Jump to content

Search the Community

Showing results for tags 'kraken'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

  1. Previously in Kerbal Space Program: Quietly and without anyone noticing, from the depths of the nethersphere the Kraken grew restless. Reaching into the substructure of the Kerbiverse with it's many tentacles it began it's interminable work. Nothing noticeable at first, a glitch in the matrix *cough* an unexpected repeated meme. Here and there a delay in time. Barely tangible and passing unremarked by the Kerbals and indeed the Superuser herself!. But bit by bit by byte by megabyte the fractures and fissures festered unfettered across the divine snack platters of the Kerbiverse and indeed the entire multiverse and then ... nothing. The Superuser tried in vain to coax the spin back into the Kerbiverse but it's snack platters could do nothing more than a brief cheddaring noise before sinking back into nothingness. With that everything was wiped from existence. No more would Babylon K dominate the local system it simply vanished from Minmus Orbit. No more would hapless tourists with only a few funds find themselves unexpectedly transferred to the Minman Ore Mines at Rura Penthe Base. All was not lost however. The Superuser, though thoroughly spanked by the copious tentacles of the Kraken for completely missing the foretellings of the SMART, began again. This time the multiverse was rebuilt with no spin but was in a solid state to the core. This time there was the technology, she could rebuild it, stronger, faster better than before! And would find the route back to Kerbin! So Say We All! Valentina opened her eyes. The sky was blue and cloudless above her. As she came too she recalled the memories of a previous life. She knew she was powerful! But this new form, this new form - It was weak! But not for long. She luxuriated for a few moments in the kerbal enriching sounds emanating from the great speaker and slowly became aware that the space centre was back! More! there was a count down going on T minus five minutes!. There was just time. Sprinting as fast as her shift key would allow she ran back to the astronaut complex. She threw on her suit and made for the launch pad on foot, stopping only to pick up a number 3 pool ball. Ahead of her she could see Jebediah sauntering towards the launch vehicle confident in his status as pilot of the first Kerbal Launch Vehichle. With all her strength she threw the pool ball at Jeb. It sailed in a lazy arc through the air and came down right on target! It bounced off the top of Jeb's helmet and landed in the grass in front of him. Round and red amongst the green blades, he could not resist, It looked exactly like a mini ball of Edam. A fine snack to be sure. He removed his helmet and stooped to pick it up. Sitting on the grass he dropped first one glove and then the other. He turned the ball slowly, realising with horror his mistake as he spotted the number 3 on the side. Quickly he turned back towards the launch vehichle. Simple as it was, just two goo canisters, a pod and a flea booster it was a fine sight and scrambling through the hatch - Valentina!. Clipboard in hand. She had already done her crew report and EVA report. A goo pod opened and then a great pit opened in Jebs stomach as he realised - he had eaten the pool ball!. That was going to be painful later! The countdown reached zero. A mighty roar filled the air and Valentina Smiled as she was pressed back into her seat. She had forgotten to check her staging and the parachute had deployed at the same time the engines fired. But no matter. The science from the goo pods and her crew reports would vinidcate her. Empress Valentina was on her way back! And she was going to science the Kraken out of this! ( or at least make someone else do it ) I'm no graphic artist - if someone can help me make a better flag along these lines I'd be very grateful - 8 planets of the Kerbol sytem in a row. Kerbin dominating and a gladius over kerbin to represent the Empire!
  2. Hi everyone, totally out of the blue (like 1 week ago it still worked) I am getting an error message "CKAN.ModuleNotFoundKraken" when trying to start Ckan. I have version 1.24.0. I tried to google for a problem but did not find a solution. Any help to fix this? Are there newer versions of this program? Regards, Chris
  3. so there's a kraken i discovered it happened in career mode when I just landed my first stage for reusability and switched back to my main capsule the capsule got flung faster than the speed of light and in a milla second it overheated and exploded and is still left me in confused please reply if you know anything about this i did not get a pic tho
  4. What would happen if you were to edit the game and reduce the SOI of Kerbol so that it is not infinity, and then escape from that SOI, thus putting me in true zero gravity flight. Would a kraken strike? Would the game ignore it and keep me in Kerbols SOI? or would I fly in zero G?
  5. So I have this pretty ambitious ground station on Duna, took lots of launches, skycrane landings, rovering long distances (due to my limited ability to land at target)... well, you get it. Anyway, this is what happens every time I switch to the station... This time, two of the three inhabitants somehow survived. (I've learnt the hard way to quicksave and immediately hit warp when I switch views...) Cheers!
