aiming. The final iteration of tht H.T.V. also had the stabilizer wings replaced with control surfaces - to enable it easier to "glide" towards the pad. Problem 2: "Huston we have a problem - My engines are gone" Picture of the 1st stage of the refuel gliders - and all its engines dropping to the ground. The second problem I ran into was that the engine plate on the 1st stage of the refueling gliders could only handle re-entry speeds at sub ~700 m/s. I was very worried that this would mean a total redevelopment of the 1st stage. Fortunately I have become so good at getting it back to KSC that I found I could afford to burn the engines and keep the vehicle at around 700 m/s the Result was this much heat: 1st stage of the glider succesfully getting through the thinner atmosphere. As you can see, I have still plenty of Δv to land the vehicle - and the engines to do it Se detailed slide show of Mission Task in Spoiler below: B. Two H.T.D.s each pushing 20t hydrogen into a lunar insertion orbit. The next part was pretty "simple" Continue the fueling up of K.G.02. Since I had 2 H.T.D.s this time I decided to try launch them simultaneously. It demanded an unnecessarily load of work to do this. Even if a vehicle as 0 m/s relative motion to each other - they can still drift several kilometers away over the wait time. The first time I did not realize I could connect the two vehicles while they were coasting. (significantly reducing the workload) Second and final load I connected the two vehicles every time they had done their burns. Although I know it makes sense - It has hard for my brain to wrap around why the Δv is almost halved when the two vehicles are connected - compared to them being separate The rocket equation is wild. Any way - I cannot figure out if it was worth the extra hassle. On one side its nice that they arrive at K.G.02 at the same time - I remember building the station that It could be really situational how quick things could arrive at the station. Since if you have a bad insertion window you need to orbit the moon a few times before you get a good rendezvous... but that takes month around the mun. SO I avoid that hassle... but I have to time the maneuvers - kill relative speed after each and connect the vehicles again to avoid drift - also took time to do. That being said - man it looks good.. but it puts a lot of Sci-Fi epics in contrast. It must be hella lot of work for fleet ships to stay in formation in real life. xD Se detailed slide show of Mission Task in Spoiler below: C. The problem that had to be solved. So - K.G.02s solar panel array was prone to Kraken attacks. It would start to vibrate until the point where it would break itself a part. I could manage it by hitting Timewarp for a second.. but It happened so often that I would have to reload a previous save multiple times because the station had broke apart while I looked away: I decided that I would have no more of it and looked at alternatives - The only item that was able to build the shape I needed without having a bazilian parts were wings. So.. this is also my first alternatives use of wings as well as my first ridicules rocket. Behold this monstrosity: The stand-up guy of a rocket needed to get the new heatshield into orbit - I so look forward to be able to build stuff like this in space. Since the heatshield had the structural integrity of a wet tissue paper, and the drag of a drag coefficient of a pavillion at a Childs' birthday party, It meant that I would have to drag it into space instead of pushing it (Tensile strength vs compression) - I also had to launch it at 45° E as soon as it cleared the tower - because once it had gained speed, you could not do maneuvers without it breaking apart... The heatshield fighting its way through the atmosphere - powered by 4 massive solid rocket boosters. As you can see this maneuver made for a quite hot tour over the karman line. While in the atmosphere the rocket was powered by the 4 biggest solid rocket boosters I could find. The biggest challenge was completed - getting it into space. After it was just gently installing it on K.G.02 - Since it was quite big the T.T.Ds had a lot of "trouble" rotating it to the right angle. It was easier to rotate K.G.02 to fit the correct orientation. The result was this: K.G.02 with the new heat shield installed. K.G.02s Hydrogen tanks are now shielded from Kerbols rays propper - so propper that I actually wish I had installed a few flod lights to it. It's very dark in the shadow now. But maybe that can be remedied in the future once we need to install radiators to our vehicles and stations. Se detailed slide show of Mission Task in Spoiler below: Moving Forward: Last thing to do now is just refueling K.G.01 again and it is finally over. Then I will upload the craft files to all the vehicles, station parts etc. Its weird to think that it's soon over. But I feel like I have also build more like 3½-4 stations rather than 2 stations at this point... as well as developing each service vehicle 3 or 4 times before getting it right. I have learned a lot with this journey.. and I am looking forward to break free of Kerbin.. Maybe i'll take a tour to Minimus first just to square off Kerbin SOI. Any way! See you next time, hopefully for the last time x)
  20. I've tried this a half dozen times before shutting the game down in frustration. It's either another PBKAC or a bug. Appreciate insights. Here we are trying to capture at Minmus. Two things I've noticed: I can focus Minmus - but not interact with the transit line in that view (pe marker on the left) - no MN placement in that view I can only place the MN on the path from the ship at its Minmus PE (not the one that shows around Minmus - the one in spaaaace along the blue orbital path leaving Kerbin) I can place nodes on the short section that crosses at the Minmus pe - or along the orbital path and neither seem to change what's bugging me I cannot get a capture. Should be about 200 delta v to capture at Minmus. Everything I try gets me the orange line ether adjusting my orbit around Kerbin, intersecting the Mun or leaving the system entirely. I've run the DV from 150 to 1500 at multiple places (because Minmus pe wasn't working). Sliding the MN along both the orbital path or the crossing intercept path. I've reverted saves several times and tried different insertions. Nothing seems to be letting me capture. I've run the Minmus pe to both sides of the moon, tried it at 4k meters and several hundred thousand meters (and various places between). Nothing will circularize. IIRC - going back to memory from March/April - we used to be able to set a maneuver node in [Body] Focus (the left pe tab showing Minmus' SOI ). Can't do that in this build apparently. So I'm stuck trying to get the MN placed at the other pe marker (right side). Still, nothing I do is working. So. What am I missing? Bug or another PBKAC for the day?
  21. I've done some testing and it apears to be an issue with the LessWobbly mod. Add it in, wings go pink. Take it away, wings go back to normal. Put it back in, pink again. Well, maybe it wasn't that particular mod, but it definitely appears to be mod related in some way, because removing all mods eliminates the issue. Here's my log with the error occurring. [LOG 13:24:05.160] [System] ******* Log Initiated ******* OS: Windows 11 (10.0.22621) 64bit CPU: 13th Gen Intel(R) Core(TM) i7-13700K (24) RAM: 65323 GPU: AMD Radeon RX 5700 XT (8150MB) SM: 50 (Direct3D 11.0 [level 11.1]) RT Formats: ARGB32, Depth, ARGBHalf, Shadowmap, RGB565, ARGB4444, ARGB1555, Default, ARGB2101010, DefaultHDR, ARGB64, ARGBFloat, RGFloat, RGHalf, RFloat, RHalf, R8, ARGBInt, RGInt, RInt, BGRA32, RGB111110Float, RG32, RGBAUShort, RG16, BGRA10101010_XR, BGR101010_XR, R16 Log started: Wed, Mar 01, 2023 13:24:05 [LOG 13:24:05.701] Version Info: 0.1.0.0.20893 [LOG 13:24:05.702] Command Line Args:C:\Users\Adam\Desktop\KSP2_win64\KSP2_x64.exe [LOG 13:24:06.475] [UI] Primary EventSystem Selected: 'GameManager'(instance id: 205062) [LOG 13:24:06.477] [UI] Localization sources updating [LOG 13:24:06.562] [UI] Localization sources updating [LOG 13:24:06.566] [System] Set Loading Optimizations completed in 0.0005s. [LOG 13:24:06.566] Space Warp Path C:\Users\Adam\Desktop\KSP2_win64\SpaceWarp [LOG 13:24:06.566] Mods Path C:\Users\Adam\Desktop\KSP2_win64\SpaceWarp\Mods [LOG 13:24:06.567] [13:24:06.567] [Space Warp] [Info] Warping Spacetime [EXC 13:24:06.640] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <695d1cc93cca45069c528c15c9fdd749>:0) KSP.Messages.MessageDiscovery.Initialize () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Awake () (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.GameObject:AddComponent() KSP.Game.GameInstance:DMD<KSP.Game.GameInstance::Awake>(GameInstance) UnityEngine.Object:Instantiate(GameObject, Transform) KSP.Game.GameManager:CreateGameInstance(Action, Action`1) KSP.Game.Flow.GenericFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [LOG 13:24:06.689] [System] Creating Game Instance completed in 0.1178s. [ERR 13:24:06.858] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlButton.prefab'. [ERR 13:24:06.859] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlNumericField.prefab'. [ERR 13:24:06.859] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlLabel.prefab'. [ERR 13:24:06.859] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlDropList.prefab'. [ERR 13:24:06.859] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlCheckbox.prefab'. [ERR 13:24:06.859] AssetProvider unable to find asset of type 'UnityEngine.GameObject' and key of 'ConsoleDebug/ControlHorizontalSlider.prefab'. [WRN 13:24:06.895] DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. [LOG 13:24:06.898] WwiseUnity: Wwise(R) SDK Version 2021.1.10 Build 7883. [LOG 13:24:06.899] WwiseUnity: Setting Plugin DLL path to: C:/Users/Adam/Desktop/KSP2_win64/KSP2_x64_Data\Plugins\x86_64 [LOG 13:24:06.903] WwiseUnity: Sound engine initialized successfully. [LOG 13:24:06.936] Modlog : Unable to locate the mods directory! [LOG 13:24:07.054] [Graphics] Screen Resolution set to (0, 1) [LOG 13:24:07.058] [System] Initializing Game Instance completed in 0.1996s. [LOG 13:24:07.160] [Audio] [AkLanguageBankReloader] Current WWise Language is : English [LOG 13:24:07.177] [Audio] [AudioSettings] KSPEventAudioManager about to set audio settings! [LOG 13:24:07.177] [Audio] [AudioSettings] KSPEventAudioManager SetMasterVolume 100 [LOG 13:24:07.177] [Audio] [AudioSettings] KSPEventAudioManager SetMusicVolume 100 [LOG 13:24:07.178] [Audio] [AudioSettings] KSPEventAudioManager SetSFXVolume 100 [LOG 13:24:07.178] [Audio] [AudioSettings] KSPEventAudioManager SetVoiceVolume 100 [LOG 13:24:07.178] [Audio] [AudioSettings] KSPEventAudioManager SetKerbalCommVolume 100 [LOG 13:24:07.178] [Audio] [AudioSettings] KSPEventAudioManager SetAmbienceVolume 100 [LOG 13:24:07.178] [Audio] [AudioSettings] KSPEventAudioManager SetUIVolume 100 [LOG 13:24:07.178] [Debug] [AudioSettings] KSPEventAudioManager audio settings set! [LOG 13:24:07.669] [Authentication]: anonymous login success [WRN 13:24:07.737] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.737] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.737] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.738] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.738] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.738] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.738] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.738] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.738] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.738] <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 