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I dream of achieving interstellar travel in this game, but Kopernicus never seems to work. When I load the game with Kopernicus installed, the loading bar gets stuck halfway and doesn’t move, no matter how long I wait. The message just says, "ModuleManager: Waiting patch to finish." I’ve even removed all my other mods and checked the version to rule out conflicts, but the issue persists. Any advice would be appreciated—thanks!
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This is a modification of Real Solar System for KSP 1.8.1, swaping Earth and Mars making the launch site on Mars. Currently there's 8 launch sites: Valles Marineris, Aurorae Chaos, Chryse Planitia, Olympus Mons, Hellas Basin and Utopia Basin, Korolev Crater and Argyre Planitia. Contract system of RP-0 is all changed to deal with this modification. As you start, sounding rocket contracts give you more money to accelerate the progress to go to orbit and X-Plane contracts are all removed because winged crafts don't work on Mars. Lunar exploration contracts are now separeted in Phobos and Deimos exploration contracts, crewed exploration contracts are now separeted in three categories: Human Exploration of Inner Solar System (this includes exploration of Mercury, Earth, and Venus), Human Exploration of Outer Solar System (this includes exploration of Jupiter and it's moons, exploration of Saturn and Titan) and Human Exploration of Asteroids (this includes exploration of Ceres, Vesta and asteroids). This is for people that are seeking new things to do in the game, launching from Mars is relatively easy, but landing back on it is a bit trickyer and in a lot of cases requires more then just parachutes. Note that i'm doing this solo and basicaly just for fun, so maybe there's a few things wrong in the mod pack that i didn't noticed yet. Installation is pretty easy, instructions are in the note in the zip file. Instructions for updating are on the same note too. Screenshots: https://imgur.com/WznDKMY https://imgur.com/4NTuhsE https://imgur.com/JG6hvQO Download: https://spacedock.info/mod/3779/Mars Space Program https://www.curseforge.com/kerbal/ksp-mods/mars-space-program Chanelog: v0.01 Mod Launched v0.02 Two new launch sites, more contracts, mainly human explorations of outer moons, and some tweked texts. Human exploration contracts are now divided in Human Exploration of Inner Solar System, Human Exploration of Outer Solar System and Human Exploration of Asteroids v0.03 Fixed Earth and Mars configs that had their names swaped (this config fix is save game breaking, so, unfortunately with this update, i recommend you to begin a new save game), fixed all Earth contracts because of the Earth and Mars config fix. Fixed "Io Landing Crew" contract not loading, tweaked Jupiter and Saturn crewed contracts. Changed a lot of requirements on some space station contracts, crew exploration contracts, rover and uncrewed landings to try and make the progress more linear towards the outer solar system. Changed the order of all contract groups and added hopper contracts to small moons and asteroids (because wheels don't work well on a moon with weak gravity, just hop on the surface to get to places, just make sure you have enough delta-V to complete the mission). For updates, just replace the Real Solar System files with the new ones, delete the contracts folder in RP-0 and replace with the new one. (you need to delete the old one to avoid duplicate contracts)
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- mods
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Just what it says on the title. I've tried to install KSRSS Reborn and have issues such as a lack of surface textures. I'd like a guide on how to install KSRSS Reborn, as well as any dependencies it may have. All help is welcome, modlist and logs can be provided if needed.