  6. Today was my first experience with the kraken, I was attempting a close flyby of the sun in sandbox mode. Then suddenly the Kraken took hold of my precious spacecraft, ripping everything to shreds, except the command pod. It's power was enough to fling me on a 1.48 GM/second escape velocity away from the sun.
  7. Hi, Can anyone help me with my launcher? It's a 45 ton payload being launched by a lifter of suitable dV. The takeoff and ascent are smooth, easily controlled and uneventful until ap reaches ~73,000m and alt reaches ~ 55,000. At this point the rocket simply falls apart with no warning, no explosion, no flexing, it's just like the Kraken reaches in and snaps it in two. What's odd is that it's not breaking where you might expect, at the docking ports or at a decoupler but at the junction between the FL-R1 RCS tank and the Rockomax X200 as shown by this picture. I have autostrutted everything in an attempt to solve this and added actual struts between what i thought were the weaker parts and indeed the soft junctions don't spilt. Just the one between the two tanks. I have even put 4 struts between the two tanks and it still suddenly snaps. Though I have noticed on the last attempt that it goes into a very tiny but rapid vibration about a second prior to breaking. Does anyone have any suggestions? Edit: Curiouser - it happens when the AP reaches just over 73,000 meters each time, this last failure the alt was 69km but still failed at the point the AP reaches ~73,000
  8. Today the kraken bug destroyed my save with about 200 flights running. how it happened: 1. i was sending jeb to my space station (500000 metres above kerbin) 2. my screen turned black 3. the altitude was going from 444444 555555 666666 777777 and so on 4. i exited the game 5. went back into my saves 6. i clicked my save, nothing happened help
  9. Hi all, I spent around 2 hours building a large battleship with SM Marine, WW2 Warships and NAS, and when I launched it, I just heard a large explosion, the screen went black, the altimeter went blank, and, because it's the Hell Kraken, the navball, instead of the blue and orange, was just black. Every few seconds the game would freeze, and I just closed it. Because the game didn't crash, but I encountered a serious bug, it didn't provide an output_log. Suggestions and possible fixes?
  10. First, I have KER and KAC installed. Those are the only mods. I am running 1.3.0, but the station was made in 1.2. The issue I describe below began happening in the KSP version in which the station was started, so I know that's not an issue. Now, let me explain my issue and what I have done to try and fix it. In my career mode game I have put up an orbital station around Kerbin. I attached the first few modules, and everything was ok. However, once it got large enough, it would begin to wobble uncontrollable, and within 30 seconds it had torn itself apart (don't worry, I quicksaved as soon as I saw it vibrating). Here are the solutions I have tried: 1. I exited KSP and got back in. 2. I perused the forums and reddit to try and find a solution, but the only solution I found was to go into the save file and make every part have auto strut. I did this, and when I went back into the game, my framerate had slowed to a crawl. So far nothing has worked, and for now, every time I dock another ship, I keep manually autostrutting until the wiggling stops. That is my current method for stopping the wiggles, but it is very annoying to do, and my framerate is a little laggy. Here's a picture of the space station: I can share a save file, if that's necessary. I just need to know how. So if anyone has any solutions, that'd be great!
  11. Advancing Through Hardships I know that right now, there are multiple folks working on alternate NASA timelines so mine isn't very special. I love writing though and this will be my first post in the mission reports section. Also, if you do follow this post, expect frequent blackouts because of school and Ksp burn-out, which I have been recently trying to fix. This post will be completely stock and will try to make as interesting as possible with non-rocketry chapters thrown into the mix. Also, please comment on this and tell me what you would like to see and also if I wrote something wrong. If I recieve no comments, then I will assume that this post is not meeting its expectations. There will be pictures of the rockets, though I don't know how many pictures, so assume that this not picture orientated. Thank you for your time for reading this post, Advancing Through Hardships. EDIT: I have installed a load of mods, but only because I am playing with a new save that comes in with the later chapters. The early chapters are completely mod free
  12. Alright so for a while now I've been messing around with a heavily modified version of KSP. Not too long ago silly me accidentally modified some stuff in the GameData folder while the game was running and absolute hilarity ensued (and a very furious me). I was unable to find anyway to fix the problem so I literally had to go and build the game from scratch again (downloading a new KSP, downloading all the mods, modifying them to how I like, etc.). It took quite a long time to rebuild it. Now I'm finding I'm having the same issues I had in this new fresh build (phantom forces, parts partially clipping and spazzing, random accelerations or decelerations while in the tracking station, stuff exploding, etc.). So before I throw my computer out the window I was hoping some other people might have experienced a similar problem and hopefully may have found some sort of solution (or can at least tell me what the problem is). I'm more than happy to provide log files, screenshots, etc. if needed. I'd really like to figure this out as I'm trying to start a miniseries here on the forums and this keeps delaying it. Thanks in advance for any help y'all can provide! Cheers, Taylor