200/50 to 500/50. Use DOTween.SetTweensCapacity to set it manually at startup [WRN 13:24:07.738] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.740] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.740] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.740] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.740] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.740] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [WRN 13:24:07.740] Border (1) :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [LOG 13:24:07.911] [Graphics] Current Quality Set to Fantastic [WRN 13:24:07.914] RenderTexture.Create: Depth|ShadowMap RenderTexture requested without a depth buffer. Changing to a 16 bit depth buffer. [LOG 13:24:07.923] [System] Creating Graphics Manager completed in 0.1684s. [WRN 13:24:07.923] Adding Blur Command Buffer to camera failed. No active Camera. [WRN 13:24:07.927] Adding Blur Command Buffer to camera failed. No active Camera. [LOG 13:24:08.104] [System] Creating Main Menu completed in 0.1775s. [ERR 13:24:08.880] [Events] Error attempting to use MessageDiscovery utility: not initialized! [ERR 13:24:08.880] [System] Cannot create subscription for null message type [ERR 13:24:08.880] [Events] Error attempting to use MessageDiscovery utility: not initialized! [ERR 13:24:08.880] [System] Cannot create subscription for null message type [LOG 13:24:08.883] [UI] Localization sources updating [LOG 13:24:09.329] [UI] Localization sources updating [LOG 13:24:09.359] [System] Load UI Background Scenes completed in 1.2554s. [LOG 13:24:09.391] [System] Parsing Loading Screens completed in 0.0202s. [LOG 13:24:09.392] [System] Set Loading Optimizations completed in 0.0001s. [LOG 13:24:09.395] [13:24:09.395] [Space Warp] [Info] Reading mods [LOG 13:24:09.395] [13:24:09.395] [Space Warp] [Warn] No mods were found! No panic though. [LOG 13:24:09.396] [13:24:09.395] [Space Warp] [Info] Resolving Load Order [LOG 13:24:09.396] [System] Resolving Space Warp Mod Load Order completed in 0.0019s. [LOG 13:24:09.399] [System] Initializing Space Warp Provided Addressables completed in 0.0002s. [LOG 13:24:09.401] [13:24:09.401] [Space Warp] [Info] Found space warp asset file C:\Users\Adam\Desktop\KSP2_win64\SpaceWarp\assets\bundles\swconsoleui.bundle [LOG 13:24:09.526] [13:24:09.526] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/assetbundles/toggle_normal.png" [LOG 13:24:09.527] [13:24:09.526] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/bgdark.png" [LOG 13:24:09.527] [13:24:09.527] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/bglight.png" [LOG 13:24:09.527] [13:24:09.527] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/borderradiusdark.png" [LOG 13:24:09.527] [13:24:09.527] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/borderradiuslight.png" [LOG 13:24:09.528] [13:24:09.527] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/genactive.png" [LOG 13:24:09.528] [13:24:09.528] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/gennormal.png" [LOG 13:24:09.538] [13:24:09.538] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/gnuunifont9fullhintinstrucsur.ttf" [LOG 13:24:09.539] [13:24:09.539] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/spacewarpconsole.guiskin" [LOG 13:24:09.539] [13:24:09.539] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/toggle_active.png" [LOG 13:24:09.539] [13:24:09.539] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/toggle_hover.png" [LOG 13:24:09.539] [13:24:09.539] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/toggle_normal.png" [LOG 13:24:09.539] [13:24:09.539] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/toggle_on_active.png" [LOG 13:24:09.539] [13:24:09.539] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/toggle_on_hover.png" [LOG 13:24:09.539] [13:24:09.539] [space_warp/swconsoleui] [Info] registering path "space_warp/swconsoleui/swconsoleui/toggle_on_normal.png" [LOG 13:24:09.539] [13:24:09.539] [Space Warp] [Info] Loaded AssetBundle space_warp/swconsoleui [LOG 13:24:09.539] [System] Initializing Space Warp Provided Assets completed in 0.1389s. [LOG 13:24:09.542] [13:24:09.542] [Space Warp] [Info] Attempting to load localizations from C:\Users\Adam\Desktop\KSP2_win64\SpaceWarp\localizations [LOG 13:24:09.543] [13:24:09.542] [Space Warp] [Info] C:\Users\Adam\Desktop\KSP2_win64\SpaceWarp\localizations does not exist, not loading localizations. [LOG 13:24:09.543] [System] Initializing Space Warp Localizations completed in 0.0008s. [LOG 13:24:09.547] [System] Space Warp Mod Post-Initialization completed in 0.0017s. [LOG 13:24:09.554] [General] [State] Swapping game state! prev: [WarmUpLoading] --> new: [MainMenu] [LOG 13:24:09.633] Toggle: CampaignEntryToggle(Clone) changed to: True - CurActive: CampaignEntryToggle(Clone) [WRN 13:24:09.651] Releasing render texture that is set to be RenderTexture.active! [LOG 13:24:15.362] [System] Deserializing Save File Contents completed in 0.1688s. [LOG 13:24:15.365] [System] Starting... completed in 0.0001s. [LOG 13:24:15.370] [System] Loading session manager data completed in 0.0002s. [LOG 13:24:15.372] [System] Set Loading Optimizations completed in 0.0000s. [LOG 13:24:15.375] [System] Setup local player completed in 0.0003s. [LOG 13:24:15.391] [System] Load Session Guid completed in 0.0002s. [LOG 13:24:15.553] [System] Loading KSP2 mission base completed in 0.1453s. [LOG 13:24:15.567] [System] Load Campaign Players completed in 0.0140s. [LOG 13:24:15.583] [System] Load Agencies completed in 0.0127s. [LOG 13:24:15.588] [System] Load Fixup Player And Agency completed in 0.0003s. [LOG 13:24:15.604] [System] Setup OAB Part Seed Counter completed in 0.0001s. [LOG 13:24:15.624] [System] Unload Main Menu completed in 0.0034s. [LOG 13:24:15.692] [System] Validating Version Number completed in 0.0002s. [LOG 13:24:15.700] [System] Initializing Session Data completed in 0.0064s. [WRN 13:24:15.924] The referenced script on this Behaviour (Game Object '') is missing! [LOG 13:24:16.100] [System] Load required assets completed in 0.3547s. [LOG 13:24:16.117] [System] Parsing resource assets completed in 0.0097s. [LOG 13:24:16.122] [General] Resource Definition Database is now frozen; No new resource definitions may be added [LOG 13:24:16.122] [System] Freezing resource definition database completed in 0.0042s. [LOG 13:24:16.163] [System] Parsing procedural part assets completed in 0.0368s. [LOG 13:24:16.164] [General] Procedural Part Definition Database is now frozen; No new procedural part definitions may be added [LOG 13:24:16.164] [System] Freezing procedural part definition database completed in 0.0003s. [LOG 13:24:16.177] [System] Loading Kerbal Prefab Data completed in 0.0003s. [LOG 13:24:16.199] [System] Loading Kerbal Roster Data completed in 0.0056s. [LOG 13:24:16.212] [System] Loading Colony Data completed in 0.0001s. [LOG 13:24:16.227] [System] Setup Properties completed in 0.0003s. [LOG 13:24:16.253] [System] Creating Simulation completed in 0.0098s. [LOG 13:24:16.291] [System] Loading Celestial Body Data completed in 0.0314s. [WRN 13:24:16.538] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.539] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.566] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.566] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.598] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.599] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.634] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.634] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.649] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.649] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.719] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.719] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.722] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.722] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [LOG 13:24:16.742] [System] Loading Celestial Body Data completed in 0.4818s. [LOG 13:24:16.747] [System] Parsing interstellar universe completed in 0.0058s. [WRN 13:24:16.817] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:16.817] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:17.647] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:17.648] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:17.650] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:17.650] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:17.652] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:17.653] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:17.655] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:17.655] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [LOG 13:24:17.657] [System] Parsing parts text assets completed in 0.9083s. [LOG 13:24:17.701] [System] Creating Celestial Bodies completed in 0.0438s. [LOG 13:24:17.714] [Debug] [Telemetry] [LOG 13:24:17.715] [System] Pumping Sim Once completed in 0.0128s. [LOG 13:24:17.719] [Simulation] [UniverseTime] Time Scale Changed to physics:1.000, multiplier:1.000, universe:1.000 [LOG 13:24:17.720] [System] Creating Universe completed in 0.0026s. [LOG 13:24:17.754] [System] Flight Observer completed in 0.0007s. [LOG 13:24:17.757] [PhysicsSpaceProvider]: Changing Reference Frame to Kerbin celestialFrame [LOG 13:24:17.781] [System] Camera Manager completed in 0.0196s. [WRN 13:24:17.804] Pair Map Already Contains Key: METAL BiomePhysicsMapping Table will use first instance: metal (UnityEngine.PhysicMaterial) [LOG 13:24:17.804] [System] Graphics Manager completed in 0.0238s. [LOG 13:24:17.805] Creating oceanmask texture [LOG 13:24:17.806] Creating ocean underland texture [LOG 13:24:17.824] [System] Time Warp completed in 0.0006s. [LOG 13:24:17.843] [System] Flight Input Manager completed in 0.0160s. [LOG 13:24:17.862] [System] EVA Input Manager completed in 0.0175s. [LOG 13:24:17.878] [System] Spatial Registry Systems completed in 0.0158s. [LOG 13:24:17.932] [System] Parts Manager completed in 0.0533s. [LOG 13:24:17.933] [System] PartsManager-SortIndexData load completed in 0.0003s. [LOG 13:24:18.197] [System] Action Group Manager completed in 0.2508s. [LOG 13:24:18.249] [System] Trip Planner completed in 0.0479s. [LOG 13:24:18.318] [System] Flight Report completed in 0.0688s. [LOG 13:24:18.334] [System] Flag Site completed in 0.0133s. [WRN 13:24:18.485] <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 500/50 to 1250/50. Use DOTween.SetTweensCapacity to set it manually at startup [LOG 13:24:18.497] [System] Resource Manager completed in 0.1638s. [LOG 13:24:18.545] [System] Kerbal Manager completed in 0.0440s. [LOG 13:24:18.556] [System] Aero GUI completed in 0.0103s. [LOG 13:24:18.557] [System] Creating ViewController completed in 0.8223s. [LOG 13:24:18.575] [System] Pumping Sim Once completed in 0.0014s. [LOG 13:24:18.595] [Debug] Loading Scaled Space Kerbol... [LOG 13:24:18.683] [Lighting] Adding FLIGHT lighting data: Kerbol [LOG 13:24:18.684] [Debug] Kerbol - Scaled-Space Load Finished. 0.0833s [LOG 13:24:18.686] [Debug] Loading Scaled Space Kerbin... [LOG 13:24:18.686] [Debug] Loading Local Space Kerbin... [LOG 13:24:18.924] [Lighting] Adding FLIGHT lighting data: Kerbin [WRN 13:24:18.924] [Debug] FindSimObjectByNameKey() called with null or empty name key! Returning null! [LOG 13:24:18.926] [Debug] Kerbin - Scaled-Space Load Finished. 0.2333s [EXC 13:24:20.330] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <695d1cc93cca45069c528c15c9fdd749>:0) AwesomeTechnologies.Shaders.ShaderSelector+<>c.