Jansn67 Posted March 20, 2020 Share Posted March 20, 2020 (edited) On 5/11/2015 at 3:21 AM, DMagic said: Science Relay: Download Version 6.0 Is it possible/It would be nice if i could config Stations (MPLs) shown in the Transmit Science-Window. Only Science-Processing-MPLs with Scientists on Board. And could hide my ELP-MPLs (Extraplanetary-LaunchPad) with have only Engineers on Board. Would make massive-spreading Science-Points to Stations much more comfortable. Just an Idea ;-) (which i have since... release...) Keep calm and healthy these times... Edited March 20, 2020 by Jansn67 Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted March 24, 2020 Share Posted March 24, 2020 On 3/14/2020 at 10:03 AM, KerbMav said: No science "resource" or no experiments available for conversion? There was science to be transmitted, but none was available / got updated on the MPL. Quote Link to comment Share on other sites More sharing options...
münambulist Posted March 29, 2020 Share Posted March 29, 2020 Can't seem to get tooltips to show for Portrait Stats - is there anything obvious I should be looking at as a conflict? Quote Link to comment Share on other sites More sharing options...
viveleroi Posted April 5, 2020 Share Posted April 5, 2020 I assume this isn't working on 1.9? I installed it, don't see errors, but also don't see the button on the science menu. I can only keep or transmit. Quote Link to comment Share on other sites More sharing options...
sh_temp_el Posted April 5, 2020 Share Posted April 5, 2020 Science Relay is making the game 1.8.1 freeze when doing science experiments... Quote Link to comment Share on other sites More sharing options...
dtoxic Posted April 5, 2020 Share Posted April 5, 2020 (edited) 17 hours ago, viveleroi said: I assume this isn't working on 1.9? I installed it, don't see errors, but also don't see the button on the science menu. I can only keep or transmit. works fine on 1.9.1 check the settings, maybe you selected (Needs Relay Antenna/Crewed Lab) if so you will not be able to transmit science to other ships if they don't have a Relay antenna and/or Science Lab with kerbals in it ,also you need a science storage (command pod,Science Lab etc... anything that can hold science and a connection between them Ship that will be receiving science has to have a Relay antenna and the one sending it has to have a direct antenna ) not just a probe and relay antenna. Edited April 5, 2020 by dtoxic Quote Link to comment Share on other sites More sharing options...
Rocket Witch Posted April 17, 2020 Share Posted April 17, 2020 @DMagic The Sr. flexo port has messed up lighting. It's actually been this way for years, but I saw it recently in a screenshot of a newer version so apparently it's still like this. Pictured below: Various angles. Standard Sr. port for reference. Sunlight is from directly overhead (midday). Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted May 3, 2020 Share Posted May 3, 2020 In regards to "making less history" when this mod is installed, having the option to enable other launch sites is not available. When you remove the mod is removed, the option comes back. Quote Link to comment Share on other sites More sharing options...
dtoxic Posted May 3, 2020 Share Posted May 3, 2020 53 minutes ago, gamerscircle said: In regards to "making less history" when this mod is installed, having the option to enable other launch sites is not available. When you remove the mod is removed, the option comes back. That means it's working as intended,you only get the parts everything else regarding making history is disabled Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted May 4, 2020 Share Posted May 4, 2020 On 5/3/2020 at 8:02 AM, dtoxic said: That means it's working as intended,you only get the parts everything else regarding making history is disabled I thought that based on what I read on spacedock , that it basically renames the stuff, loads the game and then puts it all back. I didn't think that would impact the launch sites. Quote Link to comment Share on other sites More sharing options...
DMagic Posted May 4, 2020 Author Share Posted May 4, 2020 @gamerscircle The alternate launch site assets (the models and textures and so on) are part of the Making History expansion pack, so they are disabled when you prevent the expansion files from loading. I think the same thing happens to the alternate Kerbal suits from MH. Quote Link to comment Share on other sites More sharing options...
dtoxic Posted May 5, 2020 Share Posted May 5, 2020 10 hours ago, gamerscircle said: I thought that based on what I read on spacedock , that it basically renames the stuff, loads the game and then puts it all back. I didn't think that would impact the launch sites. this is from the op "It also has the side effect of not allowing launching from the alternate launch sites, as those are a feature of the expansion" Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted May 5, 2020 Share Posted May 5, 2020 @DMagic & @dtoxic - alright, well now I know, thank you gents! Thank you. Quote Link to comment Share on other sites More sharing options...