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I would like it to be around a gas giant, and to be compatible with 1.12.5. I already know about New Horizons and Alternis, but they aren't compatible :(
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- kopernicus
- planetpacks
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URL: https://SpaceDock.info FAQ What we are working on now: We decided to split Spacedocks Frontend and backend. VITAS is working on the frontend (including UI rewrite) Darklight is working on the backend. VITAS is working on an improved cdn setup
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- totm july 2019
- spacedock
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KSP Ultimate Air Tournament Mods include BDA Airplane plus B9 Aerospace NOT FAR Join at https://discord.gg/5psKdKxwX8
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ok so my mods folder is ~14.5 gigs and it takes 10-20 mins to load and i have 119 mods, and its also very hard to keep from crashing. what should i do/remove. also should i put it on a seperate ssd? maybe i should put games that take a while to load on an ssd? also id like to keep alot of parts packs and waterfall and scatterer and astronomers visual pack and restock and eve and pretty much every visual mod. mods list: Airplane Plus (AirplanePlus 26.5) ASET Consolidated Agency (ASETAgency v2.0.2) ASET Consolidated Props Pack (ASETProps v2.0.7) Astronomer's Visual Pack (AstronomersVisualPack 3:v4.13) Astronomer's Visual Pack-2k Textures (AVP-2kTextures v1.13) B9 Aerospace Parts Pack (B9 1:v6.6.0) B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.46.0) B9 Aerospace Props (B9-props 1:v6.6.0) B9 Animation Modules (B9AnimationModules v1.7.0) B9 Part Switch (B9PartSwitch v2.20.0) BahamutoD Animation Modules (BDAnimationModules 1:v0.6.7.1) BDArmory Plus (BDArmoryForRunwayProject 2:v1.9.0.0) BDynamics Mk22 Cockpits (BDynamicsMk22Cockpits 1.1) Benjee10 sharedAssets (Benjee10-SharedAssets v0.2.2) Bluedog Design Bureau (BluedogDB v1.14.0) Breaking Ground (BreakingGround-DLC 1.7.1) ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.22) Community Category Kit (CommunityCategoryKit v112.0.1) Community Resource Pack (CommunityResourcePack v112.0.2-bleeding-edge.1) Community Tech Tree (CommunityTechTree 1:3.4.5) Contract Configurator (ContractConfigurator v2.11.1.0) Cryo Tanks (CryoTanks 1.6.6) Cryo Tanks Core (CryoTanks-Core 1.6.6) DE_IVAExtension (DE-IVAExtension v1.2.0) Deferred (Deferred 1.2.6.0) Deployable Engines Plugin (DeployableEngines 1.3.1) DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.23) Dynamic Battery Storage (DynamicBatteryStorage 2:2.3.6.0) Editor Extensions Redux (EditorExtensionsRedux 3.4.6.1) Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.2) Far Future Technologies (FarFutureTechnologies 1.4.2) Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.16.1.2) Filter Extensions - Plugin (FilterExtensions 3.2.9) Firefly (Firefly 1.0.0.0) Firespitter Core (FirespitterCore v7.17) Firespitter Resources config (FirespitterResourcesConfig v7.17) Flight Manager for Reusable Stages (FMRS) Continued (FMRSContinued 1.2.9.5) FreeIva (FreeIva 0.2.19.0) Hab Tech Props (HabTechProps v0.2.0) HabTech2 (HabTech2 1.0.0) Harmony 2 (Harmony2 2.2.1.0) HeapPadder (HeapPadder 0.0.2.4) Heat Control (HeatControl 0.6.2) ht Robotics (HabTechRobotics v1.0.1) Kerbal Actuators (KerbalActuators v1.9.0) Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.5) Kerbal Foundries2 (KerbalFoundriesContinued 2.4.8.18) Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.8.4.0) Kerbal Reusability Expansion (SpaceXLegs 2.9.3) Konstruction (Konstruction v112.0.1) Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-223) KSP Community Fixes (KSPCommunityFixes 1.36.1) KSP Community Part Modules (KSPCommunityPartModules v0.4.0) KSP Wheel (KSPWheel 1:0.16.14.33) KSPBurst (KSPBurst v1.5.5.1) Mark IV Spaceplane System (MarkIVSpaceplaneSystem 3.2.1) MechJeb 2 (MechJeb2 2.14.3.0) Mk2 Stockalike Expansion (Mk2Expansion 2:1.9.1.4) Mk3 Stockalike Expansion (Mk3Expansion 1.6.1.4) ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0) Module Manager (ModuleManager 4.2.3) Near Future Aeronautics (NearFutureAeronautics 2.1.2) Near Future Construction (NearFutureConstruction 1.3.3) Near Future Electrical (NearFutureElectrical 2.0.1) Near Future Electrical Core (NearFutureElectrical-Core 2.0.1) Near Future Exploration (NearFutureExploration 1.1.3) Near Future IVA Props (NearFutureProps 1:0.7.2) Near Future Launch Vehicles (NearFutureLaunchVehicles 2.2.2) Near Future Propulsion (NearFuturePropulsion 1.3.6) Near Future Solar (NearFutureSolar 1.3.3) Near Future Solar Core (NearFutureSolar-Core 1.3.3) Near Future Spacecraft (NearFutureSpacecraft 1.4.6) Parallax (Parallax 2.0.8) Parallax - Stock Planet Textures (Parallax-StockTextures 2.0.8) Parallax - Stock Scatter Textures (Parallax-StockScatterTextures 