<GetShaderControler>b__0_0 (System.Reflection.Assembly x) (at <18c8ac70e67e45869b306b95b90ea034>:0) System.Linq.Enumerable+SelectManySingleSelectorIterator`2[TSource,TResult].MoveNext () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0) System.Linq.Enumerable+WhereSelectEnumerableIterator`2[TSource,TResult].MoveNext () (at <351e49e2a5bf4fd6beabb458ce2255f3>:0) AwesomeTechnologies.Shaders.ShaderSelector.GetShaderControler (System.String shaderName) (at <18c8ac70e67e45869b306b95b90ea034>:0) AwesomeTechnologies.VegetationSystem.VegetationItemModelInfo..ctor (AwesomeTechnologies.VegetationSystem.VegetationItemInfoPro vegetationItemInfo, AwesomeTechnologies.VegetationSystem.EnvironmentSettings environmentSettings, System.Collections.Generic.List`1[T] windSamplerList, System.Int32 cameraCount, AwesomeTechnologies.VegetationSystem.VegetationRenderSettings vegetationRenderSettings) (at <18c8ac70e67e45869b306b95b90ea034>:0) AwesomeTechnologies.VegetationSystem.VegetationPackageProModelInfo..ctor (AwesomeTechnologies.VegetationSystem.VegetationPackagePro vegetationPackagePro, AwesomeTechnologies.VegetationSystem.EnvironmentSettings environmentSettings, System.Collections.Generic.List`1[T] windSamplerList, System.Int32 cameraCount, AwesomeTechnologies.VegetationSystem.VegetationRenderSettings vegetationRenderSettings) (at <18c8ac70e67e45869b306b95b90ea034>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationItemModels () (at <18c8ac70e67e45869b306b95b90ea034>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.SetupVegetationSystem () (at <18c8ac70e67e45869b306b95b90ea034>:0) AwesomeTechnologies.VegetationSystem.VegetationSystemPro.OnEnable () (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.ResourceManagement.AsyncOperations.<>c__DisplayClass57_0:<add_CompletedTypeless>b__0(AsyncOperationHandle`1) DelegateList`1:Invoke(AsyncOperationHandle`1) UnityEngine.AsyncOperation:InvokeCompletionEvent() [LOG 13:24:20.429] [Debug] Kerbin - Local-Space Load Finished. 0.9743s [WRN 13:24:24.195] key set on UIValueBinder "ksc_campus_astronautcomplex" but could not locate bind root [WRN 13:24:24.195] key set on UIValueBinder "ksc_campus_astronautcomplex" but could not locate bind root [WRN 13:24:24.195] key set on UIValueBinder "ksc_campus_astronautcomplex" but could not locate bind root [WRN 13:24:24.197] key set on UIValueBinder "ksc_campus_trackingcenter" but could not locate bind root [WRN 13:24:24.198] key set on UIValueBinder "ksc_campus_trackingcenter" but could not locate bind root [WRN 13:24:24.198] key set on UIValueBinder "ksc_campus_trackingcenter" but could not locate bind root [WRN 13:24:24.198] key set on UIValueBinder "ksc_campus_trainingcenter" but could not locate bind root [WRN 13:24:24.199] key set on UIValueBinder "ksc_campus_trainingcenter" but could not locate bind root [WRN 13:24:24.199] key set on UIValueBinder "ksc_campus_trainingcenter" but could not locate bind root [WRN 13:24:24.199] key set on UIValueBinder "ksc_campus_vab" but could not locate bind root [WRN 13:24:24.199] key set on UIValueBinder "ksc_campus_vab" but could not locate bind root [WRN 13:24:24.199] key set on UIValueBinder "ksc_campus_vab" but could not locate bind root [WRN 13:24:24.200] key set on UIValueBinder "ksc_campus_airtraffic" but could not locate bind root [WRN 13:24:24.200] key set on UIValueBinder "ksc_campus_airtraffic" but could not locate bind root [WRN 13:24:24.200] key set on UIValueBinder "ksc_campus_airtraffic" but could not locate bind root [WRN 13:24:24.200] key set on UIValueBinder "ksc_campus_researchcenter" but could not locate bind root [WRN 13:24:24.200] key set on UIValueBinder "ksc_campus_researchcenter" but could not locate bind root [WRN 13:24:24.200] key set on UIValueBinder "ksc_campus_researchcenter" but could not locate bind root [WRN 13:24:24.206] key set on UIValueBinder "ksc_campus_roads_runway_A" but could not locate bind root [WRN 13:24:24.206] key set on UIValueBinder "ksc_campus_roads_runway_A" but could not locate bind root [WRN 13:24:24.206] key set on UIValueBinder "ksc_campus_roads_runway_A" but could not locate bind root [WRN 13:24:24.206] key set on UIValueBinder "ksc_campus_roads_runway_B" but could not locate bind root [WRN 13:24:24.206] key set on UIValueBinder "ksc_campus_roads_runway_B" but could not locate bind root [WRN 13:24:24.207] key set on UIValueBinder "ksc_campus_roads_runway_B" but could not locate bind root [WRN 13:24:24.209] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 13:24:24.209] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 13:24:24.209] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 13:24:24.211] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 13:24:24.211] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 13:24:24.211] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 13:24:24.213] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 13:24:24.213] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 13:24:24.213] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 13:24:24.214] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 13:24:24.214] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 13:24:24.215] key set on UIValueBinder "LC_Flametrench" but could not locate bind root [WRN 13:24:24.215] key set on UIValueBinder "ksc_campus_dock" but could not locate bind root [WRN 13:24:24.215] key set on UIValueBinder "ksc_campus_dock" but could not locate bind root [WRN 13:24:24.215] key set on UIValueBinder "ksc_campus_dock" but could not locate bind root [WRN 13:24:24.323] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_slab01" [WRN 13:24:24.323] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard" [WRN 13:24:24.324] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (1)" [WRN 13:24:24.324] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (2)" [WRN 13:24:24.324] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (3)" [WRN 13:24:24.324] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (4)" [WRN 13:24:24.324] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (5)" [WRN 13:24:24.324] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (6)" [WRN 13:24:24.324] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (7)" [WRN 13:24:24.325] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (8)" [WRN 13:24:24.325] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (9)" [WRN 13:24:24.325] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (10)" [WRN 13:24:24.325] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (11)" [WRN 13:24:24.325] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (12)" [WRN 13:24:24.325] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (13)" [WRN 13:24:24.325] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (14)" [WRN 13:24:24.325] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (15)" [WRN 13:24:24.326] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (16)" [WRN 13:24:24.326] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01" [WRN 13:24:24.326] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (1)" [WRN 13:24:24.326] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (2)" [WRN 13:24:24.326] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (3)" [WRN 13:24:24.326] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (4)" [WRN 13:24:24.326] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (5)" [WRN 13:24:24.327] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (6)" [WRN 13:24:24.327] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (7)" [WRN 13:24:24.327] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_building01" [WRN 13:24:24.327] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_roof01" [WRN 13:24:24.327] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_roof02" [WRN 13:24:24.327] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_exhaustmast01" [WRN 13:24:24.327] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_pipe01" [WRN 13:24:24.327] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_pipe01 (1)" [WRN 13:24:24.327] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_pipe01 (2)" [WRN 13:24:24.327] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01" [WRN 13:24:24.327] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01 (1)" [WRN 13:24:24.328] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01 (2)" [WRN 13:24:24.328] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01 (3)" [WRN 13:24:24.328] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (17)" [WRN 13:24:24.328] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (18)" [WRN 13:24:24.328] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (19)" [WRN 13:24:24.328] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (20)" [WRN 13:24:24.328] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (21)" [WRN 13:24:24.329] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (22)" [WRN 13:24:24.329] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_slab01" [WRN 13:24:24.329] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01" [WRN 13:24:24.329] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (1)" [WRN 13:24:24.329] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (2)" [WRN 13:24:24.329] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (3)" [WRN 13:24:24.329] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (4)" [WRN 13:24:24.330] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (5)" [WRN 13:24:24.330] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (6)" [WRN 13:24:24.330] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (7)" [WRN 13:24:24.330] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01" [WRN 13:24:24.330] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01 (1)" [WRN 13:24:24.330] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01 (2)" [WRN 13:24:24.330] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01 (3)" [WRN 13:24:24.332] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01" [WRN 13:24:24.332] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (1)" [WRN 13:24:24.332] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (2)" [WRN 13:24:24.332] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (3)" [WRN 13:24:24.332] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (4)" [WRN 13:24:24.332] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (5)" [WRN 13:24:24.333] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (6)" [WRN 13:24:24.333] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (7)" [WRN 13:24:24.333] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (8)" [WRN 13:24:24.333] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 01/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (9)" [WRN 13:24:24.333] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_slab01" [WRN 13:24:24.333] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard" [WRN 13:24:24.333] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (1)" [WRN 13:24:24.334] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (2)" [WRN 13:24:24.334] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (3)" [WRN 13:24:24.334] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (4)" [WRN 13:24:24.334] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (5)" [WRN 13:24:24.334] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (6)" [WRN 13:24:24.334] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (7)" [WRN 13:24:24.334] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (8)" [WRN 13:24:24.334] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (9)" [WRN 