Theysen Posted March 3, 2016 Share Posted March 3, 2016 4 minutes ago, blackrack said: Does mapview ever work at all? Which version of the mod are you on? No, not in RSS for me. It's always this tiny spot. Tested with latest SpaceDock download and the version you posted a page ago. Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 3, 2016 Author Share Posted March 3, 2016 2 minutes ago, Theysen said: No, not in RSS for me. It's always this tiny spot. Tested with latest SpaceDock download and the version you posted a page ago. I really don't see any reason why it would work in stock but not RSS, even with default sunflare size I still see the flare in map view in RSS. If you don't see the sunflare at all in mapview you have a big problem. Which other mods are you using? Which config are you using for scatterer with RSS? Quote Link to comment Share on other sites More sharing options...
Theysen Posted March 3, 2016 Share Posted March 3, 2016 2 minutes ago, blackrack said: I really don't see any reason why it would work in stock but not RSS, even with default sunflare size I still see the flare in map view in RSS. If you don't see the sunflare at all in mapview you have a big problem. Which other mods are you using? Which config are you using for scatterer with RSS? Just downloaded from SpaceDock, unchanged configs, I just changed the celestial name to Earth, using Directx9. There is nothing in the Mapview. -Kopernicus -Real Solar System -RSS Textures (2k resolution) -scatterer -Module Manager Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 3, 2016 Author Share Posted March 3, 2016 1 minute ago, Theysen said: Just downloaded from SpaceDock, unchanged configs, I just changed the celestial name to Earth, using Directx9. There is nothing in the Mapview. -Kopernicus -Real Solar System -RSS Textures (2k resolution) -scatterer -Module Manager Right, you have a ton of nullrefs in the log, you should at least start by looking at the log. Change the scattererCelestialBodies section in your planetsList.cfg to this scattererCelestialBodies { Item { celestialBodyName = Earth transformName = Kerbin loadDistance = 5E+07 unloadDistance = 1E+08 hasOcean = True eclipseCasters { Item = Moon } } } In other words, remove all the celestial bodies that aren't actually in RSS. Next rename the Kerbin folder to Earth, that should do it. Quote Link to comment Share on other sites More sharing options...
Theysen Posted March 3, 2016 Share Posted March 3, 2016 5 minutes ago, blackrack said: Right, you have a ton of nullrefs in the log, you should at least start by looking at the log. Change the scattererCelestialBodies section in your planetsList.cfg to this scattererCelestialBodies { Item { celestialBodyName = Earth transformName = Kerbin loadDistance = 5E+07 unloadDistance = 1E+08 hasOcean = True eclipseCasters { Item = Moon } } } In other words, remove all the celestial bodies that aren't actually in RSS. Next rename the Kerbin folder to Earth, that should do it. That's exactly how I've set it up, I should have mentioned that. It's the reason I am posting at all, because up to this issue there has never been a problem with your work I couldn't adapt in RSS. And unfortunately after double checking there's still no flare in the mapview or inflight. If it works on your end then I will stop bothering, it might be a temporary thing on my side then. Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 3, 2016 Author Share Posted March 3, 2016 (edited) 1 minute ago, Theysen said: That's exactly how I've set it up, I should have mentioned that. It's the reason I am posting at all, because up to this issue there has never been a problem with your work I couldn't adapt in RSS. And unfortunately after double checking there's still no flare in the mapview or inflight. If it works on your end then I will stop bothering, it might be a temporary thing on my side then. You have something wrong in the planetsList, really, there are nullrefs in the log in the fixDrawOrders() method. The sunflare only updates after the draw orders are fixed, post your planetsList file here. Edited March 3, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Theysen Posted March 3, 2016 Share Posted March 3, 2016 (edited) 5 minutes ago, blackrack said: You have something wrong in the planetsList, really, there are nullrefs in the log in the fixDrawOrders() method. The sunflare only updates after the draw orders are fixed, post your planetsList file here. scattererCelestialBodies { Item { celestialBodyName = Earth transformName = Kerbin