2.0.8) Physics Range Extender (PhysicsRangeExtender 1.21.0) Procedural Parts (ProceduralParts v2.6.0.0) QuizTech Aero Pack (QuizTechAeroPackContinued 1.3.15.1) RasterPropMonitor (RasterPropMonitor 1:v1.0.2) RasterPropMonitor Core (RasterPropMonitor-Core 1:v1.0.2) Real Plume (RealPlume 2:v13.3.2) Real Plume - Stock Configs (RealPlume-StockConfigs v4.0.8) RecoveryController (RecoveryController 0.0.4.2) ReStock (ReStock 1.5.1) ReStock+ (ReStockPlus 1.5.1) Resurfaced (Resurfaced v1.2) Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.2) Rocket Sound Enhancement (RocketSoundEnhancement 0.9.11) Rocket Sound Enhancement - Default (RocketSoundEnhancement-Config-Default 1.3.0) Scatterer (Scatterer 3:v0.0878) Scatterer Default Config (Scatterer-config 3:v0.0878) Scatterer Sunflare (Scatterer-sunflare 3:v0.0878) Shabby (Shabby 0.4.0) Simple Adjustable Fairings - Plugin (SimpleAdjustableFairings v1.12.0) SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0) Space Dust (SpaceDust 0.5.5) SpaceTux Library (SpaceTuxLibrary 0.0.8.6) Stock Waterfall Effects (StockWaterfallEffects 0.8.0) Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.11) Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.11) SXTContinued (SXTContinued 2:0.3.29.9) System Heat (SystemHeat 0.8.1) System Heat - Resource Converter Configuration (SystemHeat-Converters 0.8.1) Tantares - Soviet Spacecraft (NewTantares v27.0) Textures Unlimited (TexturesUnlimited 1.6.2.28) The Janitor's Closet (JanitorsCloset 0.3.9) Toolbar Controller (ToolbarController 1:0.1.9.11) Trajectories (Trajectories v2.4.5.3) TUFX (TUFX 1.1.0) TweakScale Rescaled (TweakScaleRescaled 3.2.4) TweakScale Rescaled Redistributable (TweakScaleRescaled-Redist 3.2.4) TweakScale Rescaled SafetyNet (TweakScaleRescaled-SafetyNet 3.2.4) USI Core (USI-Core v112.0.1) USI Exploration Pack (USI-EXP v112.0.1) USI Kolonization Systems (MKS/OKS) (UKS 1:v112.0.1) USI Tools (USITools v112.0.1) VaporCones (VaporCones 1.2.0) Waterfall - Restock (WaterfallRestock 0.2.3) Waterfall Core (Waterfall 0.10.3) WaypointManager (WaypointManager 2.8.4.4)
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Hey everyone, a few months ago we showed off an alpha version of our mod manager for KSP2 (previously known as 2KAN). We have returned with our newest version, which is a complete rework from the ground up using C#. This new version brings some much needed uplift in both performance and looks, we've also added a few QoL changes, as well as themes support. We are also actively working on integrating KSP 1 support which we will release as an update at a later date. If you'd like to check it out, you can find it on our GitHub page. We are also looking for some people to test our MacOS and Linux versions as we have only done limited testing on these platforms, if you're interested, drop by our community discord channel. The project is fully open-sourced, so if you run into to any bugs or have anything you'd like to add, feel free to create an issue or open a pull request on the GitHub!
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Logs Modlist Steps To Reproduce Have Bureacuracy installed Have Exploration Plus installed Take the "Do Some Science Contract" Launch a craft with science experiments on it. Recover the Science Experiment Bureaucracy I think will suddenly delete all the science you got since I think it wants to process the science? The "Do Some Science Contract" Will say that the Recover Or Transmit Science will be incomplete even though you did recover the science Strangely the contract because of I think Bureaucracy will also say that you didn't launch a vessel into the air even though I did launch a vessel into the air
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Module Manager is a pretty useful mod for practically managing mods, basically, in sarbian's words: "is mod that let you write patch file that edit other part at load time. With is you can edit squad (and other mod) part without overwriting their file." Now, again, this will mostly be for Windows. Step 1: Go to this link, and scroll down slowly to where it will say "Downloads:" And it should look like this. Link: Step 2: Find your KSP version, the latest version is pretty much 1.10, and I have that version. So I would go underneath it and click on either the zip, or dll. I do not know the differences between them but I just did zip. Step 3: When it downloads, open the location in your files. Find the zip or dll, and open it. Step 4: Now when you open it, you should see a README and a dll. Click the dll and get the GameData folder up. Now, drag the dll into the GameData folder. Step 5: Put the Module Manager dll into the GameData folder, make sure its not in any of the files inside the GameData folder. Step 6: You may now rerun KSP. If anything went wrong or didn't go as planned, please let me know so I can help you out with your problem.