13:24:24.335] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (10)" [WRN 13:24:24.335] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (11)" [WRN 13:24:24.335] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (12)" [WRN 13:24:24.335] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (13)" [WRN 13:24:24.335] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (14)" [WRN 13:24:24.335] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (15)" [WRN 13:24:24.335] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (16)" [WRN 13:24:24.335] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01" [WRN 13:24:24.336] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (1)" [WRN 13:24:24.336] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (2)" [WRN 13:24:24.336] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (3)" [WRN 13:24:24.336] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (4)" [WRN 13:24:24.336] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (5)" [WRN 13:24:24.336] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (6)" [WRN 13:24:24.339] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (7)" [WRN 13:24:24.339] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_building01" [WRN 13:24:24.339] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_roof01" [WRN 13:24:24.339] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_roof02" [WRN 13:24:24.339] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_exhaustmast01" [WRN 13:24:24.340] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_pipe01" [WRN 13:24:24.340] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_pipe01 (1)" [WRN 13:24:24.340] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_pipe01 (2)" [WRN 13:24:24.340] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01" [WRN 13:24:24.340] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01 (1)" [WRN 13:24:24.340] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01 (2)" [WRN 13:24:24.340] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01 (3)" [WRN 13:24:24.341] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (17)" [WRN 13:24:24.341] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (18)" [WRN 13:24:24.341] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (19)" [WRN 13:24:24.341] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (20)" [WRN 13:24:24.341] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (21)" [WRN 13:24:24.341] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (22)" [WRN 13:24:24.341] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_slab01" [WRN 13:24:24.341] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01" [WRN 13:24:24.341] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (1)" [WRN 13:24:24.341] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (2)" [WRN 13:24:24.341] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (3)" [WRN 13:24:24.341] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (4)" [WRN 13:24:24.342] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (5)" [WRN 13:24:24.342] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (6)" [WRN 13:24:24.342] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (7)" [WRN 13:24:24.342] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01" [WRN 13:24:24.342] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01 (1)" [WRN 13:24:24.342] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01 (2)" [WRN 13:24:24.342] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01 (3)" [WRN 13:24:24.342] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01" [WRN 13:24:24.343] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (1)" [WRN 13:24:24.343] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (2)" [WRN 13:24:24.343] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (3)" [WRN 13:24:24.345] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (4)" [WRN 13:24:24.345] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (5)" [WRN 13:24:24.345] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (6)" [WRN 13:24:24.345] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (7)" [WRN 13:24:24.345] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (8)" [WRN 13:24:24.345] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 02/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (9)" [WRN 13:24:24.345] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_slab01" [WRN 13:24:24.345] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard" [WRN 13:24:24.346] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (1)" [WRN 13:24:24.346] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (2)" [WRN 13:24:24.346] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (3)" [WRN 13:24:24.346] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (4)" [WRN 13:24:24.346] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (5)" [WRN 13:24:24.346] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (6)" [WRN 13:24:24.346] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (7)" [WRN 13:24:24.346] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (8)" [WRN 13:24:24.347] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (9)" [WRN 13:24:24.347] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (10)" [WRN 13:24:24.347] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (11)" [WRN 13:24:24.347] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (12)" [WRN 13:24:24.347] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (13)" [WRN 13:24:24.347] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (14)" [WRN 13:24:24.347] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (15)" [WRN 13:24:24.348] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (16)" [WRN 13:24:24.348] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01" [WRN 13:24:24.348] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (1)" [WRN 13:24:24.348] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (2)" [WRN 13:24:24.348] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (3)" [WRN 13:24:24.348] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (4)" [WRN 13:24:24.348] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (5)" [WRN 13:24:24.348] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (6)" [WRN 13:24:24.350] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (7)" [WRN 13:24:24.356] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_building01" [WRN 13:24:24.356] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_roof01" [WRN 13:24:24.356] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_roof02" [WRN 13:24:24.357] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_exhaustmast01" [WRN 13:24:24.358] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_pipe01" [WRN 13:24:24.358] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_pipe01 (1)" [WRN 13:24:24.358] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_pipe01 (2)" [WRN 13:24:24.358] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01" [WRN 13:24:24.359] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01 (1)" [WRN 13:24:24.359] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01 (2)" [WRN 13:24:24.359] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01 (3)" [WRN 13:24:24.359] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (17)" [WRN 13:24:24.359] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (18)" [WRN 13:24:24.359] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (19)" [WRN 13:24:24.360] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (20)" [WRN 13:24:24.360] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (21)" [WRN 13:24:24.360] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (22)" [WRN 13:24:24.360] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_slab01" [WRN 13:24:24.360] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01" [WRN 13:24:24.360] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (1)" [WRN 13:24:24.360] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (2)" [WRN 13:24:24.360] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (3)" [WRN 13:24:24.361] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (4)" [WRN 13:24:24.361] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (5)" [WRN 13:24:24.361] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (6)" [WRN 13:24:24.361] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (7)" [WRN 13:24:24.361] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01" [WRN 13:24:24.361] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01 (1)" [WRN 13:24:24.361] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01 (2)" [WRN 13:24:24.361] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01 (3)" [WRN 13:24:24.362] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01" [WRN 13:24:24.362] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (1)" [WRN 13:24:24.362] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (2)" [WRN 13:24:24.362] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (3)" [WRN 13:24:24.362] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (4)" [WRN 13:24:24.362] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (5)" [WRN 13:24:24.362] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (6)" [WRN 13:24:24.362] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (7)" [WRN 13:24:24.364] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (8)" [WRN 13:24:24.364] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 03/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (9)" [WRN 13:24:24.364] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_slab01" [WRN 13:24:24.365] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard" [WRN 13:24:24.365] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (1)" [WRN 13:24:24.365] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (2)" [WRN 13:24:24.365] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (3)" [WRN 13:24:24.365] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (4)" [WRN 13:24:24.365] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (5)" [WRN 13:24:24.366] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (6)" [WRN 13:24:24.366] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (7)" [WRN 13:24:24.366] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (8)" [WRN 13:24:24.366] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (9)" [WRN 13:24:24.366] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (10)" [WRN 13:24:24.366] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (11)" [WRN 13:24:24.367] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (12)" [WRN 13:24:24.367] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (13)" [WRN 13:24:24.367] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (14)" [WRN 13:24:24.367] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (15)" [WRN 13:24:24.367] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (16)" [WRN 13:24:24.367] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01" [WRN 13:24:24.367] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (1)" [WRN 13:24:24.367] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (2)" [WRN 13:24:24.367] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (3)" [WRN 13:24:24.367] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (4)" [WRN 13:24:24.367] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (5)" [WRN 13:24:24.368] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (6)" [WRN 13:24:24.368] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_curb01 (7)" [WRN 13:24:24.368] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_building01" [WRN 13:24:24.368] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_roof01" [WRN 