Manwith Noname Posted February 20, 2016 Share Posted February 20, 2016 4 hours ago, blackrack said: Next version is looking quite good I'm not going to be that guy......I'm not going to be that guy.....I'm not going to be that guy...... Damn it.... GIVE IT TO ME NOW! Quote Link to comment Share on other sites More sharing options...
haev Posted February 20, 2016 Share Posted February 20, 2016 5 minutes ago, Manwith Noname said: I'm not going to be that guy......I'm not going to be that guy.....I'm not going to be that guy...... Damn it.... GIVE IT TO ME NOW! Right? This looks stunning. Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 20, 2016 Author Share Posted February 20, 2016 (edited) @rbray89 This paper more or less describes your idea for adapting the godrays to the cloud shadows and for getting around that issue with the gaps, and also more or less my idea for additive blending and using backfaces and frontfaces: http://www.cse.chalmers.se/~uffe/volumetricshadows.pdf 5 hours ago, Manwith Noname said: I'm not going to be that guy......I'm not going to be that guy.....I'm not going to be that guy...... Damn it.... GIVE IT TO ME NOW! It will be ready Soon (TM) Edited February 20, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
SkyKaptn Posted February 20, 2016 Share Posted February 20, 2016 13 hours ago, blackrack said: Next version is looking quite good What witchcraft is this? Quote Link to comment Share on other sites More sharing options...
rbray89 Posted February 20, 2016 Share Posted February 20, 2016 13 hours ago, blackrack said: @rbray89 This paper more or less describes your idea for adapting the godrays to the cloud shadows and for getting around that issue with the gaps, and also more or less my idea for additive blending and using backfaces and frontfaces: http://www.cse.chalmers.se/~uffe/volumetricshadows.pdf It will be ready Soon (TM) Very cool! I'll have to give this a read. Quote Link to comment Share on other sites More sharing options...
Imasundaj Posted February 20, 2016 Share Posted February 20, 2016 On 2/12/2016 at 3:27 PM, Joco223 said: @Elthy @blackrack Ok, im back at my PC with R9 280X and these are the glitches im getting: http://imgur.com/zxS4ylP On 2/13/2016 at 1:15 AM, lagcity613 said: -I'm on 64-bit WINDOWS. Warning, take it with a grain of salt...- I'm getting the exact same effect with 64k, and only with 64k. GTX 970, 4gb vram. Hey guys, I have an Asus R9 280X as well and I have the same glitches. Any solution to this? I tried different settings in crimson, different settings in KSP, but nothing helped. Quote Link to comment Share on other sites More sharing options...
Manwith Noname Posted February 20, 2016 Share Posted February 20, 2016 (edited) 13 hours ago, blackrack said: It will be ready Soon (TM) Heh, I was just being silly. All good things come to those who wait... Edited February 20, 2016 by Manwith Noname Quote Link to comment Share on other sites More sharing options...
Elthy Posted February 20, 2016 Share Posted February 20, 2016 Do SRB exhaust clouds also cause such godrays? Quote Link to comment Share on other sites More sharing options...
Cooboo Posted February 21, 2016 Share Posted February 21, 2016 (edited) Hey I can't seem to access the menu any reason why?? Edit: Never mind I got it don't worry Edited February 21, 2016 by Cooboo Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 21, 2016 Author Share Posted February 21, 2016 8 hours ago, Imasundaj said: Hey guys, I have an Asus R9 280X as well and I have the same glitches. Any solution to this? I tried different settings in crimson, different settings in KSP, but nothing helped. Don't really know how to fix that one. 4 hours ago, Elthy said: Do SRB exhaust clouds also cause such godrays? That would be asking too much. Quote Link to comment Share on other sites More sharing options...
skykooler Posted February 21, 2016 Share Posted February 21, 2016 2 hours ago, blackrack said: That would be asking too much. I did note that the ship itself seemed to be casting godrays in one of the webms. I suppose exhaust clouds would be more difficult, given their transparency. Quote Link to comment Share on other sites More sharing options...