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Hi, I'm new to KSP and I looked at CKAN and realised that there are a LOT of mods. Is there anywhere with a general comprehensive guide to popular mods or mod groups that work well together or what mods does anyone recommend. (Like Tech, Visual, FPS and other optimizations, QOL, Planets, et cetra) Thanks, magicoman
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I have around 650 hours in ksp. both dlcs, but no mods. my computer is a MacBook Air which I don't know how well it would handle any mods that have major effects on any part of the computer. I want some cool mods that would spice up the ksp1 experience without strain on my computer, while still staying "stockalike". preferably anything that helps graphics that won't cause my computer to explode, space station parts, planetary base parts, maybe even a mod that makes Kerbals more like humans in that they need to do human things like eat and sleep and walk around. even if I didn't list it, If you know a mod that's cool and not too far from the base game , please share. apologies for the horrendously formed sentences.
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its not on the ckan, spacedock or even google. im starting to get getting concerned
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- whackakerbal
- ksp 1 mods
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Hello guys, I'm currently building some Planes but i actually want to use those on our Planet. Is there any mod that provides the Real earth with Ground Graphics and landing sides for Airports around the world? Also if there's some mod that adds Real buildings form Google Maps as example that would be so cool, but just a realistic Earth would be enough. Thanks
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Why I ask other than CKAN is because I got a bug that caused CKAN just to malfunction completely. After uninstalling some of the mods on CKAN because they either collided with other mods or just made the game completely unplayable, caused the entire thing to just go kaput. (I tried to fix it, just nothing I did didn't work.) Extra things to check for; 1. Is the app/website viable with good moderation? 2. Is it easy to use (e.g. automatically puts the mods into the correct folder for you and doesn't have too many bugs that make the thing unusable)? 3. Does it overall have good enough with a decently sized amount of mods? I hope this isn't too much to ask for, of course it doesn't HAVE to tick all of those boxes, I just want a reliable and efficient mod website or app to use. Thanks in advance, if anyone sees this.
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Hi. I recently borked beautifully on naming an Add'On of mine because I didn't knew about the abbreviation adopted for an Add'On, and now I want to prevent this mishap from happening again. So I'm asking for the Forum most used abbreviations for the Add'Ons. This is what I got to this time: AAP Atmospheric Autopilot AAW Arc Aerospace's Wyvern (*) APP Airplane Plus APUS Aerospace Passenger & Utility System ARP Alternate Resource Panel ATM Active Texture Management AVC Addon Version Checker AVP Astronomer's Visual Pack B9PS B9 Part Switch B9PW B9 Procedural Wings BARIS Building A Rocket Isn't Simple BDA BDArmory BDB Bluedog Design Bureau BDBNIC BDB Now In Colors BFS Banana for Scale BH Beyond Home BOMP Bolt-On Mission Probes BOSS Bolt-On Screenshot System BTSM Better Than Starting Manned CA Cormorant Aeronology CC Configurable Containers CCK Community Category Kit CCK Community Category Kit CL Comfortable Landing CLS Connected Living Spaces CNAR Completely Non-Aggressive Rocketry CRE Commonwealth Rocketry Establishment CRP Community Resource Pack CTT Community Tech Tree CTTP Community Terrain Texture Pack CWA Cold War Aerospace CxA CxAerospace (Station Parts) DART D.A.R.T. (Double Asteroid Redirection Test) Range Challenge DMOS DMagic Orbital Science DOE Distant Objects Enhancement DPAI Docking Port Alignment Indicator DRE Deadly Re-Entry DSEV Deep Space Exploration Vessels EER Editor Extensions Redux EL Extraplanetary Launchpads EVE Environmental Visual Enhancements EVS Easy Vessel Switch FAR Ferram Airspace Research FFT Far Future Technologies FMRS Flight Manager for Reusable Stages FS Firespitter FSX Firespitter Extended (*) FTE Fuel Tank Expansion FUR Feline