13:24:24.368] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_roof02" [WRN 13:24:24.368] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_exhaustmast01" [WRN 13:24:24.368] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_pipe01" [WRN 13:24:24.369] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_pipe01 (1)" [WRN 13:24:24.369] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_pipe01 (2)" [WRN 13:24:24.370] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01" [WRN 13:24:24.371] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01 (1)" [WRN 13:24:24.371] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01 (2)" [WRN 13:24:24.371] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_support01 (3)" [WRN 13:24:24.371] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (17)" [WRN 13:24:24.371] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (18)" [WRN 13:24:24.371] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (19)" [WRN 13:24:24.372] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (20)" [WRN 13:24:24.372] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (21)" [WRN 13:24:24.372] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_hypergolicfacility (1)/model/collision/col_box_bollard (22)" [WRN 13:24:24.372] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_slab01" [WRN 13:24:24.372] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01" [WRN 13:24:24.372] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (1)" [WRN 13:24:24.372] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (2)" [WRN 13:24:24.372] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (3)" [WRN 13:24:24.373] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (4)" [WRN 13:24:24.373] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (5)" [WRN 13:24:24.373] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (6)" [WRN 13:24:24.373] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_bollard01 (7)" [WRN 13:24:24.373] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01" [WRN 13:24:24.373] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01 (1)" [WRN 13:24:24.373] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01 (2)" [WRN 13:24:24.374] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_curb01 (3)" [WRN 13:24:24.374] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01" [WRN 13:24:24.374] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (1)" [WRN 13:24:24.374] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (2)" [WRN 13:24:24.374] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (3)" [WRN 13:24:24.374] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (4)" [WRN 13:24:24.374] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (5)" [WRN 13:24:24.375] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (6)" [WRN 13:24:24.375] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (7)" [WRN 13:24:24.375] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (8)" [WRN 13:24:24.375] BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "#PhysicsSpace/#Celestial/205b3ad4-010e-400b-b51d-15e8a1e6d4f1_Proxy/KSC - Updated(Clone)/Space Center/LaunchPad 04/ksc_launch/ksc_launch_tank_liquidoxygen/model/collision/col_box_legbase01 (9)" [WRN 13:24:24.399] [Debug] FindSimObjectByNameKey() called with null or empty name key! Returning null! [WRN 13:24:24.400] [Debug] FindSimObjectByNameKey() called with null or empty name key! Returning null! [LOG 13:24:24.403] [System] Spawning initial local-space body... completed in 5.8108s. [LOG 13:24:24.821] [System] Loading Map Core completed in 0.3523s. [WRN 13:24:24.863] AccordionToggle :: This DOTweenAnimation's target/GameObject is unset: the tween will not be created. [LOG 13:24:24.867] [System] Loading Map Systems completed in 0.3987s. [LOG 13:24:24.922] [System] Loading UI Assets completed in 0.0338s. [LOG 13:24:24.939] [System] Loading Flight Hud completed in 0.0154s. [LOG 13:24:24.955] [System] Loading KSC Menu completed in 0.0158s. [LOG 13:24:24.972] [System] Loading UI Toolkit completed in 0.0161s. [LOG 13:24:25.017] [System] Loading UI Manager completed in 0.1289s. [LOG 13:24:25.184] [System] Loading KSP2 missions completed in 0.1382s. [WRN 13:24:25.193] [UI] Failed to add instrument to UIFlightHud's internal tracking - any management of the instrument through the UIFlightHud API will fail [LOG 13:24:25.244] [System] Setting Universe State completed in 0.0001s. [LOG 13:24:25.273] [Flight] [Vessel][CommandEntry] speedMode changed from Orbit to Surface [LOG 13:24:25.344] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>e8491dba-1c22-47ff-9a77-d948289df0b6>bottom attached to Node >e1419416-81b6-460f-85b5-1b356f920fbd [LOG 13:24:25.345] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>e8491dba-1c22-47ff-9a77-d948289df0b6>top attached to Node >092a8b28-a7ec-438e-8ebd-da146cb7d657 [LOG 13:24:25.345] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>e1419416-81b6-460f-85b5-1b356f920fbd>top attached to Node 046fe74d-07cd-46ef-827b-399611f97d29>e8491dba-1c22-47ff-9a77-d948289df0b6 [LOG 13:24:25.346] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>e1419416-81b6-460f-85b5-1b356f920fbd>bottom attached to Node >bf726cb3-0b00-4e9c-8fc8-a00aba549010 [LOG 13:24:25.346] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>bf726cb3-0b00-4e9c-8fc8-a00aba549010>bottom attached to Node >f230dfb4-4be1-4887-a157-7b1006d6fd05 [LOG 13:24:25.346] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>bf726cb3-0b00-4e9c-8fc8-a00aba549010>top attached to Node 046fe74d-07cd-46ef-827b-399611f97d29>e1419416-81b6-460f-85b5-1b356f920fbd [LOG 13:24:25.346] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>f230dfb4-4be1-4887-a157-7b1006d6fd05>bottom attached to Node >3c62b3c3-2552-405b-8e9a-b9c979e3a0b5 [LOG 13:24:25.346] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>f230dfb4-4be1-4887-a157-7b1006d6fd05>top attached to Node 046fe74d-07cd-46ef-827b-399611f97d29>bf726cb3-0b00-4e9c-8fc8-a00aba549010 [LOG 13:24:25.347] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>b495a6ae-7a0e-424d-9245-d417ec90e054>srfAttach attached to Part 046fe74d-07cd-46ef-827b-399611f97d29 without node [LOG 13:24:25.347] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>e356fa02-3e3b-4b25-b569-ae5b25937517>srfAttach attached to Part 046fe74d-07cd-46ef-827b-399611f97d29 without node [LOG 13:24:25.347] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>3c62b3c3-2552-405b-8e9a-b9c979e3a0b5>top attached to Node 046fe74d-07cd-46ef-827b-399611f97d29>f230dfb4-4be1-4887-a157-7b1006d6fd05 [LOG 13:24:25.347] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>3c62b3c3-2552-405b-8e9a-b9c979e3a0b5>bottom attached to Node >90826cbb-baea-4737-9d69-3d7744a39dfe [LOG 13:24:25.347] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>90826cbb-baea-4737-9d69-3d7744a39dfe>top attached to Node 046fe74d-07cd-46ef-827b-399611f97d29>3c62b3c3-2552-405b-8e9a-b9c979e3a0b5 [LOG 13:24:25.347] [Simulation] Attachment Node 046fe74d-07cd-46ef-827b-399611f97d29>092a8b28-a7ec-438e-8ebd-da146cb7d657>bottom attached to Node 046fe74d-07cd-46ef-827b-399611f97d29>e8491dba-1c22-47ff-9a77-d948289df0b6 [LOG 13:24:25.349] [Simulation] [Staging][CommandEntry]<f97d29>: Injecting new StagingState... [LOG 13:24:25.357] [Flight] [Vessel][CommandEntry]<f97d29>: speedMode changed from Surface to Orbit [LOG 13:24:25.358] [Flight] [Vessel][CommandEntry]<f97d29>: altimeterMode changed from SeaLevel to GroundLevel [LOG 13:24:25.371] [Flight] [Vessel][CommandEntry] speedMode changed from Orbit to Surface [LOG 13:24:25.373] [Simulation] [Staging][CommandEntry]<c93186>: Injecting new StagingState... [EXC 13:24:25.375] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIExitedMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [EXC 13:24:25.376] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIEnteredMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [LOG 13:24:25.376] [Flight] [Vessel][CommandEntry]<c93186>: altimeterMode changed from SeaLevel to GroundLevel [LOG 13:24:25.376] [Flight] [Vessel][CommandEntry]<c93186>: altimeterMode changed from GroundLevel to SeaLevel [LOG 13:24:25.377] [Flight] [Vessel][CommandEntry] speedMode changed from Orbit to Surface [LOG 13:24:25.378] [Simulation] [Staging][CommandEntry]<07a0e8>: Injecting new StagingState... [EXC 13:24:25.378] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIExitedMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [EXC 13:24:25.380] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIEnteredMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [LOG 13:24:25.380] [Flight] [Vessel][CommandEntry]<07a0e8>: altimeterMode changed from SeaLevel to GroundLevel [LOG 13:24:25.380] [Flight] [Vessel][CommandEntry]<07a0e8>: altimeterMode changed from GroundLevel to SeaLevel [LOG 13:24:25.381] [Flight] [Vessel][CommandEntry] speedMode changed from Orbit to Surface [LOG 13:24:25.386] [Simulation] Attachment Node 41c605bf-0e8a-4c78-ad6c-85cc706e14d2>c68d5fda-2b49-47e9-a659-327ab36be12a>bottom attached to Node >d23cfd21-1327-4cd6-b24f-34b0da2b6b9b [LOG 13:24:25.386] [Simulation] Attachment Node 41c605bf-0e8a-4c78-ad6c-85cc706e14d2>d23cfd21-1327-4cd6-b24f-34b0da2b6b9b>top attached to Node 41c605bf-0e8a-4c78-ad6c-85cc706e14d2>c68d5fda-2b49-47e9-a659-327ab36be12a [LOG 13:24:25.387] [Simulation] Attachment Node 41c605bf-0e8a-4c78-ad6c-85cc706e14d2>d23cfd21-1327-4cd6-b24f-34b0da2b6b9b>bottom attached to Node >5bb1d580-b481-408e-bbe3-9c149dbefa22 [LOG 13:24:25.387] [Simulation] Attachment Node 41c605bf-0e8a-4c78-ad6c-85cc706e14d2>5bb1d580-b481-408e-bbe3-9c149dbefa22>top attached to Node 41c605bf-0e8a-4c78-ad6c-85cc706e14d2>d23cfd21-1327-4cd6-b24f-34b0da2b6b9b [LOG 13:24:25.387] [Simulation] Attachment Node 41c605bf-0e8a-4c78-ad6c-85cc706e14d2>5bb1d580-b481-408e-bbe3-9c149dbefa22>bottom attached to Node >8ff5548f-a5d5-4980-8fe2-30d59f4f5874 [LOG 13:24:25.387] [Simulation] Attachment Node 41c605bf-0e8a-4c78-ad6c-85cc706e14d2>8ff5548f-a5d5-4980-8fe2-30d59f4f5874>top attached to Node 41c605bf-0e8a-4c78-ad6c-85cc706e14d2>5bb1d580-b481-408e-bbe3-9c149dbefa22 [LOG 13:24:25.387] [Simulation] [Staging][CommandEntry]<6e14d2>: Injecting new StagingState... [EXC 13:24:25.388] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIExitedMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [EXC 13:24:25.388] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIEnteredMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [LOG 13:24:25.389] [Flight] [Vessel][CommandEntry]<6e14d2>: speedMode changed from Surface to Orbit [LOG 13:24:25.389] [Flight] [Vessel][CommandEntry] speedMode changed from Orbit to Surface [LOG 13:24:25.406] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>c90dde81-cdd8-4218-bb28-df8dd6ec03e6>top attached to Node >5c25968c-9f49-4394-b515-47d187e6e597 [LOG 13:24:25.406] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>c90dde81-cdd8-4218-bb28-df8dd6ec03e6>bottom attached to Node >143f7430-321f-4b83-877d-bf8d0314c26a [LOG 13:24:25.409] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>5c25968c-9f49-4394-b515-47d187e6e597>bottom attached to Node a7b07a05-3aef-466b-9010-593d67f61d8d>c90dde81-cdd8-4218-bb28-df8dd6ec03e6 [LOG 13:24:25.409] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>5c25968c-9f49-4394-b515-47d187e6e597>top attached to Node >25386894-b901-4cd6-a66d-09c95e3deece [LOG 13:24:25.409] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>25386894-b901-4cd6-a66d-09c95e3deece>bottom attached to Node a7b07a05-3aef-466b-9010-593d67f61d8d>5c25968c-9f49-4394-b515-47d187e6e597 [LOG 13:24:25.409] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>143f7430-321f-4b83-877d-bf8d0314c26a>bottom