davidy12 Posted October 3, 2015 Share Posted October 3, 2015 Good for RO and RSS. In stock KSP, (my opinion) it just looks weird. Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 3, 2015 Share Posted October 3, 2015 Is it normal for these to absolutely kill my framerate? In stock KSP and in RO. Plus it seems like they take up a preposterous amount of memory, as my game's stability absolutly dies after installing these.(Soyuz/Salyut, Soviet Probes, Soviet Rockets) Link to comment Share on other sites More sharing options...
Bev7787 Posted October 3, 2015 Share Posted October 3, 2015 Depends on your RAM, it doesn't for me because I'm using ATM try that. Link to comment Share on other sites More sharing options...
VenomousRequiem Posted October 3, 2015 Share Posted October 3, 2015 Depends on your RAM, it doesn't for me because I'm using ATM try that.Well I'm running with 5GBs in my laptop. Link to comment Share on other sites More sharing options...
Lazy8 Posted October 7, 2015 Share Posted October 7, 2015 It's called Persistent Rotation, and it works with 1.04.Awesome! don't know how I missed that...this should be standard I would think...still incredibly hard to point in the right direction and spin right for the TLI burn..... Link to comment Share on other sites More sharing options...
baldamundo Posted October 7, 2015 Share Posted October 7, 2015 How are these in terms of RAM load?I'm very tempted to pick up the Soviet Probes back at least. Are the pieces very modular/how well do they fit with stock stuff? Link to comment Share on other sites More sharing options...
StoryMusgrave Posted October 7, 2015 Share Posted October 7, 2015 They can eat quite a bit of RAM. They are realistic, real scale objects. Scaled down 80%. Not stock like at all. Link to comment Share on other sites More sharing options...
Senshi Posted October 11, 2015 Share Posted October 11, 2015 They eat A LOT of RAM . If you try and run all of them, your KSP will crash during load very quickly. Be very selective. Even when using Win64, I struggle using all of them with some visual mods, as I only have 8GB RAM.Most of them are very detailed, so they also eat a lot of CPU when on your active vessel. Link to comment Share on other sites More sharing options...
grayal Posted October 24, 2015 Share Posted October 24, 2015 Can anyone help me out with a couple of issues.1. Where are the rest of the solar panels? I installed via CKAN and only have the Salyut 1 (l/R) panel, The soyuz and Almaz panels. Where are the ones from the later salyut stations like in the pictures?2. Related to the above. Upon building the Salyut 1 station in the VAB, I cannot get the solar panels to attach properly on the top of the station on Salyut 1. The L and R panels attach fine to the base near the engine pod but on the top below the docking port as on the real Salyut 1, the wont attach to the surface. They attach, but they are hovering above the skin of the station. I'd post a pic of this but im at work and cant. The only way ive been able to get them to attach to the actual surfact (at surface level ) is to slowly slide them upwards until they drop to the skin of the station but at that point, they are mounted way way way too high up on the station. It seems like a HIT BOX problem or something like that (not familiar with 3d modelling) Link to comment Share on other sites More sharing options...
Cheesecake Posted October 24, 2015 Share Posted October 24, 2015 1. They are in the KOSMOS Folder which is installed when you get this Pack with CKAN.2. You must work with the Offset-Tool in VAB. Link to comment Share on other sites More sharing options...
grayal Posted October 24, 2015 Share Posted October 24, 2015 1. They are in the KOSMOS Folder which is installed when you get this Pack with CKAN.2. You must work with the Offset-Tool in VAB.OFFSET TOOL (damn i should have remembered that)as for the Kosmos folder, it was installed by CKAN but those parts are not in my game. Ideas?? Link to comment Share on other sites More sharing options...
Cheesecake Posted October 25, 2015 Share Posted October 25, 2015 Are you playing career-mode? I think they come a little bit later in the Techtree. Link to comment Share on other sites More sharing options...
grayal Posted October 26, 2015 Share Posted October 26, 2015 Are you playing career-mode? I think they come a little bit later in the Techtree.Actually i had to add them to the tech tree via an addition to the *.cfg file. I checked in sandbox mode and they were there and i cheat unlocked all science and they were not. This prompted me to check the CFG files and found that they did not have a sci area assigned. Link to comment Share on other sites More sharing options...
lextacy Posted November 4, 2015 Share Posted November 4, 2015 please pass on this .....the probes in 1.0.4 stick to the air on launch causing whole ship to explode. Link to comment Share on other sites More sharing options...
roarke Posted November 10, 2015 Share Posted November 10, 2015 Updated gallery photos.Can you tell me if it is working with 1.0.2 ? Link to comment Share on other sites More sharing options...