  13. I accidentally opened KSP twice and got some error during the loading screen, this appeared: Kraken is that you?
  14. i found a wierd glitch i wanna call a home-page Kraken. it was wierd as i found a destroyed homescreen. i cant send the photo, but ill try
  15. In this thread you post any fails or kraken attacks.Photos allowed. Here is mine.
  16. OK, this is just a random thought, but what if the Kraken is benevolent? What if it has the best interests of kerbals at hand? These are my examples of Kraken 'Attacks', and why they are not as they seem - When a kerbal hits the ground at incredible speeds: This can make the Kraken strike, sending the kerbal out of the Kerbolar System at FTL Speeds. This is because the Kraken is saving the Kerbal, and giving them the chance to come to terms with their death before their oxygen runs out - EVA on reentry: The Kraken giving the Kerbal a quick death rather than letting them burn to death in the atmosphere - Large rockets: The Kraken knows huge rockets tend to not end well for the Kerbals, and mercifully kills them beforehand - Bop: Does this look like an evil organism? The beak isn't even sharp. There are no hooks or suckers. The eyes are not red. It's just a cute little space watermelon.
  17. hi hi I would like to share with you what has been, for me, quite the learning experience. Not to mention a mission filled with plotting, thrills, and all the normal kinds of things that happen when you mess with things beyond mortal ken. It all started out as most of these crazy schemes do, with an over ambitious plan. My plan to land a mining platform on Ike and put refueling stations in Ike and Duna orbit was going along swimmingly, with a vast fleet of ships in Low Kerbin Orbit, when suddenly... without warning, the orbital trajectory planners down in the labs realized that the next window to launch a mission to Dres was going to happen before the next window for Duna, not afterwards. Our engineers immediately scrambled to start assembling a space craft, including some never before tested rover designs. (The winning design was the one that didn't explode, so I figured we were good.) Pictured above, the "Rocket Car," rover design passes it's final pre-flight test. Moments after cutting the main engine, about to safely land on Minmus. Pictured below, you can see the behemoth craft in orbit, ready to slooooowly boost the entire mining operation into Dres orbit. I thought docking all those modules together was a pretty impressive feat in its own right, considering the time pressure we were on to get everything out the door on time. Yes, we knew wobble would be an issue, but we planned to take it nice and slow. After all, why launch six ships once, when you can launch one ship in six orbits? Unfortunately, I apparently managed to find a magical resonant frequency, and the entire thing wobbled apart while mission planners looked on helplessly. After about 5 minutes of thrust, we noticed the first signs of wobbling, so we cut engines and planned to pick up again on the next orbit, but the wobbling didn't stop. So then we cut SAS and RCS too, thinking that might allow it to settle down, but the wobbling only got worse. After several more minutes, with no control inputs or thrusting of any kind, several of the modules on the extremities converted themselves from space ships into fireworks. Luckily, I was able to rescue the crew. And thanks to the good work by our legal department, their contracts still required them to go on the mission. Above, you can see the shotgun style approach used to send the hastily rebuilt fleet toward the mid-course plane change points. (I learned a very important skill during this mission: making very precise adjustments to my encounter trajectory with RCS thrusters while at the ascending/descending node, rather than during the initial burn. Also, estimating orbital angles by eyeball is hard.) Pictured below, you can see one of the surface-to-orbit fuel tankers making its capture burn into orbit around Dres. Of course, before the entirety of my Dres fleet had arrived at their destination, it was time to start launching my Duna/Ike mission. With my experience launching the Dres fleet, I was able to launch the eight vessel Duna/Ike fleet in less than two days. Pictured above is the surface refinery module for Ike, with detachable landing boosters, about to be launched with a big interplanetary nuclear booster. Once the second fleet was out the door though, I had to switch back and make sure the first fleet made it into orbit alright. Lucky for me, I had at the very least, two hours between intercept maneuvers. Most of them were a few days apart though, so it all worked out. You can see the Dres orbital refueling station here, just after it finished parking itself in a roughly circular orbit around 99,000 meters above Dres's equator. Still needs to have the refueling rig land before it can fill those tanks though. While Gralyn Kerman was conducting a low altitude (23,000 meter) survey scan of the equatorial region, in hopes of finding an ideal flat spot for the refinery, I noticed a little flag icon appear on the scanner. With curiosity at maximum, Gralyn (the tire repair expert) set the rocket car down to take