attached to Node >2876ef09-0aaf-40ff-8a63-757f16182ad3 [LOG 13:24:25.409] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>143f7430-321f-4b83-877d-bf8d0314c26a>top attached to Node a7b07a05-3aef-466b-9010-593d67f61d8d>c90dde81-cdd8-4218-bb28-df8dd6ec03e6 [LOG 13:24:25.409] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>2876ef09-0aaf-40ff-8a63-757f16182ad3>bottom attached to Node >a8e508f9-12d7-4ef1-8c99-64cbcb8fef6e [LOG 13:24:25.410] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>2876ef09-0aaf-40ff-8a63-757f16182ad3>top attached to Node a7b07a05-3aef-466b-9010-593d67f61d8d>143f7430-321f-4b83-877d-bf8d0314c26a [LOG 13:24:25.410] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>429acc80-46bd-45f1-a231-ba235082f332>srfAttach attached to Part a7b07a05-3aef-466b-9010-593d67f61d8d without node [LOG 13:24:25.410] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>a3e1d242-11d2-4739-801b-6d30e1761e84>srfAttach attached to Part a7b07a05-3aef-466b-9010-593d67f61d8d without node [LOG 13:24:25.410] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>a8e508f9-12d7-4ef1-8c99-64cbcb8fef6e>top attached to Node a7b07a05-3aef-466b-9010-593d67f61d8d>2876ef09-0aaf-40ff-8a63-757f16182ad3 [LOG 13:24:25.410] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>a8e508f9-12d7-4ef1-8c99-64cbcb8fef6e>bottom attached to Node >03293d31-8e6a-4891-a3a3-82048b51f764 [LOG 13:24:25.411] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>dfa46235-491a-4568-af70-96674db2b3f1>srfAttach attached to Part a7b07a05-3aef-466b-9010-593d67f61d8d without node [LOG 13:24:25.411] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>fa3b3b7a-a3ef-4a9a-b197-0208a4ea1e33>srfAttach attached to Part a7b07a05-3aef-466b-9010-593d67f61d8d without node [LOG 13:24:25.411] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>459a995f-824b-4057-a7b0-f585653f25f5>srfAttach attached to Part a7b07a05-3aef-466b-9010-593d67f61d8d without node [LOG 13:24:25.411] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>b4a318de-9806-491a-a606-3634e8747960>srfAttach attached to Part a7b07a05-3aef-466b-9010-593d67f61d8d without node [LOG 13:24:25.411] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>c81ded6b-2284-4cc2-84aa-006a2829a8a2>srfAttach attached to Part a7b07a05-3aef-466b-9010-593d67f61d8d without node [LOG 13:24:25.412] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>7fd21aaa-8a0b-4c55-a3ab-d6f4e334a67b>srfAttach attached to Part a7b07a05-3aef-466b-9010-593d67f61d8d without node [LOG 13:24:25.412] [Simulation] Attachment Node a7b07a05-3aef-466b-9010-593d67f61d8d>03293d31-8e6a-4891-a3a3-82048b51f764>top attached to Node a7b07a05-3aef-466b-9010-593d67f61d8d>a8e508f9-12d7-4ef1-8c99-64cbcb8fef6e [LOG 13:24:25.412] [Simulation] [Staging][CommandEntry]<f61d8d>: Injecting new StagingState... [EXC 13:24:25.413] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIExitedMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [EXC 13:24:25.413] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIEnteredMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [LOG 13:24:25.414] [Flight] [Vessel][CommandEntry]<f61d8d>: speedMode changed from Surface to Orbit [LOG 13:24:25.414] [Flight] [Vessel][CommandEntry]<f61d8d>: altimeterMode changed from SeaLevel to GroundLevel [LOG 13:24:25.415] [Flight] [Vessel][CommandEntry] speedMode changed from Orbit to Surface [LOG 13:24:25.416] [Simulation] [Staging][CommandEntry]<1b3b32>: Injecting new StagingState... [EXC 13:24:25.416] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIExitedMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [EXC 13:24:25.417] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIExitedMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [EXC 13:24:25.417] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIEnteredMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [EXC 13:24:25.418] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIEnteredMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [LOG 13:24:25.418] [Flight] [Vessel][CommandEntry]<1b3b32>: altimeterMode changed from SeaLevel to GroundLevel [LOG 13:24:25.419] [Flight] [Vessel][CommandEntry]<1b3b32>: altimeterMode changed from GroundLevel to SeaLevel [LOG 13:24:25.419] [Flight] [Vessel][CommandEntry] speedMode changed from Orbit to Surface [LOG 13:24:25.420] [Simulation] [Staging][CommandEntry]<8fc68b>: Injecting new StagingState... [EXC 13:24:25.421] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIExitedMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [EXC 13:24:25.421] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIExitedMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [EXC 13:24:25.422] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIEnteredMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [EXC 13:24:25.423] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIEnteredMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [LOG 13:24:25.423] [Flight] [Vessel][CommandEntry]<8fc68b>: altimeterMode changed from SeaLevel to GroundLevel [LOG 13:24:25.423] [Flight] [Vessel][CommandEntry]<8fc68b>: altimeterMode changed from GroundLevel to SeaLevel [LOG 13:24:25.424] [Flight] [Vessel][CommandEntry] speedMode changed from Orbit to Surface [LOG 13:24:25.425] [Simulation] [Staging][CommandEntry]<ac5fe6>: Injecting new StagingState... [EXC 13:24:25.425] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIExitedMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [EXC 13:24:25.426] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIExitedMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [EXC 13:24:25.427] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIEnteredMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [EXC 13:24:25.427] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.ManeuverPlanComponent.UpdateNodeDetails (KSP.Sim.Maneuver.ManeuverNodeData node) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.ManeuverPlanComponent.SOIChanged (KSP.Messages.MessageCenterMessage msg) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Messages.MessageCenter.Publish (System.Type type, KSP.Messages.MessageCenterMessage message) (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.Debug:LogException(Exception) KSP.Messages.MessageCenter:Publish(Type, MessageCenterMessage) KSP.Messages.MessageCenter:Publish(SOIEnteredMessage) KSP.Sim.impl.VesselComponent:set_mainBody(CelestialBodyComponent) KSP.Sim.impl.VesselComponent:OrbiterReferenceBodyChange(OrbiterComponent, CelestialBodyComponent) KSP.Sim.impl.OrbiterComponent:UpdateFromStateVectors(Position, Velocity) KSP.Sim.impl.RigidbodyComponent:SetState(Object, ISimulationModelMap) KSP.Sim.impl.SpaceSimulation:SyncVesselToLocation(VesselComponent, SerializedLocation) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObjectInternal(SerializedAssembly, String, Byte, Byte, UInt64, String) KSP.Sim.impl.SpaceSimulation:CreateVesselSimObject(SerializedAssembly, String, Byte, Byte) KSP.Game.Load.CreateVesselsFlowAction:DoAction(Action, Action`1) KSP.Game.Flow.FlowAction:Do(Action`1, Action`2) KSP.Game.Flow.SequentialFlow:NextFlowAction() KSP.Game.Flow.SequentialFlow:Update() [LOG 13:24:25.428] [Flight] [Vessel][CommandEntry]<ac5fe6>: altimeterMode changed from SeaLevel to GroundLevel [LOG 13:24:25.428] [Flight] [Vessel][CommandEntry]<ac5fe6>: altimeterMode changed from GroundLevel to SeaLevel [LOG 13:24:25.429] [System] Creating Vessel completed in 0.1572s. [LOG 13:24:25.494] [General] [State] Swapping game state! prev: [MainMenu] --> new: [Loading] [LOG 13:24:25.498] [General] [State] Swapping game state! prev: [Loading] --> new: [KerbalSpaceCenter] [LOG 13:24:25.500] [Camera] Setting camera to ID Flight [LOG 13:24:25.510] [System] Set Active Vessel for Local Player completed in 0.0173s. [LOG 13:24:25.579] [PhysicsSpaceProvider]: Changing Reference Frame to Kerbin bodyFrame [LOG 13:24:25.590] [System] Loading Travel Log Data completed in 0.0021s. [LOG 13:24:25.794] [System] Pumping Sim Once completed in 0.0361s. [LOG 13:24:25.811] [System] Loading dashboard for the user completed in 0.0004s. [LOG 13:24:25.827] [Camera] Setting camera to ID Flight [LOG 13:24:25.827] [System] Setting Camera State completed in 0.0007s. [LOG 13:24:25.846] [System] Starting Sim completed in 0.0001s. [LOG 13:24:25.875] [Debug] Observer Reference Body difference detected. Observer: Kerbin, Loaded:NULL [LOG 13:24:25.875] [Debug] Loading Scaled Space Mun... [LOG 13:24:25.875] [Debug] Loading Scaled Space Minmus... [LOG 13:24:25.882] [System] Pumping Sim Once completed in 0.0014s. [LOG 13:24:25.903] [System] Applying flight control state completed in 0.0002s. [LOG 13:24:25.954] [Lighting] Adding FLIGHT lighting data: Mun [LOG 13:24:25.954] [Debug] Mun - Scaled-Space Load Finished. 0.0872s [LOG 13:24:26.020] [Lighting] Adding FLIGHT lighting data: Minmus [LOG 13:24:26.021] [Debug] Minmus - Scaled-Space Load Finished. 0.1530s [WRN 13:24:26.076] [Debug] Could not find type with the name 'LaunchClamp' in KSP Assembly [WRN 13:24:26.077] [Debug] Could not find type with the name 'ModuleGenerator' in KSP Assembly [LOG 13:24:26.093] [System] Property [isVisible] already found in context! [LOG 13:24:26.094] [General] Execution Priority marked Dirty [LOG 13:24:26.094] [System] Property [isVisible] already found in context! [LOG 13:24:26.095] [General] Execution Priority marked Dirty [LOG 13:24:26.095] [System] Property [isVisible] already found in context! [LOG 13:24:26.095] [General] Execution Priority marked Dirty [LOG 13:24:26.095] [System] Property [isVisible] already found in context! [LOG 13:24:26.096] [General] Execution Priority marked Dirty [LOG 13:24:26.096] [System] Property [isVisible] already found in context! [LOG 13:24:26.096] [General] Execution Priority marked Dirty [LOG 13:24:26.101] [Debug] Destroying all Joints [LOG 13:24:26.104] [Debug] Destroying all Joints [LOG 13:24:26.105] [Debug] Destroying all Joints [LOG 13:24:26.108] [Physics] Couldn't find override drag cube or drag module data to calculate bounds for buoyant part 'launchclamp_3v_ground'. Make sure Part has a drag module and/or an override cube if desired [LOG 13:24:26.108] [Physics] Couldn't find override drag cube or drag module data to calculate bounds for buoyant part 'launchclamp_3v_ground'. Make sure Part has a drag module and/or an override cube if desired [LOG 13:24:26.108] [Physics] Couldn't find override drag cube or drag module data to calculate bounds for buoyant part 'launchclamp_3v_ground'. Make sure Part has a drag module and/or an override cube if desired [LOG 13:24:26.108] [Physics] Couldn't find override drag cube or drag module data to calculate bounds for buoyant part 'launchclamp_3v_ground'. Make sure Part has a drag module and/or an override cube if desired [LOG 13:24:26.108] [Physics] Couldn't find override drag cube or drag module data to calculate bounds for buoyant part 'launchclamp_3v_ground'. Make sure Part has a drag module and/or an override cube if desired [LOG 13:24:26.127] [Physics] UnpackPhysX called on partOwner of '6fe08878-6ce8-4339-aa13-8bc14b07a0e8' [LOG 13:24:26.130] [Physics] UnpackPhysX called on partOwner of '5e0b2945-5dcf-4c0f-80eb-c14662c93186' [LOG 13:24:26.155] [System] Applying legacy module data to vessel parts completed in 0.2396s. [LOG 13:24:26.171] [System] Load Planted Flags completed in 0.0001s. [LOG 13:24:26.185] [System] Load Done completed in 0.0002s. [LOG 13:24:26.213] [System] Set Loading Optimizations completed in 0.0080s. [LOG 13:24:26.227] [System] Ending... completed in 0.0001s. [LOG 