DY_ZBX Posted May 14, 2020 Share Posted May 14, 2020 (edited) @DMagic Hi, The author. I wonder if this mod (Science Relay) supports RemoteTech? Thank you. Edited May 14, 2020 by DY_ZBX Quote Link to comment Share on other sites More sharing options...
Sqeep91 Posted June 4, 2020 Share Posted June 4, 2020 Hi @DMagic , I would like to send you a translation of ScienceRelai translated into German. But unfortunately can not send you a DM. think because i am a new member :) greetings Quote Link to comment Share on other sites More sharing options...
Brigadier Posted June 6, 2020 Share Posted June 6, 2020 On 6/4/2020 at 11:19 AM, Sqeep91 said: Hi @DMagic , I would like to send you a translation of ScienceRelai translated into German. But unfortunately can not send you a DM. think because i am a new member :) greetings Welcome to the forums. Yes, you're correct. Post a few more times (is it 5 times?) and that restriction will be lifted. I'm sure DMagic would take a Pull Request on the GitHub page that's linked in the first post in this thread. If you don't know how to do that, ask and I'm sure someone will help. Quote Link to comment Share on other sites More sharing options...
Sqeep91 Posted June 6, 2020 Share Posted June 6, 2020 (edited) Thank you. Pull request is done Edited June 6, 2020 by Sqeep91 Quote Link to comment Share on other sites More sharing options...
Kerbart Posted July 3, 2020 Share Posted July 3, 2020 Ok, I am stupid. EVA struts are not visible when I try to attach them in 1.10. The strut "blocks" are there but when you try to attach them to something the struts themselves are not visible. I know I had the same problem in 1.9, and there was an easy fix for that. I have no clue what that fix was, and I can't find it. Help! Quote Link to comment Share on other sites More sharing options...
DMagic Posted July 3, 2020 Author Share Posted July 3, 2020 @Kerbart It's not too surprising that the struts and fuel lines might not work right. Those parts are quite complicated and Squad added variants, so EVA Struts and EVA Transfer might both have to be updated. Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted October 19, 2020 Share Posted October 19, 2020 (edited) I thought I would pop in and see if the Science Relay needs to be updated for 1.10.1 ?? Edited October 19, 2020 by gamerscircle Quote Link to comment Share on other sites More sharing options...
gamerscircle Posted October 20, 2020 Share Posted October 20, 2020 (edited) Hey! I thought I would chime in and say, that I did attempt to use it.. I am able to get the correct buttons, there was a message that said that data was transmitted to the LAB [which was a MPL] it was retextured by Restock, but there was no 'data' when I swapped to the lab. Edit: Okay, I did find out that this mod actually does work. The "LAB" which was a MPL, was not getting the transmitted science, but since there was an obiter docked and there was a couple of command pods, the science was being stored in the pods. Works! Thank you! Edited October 21, 2020 by gamerscircle Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted November 15, 2020 Share Posted November 15, 2020 Nice crew transfer button in Portrait Stats. I briefly tried it on v1.10.1 and it seems to work. Many people wanted that button: Thanks Quote Link to comment Share on other sites More sharing options...
baldamundo Posted November 25, 2020 Share Posted November 25, 2020 Can anyone confirm if One Window is working in the current version of KSP? Installed it but not seeing it in-game anywhere Quote Link to comment Share on other sites More sharing options...
cyberKerb Posted November 25, 2020 Share Posted November 25, 2020 one window working for me Quote Link to comment Share on other sites More sharing options...
baldamundo Posted November 25, 2020 Share Posted November 25, 2020 1 hour ago, cyberKerb said: one window working for me whoops, turns out i installed it wrong. working now! Quote Link to comment Share on other sites More sharing options...
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