loadDistance = 5E+07 unloadDistance = 1E+08 hasOcean = True eclipseCasters { Item = Moon } } } Of course, Kerbin folder is renamed to Earth Edited March 3, 2016 by Theysen Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 3, 2016 Author Share Posted March 3, 2016 (edited) 44 minutes ago, Theysen said: Of course, Kerbin folder is renamed to Earth Ok hold on, I'm going to download RSS again and check. Edited: @Theysen I'm not sure if I had an outdated build of RSS earlier or if I broke something without noticing but this should fix it: https://mega.nz/#!yNZ3QSiR!v6ubutztkYOk2_cEip6uH-itMw1OiRo1IuK0fv6NDQU If you get any other issues or if you start getting new ones report them also. Edited March 4, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Theysen Posted March 4, 2016 Share Posted March 4, 2016 49 minutes ago, blackrack said: Ok hold on, I'm going to download RSS again and check. Edited: @Theysen I'm not sure if I had an outdated build of RSS earlier or if I broke something without noticing but this should fix it: https://mega.nz/#!yNZ3QSiR!v6ubutztkYOk2_cEip6uH-itMw1OiRo1IuK0fv6NDQU If you get any other issues or if you start getting new ones report them also. I'll Check when i wake up! It might be, there was a new RSS Version released almost simultaneously with the scatterer update, so unlucky coincidence Will do so, awesome Quote Link to comment Share on other sites More sharing options...
stratochief66 Posted March 4, 2016 Share Posted March 4, 2016 (edited) thanks @blackrack and @Theysen for looking into this deeper. I haven't found the time to test with the minimum install and post better info & logs. By the sweet beard of Zeus, that new dll worked in both map mode AND in RSS space! Edited March 4, 2016 by stratochief66 Quote Link to comment Share on other sites More sharing options...
daniel l. Posted March 4, 2016 Share Posted March 4, 2016 Does the scatterer sun flare work outside the atmosphere? Quote Link to comment Share on other sites More sharing options...
V8jester Posted March 4, 2016 Share Posted March 4, 2016 (edited) 51 minutes ago, daniel l. said: Does the scatterer sun flare work outside the atmosphere? Build rocket, launch...... look around (Yes it works) Also look at pictures posted by other users like sashan for instance Edited March 4, 2016 by V8jester Quote Link to comment Share on other sites More sharing options...
daniel l. Posted March 4, 2016 Share Posted March 4, 2016 Just now, V8jester said: Build rocket, launch...... look around (Yes it works) Awesome! Does it support kopernicus stars? Quote Link to comment Share on other sites More sharing options...
stratochief66 Posted March 4, 2016 Share Posted March 4, 2016 (edited) I noticed that the sun flashed strobe-like shortly during sunrise, and possibly the moon as well when visible from the pad during a daytime launch. @Theysen might be able to confirm or refute that, and I will later test it on a more controlled installed. But beyond those little oddities, 100% functionality in RSS! (and the rescaling worked as well) Edited March 4, 2016 by stratochief66 Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 4, 2016 Author Share Posted March 4, 2016 (edited) 8 hours ago, daniel l. said: Awesome! Does it support kopernicus stars? Not yet, but it sounds like a great and easy to implement feature, what's a kopernicus pack with multiple suns? 6 hours ago, stratochief66 said: I noticed that the sun flashed strobe-like shortly during sunrise, and possibly the moon as well when visible from the pad during a daytime launch. @Theysen might be able to confirm or refute that, and I will later test it on a more controlled installed. But beyond those little oddities, 100% functionality in RSS! (and the rescaling worked as well) Could you make a video of the strobing perhaps? Edited March 4, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
daniel l. Posted March 4, 2016 Share Posted March 4, 2016 1 minute ago, blackrack said: Not yet, but it sounds like a great and easy to implement features, what's a kopernicus pack with multiple suns? How about this? http://forum.kerbalspaceprogram.com/index.php?/topic/115917-105-kopernicus-other_worlds-starplanet-pack-v102/ Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 4, 2016 Author Share Posted March 4, 2016 1 minute ago, daniel l. said: How about this? http://forum.kerbalspaceprogram.com/index.php?/topic/115917-105-kopernicus-other_worlds-starplanet-pack-v102/ Looks good, I'll give it a try later. Quote Link to comment Share on other sites More sharing options...