13:24:26.250] [Debug] [SaveLoadManager]: Loading succeeded [11.06s]. [EXC 13:24:26.518] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.KerbalBehavior.OnDestroy () (at <18c8ac70e67e45869b306b95b90ea034>:0) [WRN 13:24:28.913] The referenced script on this Behaviour (Game Object '') is missing! [WRN 13:24:28.924] The referenced script (Unknown) on this Behaviour is missing! [WRN 13:24:29.023] The referenced script on this Behaviour (Game Object 'OAB') is missing! [WRN 13:24:30.132] The referenced script (KSP.OAB.OABPrefabCreator) on this Behaviour is missing! [WRN 13:24:30.132] The referenced script on this Behaviour (Game Object 'OAB') is missing! [WRN 13:24:30.133] The referenced script on this Behaviour (Game Object 'OAB') is missing! [WRN 13:24:30.165] [UI] IndicatorProvider the tag: OABSort , has already been registered, it will not be registered again [WRN 13:24:30.165] [UI] IndicatorProvider the tag: OAB-PartsPicker-SortDropdown , has already been registered, it will not be registered again [WRN 13:24:30.245] [Debug] Could not find type with the name 'ModuleLiftingSurface' in KSP Assembly [WRN 13:24:30.290] [Debug] Could not find type with the name 'ModuleAnimateHeat' in KSP Assembly [WRN 13:24:30.500] [Debug] Could not find type with the name 'ModuleLinkedMesh' in KSP Assembly [WRN 13:24:30.501] [Debug] Could not find type with the name 'ModuleStrut' in KSP Assembly [WRN 13:24:30.515] [Debug] Could not find type with the name 'ModuleDeployableSolarPanel' in KSP Assembly [LOG 13:24:30.586] [VAB] Changed current tool to KSP.OAB.ObjectAssemblyPlacementTool [LOG 13:24:30.612] [General] [State] Swapping game state! prev: [KerbalSpaceCenter] --> new: [VehicleAssemblyBuilder] [LOG 13:24:30.612] [Camera] Setting camera to ID None [LOG 13:24:30.688] [Debug] Destroying all Joints [LOG 13:24:30.688] [Debug] Destroying all Joints [WRN 13:24:30.806] Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak [WRN 13:24:36.760] <color=#0099bc><b>DOTWEEN ► </b></color>Max Tweens reached: capacity has automatically been increased from 1250/50 to 3125/50. Use DOTween.SetTweensCapacity to set it manually at startup [WRN 13:24:36.764] Releasing render texture that is set to be RenderTexture.active! [WRN 13:24:36.780] Releasing render texture that is set to be RenderTexture.active! [WRN 13:24:36.809] Releasing render texture that is set to be RenderTexture.active! [WRN 13:24:36.824] Releasing render texture that is set to be RenderTexture.active! [WRN 13:24:36.840] Releasing render texture that is set to be RenderTexture.active! [LOG 13:24:37.785] Toggle: OABSaveFileEntry(Clone) changed to: True - CurActive: OABSaveFileEntry(Clone) [LOG 13:24:38.871] [VAB] Loading entry named Adam Plane 1 [LOG 13:24:39.067] [VAB] New stage created at index 0 vessel staging index 1 [LOG 13:24:39.097] [VAB] New stage created at index 1 vessel staging index 2 [LOG 13:24:39.103] [VAB] New stage created at index 2 vessel staging index 3 [LOG 13:24:39.113] [VAB] New stage created at index 3 vessel staging index 4 [EXC 13:24:39.186] UnityException: Transform child out of bounds KSP.OAB.ObjectAssemblyUIEngineeringReport+<ProcessUpdate>d__19.MoveNext () (at <18c8ac70e67e45869b306b95b90ea034>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <25a85da7c6f04932b86e339dfd12957d>:0) [LOG 13:24:39.210] [System] Property [isVisible] already found in context! [LOG 13:24:39.213] [System] Property [isVisible] already found in context! [LOG 13:24:39.214] [System] Property [isVisible] already found in context! [LOG 13:24:39.288] [System] Property [isVisible] already found in context! [LOG 13:24:39.289] [System] Property [isVisible] already found in context! [LOG 13:24:39.395] [System] Property [isVisible] already found in context! [LOG 13:24:39.411] [System] Property [isVisible] already found in context! [LOG 13:24:39.411] [System] Property [isVisible] already found in context! [LOG 13:24:39.439] [System] Property [isVisible] already found in context! [LOG 13:24:39.439] [System] Property [isVisible] already found in context! [LOG 13:24:39.445] [System] Property [isVisible] already found in context! [LOG 13:24:39.445] [System] Property [isVisible] already found in context! [LOG 13:24:39.458] [System] Property [isVisible] already found in context! [LOG 13:24:39.458] [System] Property [isVisible] already found in context! [LOG 13:24:39.460] [System] Property [isVisible] already found in context! [LOG 13:24:39.460] [System] Property [isVisible] already found in context! [LOG 13:24:39.471] [System] Property [isVisible] already found in context! [LOG 13:24:39.471] [System] Property [isVisible] already found in context! [LOG 13:24:39.485] [System] Property [isVisible] already found in context! [LOG 13:24:39.485] [System] Property [isVisible] already found in context! [LOG 13:24:39.507] [System] Property [isVisible] already found in context! [LOG 13:24:39.591] [System] Property [isVisible] already found in context! [LOG 13:24:39.591] [System] Property [isVisible] already found in context! [LOG 13:24:39.627] [System] Property [isVisible] already found in context! [LOG 13:24:39.637] [System] Property [isVisible] already found in context! [LOG 13:24:39.686] [System] Property [isVisible] already found in context! [LOG 13:24:39.705] [System] Property [isVisible] already found in context! [LOG 13:24:39.729] [System] Property [isVisible] already found in context! [LOG 13:24:39.753] [System] Property [isVisible] already found in context! [LOG 13:24:39.753] [System] Property [isVisible] already found in context! [LOG 13:24:39.754] [System] Property [isVisible] already found in context! [EXC 13:24:39.911] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <695d1cc93cca45069c528c15c9fdd749>:0) KSP.Messages.PropertyDiscovery..cctor () (at <18c8ac70e67e45869b306b95b90ea034>:0) Rethrow as TypeInitializationException: The type initializer for 'KSP.Messages.PropertyDiscovery' threw an exception. KSP.Messages.SelectedDiscoverableProperty.GetStoredType () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem+OffsetSliderData.SetSliderValue (System.Single newValue, System.Boolean silent) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem+OffsetSliderData.ResetSliderToStart () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.SetSliderToMatchInitialPosition (KSP.Animation.OffsetSliderSystem+OffsetSliderData offsetSliderData) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.InitializeTargetData () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.Initialize () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.SetTargetDynamicMesh (UnityEngine.GameObject newDynamicMesh) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.HandleDirtyDynamicMeshInstance () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.Update () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:39.913] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <695d1cc93cca45069c528c15c9fdd749>:0) KSP.Messages.PropertyDiscovery..cctor () (at <18c8ac70e67e45869b306b95b90ea034>:0) Rethrow as TypeInitializationException: The type initializer for 'KSP.Messages.PropertyDiscovery' threw an exception. KSP.Messages.SelectedDiscoverableProperty.GetStoredType () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem+OffsetSliderData.SetSliderValue (System.Single newValue, System.Boolean silent) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem+OffsetSliderData.ResetSliderToStart () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.SetSliderToMatchInitialPosition (KSP.Animation.OffsetSliderSystem+OffsetSliderData offsetSliderData) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.InitializeTargetData () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.Initialize () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.SetTargetDynamicMesh (UnityEngine.GameObject newDynamicMesh) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.HandleDirtyDynamicMeshInstance () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.Update () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:39.922] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <695d1cc93cca45069c528c15c9fdd749>:0) KSP.Messages.PropertyDiscovery..cctor () (at <18c8ac70e67e45869b306b95b90ea034>:0) Rethrow as TypeInitializationException: The type initializer for 'KSP.Messages.PropertyDiscovery' threw an exception. KSP.Messages.SelectedDiscoverableProperty.GetStoredType () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem+OffsetSliderData.SetSliderValue (System.Single newValue, System.Boolean silent) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem+OffsetSliderData.ResetSliderToStart () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.SetSliderToMatchInitialPosition (KSP.Animation.OffsetSliderSystem+OffsetSliderData offsetSliderData) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.InitializeTargetData () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.Initialize () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.SetTargetDynamicMesh (UnityEngine.GameObject newDynamicMesh) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.HandleDirtyDynamicMeshInstance () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.Update () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:39.923] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <695d1cc93cca45069c528c15c9fdd749>:0) KSP.Messages.PropertyDiscovery..cctor () (at <18c8ac70e67e45869b306b95b90ea034>:0) Rethrow as TypeInitializationException: The type initializer for 'KSP.Messages.PropertyDiscovery' threw an exception. KSP.Messages.SelectedDiscoverableProperty.GetStoredType () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem+OffsetSliderData.SetSliderValue (System.Single newValue, System.Boolean silent) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem+OffsetSliderData.ResetSliderToStart () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.SetSliderToMatchInitialPosition (KSP.Animation.OffsetSliderSystem+OffsetSliderData offsetSliderData) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.InitializeTargetData () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.Initialize () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.SetTargetDynamicMesh (UnityEngine.GameObject newDynamicMesh) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.HandleDirtyDynamicMeshInstance () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.Update () (at <18c8ac70e67e45869b306b95b90ea034>:0) [WRN 13:24:39.939] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:39.940] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [WRN 13:24:39.940] [Debug] (SetMaterialFresnelValueByColor) failed to find fresnel parameter named _FresnelScale in shader named KSP2/Standard Character (old) [ERR 13:24:45.644] [Events] Error attempting to use MessageDiscovery utility: not initialized! [WRN 13:24:46.053] (TryToLocalizeToolTipString) failed to localize --> VAB/Tooltip/t [WRN 13:24:46.071] (TryToLocalizeToolTipString) failed to localize --> VAB/Tooltip/t [WRN 13:24:46.072] (TryToLocalizeToolTipString) failed to localize --> VAB/Tooltip/t [EXC 13:24:47.274] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown. System.Reflection.Assembly.GetTypes () (at <695d1cc93cca45069c528c15c9fdd749>:0) KSP.Messages.PropertyDiscovery..cctor () (at <18c8ac70e67e45869b306b95b90ea034>:0) Rethrow as TypeInitializationException: The type initializer for 'KSP.Messages.PropertyDiscovery' threw an exception. KSP.Messages.SelectedDiscoverableProperty.GetStoredType () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem+OffsetSliderData.SetSliderValue (System.Single newValue, System.Boolean