Utility Rovers GAP Give Aircraft a Purpose GC Global Construction GEP Grannus Expansion Pack GPP Galileo's Planet Pack GT Gravity Turn Continued HE Hangar Extender HEE Hangar Extender Extended HGR Home Grown Rockets HLA Hooligan Labs Airships HT Benjee’s HabTech (*) HT Benjee’s HabTech (*) HT2 Benjee’s HabTech 2 (*) HT2 Benjee’s HabTech 2 (*) IFS Interstellar Fuel Switch IL Indicator Lights IR Infernal Robotics IR/N Infernal Robotics/Next (*) IRCS Internal RCS JFA JebFarAway JNSQ JNSQ (Je Ne Sais Quio) Planet Pack KA Kerbal Atomics KAC Kerbal Alarm Clock KAS Kerbal Attachment System KAX Kerbal Aircraft Expansion KCT Kerbal Construction Time KDEX Kerbal Dust EXperiment KEI Kerbal Environmental Institute KER Kerbal Engineer Redux KFS Kerbal Flying Saucers KHI Kerbal Historical Institute KIFA Kerbal Inventory for All KIS Kerbal Inventory System KISS Kerbal Improved Save System KJR Kerbal Joing Reinforcement KK Kerbal Konstructs KKP Capsule Corp. Kerbal Kolonization Program KMP Kerbal Multiplayer KOOSE Kerbal Orbital Operations Safety Equipment KOP Kopernicus KOPEX Kopernicus Expansion KPBS Kerbal Planetary Base Systems KRE Kerbal Reusability Expansion KSOS Kerbin Shuttle Orbiter System KSPRC KSP Renaissance Compilation KSR Kerbinside Remastered KSRSS Kerbal Size Real Solar System KVASS Kerbal Very Simplified Simulation And Planning KVV Kronal Vessel Viewer KW KW Rocketry KWP Kerbal Weather Project KWT Kerbal Wind Tunnel LBPP Large Boat Parts Pack (*) LLL Lack Luster Labs M2X Mk2 Expansion M3X Mk3 Expansion MAS MoarDV Avionics Systems MCE Mission Controller Extended MFI Modular Flight Integrator MFT Modular Fuel Tanks MJ2 Mech Jeb 2 MLP Modular Launch Pads MPE Minor Planets Expansion MPR Moderately Plane Related (*) MRS Modular Rocket Systems MSRC Mini Sample Return Capsule NAP Neist Airliner Parts NFA Near Future Aeronautics NFC Near Future Construction (*) NFE Near Future Electrical (*) NFEX Near Future Exploration (*) NFLV Near Future Launch Vehicles (*) NFPR Near Future Propulsion (*) NFS Near Future Solar (*) NFSC Near Future Spacecraft (*) NFT Near Future Technologies OC Mk1 Open Cockpit OPM Outer Planets Mod OPR Old Parts Redux OPT OPT Space Planes OPx Outer Planets Expansion OSE OSE Workshop OSS Omega's Stockalike Structures (No Textures Required) (==) OSSNTR Omega's Stockalike Structures (No Textures Required) (==) OSUV Omega's Stockalike Utility Vehicles PBC Probes Before Crew PHP Porkjet’s Habitat Pack (*) PKMC Post Kerbin Mining Corporation PN Precise Node PRC Portable Rover Components RE Real Engines REKT Recoverable Emergency Kerbal Transport RO Realism Overhaul RP RealPlume RP-x Realistic Progression RPM Raster Prop Monitor RR Rational Resources RS Restock RS+ Restock+ (==) RSB Real Scale Boosters RSP Restock+ (==) RSS Real Solar System RT Remote Tech RT2 Remote Tech 2 SAE Stockalike Aircraft Expansion SAF Simple Adjustable Fairings SEP Surface Experiment Pack (deprecated in favor of Breaking Ground) SH SystemHeat SK Station Keeping SMCE Spanner Monkey SME Stockalike Mining Extension SMM SM Marine (*) SOCK Shuttle Orbiter Construction Kit SSPX Stockalike Station Parts Expansion (Classic) SSPXr Stockalike Station Parts Expansion Redux SSR SSR Microsat SUA Speed Unit Annex SVE Stock Visual Enhancements SVT Stock Visual Terrain SW ShadowWorks (!) SW SunkWorks (!) SWE Stock Waterfall Effects SXT Lack's Stock Extension TAC-LS TAC – Life Support TCA Throttle Controlled Avionics TDAPS TiktaalikDreaming Advanced Propulsion Systems TE Tundra Exploration TIRP Tokamak Industries Refurbished Parts (*) TLA The Life Aquatic TR Texture Replacer TRJ Trajectories (?) TRR Texture Replacer Replaced TS TweakScale TSC Tundra Space Center TSCo TweakScale Companion (*) TST Tarsier Space Tech/Telescopes TU Textures Unlimited (==) TUFX Textures Unlimited FX (==) TURD Textures Unlimited Recolour Depot UDKLD UDK Large Structural Components US Universal Storage (==) US1 Universal Storage (==) US2 Universal Storage II (==) USI Umbra Space Industries USI-LS Umbra Space Industries - Life Support USII Universal Storage II (==) USII Universal Storage II VSR Ven's Stock Revamp WBI Wild Blue Industries (all of them) WF Waterfall x-Sci [x] Science! Continued (?) Entries marked as "*" are suggestions by me, as I had the need to abbreviate these ones. Entries marked as "?" are suggestions from contributors, pending confirmation from 3rd-parties. Entries marked as "!" are collisions, and this need to be arbitrated somehow Entries marked as "==" are synonyms used to designate the same Add’On Is that list accurate? There're more entries to be added for sure, may I ask for suggestions? (better, there's a place where these abbreviations are recorded? At this time, I found this one - but user focused, and I need a more "formalised" technical list) Thanks to: @Tonka Crash @overkill13 @Nightside @Hohmannson @OrdinaryKerman @Caerfinon @antipro @OhioBob @D4RKN3R Consolidated data available on the TweakScale Companion Program's repository, a (WiP) CSV is available here.