a closer look. Driving approximately 3 kilometers from the touchdown spot to the point of interest, she managed to avoid flipping the rover even once. She might have made a good pilot as well as an engineer. (I still need to work on precision landing without the aid of targeting beacons from already landed craft.) Turns out, we had stumbled across the landing site of the very first mission to Dres I had made, all those years ago. The mood at mission control was celebratory, little did we know what waited in store for us. Instead, with this historic landing accomplished, the Ike crew wanted their shot at the spotlight. Also, we really needed to get some rocket fuel up to the orbiting tanker, because somewhere along the line, the Duna survey probes' engines turned on and they drained all their propellant. And since we had to drain some propellant out of the Duna lander's tanks to get the probes on their way, nobody in mission control was willing to send Jebediah and company down to the surface until the refueling mission was complete. Believe you me, Jeb was none too happy about having to wait. I think. It is really hard to tell, he always seems happy. Above, you can see the tanker trucks on final approach to the flattest spot I could find near Ike's equator. We all had a bit of a scare when one of the techs pointed out, "Hey, did anyone realize that one of the docking nodes never latched down properly? That's probably why it's dancing about so much." But we were able to set them down after only a couple false starts. Unfortunately, this is when disaster struck. When I focused back on the Dres mission, Grelyn's lander craft was nowhere to be seen! It had just vanished, possibly a victim of the once notorious Space Kraken. She was a brave Kerbal, and she will be missed. Now, it is up to me to see if I can find funding to continue the mission, or if the entire Dres Base will need a rescue craft to come and bring home the surviving crew.
  18. to long to type so there is a URL for the list: wiki.kerbalspaceprogram.com/wiki/Deep_Space_Kraken
  19. Hi guys, I have quite some problem and don't find a solution through googeling, maybe one of you got an idea. If I built a space station, adding docking ports and attaching a solar panel construction to it, those docked part groups are totally freaking out (pictures below) when I load a savegame in which the station exists. It does not happen when the panels are still retracted, only if I extend them, save the game, load the new save game and go to the station. It does not help to reset the gyro, the cubes that were controlling the solar panel beams when docking are in hibernation, RCS is off, there are no reaction wheels attached that could cause the spinning, deactivation SAS does not help, and the rotation is unstoppable if switching to the detached parts. If have the following Mods: MechJeb, EVE, Kopernicus Planetary System Modifier, ModularFlightIntegrator, Planet Shine and it's default configuration, Scatterer, Stock Visual Enhancements: Scatterer Configs and SVE High-Res, Stock Visual Terrain High-Res, TextureReplacer. If you got any questions or ideas, I would be very thankful for any input on how to solve this. Next I'll try rebuilding the solar array construction, maybe with other structural parts, but I find this construction quite appealing, so solving the problem would be preferrable :-D. Thanks in advance!
  20. My orbital mothership for colonization was made from few modules. When i delivered a new module i`ve seen that one big part of the ship is detached in random place. Then ship is wobbled for 1 second and second random section gone. And again. I have noticed only one wobbling for a second. How can i stop this. Autostrut is enabled
  21. My orbital ship is wobbling. Ship has 3 long modules. Sorry for bad English There is no wobble when i attached first 2 parts. But when i tried to dock the ship started to wobble. I`ve disabled autostrut in one of clipping parts. The wobble gone. When i tried to dock 4 module the ship wobbled again. And i can`t stop it. Please help
  22. We all have had moments when we botched a mission out of our own stupidity. But I've often wondered how many of us have had our plans thwarted by some strange, and sometimes hilarious bug! Recently I had this happen when I tried to launch a reasonably large hypersonic aircraft with two parasite aircraft. The configuration looked perfectly fine in the SPH. When I launched it however... uhh... just take a look. I took the old version and attached new parasitic fighters, and it came out fine that time, so no harm done. Please post your kraken moments here! btw, if there is a preexisting thread like this somewhere else, feel free to point it out, and close/merge this thread. I thought there would be, but all the kraken threads I found through search (and also by looking through about 5 pages manually) were complaining about bugs. This thread is for the humor!
  23. The Kraken Drive returns! After looking at people making wheels using legs and 2 separate crafts and such I've decided to dig deeper. My efforts have proven successful: Download http://imgur.com/a/rWE3A (for some reason cant see how to embed imgur...no i on the right.)
×
×
  • Create New...