silent) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem+OffsetSliderData.ResetSliderToStart () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.SetSliderToMatchInitialPosition (KSP.Animation.OffsetSliderSystem+OffsetSliderData offsetSliderData) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.InitializeTargetData () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Animation.OffsetSliderSystem.Initialize () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.SetTargetDynamicMesh (UnityEngine.GameObject newDynamicMesh) (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.HandleDirtyDynamicMeshInstance () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.OAB.ProcedurallyEditablePart.Update () (at <18c8ac70e67e45869b306b95b90ea034>:0) [WRN 13:24:56.209] No "" Action Bound on UIAction_Void_Button "KSP2DialogButton(Clone)" [ERR 13:24:56.845] Releasing render texture that is set as Camera.targetTexture! [ERR 13:24:56.846] Releasing render texture that is set as Camera.targetTexture! [ERR 13:24:56.846] Releasing render texture that is set as Camera.targetTexture! [ERR 13:24:56.846] Releasing render texture that is set as Camera.targetTexture! [LOG 13:24:56.856] [Lighting] Removing CelestialBody Flight: Kerbol [LOG 13:24:56.857] [Lighting] Removing CelestialBody Flight: Kerbin [LOG 13:24:56.857] [Lighting] Removing CelestialBody Flight: Mun [LOG 13:24:56.860] [Lighting] Removing CelestialBody Flight: Minmus [LOG 13:24:56.860] [Graphics] Removing All CelestialBody Map Lights [LOG 13:24:57.139] [ProceduralPart Mass Modifier] Part:stabilizer_2v_procedural_heavy(Clone) Volume:0 Base Mass:0.1 Density:0.13125 [EXC 13:24:57.231] NullReferenceException: Object reference not set to an instance of an object KSP.Sim.impl.KerbalBehavior.DeinitializeLocomotionHandlers () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.Sim.impl.KerbalBehavior.OnDestroy () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.239] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.LaunchSystems.LaunchPadController.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.239] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.LaunchSystems.LaunchPadController.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.245] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.245] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.246] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.246] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.247] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.247] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.247] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.LaunchSystems.LaunchPadController.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.247] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.248] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.248] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.248] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.248] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.249] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.249] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.LaunchSystems.LaunchPadController.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.249] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.249] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.249] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.250] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.250] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.250] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.250] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.LaunchSystems.LaunchPadController.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.251] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.251] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.251] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.251] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.252] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.252] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.Timeline.CFXSCueConsumerComponent.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [EXC 13:24:57.252] NullReferenceException: Object reference not set to an instance of an object KSP.Game.KerbalMonoBehaviour.get_Messages () (at <18c8ac70e67e45869b306b95b90ea034>:0) KSP.FX.LaunchSystems.LaunchPadController.OnDisable () (at <18c8ac70e67e45869b306b95b90ea034>:0) [WRN 13:24:57.262] Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15) [WRN 13:24:57.262] Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15) [WRN 13:24:57.262] Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15) [WRN 13:24:57.262] Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15) [WRN 13:24:57.263] Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15) [WRN 13:24:57.263] Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15) [WRN 13:24:57.263] Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15) [WRN 13:24:57.263] Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15) [WRN 13:24:57.263] Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15) [WRN 13:24:57.263] Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15) [WRN 13:24:57.263] Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15) [WRN 13:24:57.263] Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15) [WRN 13:24:57.263] Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 15)
  22. PURE Electric Engines You wanted electric engines without needing additional fuels, now you have them. This set of engines allows you to go FULL GREEN and only use Batteries and/or Solar power. OH ME OH MY! On Duna Helicopters now fly! Yes my friends, as of the last update to Pure, we are up to EC11! Added in are side mounted fans, Helicopter blades, EC RCS, and a high alt Trekker engine for REAL speedsters. Prosimian Productions has teamed up with us here and he created beautiful set of Star Trek based engines and they are fantastic! Take your builds to the next level with PURE Electric Engines! The basic engines have thrust based on the stock engine. EC1 "Pure" Max Thrust = 25 Size = 0.625 Comparable to Juno EC2 "PsyOclone" Max Thrust = 80 (125) Size = 1.25 Normal & Performance modes (afterburner) Comparable to Panther EC3 "Manleneto" Max Thrust = 100 (170) Size = 1.25 Atmospheric & ExtrAtospheric modes (orbital) Comparable to Rapier EC4 "ElecTrek" Max Thrust = 200 (400) Size = 1.25 Comparable to Rapier (Star Trek Nacelles) EC5 "ElecTrek Heavy" Max Thrust = 300 (620) Size = 2.5 Comparable to Rapier (Star Trek Nacelles) 4-18-2022 Added MOAR! Parts. This time for Rovers! 3 Wheels, 2 Chassis, EC Generator, Steel Beam, 2 Glass Panes, 1 adapter, 2 Lead weights! They are all tough as nails, so go all out and crash! Go from 0-40 m/s in 9 seconds and jump that crater! YOU are back in control of rovers and survivability! Embrace your inner Kerman Knievel! https://spacedock.info/mod/1998/Pure Electric Engines License: MIT
  23. After evacuating the Quartermaster from Meridian Base, I discovered that I could no longer use the Menu options, or change to a different vessel outside of physics range. Confused, I opened the debug menu, and discovered that there was a serious problem. I was being spammed with an error. Searching it up, I discovered that this was a bug with stock KSP called Docking Rot, that could occur in any vessel created from docked parts, though Kerbitrail ports seem to get it worse. There was no solution. I had to revert to an earlier save, and terminate the base from the Tracking Station. Sadly, this meant killing the base's lone crewmember. Rest in peace, Whats-his-name Kerman. In an effort to resolve the lag issue, I decided that the best solution would be to replace Wyvern with a brand new facility, one that could perform all the same duties with a much lower part count. To do this, I would need to shift manufacturing to an MKS Atlas factory dome. Six assembly bays. With those bays, I can produce pretty much every advanced resource worth making in a single dome. One part instead of six. Not a massive reduction, but these things add up. Once happy with the design, and having tested it on Kerbin to ensure all the drills worked, I went to Tarasque Station and started work on the Ground Kit that would be used to deploy the base. ...oh wow. 210 days, and that's just for orbital assembly! Construction on the ground will take even longer. I'd better send more engineers when the time comes. Kraken reached Dres and successfully captured. Valkyrie did likewise. Within a couple or orbits, she's rendezvoused with Odyssey. All gathered data was transferred to the Valkyrie, over 200 of it. The crew followed, no doubt grateful to finally have clean air, power, and functional living spaces. And food. Next up, meeting the Kraken for refuelling. Propellant load complete. 4,196 m/s of delta-V, more than enough to return home without having to worry about any misjudged burns or inaccurate transfer windows. Speaking of, the window back to Kerbin is only 97 days away. The crew of the Odyssey marooned out at Dres, will finally head home. As for the Odyssey herself... She was an outdated design, improperly built for her mission. There would be no attempt to fit the Kraken's drive to her forward section, the refuelling ship had no propellant left to burn with. At best, the vessel might serve as a minimally capable space station, and even that would only be possible if the Kraken's fission reactor was salvaged to provide power. I saw no further use for her, and that meant her destruction as an anti-lag measure. But simply terminating the flight wouldn't be an honourable death for a spacecraft that had come so far, carried the crew to the first landing on Dres. And further, it would be wasteful. Instead, I chose to deorbit the spacecraft, She would forever be a part of the planet she'd flown to, a permenant piece of Kerbin on a world that would likely never see the Kerbals return. And I got 600 science from the seismometer, which is nice.
  24. Sort of, but not entirely. The Saturn I used an RL10-based second stage, while the Saturn IB used the same basic upper stage with a J-2 engine, which became the S-IVB-200. It flew a few times before Apollo 4. However, the third stage that flew on the Saturn V in the Apollo 4 test was a different configuration, the S-IVB-500, with a flared interstage, a different helium pressurization system, a new auxiliary propulsion system, and a different separation system.
  25. Hi, looking for computer advice. (Specifically building a cheap one for KSP2) If you couldn't tell from some of my mission reports, (<-- Notably that one, scroll down to the rover) I 1. have a moldy potato for a PC, and 2. do not mind playing at a so-so framerate. I have been looking into buying parts for a new PC, (basically just to play KSP2 but I think it's worth it) but I have extremely limited knowledge about computer parts, what they do exactly, and how they all fit together. If I get the parts, I'll figure out how to build it, but I really struggle with choosing the ones that I need. What's some good advice for someone who is looking to Build a computer that just has to run KSP2 at a bare minimum Not spend extravagantly on this Does not care for graphics (they are already as low as possible on KSP1 for me) Still wants a decent playable framerate for moderately-sized craft (200-300 parts count, I'd say) Anything at all would be appreciated, I'd prefer links to something on Amazon or other services where possible, and linking to earlier posts is fine. Thanks!
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