cobbman11 Posted February 21, 2016 Share Posted February 21, 2016 No pre-release demands this time, @blackrack? Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 21, 2016 Author Share Posted February 21, 2016 (edited) 15 hours ago, skykooler said: I did note that the ship itself seemed to be casting godrays in one of the webms. I suppose exhaust clouds would be more difficult, given their transparency. Well, the transparency could be worked around. The issue is that they render as screen-facing quads (I think) which I can't work with, now if you'd render them as spheres that'd work but also make them kill the performance (probably). 1 hour ago, cobbman11 said: No pre-release demands this time, @blackrack? I still have some things to figure out then I'll probably make a public release of some sort. Edited February 21, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
AbacusWizard Posted February 21, 2016 Share Posted February 21, 2016 (edited) These look amazing! Looking forward to seeing the upcoming version in action. I've been having one strange issue with the appearance of Kerbin in the current version: there's this very wide halo of what I presume is supposed to be the glow of the atmosphere, but it's appearing well beyond the atmosphere. This appears in both main view and map view (but not in the tracking station); when the focus is further away from Kerbin, the halo distorts oddly depending on what angle the camera is pointed at: Any idea what's causing this or what settings I might try changing in the debug menu to fix it? If it helps, I'm running KSP 1.0.5 on a Mac and also using EnvironmentalVisualEnhancements and PlanetShine. Edited February 21, 2016 by AbacusWizard Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 21, 2016 Author Share Posted February 21, 2016 (edited) 1 hour ago, AbacusWizard said: These look amazing! Looking forward to seeing the upcoming version in action. I've been having one strange issue with the appearance of Kerbin in the current version: there's this very wide halo of what I presume is supposed to be the glow of the atmosphere, but it's appearing well beyond the atmosphere. This appears in both main view and map view (but not in the tracking station); when the focus is further away from Kerbin, the halo distorts oddly depending on what angle the camera is pointed at: Any idea what's causing this or what settings I might try changing in the debug menu to fix it? If it helps, I'm running KSP 1.0.5 on a Mac and also using EnvironmentalVisualEnhancements and PlanetShine. Which version of scatterer are you on? Edited: try this file: https://mega.nz/#!qEhECLYB!7lW3Uy1-HVzMz0Xf6RjHpQ9v46wvh4fBy3qIl8xEd2s Edited February 21, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
AbacusWizard Posted February 22, 2016 Share Posted February 22, 2016 That file replacement seems to have done the trick; thanks! (If you still need to know: I'm using the current version of scatterer; I downloaded it earlier today.) Quote Link to comment Share on other sites More sharing options...
blackrack Posted February 24, 2016 Author Share Posted February 24, 2016 (edited) New version is uploading. RSS seems to have pretty bad z-fighting so you might want to avoid this version if you're on RSS until I get it fixed. Godrays are disabled by default but can be enabled from the main menu. Eclipses (sky and orbit only), custom lens flare shader and terrain shadows are also included. Full changelog is in the OP. Have fun. Edited February 24, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
cobbman11 Posted February 24, 2016 Share Posted February 24, 2016 1 hour ago, blackrack said: New version is uploading. RSS seems to have pretty bad z-fighting so you might want to avoid this version if you're on RSS until I get it fixed. Godrays are disabled by default but can be enabled from the main menu. Eclipses (sky and orbit only), custom lens flare shader and terrain shadows are also included. Full changelog is in the OP. Have fun. YES! I got home from a long day at work and this is just what I was hoping to see. Quote Link to comment Share on other sites More sharing options...
haev Posted February 24, 2016 Share Posted February 24, 2016 2 hours ago, blackrack said: New version is uploading. RSS seems to have pretty bad z-fighting so you might want to avoid this version if you're on RSS until I get it fixed. Godrays are disabled by default but can be enabled from the main menu. Eclipses (sky and orbit only), custom lens flare shader and terrain shadows are also included. Full changelog is in the OP. Have fun. Awesome! The water artifacts are gone for me as well (HD7950)! Quote Link to comment Share on other sites More sharing options...
Elthy Posted February 24, 2016 Share Posted February 24, 2016 Yeah, they are gone for me, too! So awesome! Quote Link to comment Share on other sites More sharing options...
theonegalen Posted February 24, 2016 Share Posted February 24, 2016 It looks really good, but I feel the scattering effect itself is a little strong at low altitudes, so I modified the postprocessing alpha a bit. Also, it freaks out when I alt-Tab out to type here. Quote Link to comment Share on other sites More sharing options...
HK-47 Posted February 24, 2016 Share Posted February 24, 2016 (edited) I just want to say thank you Blackrack. I've been playing this game for 3 years off and on, lurked on the forums on a regular basis the whole time without ever posting anything. You've truly taken this game to a whole new level graphically. It would have been incredibly hard to imagine KSP ever looking this good when I first started. It's amazing what a proper atmosphere, oceans, shadows, flares, eclipses, and godrays have added to the experience. I think you've changed everyones expectations of what KSP can be and I hope Squad takes notice, as you deserve some serious credit for the work you've done adapting Proland to this. I can't wait to see the updates you continue to put out. Know that you have so many people grateful for the time you've put in. - Andy Edited February 24, 2016 by HK-47 imgur album got wonky Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted February 24, 2016 Share Posted February 24, 2016 @HK-47 That album is simply stunning, thanks for coming out of lurk mode to share it. Quote Link to comment Share on other sites More sharing options...
Delta_8930 Posted February 24, 2016 Share Posted February 24, 2016 @HK-47 what other mods are you using to get the cloud effects and the Milky Way Galaxy? Quote Link to comment Share on other sites More sharing options...
HK-47 Posted February 24, 2016 Share Posted February 24, 2016 3 hours ago, Red Iron Crown said: @HK-47 That album is simply stunning, thanks for coming out of lurk mode to share it. Thanks @Red Iron Crown, my pleasure. 2 hours ago, Delta_8930 said: @HK-47 what other mods are you using to get the cloud effects and the Milky Way Galaxy? Here's my list if you want to take a look: Mod List Quote Link to comment Share on other sites More sharing options...
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