Theysen Posted March 4, 2016 Share Posted March 4, 2016 8 minutes ago, blackrack said: Not yet, but it sounds like a great and easy to implement feature, what's a kopernicus pack with multiple suns? Could you make a video of the strobing perhaps? First of all, works 100% as @stratochief66 stated I can report the strobe issue too, it appears near the rims of the horizon up to a certain point for the sun. In mapmode it works fine. The moon flickers constantly and also in map mode when not focused. I tested it with eclipses turnt on and off but it doesn't affect it. I'll upload a quick clip, of course. https://youtu.be/gK8yD_R2DH8 Quote Link to comment Share on other sites More sharing options...
blackrack Posted March 4, 2016 Author Share Posted March 4, 2016 (edited) 5 hours ago, Theysen said: First of all, works 100% as @stratochief66 stated I can report the strobe issue too, it appears near the rims of the horizon up to a certain point for the sun. In mapmode it works fine. The moon flickers constantly and also in map mode when not focused. I tested it with eclipses turnt on and off but it doesn't affect it. I'll upload a quick clip, of course. https://youtu.be/gK8yD_R2DH8 Alright, that's pretty accurate, I'll look at it. Edited: @Theysen @stratochief66 Grab this https://mega.nz/#!yc4yABLR!CpbBgK_9BVFyabsBZX1OkjwkvQwy-KYEJjQmsQbSBtw or revert to the previous .dll (the one with the memory savings), this time change both entries in the planetsList file to Earth scattererCelestialBodies { Item { celestialBodyName = Earth transformName = Earth loadDistance = 5E+07 unloadDistance = 1E+08 hasOcean = True eclipseCasters { Item = Moon } } } It seems with either the newest version of RSS or Kopernicus the differing transformName is no longer required, maybe @NathanKell could confirm this. Edited: I've updated the downloads with the memory-improved version Edited March 4, 2016 by blackrack Quote Link to comment Share on other sites More sharing options...
Cooboo Posted March 4, 2016 Share Posted March 4, 2016 Hm, thank you for the memory usage reduction. My RSS-RO save was getting a bit crowded Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted March 4, 2016 Share Posted March 4, 2016 Man... This is definitely one of the more progressive mods out there. Another release already . Quote Link to comment Share on other sites More sharing options...
Bev7787 Posted March 4, 2016 Share Posted March 4, 2016 Memory fix? *hits download* Quote Link to comment Share on other sites More sharing options...
NathanKell Posted March 4, 2016 Share Posted March 4, 2016 @blackrack afraid I'm not terribly up to speed with Kopernicus in that regard. Pinging @Thomas P. and @KillAshley who would know better. Quote Link to comment Share on other sites More sharing options...
Shadowslime Posted March 5, 2016 Share Posted March 5, 2016 This is a really awesome mod, but I have been a weird visual bug where odd lines appear on the ground and distant objects look jagged Quote Link to comment Share on other sites More sharing options...
GrugInAus Posted March 5, 2016 Share Posted March 5, 2016 (edited) 50 minutes ago, Shadowslime said: This is a really awesome mod, but I have been a weird visual bug where odd lines appear on the ground and distant objects look jagged That's not a weird bug, it's mentioned many times in the last 10 pages. Please read back before posting. On 2/3/2016 at 4:20 PM, blackrack said: Switch to dx11 or disable terrain shadows. Edited March 5, 2016 by GrugInAus Provide a previously mentioned fix from blackrack Quote Link to comment Share on other sites More sharing options...
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