Brainpop14 Posted November 15, 2015 Share Posted November 15, 2015 Can you update the Soviet Probes Pack to include the Venera Spacecraft series? Link to comment Share on other sites More sharing options...
Marcelo Silveira Posted November 20, 2015 Share Posted November 20, 2015 For the people that want the fairings to actually protect your payloads (like me) I made this cfg that adds Old School fairings module to the R7's fairings. Except for the Soyuz fairings because they need to be "open" so the LES will work and your kerbals can [s]die another day[/s] survive a rocket explosion. It needs the amazing [url=http://forum.kerbalspaceprogram.com/threads/132343-1-0-4-Old-School-Fairings/page6]Old School Fairings[/url] made by Felbourn and [url=http://forum.kerbalspaceprogram.com/threads/55219-1-0-x-Module-Manager-2-6-7-(August-4th)-With-more-SHA256]Module Manager[/url] mods :) [spoiler=Module manager code for Old School fairings][CODE] //cfg file made by Marcelo Silveira @PART[luna_fairing,*i_fairing*,*voskhod_fairing_*,*vostok_fairing_*,sputnik*_nosecone]:FOR[OSFairings] { @description ^= :$: Has OSFairing module. @MODULE[ModuleDecouple] { @name = ModuleFairingDecoupler } MODULE { name = AeroHider } } [/CODE][/spoiler] But if you want the fairings to have a more "stock-ish" module [s]Raidernick would have seizures with that[/s], no worries! There's a patch for you too!:D So far I only made for Molnyia, but the procedure is the same for other fairings. [spoiler=Stock fairing module][Code] @PART[r7_adapter_blok_i_m] { MODULE { name = ModuleProceduralFairing nSides = 90 nArcs = 2 TextureURL = RN_R7/master/B FAIRING M 1 panelGrouping = 1 pivot = 0,0.32688,0 //0.4086*0.80 axis = 0,1,0 baseRadius = 0.9984 //1.248*0.80 maxRadius = 1.2 //1.5*0.80 capRadius = 0.4 snapThreshold = 0.2 xSectionHeightMin = 0.1 xSectionHeightMax = 8 edgeSlide = 0.05 edgeWarp = 0 noseTip = 0.2 UnitAreaMass = 0.03 UnitAreaCost = 6 } MODULE { name = ModuleCargoBay DeployModuleIndex = 0 closedPosition = 0 lookupRadius = 1 // nodeOuterAftID = bottom // nodeInnerAftID = top } } [/CODE][/spoiler] Q: Can I use install both patches? A: Eeyup, no problem in having both patches at the same time. Q: Can I use both fairings, procedural and Old School, on the same rocket? A: Yes you can, but just because you can doesn't mean you should. Q: Will you expand this patch to the other fairings like progress and proton? A: maybe. I won't promiss anything Link to comment Share on other sites More sharing options...
Kerbal01 Posted November 20, 2015 Share Posted November 20, 2015 Raidernick already offers a OSF .cfg for all fairings on Soviet pack, find it on his Git. Link to comment Share on other sites More sharing options...
MajorLeaugeRocketScience Posted November 23, 2015 Share Posted November 23, 2015 This is RSS compadable? Link plz? Link to comment Share on other sites More sharing options...
Motokid600 Posted November 23, 2015 Share Posted November 23, 2015 [quote name='MajorLeaugeRocketScience']This is RSS compadable? Link plz?[/QUOTE]You'll need [URL="http://forum.kerbalspaceprogram.com/threads/99966-1-0-5-Realism-Overhaul-v10-6-2015-322"]realism overhaul[/URL]. Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 1, 2015 Share Posted December 1, 2015 How does the skylab docking port fit together (cone and probe), which goes on which? Please keep these mods alive, there are not many real-world mods out there, and these are just awesome. Link to comment Share on other sites More sharing options...
Sampa Posted December 1, 2015 Share Posted December 1, 2015 jimbodiah, you will need to put the FASA cone onto the station itself while the probe would go on your Apollo CSM. This allows for docking Link to comment Share on other sites More sharing options...
Jimbodiah Posted December 1, 2015 Share Posted December 1, 2015 thanks! Link to comment Share on other sites More sharing options...
Sampa Posted December 1, 2015 Share Posted December 1, 2015 no problem! Link to comment Share on other sites More sharing options...
gamerscircle Posted December 14, 2015 Share Posted December 14, 2015 I have a question for this thread, does the Skylab work still? I am doing some historical missions and skylab will be one and was just curious. Link to comment Share on other sites More sharing options...
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