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I want to get into career mode modding and am looking for some mods. The types of mods I want are: Better plane parts (Mk1, Mk2, Mk3) Better SSTO and rocket engines Better ion and nuclear engines New fuel types New career mission types New science tools Better colony and space station parts Better optimization (for a potato PC) Better tech tree I don't want any visual mods. Should I use TURD or Lazy Paint for coloring? Can you guys help? I'm new to modding.
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Downloaded a LOT of mods, but I never went interplanetary (and interstellar too). So, what mods are capable of having OPM (If not, ok)?
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- planet packs
- beginer
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That Other Space Race A modded KSP race to the stars in a 2.5x scale system. I, along with a number of fellows from the excellent discord server That Other Server² will be competing with one another to explore the solar system with the final milestone being settling Laythe. Guided by the Career Evolution Contract Pack (as outdated as it is) we will have a series of milestones to complete, leading up to last goal, which is to build a base on laythe, which is then capable of constructing and launching a vessel that can take its crew to Kerbin. The mods we're using are as follows: Our competing space programs are as follows: [TBD, people need to get them together] If you'd like to join with your own space program, then go ahead! I'll add your program to the OP. Let the best space program win!
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Does anyone know if the way science definitions are processed in KSP has changed in recent versions? I'm asking because some planet mods, like Extrasolar and RSS, at least in my computer, don't show their customized science definitions, and they definitely were working properly in much older versions. The strange thing is, some mods' definitions, like OPM, work perfectly. Maybe they were updated and the others weren't? Has anyone else been having this issue? I'm using version 1.12.5 by the way!
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- extrasolar
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I've installed BDB on my computer and it works pretty well, exept for an issue with the interiors of the capsules: some parts of the interiors like the white demarcation lines between buttons and switches in the MLEM as well as the speed green display keep flickering and flashing, appearing and disappearing quickly. Does somebody know how to fix it?
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Launch Pad is a CKAN Client written for macOS. It allows you to download and install mods for Kerbal Space Program, including dependencies. If you play KSP on a Mac, and find it hard to use the official CKAN application using monodevelop, give Launch Pad a try! The app is still being developed, so while you can install most mods with it, you can't upgrade them right now. The app uses the original CKAN Metadata Repository, so all mods that are available on CKAN are also available in here. I'd LOVE for some adventurous Mac users to try it out and leave feedback though. More Information on GitHub Download the latest Alpha Version Submit Bugs and Feature Request Before trying out Launch Pad, I'd recommend creating a backup of your KSP directory, simply because it's still alpha software. If you have any question regarding how to install and use the app, please feel free to ask
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I tried to create a planet with Kopernicus, but the planet seems to be completely black and invisible. Config below: