FunnelVortex Posted October 27, 2016 Share Posted October 27, 2016 6 hours ago, Valles Marineris said: Very nice work ! Sorry if the question has already been asked but will there be an update for Scatterer and any add on for clouds? Thank you in advance @Nansuchao is working on it. He's waiting for the offical 1.2 release of New Horizons before he releases the EVE/Scatterer configs. Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted October 27, 2016 Share Posted October 27, 2016 12 hours ago, Valles Marineris said: Very nice work ! Sorry if the question has already been asked but will there be an update for Scatterer and any add on for clouds? Thank you in advance It will, I'm working on it, just be patient. Quote Link to comment Share on other sites More sharing options...
Streetwind Posted October 27, 2016 Share Posted October 27, 2016 Looks like Kopernicus just put out an update with a new way to make reparenting Kerbin work. Should be a huge boon to New Horizons, especially after 1.2 made the bugs with the old reparenting method worse. Quote Link to comment Share on other sites More sharing options...
nate90909 Posted October 27, 2016 Share Posted October 27, 2016 Watching this with a lot of interest. I remember playing with new horizons a few versions ago, and I'm looking forward to visiting it again in 1.2! Might do a industrial career with virtually all funding from selling resources instead of contracts. Quote Link to comment Share on other sites More sharing options...
Lemcal Kerman Posted October 28, 2016 Share Posted October 28, 2016 (edited) I can't load this mod at all. When I try to use it I end up with the stock system. I'm only using this mod and Kopernicus at KSP version 1.1.0 Edited October 28, 2016 by Lemcal Kerman typo Quote Link to comment Share on other sites More sharing options...
danfarnsy Posted October 29, 2016 Share Posted October 29, 2016 2 hours ago, Lemcal Kerman said: I'm only using this mod and Kopernicus at KSP version 1.1.0 Which version of Kopernicus? Which version of New Horizons? Kopernicus disables itself if run in a version of KSP it wasn't built for. At least, it did for the versions you're talking about. Example: Kopernicus 1.0.3 was the first version built for KSP 1.1.2, so running that version (or later) of Kopernicus in KSP 1.1.0 will not work. I'm not sure where you can find a KSP 1.1.2 version, but the latest version of NH (v2.0) was built for the (coincidentally numbered) version 1.1.2 of Kopernicus running in KSP 1.1.2. Quote Link to comment Share on other sites More sharing options...
ayli Posted October 29, 2016 Share Posted October 29, 2016 Just tried out New Horizons with the latest Kopernicus release. After patching kerbin.cfg, my somewhat limited testing indicates that everything is working as expected! Although I'd recommend waiting for the official New Horizons patch, if anyone wants to manually patch and test a bit more, you can replace the contents of your kerbing.cfg in the New Horizons folder with the following: @Kopernicus:NEEDS[!GalacticNeighborhood]:AFTER[Kopernicus] { @Body[Kerbin] { @Properties { sphereOfInfluence = 6000000 initialRotation = 55 } @Orbit { semiMajorAxis = 5.4302e+7 inclination = 0 eccentricity = 0 longitudeOfAscendingNode = 0 meanAnomalyAtEpoch = 0 epoch = 0 } PostSpawnOrbit { referenceBody = Sonnah } } } I think the other planets/moons do not need to be patched. I only tried the Mun, but patching it in a similar manner resulted in being unable to enter its SOI (not sure if that is intended behavior). I haven't tested with bodies other than Kerbin/Mun (and Sonnah, to the extent needed to get from Kerbin to Mun). Quote Link to comment Share on other sites More sharing options...
KillAshley Posted November 23, 2016 Author Share Posted November 23, 2016 Quote Link to comment Share on other sites More sharing options...
Streetwind Posted November 30, 2016 Share Posted November 30, 2016 *stealthily positions a spy satellite over @KillAshley's home...* Quote Link to comment Share on other sites More sharing options...
Epicdreamer Posted December 3, 2016 Share Posted December 3, 2016 (edited) *quietly studying the data coming of the spy sattelite...* Edited December 3, 2016 by Epicdreamer Quote Link to comment Share on other sites More sharing options...
Streetwind Posted December 4, 2016 Share Posted December 4, 2016 Hey now, citizen! This is classified government data! Get out of here before I'll have you arrested for... ummm... undue excitement! Quote Link to comment Share on other sites More sharing options...
FunnelVortex Posted December 6, 2016 Share Posted December 6, 2016 Are any new planets or moons coming for the new update? Perhaps a reimplementation of Lave? Quote Link to comment Share on other sites More sharing options...
Micro753 Posted December 7, 2016 Share Posted December 7, 2016 Does this mod have custom ribbons for Final Frontier? If not, how much effort would it take to implement? I'd be willing to try, but I can't seem to find a wiki/tutorial about this. Does anyone know how to get started/where to find help about this? Quote Link to comment Share on other sites More sharing options...
Therlun Posted December 8, 2016 Share Posted December 8, 2016 (edited) I didn't play much KSP when 2.0 of New Horizons came out, I really liked the earlier versions looking forward to trying out the latest version. Thanks for creating it. Edited December 8, 2016 by Therlun Quote Link to comment Share on other sites More sharing options...
SAS123 Posted December 9, 2016 Share Posted December 9, 2016 It's Coming!!!! This mod is what gave me thought into what if earth were in orbit around a Saturn-like Gas giant. Can't wait for the next edition of this mod. You rule @KillAshley! You have always been my favourite Custom Kerbol System creator. Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted December 9, 2016 Share Posted December 9, 2016 (edited) 1 hour ago, SAS123 said: Kerbol every time somebody calls the sun Kerbol a puppy dies. are you happy now? Spoiler Edited December 9, 2016 by Sigma88 Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted December 10, 2016 Share Posted December 10, 2016 If anyone's curious, as soon as the 1.2.x update is released I'm starting a career game with NH at 6.4x scale over in mission reports. Quote Link to comment Share on other sites More sharing options...
Andem Posted December 12, 2016 Share Posted December 12, 2016 On 12/9/2016 at 5:28 AM, Sigma88 said: every time somebody calls the sun Kerbol a puppy dies. are you happy now? Hide contents Completely 100% worth it. Quote Link to comment Share on other sites More sharing options...
Planetace Posted December 15, 2016 Share Posted December 15, 2016 Quote Link to comment Share on other sites More sharing options...
Jebadiah Kerban Posted December 17, 2016 Share Posted December 17, 2016 is it updated for 1.2? looking really nice Quote Link to comment Share on other sites More sharing options...
FunnelVortex Posted December 17, 2016 Share Posted December 17, 2016 8 hours ago, Jebadiah Kerban said: is it updated for 1.2? looking really nice Not officially, but it will still work in 1.2 as long as you have the latest version of Kopernicus (using it in 1.2 right now). But while the planet pack is still playable, it has some drawbacks but nothing too game breaking. For one, trying to apply Scatterer and EVE configs won't work until it is updated to 1.2, and there is a bug where all you see is a void when you're in the KSC overview (although forum user @ayli posted a config in the thread above that fixes this issue). Quote Link to comment Share on other sites More sharing options...
SAS123 Posted December 21, 2016 Share Posted December 21, 2016 i am getting ultra ready to play this mod again Quote Link to comment Share on other sites More sharing options...
Tynrael Posted December 26, 2016 Share Posted December 26, 2016 Wow, KSP has changed. All these new menu options and settings, 64-bit native support! The thing that really surprised me was how much New Horizons has changed though, I didn't expect much more than texture and terrain changes with the improvement of Kopernicus. I dusted off my old game and can't really see myself continuing it, NH today isn't the same as 15 months ago. I do have over 100 hours of footage though and I might as well finish what I started (in some sense at least)! I may see how successful I am at getting a sept 2015 version of NH and Kopernius running in a 12/26/16 newly modded version of current KSP haha. Quote Link to comment Share on other sites More sharing options...
Malich Posted December 31, 2016 Share Posted December 31, 2016 Welp, KSP just ate my current save game so i think I shall wait for NH to update and then start again when it does! Quote Link to comment Share on other sites More sharing options...
The White Guardian Posted December 31, 2016 Share Posted December 31, 2016 Just now, Malich said: Welp, KSP just ate my current save game so i think I shall wait for NH to update and then start again when it does! First rule of modding: always back up your saves. I'm not sure why that's not so commonly known here, I used to install Minecraft mods back when I still played that, and every mod I downloaded had it posted in a font size of at least 70: "WHATEVER YOU DO, ALWAYS BACK UP YOUR SAVES" If I may ask, how did KSP 'eat' your current save game? Quote Link to comment Share on other sites More sharing options...
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